SkyratBot
d7ef0f27cb
[MIRROR] Converts all research categories into defines [MDB IGNORE] ( #15599 )
...
* Converts all research categories into defines
* this took an hour
* h
* update research categories include
* update research categories include
Co-authored-by: Seth Scherer <supernovaa41@gmx.com >
Co-authored-by: John Doe <gamingskeleton3@gmail.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-08-17 17:16:38 +00:00
Zonespace
a09ceef779
Relabels some guns' gun companies ( #15034 )
...
* this bothered me for ages
* whoops
2022-07-19 15:00:50 +01:00
Pinta
a4a6bccdcc
[MODULAR] Adds 9x19mm Peacekeeper and 10mm Auto ammo to autolathes ( #14252 )
...
* Update autolathe_designs.dm
* Apply suggestions from code review
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
2022-06-11 18:18:07 -07:00
SkyratBot
d2e1be321f
[MIRROR] Refactors Gunlight / Helmetlight to be a component [MDB IGNORE] ( #14226 )
...
* Refactors Gunlight / Helmetlight to be a component
* wew
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-06-10 20:49:38 +01:00
ErdinyoBarboza
ba3f2dea50
[MODULAR] [READY] Shotgun Rework ( #13736 )
...
* hnnh
* shotgunneryv1
* shotgunnery1.5
* 14gauge
* more14g
* shotgun
* gun
* Update 14g_shotgun.dm
* shottie
* shottie
* nanomachines
* antitide
* boolet
* designs
* moreshots
* i killed 14 gauge
* iconspart1
* moremoreshells
* iconsinit
* iconp2
* iconfin
* fin
* saneshotgunprices
* smallsanityfix
* thank you softcerv
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com >
* Update bullets.dm
* iwasforcedtodothis
* honk!
* oops
* letsnotembed
* uplink
* hecu
* contrabandshell
* bigdumbass
* revert
* Edited Per Review
* iconfix
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com >
2022-06-06 13:26:44 +01:00
Dragonfruits
9f05812950
[READY] GUBMAN 3.4 PART 1: It's Actually Happening ( #13138 )
...
* no retrofuture
* Update sniper.dm
* Update akm.dm
* Update p90.dm
* Update m16.dm
* Update ammo.dm
* Update modular_skyrat/modules/gunsgalore/code/guns/akm.dm
* Add files via upload
* Opera GX crashes when I try to upload these icons it's insane
* I accidentally removed an AK mag subtype that was in use. Whoops!
* Use .244 instead of 5.8x42mm for 7.62
* Update guns.dm
* Update guns.dm
* Update guns.dm
* Update modular_projectiles.dm
* Update guns.dm
* Update modular_skyrat/modules/aesthetics/guns/code/guns.dm
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
* Apply suggestions from code review (thanks t)
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
* fix this stupid ass conflict
* and now bring the babies back
* conflict fixer xpress 9000000
* fix stupid conflict
* and now we bring the good stuff back
* Suffering
* PLEASE don't break
* Update guns.dm
* Update guns.dm
* Update guns.dm
* Any conflicts in the chat??
* Update modular_projectiles.dm
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-05-27 19:57:08 +01:00
Tom
6d3a8fbec7
goodbye box comments ( #13826 )
2022-05-23 17:00:34 +01:00
Tom
f2d3ea41f4
converts unnecessary capitals in names to lowercase ( #13676 )
...
* converts unnecessary capitals in names to lowercase
* Apply suggestions from code review
Co-authored-by: Cursor. Maybe? Who knows? <102828457+theselfish@users.noreply.github.com >
Co-authored-by: Cursor. Maybe? Who knows? <102828457+theselfish@users.noreply.github.com >
2022-05-23 11:38:57 +01:00
Pinta
36861c4312
[MODULAR] Adds Sabres in as a cargo goodie. ( #13317 )
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* adds in the sabre
* adds to cargo
* Update melee.dm
* better names and descriptions.
* Update goodies.dm
* uh-oh spaghettios
* textures
* no powercrepe
* going to brown.
* Update belt.dmi
2022-05-07 21:18:00 -04:00
Zonespace
cc728cff02
Fixes freighter boss's ammo ( #13393 )
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* nyeh
* fix
2022-05-07 22:06:11 +01:00
Zonespace
c8532edabd
scope ( #13115 )
2022-04-26 13:39:32 +01:00
Zonespace
349a3325ec
Adds Gun Cargo ( #12632 )
...
* mega-commit
* js fix 1
* js fix 2
* documentation1
* balance?
