Commit Graph

2323 Commits

Author SHA1 Message Date
TemporalOroboros
70d4bcaf3c Makes reagent exposure methods bitflags (#53164) 2020-08-25 16:40:15 -07:00
uomo
1593579262 Fixes some bugs with the detective's revolver. (#53107) 2020-08-24 20:48:02 -03:00
TemporalOroboros
6e950daccc Defines damage flags. (#53158) 2020-08-24 08:20:33 -03:00
Rohesie
eda7c6ca55 Overlay lighting component (#52413)
Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑
2020-08-22 14:56:38 +12:00
Rohesie
7859721611 Explosions SS runtime fix + code cleanup (#52894)
* runtime fix

* turf references are immortal
2020-08-21 21:57:29 +02:00
Jared-Fogle
45c14f6330 Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)
Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl
2020-08-20 09:11:28 +12:00
TiviPlus
0ab4f38605 Diagonal macro thingu (#52927) 2020-08-18 22:35:33 -03:00
Rohesie
245dbb0ec7 embed runtime (#52912) 2020-08-17 20:09:56 +02:00
kingofkosmos
3263decaad Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
2020-08-13 11:34:57 -03:00
Fhaxaris
a4cc16d2a3 No more flipping your gun instead of reloading. (#52868)
Now you do both regardless.
2020-08-12 14:20:03 -03:00
Timberpoes
19c3bbde31 Cleanup up all instances of using var/ definitions in proc parameters. (#52728)
* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.
2020-08-07 12:23:42 -03:00
skoglol
c88a09e211 Merge pull request #52736 from Jared-Fogle/syringe-gun-sprite
Added sprite for empty syringe gun, loading sound
2020-08-07 08:30:56 +02:00
ShizCalev
b4121e4746 Sharpness fixes (#52720)
* Sharpness fixes

* fix
2020-08-06 15:05:27 -03:00
ArcaneMusic
e4ee108f4e Contributes more missing belt, back, and otherwise ERRORing sprites. (#52670)
* I'm crying over all these beeeeeeelts

* Removes ?

* Provides some close enough substitutes for inhands
2020-08-06 19:23:51 +02:00
ShizCalev
ce7eb9fbec sprites, code 2020-08-05 09:23:26 -04:00
Jared-Fogle
a9a4712600 Added sprite for empty syringe gun, loading sound 2020-08-04 21:54:42 -07:00
Rohesie
6ff08e1c69 Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
2020-08-04 13:59:48 +12:00
Krysonism
35602ec6d0 [READY]syriniver nerfix / syringe projectile fix + various fixes requested by maintainer (#52019)
* syringe projectile fix

* greenman review

* oversight fix
2020-08-03 13:57:56 -04:00
ShizCalev
04ff2e7eb5 Ballistic gun icon / overlay / ammo fixes. Adds support for suppressors to extend outside of a gun's 32x32 icon. (#52634)
* Ballistic gun fixes

* More fixes
2020-08-03 03:43:13 -03:00
ShizCalev
3eeef6c272 Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)
* Cleans up some unused procs and makes is_blocked_turf a turf proc.

* Update code/game/turfs/turf.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-30 02:20:35 -03:00
Fikou
14725daf58 repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#52543)
* how

* Update alien_powers.dm

* adds impact effects, makes thinks that shouldnt embed not embed

* rogue pixel moment
2020-07-30 01:33:51 -03:00
Ryll Ryll
46dd89b07a [READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (#51786)
* pierce the heavens

* starts doing projs

* continue pierce

* before armor

* before sharpness redefine

* rename sharp defines, before further implementation

* finishing undoing atk_type back to sharpness

* neatens up sharpness defines, FALSE -> SHARP_NONE

* more piercing, removes brute damage bleed, bubblegum no longer wound

* starts letting embeds get in on the fun

* half with embed

* work on dismembering

* continued embed work

* more moving bandaging to limbs

* more dismemberment work

* removing embed pierce stuff

* tweaking bullets

* more docs and work on dismemberment

* spans, piercing, guns

* dismemberment and scar fixes

* bee changes

* bullets embedding

* more bullet and dismember work

* dismemberment, surgery, piercing, formaldehyde,

* pleases travis

* pierce smite

* nicer on blood

* Auto stash before rebase of "tgstation/master"

* more neatening

* wounds only consider up to 35 damage, wounds on l6 and 762

* updates hulk

* balance

* defines

* lower slug to 50 brute to accommodate wounds

* adds differentiation for having flesh/bones/both in mobs

* moves scar descs to json, renames organic_state

* excises removed healing skill

* fixes logs, inconsistencies, some balance changes

* untab

* slight compress

* a

* kills pointed global list

* dmdoc

* halfway through roh

* finishes roh review

* okay NOW i finished roh's reviews

* roh roh roh your boat

* gently down the stream

* global lists

* list ops, fix scanner for bone gel improvised fix

* travis moment

* sounds added and moved

* pellet clouds can join the fun fully, slight gun balancing for wounds

* doc moment

* unconflicts myself

* update hulk

* Update code/_onclick/item_attack.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* crying ascii face

