Commit Graph

5464 Commits

Author SHA1 Message Date
SkyratBot
508d133dd9 [MIRROR] Removes light from airlocks with an unrestricted side, makes the overlay glow in the dark [MDB IGNORE] (#16257)
* Removes light from airlocks with an unrestricted side, makes the overlay glow in the dark

* Update code/game/machinery/doors/airlock.dm

* Update airlock.dm

* update modular

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-25 01:24:11 +01:00
SkyratBot
bc3e0018e9 [MIRROR] Fixed Broken Sprites for Glasses & Shot Glasses [MDB IGNORE] (#16378)
* Fixed Broken Sprites for Glasses & Shot Glasses (#70063)

Shot glasses and drinking glasses had a broken sprite which I believe was due to reagentfillings.dmi not being updated to fit with the new glass sprites in drinks.dmi. This affected any reagent that didn't have a sprite in reagents.dmi, and all shot glasses.

* Fixed Broken Sprites for Glasses & Shot Glasses

Co-authored-by: dalmationer <tristan@nelefa.org>
2022-09-24 22:24:30 +01:00
OrionTheFox
f53ffe1c21 [MDB IGNORE] Costumes Spritefile Cleanup (#16072)
* remove the bad

* add

* oop

* oh yeah i removed those i forgor

* add the icon files (not yet done tho)

* remove more obsolescence

* wait not this PR

* remove vic coats (use Buttondown Shirt)

* stupid repathing...

* GREYSCALE GREYSCALE GREYSCA

* last minute tweaks

* hh

* mfw tg obj has dir

* Remove Poly sweater while I'm here bc I hate it

/obj/item/clothing/under/sweater has replaced it

* fix the broken item

* not actually worth keeping - we can always re-add them later

they didnt even see use ingame anyways

* Can be essentially recreated with TG's gags pants, plus feels bloat-y

* fixes a dress on digi (its over-extravagant enough to be a costume)

* to-do notes

* remove the unused items (also something missed last commit

* Fucking Blueshift.
2022-09-24 12:29:49 -07:00
SkyratBot
8f4a353b94 [MIRROR] Adds The Ducky Shoes, From Paradise [MDB IGNORE] (#16405)
Adds The Ducky Shoes, From Paradise

Co-authored-by: san7890 <the@san7890.com>
2022-09-24 14:49:06 +01:00
SkyratBot
92a0447add [MIRROR] New cook jorts [MDB IGNORE] (#16388)
* New cook jorts (#69926)

imageadd: Nanotrasen Grilling Jorts have received a cosmetic upgrade

* New cook jorts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-09-23 18:10:46 +01:00
SkyratBot
10582b5a4a [MIRROR] New Path of the Blade Blade Sprite! New Blade Blade Description and Name! Blade Blade Blade! [MDB IGNORE] (#16331)
* New Path of the Blade Blade Sprite! New Blade Blade Description and Name! Blade Blade Blade! (#69860)

imageadd: Updates the Darkened Blade: New name (Sundered Blade), new description, new sprites.

* New Path of the Blade Blade Sprite! New Blade Blade Description and Name! Blade Blade Blade!

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-09-19 22:17:28 -07:00
SkyratBot
98127f6493 [MIRROR] Resprites the station bounced radio [MDB IGNORE] (#16322)
* Resprites the station bounced radio (#69472)

imageadd: The station bounced radio has been resprited

* Resprites the station bounced radio

Co-authored-by: ReinaCoder <83892995+ReinaCoder@users.noreply.github.com>
2022-09-19 22:16:08 -07:00
SkyratBot
6f529588eb [MIRROR] Add the atmos thermal imaging goggles [MDB IGNORE] (#16327)
* Add the atmos thermal imaging goggles (#68878)

* add atmos thermal imaging goggles, which shows the temperature of the gas mixtures around the user.