* balance pass
* 2 -> 20 mins
* m90 increase
* thanks prophet (balance and stuff)
* more touchups
* mini correction
* cmg update
* tgui fix
* this took me too long
* permit pin removal (testing)
* price bump
* accidental commit
* ammo cheapening
* weh
* this is incredibly embarassing
* woo
* woo
* pepperballs
* permit-pins are lame anyway
* dep guards get permits
* CI fix
* model75 increase
* fix lint
* model75 removal
* Update cargo_stuff.dm
* ZONESPACE REEEEE
* not the bluie's anymore
* interdyne company fixes and stuff
* fix
* fix2
* nagant revolver removal
* threshold changes
* undo
* techshell to dynamics
* mag cost 3.5 -> 3
* dynamics 10mm auto
* ammo gens manifest
* ladon/osprey price changes
* if ixed it for you sir
* assault rifle rebalancing
* review
* Update modular_skyrat/modules/gun_cargo/code/datums/cargo_pack.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com >
* Update modular_skyrat/modules/sec_haul/code/guns/guns.dm
Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com >
* weh
* add disabler crates back
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com >
2022-04-23 17:34:08 +01:00
Tom
c864f5c434
Allows the NT Rep to get more M45A5 ammo ( #12957 )
2022-04-21 15:53:28 +01:00
Pinta
f7387601cc
Moves Cellguns to their own folder. ( #12681 )
...
* the great relocation
* Update readme.md
2022-04-13 21:52:57 +01:00
Gandalf
14a60e0557
Fix CI ( #12675 )
...
* Update _mutant_robotic_bodyparts.dm
* an awful bug
* Update examine.dm
* Update mediguns.dm
* Update _external_organs.dm
2022-04-11 05:12:40 +01:00
Pinta
bd4e0c0f4f
[MOSTLY MODULAR] Oppressive Force Relocation Medicell ( #12654 )
...
* start
* It's important to have this be a standard part of every medical doctor's kit
* Update modular_skyrat/modules/modular_weapons/code/medcells.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update modular_skyrat/modules/modular_weapons/code/medcells.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* fun removal
* removes the fools
* refactors a whole bunch of code
* safety
* Update medcells.dm
* wew boy
* Update medcells.dm
* Update medguns.dm
* adds to techweb
* Update mediguns.dm
* Update medcells.dm
* Update medcells.dm
* Update medcells.dm
* body safety
* Update medcells.dm
* Update medcells.dm
* Update medcells.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2022-04-11 02:45:26 +01:00
Pinta
f3f5c84e86
[MODULAR] Medigun/Cellgun Code Cleanup ( #12520 )
...
* some comments
* I have sinned
* we do a little spacing
* comments
* spaces
* Update medcells.dm
* Update medcells.dm
* more cleaning
* Update cellguns.dm
* Update modular_skyrat/modules/modular_weapons/code/cellguns.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update medcells.dm
* Apply suggestions from code review
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update cellguns.dm
* Update cellguns.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
2022-04-09 00:07:14 +01:00
Gandalf
35f3fa11c8
Upstream merge 65326 ( #12460 )
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* [MDB IGNORE] TGUI library, plus polish
* Update _computer.dm
* Update manuals.dm
* Update medguns.dm
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com >
2022-04-01 01:20:27 +01:00
Gandalf
e2a68d3b15
Assault Operatives ( #12126 )
...
* Initial commit
* 0
* shuttle and maps
* Equipping
* Minor fixes, gyrojet removed, elite suits removed
* E
* reviews
* Update base_alarm.dm
* nnfghghg
* more fix
* Update dynamic_rulsesets_roundstart.dm
* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/assault_operatives/code/vending_machine.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* fyux
* Update assault_operatives_outfits.dm
* E
* Update modular_skyrat/modules/assault_operatives/code/goldeneye.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update modular_skyrat/modules/assault_operatives/code/interrogator.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/assault_operatives/code/interrogator.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* more review
* E
* uber update
* Update AntagInfoAssaultops.tsx
* Update AntagInfoAssaultops.tsx
* nyooom
* E
* ICARUS SUNBEAM
* fioxes
* Update sunbeam.dm
* Update goldeneye.dm
* Update vending_machine.dm
* Update assault_operatives_outfits.dm
* Update goldeneye.dm
* e
* eee
* Update assault_operatives_outfits.dm
* Update assault_operatives.dm
* Update assault_operatives.dm
* Update goldeneye_cruiser.dmm
* fix
* 0
* haha funneee
* armament system
* more updates
* f
* e
* 0
* e
* more based
* 0
* e
* CQC PLUS CAN SUCK MY COCK
* Update __armament_bodyarmor.dm
* Update assault_operatives.dm
* e
* MG9 balance
* Update armament_utility.dm
* Update sunbeam.dm
* fixes
* Update CentCom_skyrat_z2.dmm
* Update armament_station.dm
* Update modular_skyrat/modules/armaments/code/armament_entries.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update modular_skyrat/modules/armaments/code/armament_entries.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* e
* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update assaultops_armament_station.dm
* reviuew
* Update misc_items.dm
* Update vending_machine.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
2022-03-28 02:27:25 +00:00
SkyratBot
8477577119
[MIRROR] changes projectile's armor resistance flag to "armor_flag" [MDB IGNORE] ( #12234 )
...
* changes projectile's armor resistance flag to "armor_flag" (#65487 )
* IHATEVARIABLES
* removes the face
* changes projectile's armor resistance flag to "armor_flag"
* e
Co-authored-by: capsaicinz <84609863+capsaicinz@users.noreply.github.com >
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com >
2022-03-23 21:25:41 +00:00
nikothedude
70cabdf311
fix ( #12010 )
2022-03-12 09:18:11 +00:00
Cimika/Lessie/KathyRyals
a480b91262
Roller bed cells now buckles the mob to the bed if they are not conscious ( #10467 )
...
* Roller bed cells now buckles the mob.
* Only buckles people who are not conscious.
2022-01-09 13:20:24 -05:00
ErdinyoBarboza
2d32e6e2ec
[MODULAR] Wildcat and Lynx Rebalance + Blueshield Gun Change ( #10397 )
...
* Armory Shotgun Fix
* Update guns.dm
* Typofix
* Weapon Weight Rebalance
Makes the Lynx and Wildcat Bulky. They are WT tier weapons and are not meant to be carried in your backpack
* Gives BS one mag of rubbers
* Gives BS a shiny hellfire
Purpose built for BS when its a shoot to kill scenerio
2022-01-04 22:58:15 +00:00
Iamgoofball
0d441af5b1
GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal + Medical Access Removal, Security Sergeant Removal ( #9581 )
...
* GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Fixed Security HUD icons, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal
* whoops
* 2 lockers instead of 1
* Update modular_skyrat/modules/goofsec/code/department_guards.dm
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com >
* Update modular_skyrat/modules/goofsec/code/department_guards.dm
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com >
* Brigoff + SecMedic Disablers, Buckshot Removal, Static Armory Spawns, Armory Shotgun Rebalance
* Armory Shotgun Rebalance, Armory Gun Buff, Armory Weapon Distribution Rework, Mag-fed Shotguns Crate, Buckshot/Lethal Slug Removal, Security Sergeant Removal, Ironhammer Reskins, Security Medic Access Nerf
* WHOOPS
* Map fixes
* how could I forget meta
* fukken blueshift i swear to god
* Departmental Baton Verbage tweaks
* Armory Gun Rebalance
* aSDADWDWEFWRGWFD
* Fixed the blueshift edits.
* Removes the Ironhammer reskins, the Shotgun changes, the Buckshot/Slug Removal, and the adjustment to the armory firearms.
* whoops
* fucking
* saefwefqefwgthwgrfwed
* s
* WHOOPS
* whoops
* aaaaa
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com >
2021-12-27 23:30:05 +00:00
Pinta
9b8ed36fd9
[MODULAR] Medigun Toxin Healing now scales with non-medicine chemicals in bloodstream ( #10269 )
...
* Update medcells.dm
* Update medcells.dm
2021-12-25 18:36:08 +00:00
Pinta
ffc5b9c31f
[MODULAR][FIX]Body Teleporter Medicell no longer teleports living people ( #9947 )
...
* I am but a simple clown
* Update medcells.dm
* Update medcells.dm
2021-12-08 19:35:40 -05:00
Tom
ac56683ea5
Changes a lot of names to lowercase where appropriate ( #9631 )
...
* the case-ening
* oops
* Update modular_skyrat/modules/customization/modules/reagents/chemistry/reagents/alcohol_reagents.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/clothing/neck/_neck.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/modular_items/code/necklace.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/modular_weapons/code/medguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/singularity_engine/code/particle_accelerator/particle_emitter.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Req. changes
* Update modular_skyrat/modules/modular_weapons/code/medguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-12-01 16:54:34 +00:00
Pinta
5d611b3afd
[MOSTLY MODULAR] Body Teleporter Medicell ( #9599 )
...