* Add the atmos thermal imaging goggles

Co-authored-by: FinancialGoose <92416224+TheBoondock@users.noreply.github.com>
2022-09-19 22:15:30 -07:00
SkyratBot
3cbfb20f16 [MIRROR] Adds a Service Plumbing Constructor [MDB IGNORE] (#16255)
* Adds a Service Plumbing Constructor

* Update chem_dispenser.dm

* Update code/modules/reagents/chemistry/machinery/chem_dispenser.dm

Co-authored-by: pizzie11 <arandom11111@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-09-17 13:01:11 -07:00
SkyratBot
48a21de189 [MIRROR] Adds a rack of Syndicate-branded souvenirs to the kidnapping holding area, including a new t-shirt [MDB IGNORE] (#16210)
Adds a rack of Syndicate-branded souvenirs to the kidnapping holding area, including a new t-shirt

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-09-14 20:36:35 -07:00
SkyratBot
fc30b7f425 [MIRROR] Captain 2.0: Midnight Blue Edition! [MDB IGNORE] (#16193)
* Captain 2.0: Midnight Blue Edition! (#69842)

imageadd: Resprites all of the captain's clothes!

* Captain 2.0: Midnight Blue Edition!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2022-09-13 15:51:46 -07:00
Sonic121x
ddff35a8da fix missing food icon (#16158)
* Create x

* Delete x

* fix food icon
2022-09-11 21:26:58 -04:00
SkyratBot
cf9a1c5156 [MIRROR] Adds the meown shoes to the contraband section of the AutoDrobe. [MDB IGNORE] (#16122)
* Adds the meown shoes to the contraband section of the AutoDrobe.

* Update code/modules/clothing/shoes/clown.dm

Co-authored-by: dopamiin0 <112458553+dopamiin0@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-11 16:07:20 +01:00
SkyratBot
5ab8800264 [MIRROR] Fixes the orientation of the left and right end of corporate sofas when facing North [MDB IGNORE] (#16076)
* Fixes the orientation of the left and right end of corporate sofas when facing North (#69594)

Now, when facing North, when you place the left end of a corporate sofa, it's going to point left as expected. Same for the right.

I had to scratch the UpdatePaths script, because it was a circular script and that was apparently not something that's supported. So, instead, I used the following RegEx manually, and just took the like minute it took to manually replace all of the lefts with rights and vice-versa that came up from that search:

/obj/structure/chair/sofa/corp/(left|right)\{
	dir = 1
	\},

For downstreams, just keep in mind that you'll have to make sure you only apply the change to map files that are your own, and not to the maps that are made by /tg/ (unless you added some north sofas directly to the files yourself). If you're not sure whether you've done it right or not, just open the map in SDMM, after compiling the PR locally, and you'll be able to see whether it worked or not.

* Fixes the orientation of the left and right end of corporate sofas when facing North

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-10 17:31:21 -04:00
SkyratBot
c2189d5818 [MIRROR] adds structure spawners for electrified grilles, adds greps for some fulltile window spawners [MDB IGNORE] (#15954)
* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners (#69528)

* adds structure spawner for electrified grilles

* sdmm key cleanup

* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners

* should fix blueshift lints lets see

* should resolve most if not all of the others

* damn you skyrat map reset

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-07 16:40:05 -04:00
SkyratBot
bbadd8e831 [MIRROR] Cucumber Fever [MDB IGNORE] (#16034)
Cucumber Fever

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-05 18:09:54 -04:00
SkyratBot
a4bfe65cb1 [MIRROR] Dimensional Anomaly [MDB IGNORE] (#15974)
* Dimensional Anomaly (#69512)

About The Pull Request

Everyone has been asking: "When will there be an anomaly like the bioscrambler, but for the space station? Please, we need more things which replace objects with different objects from the same typepath."
Well I made it and it looked like ass because non-tiling floor and walls look terrible, so then I made this instead.
Dimensional.mp4

The "dimensional anomaly" shifts matter into a parallel dimension where objects are made out of something else.
Like the Bioscrambler anomaly, it does not expire on its own and only leaves when someone signals it or uses an anomaly remover.
When it spawns it picks a "theme" and converts terrain around it until it covers a 7x7 square, then it teleports somewhere else and picks a new theme.