* adds the base of the cell in
* what if we added visual information in
* makes it more visible
* textures and conversion kit
* adds to techfab
* Update mediguns.dm
* Update medcells.dm
* Update medguns.dm
* Update modular_skyrat/modules/modular_weapons/code/medguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/modular_weapons/code/medguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/modular_weapons/code/medguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/modular_weapons/code/mediguns.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-11-28 14:16:56 -05:00
Tom
21f894e9b8
Spans to procs ( #9495 )
2021-11-16 23:29:43 +00:00
Gandalf
4a950241b6
[PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN ( #9464 )
...
* EFT
* E
* EEE
* E
* INTO TO ORBIT
* I hate this but I'm going to ignore it.
* Seriously, fuck this.
* Update CentCom_skyrat_z2.dmm
* Update tgstation.dme
* oops
* Update positronic_alert_console.dm
* E
2021-11-16 12:01:30 -05:00
Pinta
d547fa4ceb
[MOSTLY MODULAR] Hardlight Rollerbed Medicell ( #9394 )
...
* ports over work from before
* makes the roller bed dissappear after a set while
stockpiling is bad
* adds icons and makes it so there is only one bed spawned per turf.
* adds item to techweb
* Update modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/cell_based/medgun/medcells.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* applies suggestions from code review
* Update medcells.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-11-14 03:13:30 +00:00
Pinta
2e729a9f9c
[MOSTLY MODULAR]Hardlight Salve Medicell ( #9268 )
...
* base
* removes a lot of vectors for abuse
* adds in globule textures
* empty cell
* adds it to research
* fixes runtime
* oversight
2021-11-06 19:36:40 -04:00
SkyratBot
e90627be0e
[MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] ( #9176 )
...
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed
* Fixing conflicts
* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)
* Removing more lingering rad armor (woo)
* Damnit powerarmors
* Bye bye rad collectors!
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2021-11-02 10:36:46 -04:00
Pinta
6199239241
[MOSTLY MODULAR] Hardlight Gown Medicell ( #9021 )
...
* the start
* special text
* Textures
* item deletes once taken off
* medicel icon
* adds it to research
* select color
2021-10-26 17:13:02 +01:00
Pinta
ca4fc14518
[MOSTLY MODULAR][REFACTOR] Changes the way that cell-based guns display the selected ammo type. ( #8974 )
...
* hey, it mostly works!
* sprite tweaks
* base colors are in
* This is a better color
* removes images
2021-10-23 00:51:39 +01:00
Pinta
6bb61699a9
[MOSTLY MODULAR][REFACTOR] Refactors Mediguns into a subtype of Cell-Loaded guns. ( #8724 )
...
* The start
* More work
* firing modes
* Now displays ammo type when swapping and examining
* code refactoring
* replaces a bunch of code
* custom medicell text
* Update emitter.dm
* removes some testing stuff that isn't needed anymore
* repaths medicells
* This bothered me
* now uses conversion kit framework from https://github.com/Skyrat-SS13/Skyrat-tg/pull/8506/files instead of crafting
2021-10-13 20:20:57 +01:00
Pinta
a1f1442adf
Update medguns.dm ( #8080 )
2021-09-09 23:01:44 +01:00
Pinta
d09b86a15e
[MOSTLY MODULAR] Mediguns: The start of utility cells. ( #8008 )
...
* we start
* base of coagulant
* coagulant sprite
* temp changes
* Update medcells.dm
* textures
* Update projectile.dmi
* Adds utility cells to research
* forgot an undef
* Apply suggestions from code review
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update medguns.dm
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-09-08 14:48:55 -04:00
Pinta
ea9c1fd12d
[MODULAR] Medigun Manual ( #8051 )
...
* Update misc.dmi
* Update medguns.dm
* adds them to cases
* Update misc.dmi
2021-09-08 04:16:57 +01:00
Pinta
430137fdf5
[MODULAR] Medicell Safety ( #7734 )
...
* adds the base of the toggle
* adds in the ammo type
* feel the burn
* Update medguns.dm
* Update medguns.dm
* rest of the tiers
* whoops, I forgot to add nausea in
* Update medguns.dm
* Update modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/medgun/medguns.dm
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
* span notice
* Apply suggestions from code review
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* start of abstraction
* Disgust abstraction
* turns the checks to make sure the patient is living into a proc
* Revert "Disgust abstraction"
This reverts commit 357f35689a68713c6e9c07c1a1b822e58860139f.