A lot of these themes are relatively benign like "meat", "fancy carpet", or "gold". Some of them are kind of annoying like "icebox" because it creates floor which slows you down, or "clown" because bananium is intentionally annoying. Some of them are actively dangerous, mostly "uranium" and "plasma".
The main problem this will usually cause for crewmembers is decreasing area security. When it replaces doors it replaces them with ones which don't have any access control, and it will also replace RWalls with normal and much more vulnerable walls which will make breaking and entering significantly easier until someone has taken the time to fix the damage. But also sometimes it will irradiate them, you never know.

The fact that sometimes the changes are benign (or provide uncommon materials) and might be happening in places you don't care about access to might encourage people to push their luck and leave it alone until it starts turning the captain's office into a bamboo room or repainting medbay a fetching shade of flammable purple, which I would consider a success.
Armour.mp4

If you successfully harvest the anomaly core you can place it into the reactive armour to get Reactive Barricade Armour, which shifts your dimension when you take damage and attempts to place some randomised (not terribly durable) objects between you and hopefully your attacker (it really just picks up to four random unoccupied tiles next to you). If you're EMPed then the changes it make to the environment will often be as unpleasant for you as they are for a pursuer, and significantly more likely to harm both of you rather than just provide obstacles.

Other changes:
I split anomalies out into their own dmi file, seems to be all the rage lately.
I moved the anomaly placing code into a datum instead of the event because I wanted to reuse it but if you have a better idea about where I could have put it let me know.
This also fixes a bug where the material spreader component wasn't working when I applied plasma materials to something, the extra whitespace was parsing as another argument for some reason and meant it would runtime.
Supermatter delamination was still pointing to Delimber anomalies instead of Bioscrambler.

* Dimensional Anomaly

* Fixes the upstream merge skew

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-05 17:59:34 -04:00
GoldenAlpharex
e40d45c72d Fixes coffee machines being invisible (#15951) 2022-09-05 14:17:42 -04:00
SkyratBot
c95e382602 [MIRROR] Faxing of unusual objects [MDB IGNORE] (#16059)
* Faxing of unusual objects (#69651)

* Fax machines have a wire panel.
Fax machines can be hacked to allow unusual input, throw their contents on receipt, and be invisible to the network.
Fax machines will accept some additional paper-like items by default.
Fax icons moved to their own file.

* Unpunctuates screentips.
You can send cash now also.

* Removes unnecessary "var".
Adds salami to food list.

* Faxing of unusual objects

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-09-05 12:58:44 +01:00
SkyratBot
cdf8cb1c5c [MIRROR] Splitting some meat files (+ bonus fixes) [MDB IGNORE] (#15798)
* Splitting some meat files (+ bonus fixes)

* conflict

* poke

* remove duplicate coffeemaker

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:28:25 +01:00
SkyratBot
dc6fc0f790 [MIRROR] Replaces Missing Surgery Table Sprite [MDB IGNORE] (#16018)
Replaces Missing Surgery Table Sprite

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:32:59 +01:00
SkyratBot
547b485ac8 [MIRROR] Stray Meteor event, five new special meteors, and another reason to build meteor shields [MDB IGNORE] (#15981)
* Stray Meteor event, five new special meteors, and another reason to build meteor shields (#69550)

Adds the Stray Meteor random event, as well as a few new special meteors to be featured in it (as well as to meteor waves, but to a lesser degree). Other than these special meteors being a part of meteor waves, the meteor wave event itself is unchanged by this new event.

A single meteor is thrown somewhere in the vicinity of the station, accompanied by a brief warning announcement. To make things more interesting, five new special meteor types have been created to accompany the original three (flaming/irradiated/tunguska). The special meteors have been added to the meteor wave pools, but have lesser weight than the standard meteors. Enough about that though...

* Stray Meteor event, five new special meteors, and another reason to build meteor shields

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-09-04 14:12:57 +01:00
SkyratBot
8afdefb125 [MIRROR] Shadowpeople's healing is from their brain, splits up surgery.dmi [MDB IGNORE] (#16003)
* Shadowpeople's healing is from their brain, splits up surgery.dmi (#69543)

About The Pull Request

    Shadowpeople
        brain now holds their healing properties.
            while possible to extract the brain and put them in another species, the burn-in-light downside really makes it a lot more worth it to just stay a shadowperson and enjoy their other benefits than to swap.
        Now use burning eyes from nightmares instead of an unsprited nightvision granting eyeball.
    surgery.dmi split up
        surgery_ui.dmi holds zone selection ui things for research
        surgery_tools.dmi holds surgical tools
        /organs folder holds organs.dmi, and species specific organ files for flies and shadowpeople
            flies don't put in their random organs because of dmi memes, all their UNIQUE organs will be in the .dmi

Why It's Good For The Game

moving behavior onto the organ moves us closer to species as a blueprint, not species as something that magically grants immutable bonuses.
surgery.dmi is poorly described, holds many different things, and conflicts often because of it.
Changelog

cl
add: Shadowpeople now heal from their brains! Their brain-tumor-thingy!
code: split up surgery.dmi
/cl

* Shadowpeople's healing is from their brain, splits up surgery.dmi

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-09-04 13:30:33 +01:00
SkyratBot
77c20e53bd [MIRROR] medical/security modsuit updates and modules [MDB IGNORE] (#15953)
* medical/security modsuit updates and modules (#69194)

tweaks the colors on the security modsuit to be lighter, i think i did that on the original pr but it got reverted due to merge conflicts
makes the standard quick carry module have nitrile level carrying instead of latex level
environmental bodybags are now always pressurized
adds medical and security hardlight bags, which are environmental bags you can use to move people through space, security ones can be sinched to prevent escape
adds a medical version of the prisoner capture module, for patient transport, prisoner capture and patient transport now use the medical/security holobags, medical one deploying them faster. when you move too far out of range the holobag dissipates
adds a defibrillator module, extends shock paddles
adds a thread ripper module, this module temporarily rips away the matter of clothing, to allow stuff like injections, surgery, defibrillation etc through it
adds a surgery processor module, essentially a portable surgery computer like borgs have
fixes a bug where you can unwield defibrillator paddles just after starting the do_after to defib onehanded
fixes a bug where the modsuit gps would have a broken name when renamed

* medical/security modsuit updates and modules

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-09-04 12:57:06 +01:00
SkyratBot
3c8e63091b [MIRROR] Reworks and resprites the metal hydrogen fireaxe [MDB IGNORE] (#16045)
* Reworks and resprites the metal hydrogen fireaxe (#69467)

* Reworks and resprites the metal hydrogen fireaxe

* Move the fireaxe icons around to fix the conflict.

Also kills the folder I made for items, as a previous PR splitting DMIs did that already.

* Deletes a DMI that I forgot to remove

* Reworks and resprites the metal hydrogen fireaxe

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-09-04 03:50:54 +01:00
SkyratBot
3652337c49 [MIRROR] Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate [MDB IGNORE] (#15885)
* Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate (#68871)

Added a Star Trek Costume Crate and updated the Star Trek uniforms to modern sprite standards, as well as adding Voyager uniforms!

* Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate

* goodbye

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:48:05 +01:00
SkyratBot
3b088ec9e9 [MIRROR] Chasm Fishing [MDB IGNORE] (#15855)
* Chasm Fishing

* Update code/datums/components/chasm.dm

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:31:49 +01:00
SkyratBot
df31f6c849 [MIRROR] Adds Ethereal Fashion [MDB IGNORE] (#16024)
* Adds Ethereal Fashion

* Update code/datums/greyscale/config_types/greyscale_configs.dm

* add to loadout

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:31:05 +01:00
SkyratBot
cd40957a79 [MIRROR] Split mining.dmi [MDB IGNORE] (#15836)
* Split mining.dmi (#69442)

* split mining.dm

* Remove a pair of unused icons

* From merge conflict

Co-authored-by: tattle <article.disaster@ gmail.com>

* Split mining.dmi

* Also fixes Gibtonite in the same PR.