* weh
* clone damage
* Update medcells.dm
* replaces a bunch of stuff
* fire
* applies to the rest of brute and burn cells
* more code cleanup
* Update medguns.dm
* Apply suggestions from code review
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* turns brute healing into a proc
* Burn
* Toxin
* Update medcells.dm
* Update medcells.dm
* Burn
* Oxygen
* toxin
* safe brute
* burn
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-08-27 21:55:37 -04:00
Pinta
426437f908
[MODULAR][Balance] more Medigun Balance. ( #7628 )
...
* Clone damage is now a thing
* Nausea
am probably going to want to tweak the values on this
* base chemical requirements
* Update mediguns.dm
2021-08-21 22:23:22 +01:00
Gandalf
a43b8c5fc4
Nanotrasen Fleet Command Expansion ( #7418 )
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* A
* Update centcom_computers.dm
* a
* Update CommandReportConsole.js
* commandreporter
* Update command_report_computer.dm
* a
* FEET COMMAND
* a
* e
* e
* Update departments.dm
* F
* a
* a
* Update new_player.dm
* Update new_player.dm
* AAAAAA
* Update zombie.dm
* Update zombie.dm
* aaaaaaa
* 0
* a
* Update CentCom_skyrat.dmm
* aa
* Update nsstitan.dmm
* A
* Update station_goal_computer.dm
* Update station_goal_computer.dm
* Update bridge_officer.dm
* Update CentCom_skyrat.dmm
* Update pda.dm
* Revert "Update pda.dm"
This reverts commit fbe1823726f9edb7f7c3ba03c2d34b08b46ae294.
* logic
* cargo system
* 0
* Update import_console.dm
* Update cargo_skyrat.dmm
* noob coder
* Update cargo_shuttle_console.dm
* a
* Update deck_crew.dm
* Update export_console.dm
* Update deck_crew.dm
* 0
* Update CentCom_skyrat_z2.dmm
* AAAA
* 0
* Update CentCom_skyrat_z2.dmm
* Update cargo_shuttle_console.dm
* Update CentCom_skyrat_z2.dmm
* a
* SELLING CREW IS BAD.
* a
* Update supply.dm
* Update CentCom_skyrat_z2.dmm
* Update supply.dm
* A
* a
* a
* Update zombie.dm
* Update modular_skyrat/modules/central_command_module/code/jobs/fleetmaster.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-08-17 18:43:19 +01:00
Pinta
55e279e3f2
[MODULAR][FIX/QoL] Mediguns eject Medicells into hands before the floor. ( #7494 )
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* Update medguns.dm
* aaaaaaaa
2021-08-10 23:24:55 +01:00
Pinta
6060e36480
[MODULAR][Sprites] New Medigun Sprites ( #7482 )
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* Adds in the cell textures
* Update projectile.dmi
* Gives the briefcases unique textures
2021-08-10 15:57:32 +01:00
Pinta
3980643316
[MODULAR] Minor Medigun code improvements ( #7463 )
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* removes duplicate w_classes
* Why is this here?
* adjusts some names and descriptions
2021-08-08 16:01:43 +01:00
Pinta
ceb703b6ff
[MODULAR][FIX] Fixes Medigun causing runtimes ( #7437 )
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* we start
* Update medcells.dm
2021-08-06 23:24:36 +01:00
Tom
bf41390815
Gives Lynx and Wildcat safeties ( #7296 )
2021-08-01 14:15:36 +01:00
Pinta
b0ec646811
[MODULAR] The start of Medigun changes ( #7256 )
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* The first step
* Completely removes corpse mend
* Makes mediguns less spammy and more impactful with each shot
a slight delay has been added to the gun to balance out the more potent shots
* Nerfs the healing for Brute and Burn
* Cells are no longer included with the crate
* we begin
* The rest
* Update modular_skyrat/modules/cargo/code/packs.dm
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com >
* no longer works on borgs
* Update modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/medgun/medcells.dm
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com >
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com >
2021-08-01 11:57:34 +01:00
Pinta
b2d98480a3
Update medguns.dm ( #7246 )
2021-07-30 12:19:11 +12:00
Pinta
3c1b46d43a
[MODULAR] MEDIGUN FIXES AND TWEAKS ( #7219 )
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* increases price by 2x
* Holy cow it was not meant to charge this fast
I thought the charge-rate wouldn't be affected by the capacitor used. I was wrong, dead wrong. Fixes the charge time.
2021-07-29 11:11:36 +01:00