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:50:27 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
fd5eef46ff [MIRROR] Coffeemaker Fixes [MDB IGNORE] (#15750)
Coffeemaker Fixes

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 14:17:51 -04:00
SkyratBot
f61647853d [MIRROR] Food Expansion 4! The great salad update and more [MDB IGNORE] (#15818)
* Food Expansion 4! The great salad update and more (#69355)

About The Pull Request

This is my fourth food expansion PR, adding and changing quite a few things.
This PR will:

    Add 7 different types of salads
    Add a new ingredient supply beacon box called 'Salads', which includes ingredients used for the salad recipes
    Give cherry jelly its own container, and allow jelly to be ordered from the produce console
    Make cherry jelly actually nourish you when consumed
    Add paçoca, a Brazilian peanut candy requested by @ GuillaumePrata
    Add mashed potatoes
    Add shepherds pie
    Add Cullen skink

* Food Expansion 4! The great salad update and more

Co-authored-by: MidoriWroth <kodyman@att.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 23:42:45 -04:00
SkyratBot
35f2361a90 [MIRROR] The Ambrosia of the Corporate Masses: Coffeemakers [MDB IGNORE] (#15666)
* The Ambrosia of the Corporate Masses: Coffeemakers

* oops

* this is so me when i copy paste merge conflict markers

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-27 16:24:03 -04:00
SkyratBot
9bf423a635 [MIRROR] Suit DMI split p2: Obj icons [MDB IGNORE] (#15617)
* Suit DMI split p2: Obj icons

* Fixing the conflict!

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* fix modular stuff

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-27 13:58:56 -04:00
SkyratBot
9066d0793f [MIRROR] Updates the tank compressor sprite [MDB IGNORE] (#15854) 2022-08-26 14:40:42 -07:00
SkyratBot
6f09591201 [MIRROR] Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi [MDB IGNORE] (#15843)
* Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi (#69439)

Begone pizzaspaghetti

Co-authored-by: tattle <article.disaster@ gmail.com>

* Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-08-26 00:54:23 -04:00
SkyratBot
815644afb7 [MIRROR] adds sheep [MDB IGNORE] (#15826)
* adds sheep (#69318)

* adds funny sheep (need non-placeholder sprites still)

* indent this

* code suggestions

* components all the way down

* async

* sprites + reference

* think i did this right

* Update code/datums/components/mob_harvest.dm

Co-authored-by: san7890 <the@ san7890.com>

* steal shiz's suggestion pt1

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt2

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt3

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>

* adds sheep

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2022-08-25 14:45:43 +01:00
SkyratBot
2d01beb404 [MIRROR] [MDB IGNORE] Adds elevator floor indicator [MDB IGNORE] (#15795)
* [MDB IGNORE] Adds elevator floor indicator (#69413)

* Adds lift floor indicator

* bump stuck ci

* [MDB IGNORE] Adds elevator floor indicator

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-08-24 21:44:54 -04:00
SkyratBot
36307c9f85 [MIRROR] Adds a few types of asian dishes [MDB IGNORE] (#15753)
* Adds a few types of asian dishes (#69299)

add: Added a meat and fish poke

* Adds a few types of asian dishes

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
2022-08-24 18:44:20 -04:00
SkyratBot
377bd33882 [MIRROR] Ports rideable pigs from Aether (With changes to make them basic mobs) [MDB IGNORE] (#15747)
* Ports rideable pigs from Aether (With changes to make them basic mobs) (#69248)

Adds rideable pigs from aether(With changes to make them basic mobs)
Pigs now drop pork, and you can cook it into pork chops.

* Ports rideable pigs from Aether (With changes to make them basic mobs)

Co-authored-by: LukasBeedellCodestuff <92578337+LukasBeedellCodestuff@users.noreply.github.com>
2022-08-24 18:40:02 -04:00
SkyratBot
71823c1ea5 [MIRROR] New Fax Resprite by Imaginos! [MDB IGNORE] (#15789)
* New Fax Resprite by Imaginos! (#69397)

imageadd: Resprites fax machines!

* New Fax Resprite by Imaginos!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2022-08-24 18:13:05 -04:00
SkyratBot
5017309f39 [MIRROR] Adds fire ants [MDB IGNORE] (#15782)
* Adds fire ants (#69365)

cl ShizCalev
add: Space ants will now turn into space fire ants when burned with fire.
/cl

* Adds fire ants

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-24 18:08:06 -04:00
SkyratBot
daff886da0 [MIRROR] Explosives Resprites: Grenades [MDB IGNORE] (#15781)
* Explosives Resprites: Grenades (#69241)

Resprites many of the grenades used and made in-game.

* Explosives Resprites: Grenades

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-08-24 15:48:54 +01:00
SkyratBot
8b572d5daf [MIRROR] fixes riot darts turning invisible when their cap was removed [MDB IGNORE] (#15711)
* fixes riot darts turning invisible when their cap was removed (#69284)

fix: riot darts no longer become invisible when you take the cap off with a screwdriver.

* fixes riot darts turning invisible when their cap was removed

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2022-08-19 08:21:30 -07:00
SkyratBot
b0d363012a [MIRROR] Ports Azlan's portable atmos machines from Baystation [MDB IGNORE] (#15701)
* Ports Azlan's portable atmos machines from Baystation (#69255)

Ports over Azlan's portable atmos machines from Baystation.
The scrubbers have been slightly edited to make them lighter to be in line with our whiter scrubbers.

* Ports Azlan's portable atmos machines from Baystation

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-08-19 08:19:01 -07:00
SkyratBot
aafa474e0d [MIRROR] Adding tempeh (tem · pay) [MDB IGNORE] (#15683)
* Adding tempeh (tem · pay) (#68359)

* Added tempeh

* added tempeh block, tempeh block is processable to tempeh slices, added processor recipe

* added tempeh sprite

* add missing =

* Added tempeh blend for making tempeh

* fixed a variable

* added a temp food_mixture recipe for tempehblend

* fixed a reference

* commenting something

* fixing tempeh slices

* added dots

* added sprite for all the other instances of tempeh

* added 'proper' recipe and revises description

* added actual recipe. (wip)

* finalized recipe, modified icon state name

* icon update

* merged icon

* fixing icon

* resolve conflict... i hope

* removed a file

* Adding tempeh (tem · pay)

Co-authored-by: ahmadsan <38377576+kreindo@users.noreply.github.com>
2022-08-17 17:32:41 -04:00
SkyratBot
837e036e84 [MIRROR] Nukies Update 5: Bulldog Unchained (Wardens hate this) (I gave it a second magazine) [MDB IGNORE] (#15550)
* Nukies Update 5: Bulldog Unchained (Wardens hate this) (I gave it a second magazine) (#69119)

Gives the Bulldog Shotgun a secondary magazine. You can press rightclick to fire and swap to the secondary magazine. You can also swap the magazine manually by pressing Alt-Rightclick on the gun, and load in a new magazine by rightclicking the gun with the magazine.

* Nukies Update 5: Bulldog Unchained (Wardens hate this) (I gave it a second magazine)

* Nukies Update 5: Bulldog Unchained (Wardens hate this) (I gave it a second magazine)

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-17 16:10:09 +01:00
SkyratBot
cdc21c6b2b [MIRROR] pirate captain costume resprite [MDB IGNORE] (#15627)
pirate captain costume resprite

Co-authored-by: ReinaCoder <83892995+ReinaCoder@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-17 14:54:42 +01:00
SkyratBot
fb44b3044e [MIRROR] Cigarette Sprite Update by Kokonut [MDB IGNORE] (#15643)
* Cigarette Sprite Update by Kokonut (#69195)

Updates Cigarette boxes, matches (lit and burnt states), and cigar case sprites to 3/4ths perspective

* Cigarette Sprite Update by Kokonut

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-08-15 19:43:49 -07:00
SkyratBot
6b10aae5fb [MIRROR] Updates the newscaster wallframe sprite [MDB IGNORE] (#15657)
* Updates the newscaster wallframe sprite (#69096)

imageadd: Updates the newscaster wallframe sprite

* Updates the newscaster wallframe sprite

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-08-15 19:42:52 -07:00