* final rohview

* oops

* final final

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-23 23:19:30 -03:00
skoglol
5a655ccf3d Merge pull request #52383 from spookydonut/leadingslash
Fix leading slashes and turn on linting for it
2020-07-23 17:35:33 +02:00
skoglol
146da15f4b Merge pull request #52336 from ShizCalev/fixes-gun-message-runtime
Fixes gun message runtime if the target was qdel'd
2020-07-21 17:48:57 +02:00
spookydonut
d17080167c Fix leading slashes and turn on linting for it 2020-07-21 13:02:04 +08:00
MrMelbert
789aa2b6ba Adds an item proc for accidental consumption and implements it in food containers (bread, cake, cheese) (#51925)
* cronch monch ow, i'm dyin bros

* oopsies

* also should've removed that

* first round of fixes, thanks bros

* fk

* Some post cleanup

* ?

* if-else begone

* gotta sweep sweep sweep

* proper math

* Update code/modules/projectiles/ammunition/_ammunition.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-07-20 09:40:46 -04:00
ShizCalev
b621445a47 Fixes gun message runtime 2020-07-19 04:33:51 -04:00
Timberpoes
a24d6f5adb Exosuit Fabricator tgui Total Conversion - An Ode to Roboticists (#52073)
* First draft

* tgui interface bluescreen guards

* Preparing for cyborg module sub-categories

* The rest of the owl

* Stop duplicate say messgaes

* Implement interface handling for obstructed exits

* Pocket lint

* Documentation and misc. code cleanup

* Implement searching in interface

* tgui pocket lint and build

* Coding style consistency and changes. Rebuild tgui.

* Update default bitflags

* Address potential edge case bluescreen.

* orange man good

* Remove emag_act with obsolete functionality

* Standardise variable naming conventions

* tgui 4.0 update

* tgui 4.0 update

* Port a couple of usability improvements from concept branch.

* Fix new ui_act input.

* Actually fix new ui_act input

* Port some small improvements from concept branch.

* Rebuild tgui

* Made department of redundancy department redundant.

* Rebuild tgui.
2020-07-18 19:09:24 +03:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
ShizCalev
254536072e [s] sanity checks vv_edit_var() values (#52255)
cl ShizCalev
fix: Added some sanity checking for varedit values.
/cl
* sanity checks vv_edit_var() values

* this should be an or

* one more fix
2020-07-16 10:20:41 +12:00
ShizCalev
7cbbe3502c Fixes runtime when doing things with a ballistic gun without a magazine loaded 2020-07-07 20:23:01 -04:00
skoglol
ad4b78a5c5 Merge pull request #52034 from ShizCalev/energy-gun-icons-m2
Unfucks worn energy gun icons... again
2020-07-07 16:27:05 +02:00
skoglol
615f824010 Merge pull request #52036 from ShizCalev/gun-overlay-fix
Fixes L6 inhands
2020-07-07 16:23:55 +02:00
skoglol
959270568a Merge pull request #52037 from ShizCalev/gun-magazine-overlay-fix
Fixes magazine overlays not working
2020-07-07 16:23:10 +02:00
ShizCalev
5c5e1a3454 Merge branch 'master' into energy-gun-icons-m2 2020-07-05 22:39:39 -04:00
ShizCalev
fdf5ac35ee Fixes some minor ingition_message grammar issues (#51889) 2020-07-06 14:07:17 +12:00
ShizCalev
f8bfc93b2b fixes magazine overlays 2020-07-05 21:40:52 -04:00
ShizCalev
c250a1a67a Fixes L6 inhands 2020-07-05 21:39:34 -04:00
ShizCalev
87dc1306fb kiss 2020-07-05 19:45:36 -04:00
ShizCalev
704aa41a84 esniper sprite 2020-07-05 19:34:46 -04:00
ShizCalev
8b0fb19212 unfucked laser cannon 2020-07-05 18:36:03 -04:00
ShizCalev
59bc79057c Unfucks worn gun icons again 2020-07-05 18:22:18 -04:00
ShizCalev
411dea9542 Merge pull request #51659 from TaG2e/master
Fixes more missing sprites and adds invisible icon
2020-07-01 11:58:17 -04:00
TaG2e
1c216ff132 Fix Conflict: The 2nd Attempt 2020-06-28 17:52:08 -05:00
TaG2e
abd2fdabcf Resolve conflict 2020-06-28 17:47:27 -05:00
TaG2e
5276005acb Reverts, changes, and fixes to sawoff and energy weapons' icons 2020-06-28 17:34:41 -05:00
Paxilmaniac
54572041bd Adds smg to replace the mosin as nuke op surplus gun. Remake of #51285 (#51314)
* github makes my brain hurt

i managed to completely fuck over the last branch

* gun inhands

please god travis dont fail

* just learn the recoil pattern like cs:go bro its not that hard

5 more spread

* wtf appveyor

capitalizes the magazine name to make appveyor run again

* those were, in fact, not the correct inhands

dont know how i fucked up the arg inhands, urg moment indeed

* Update code/modules/projectiles/boxes_magazines/external/smg.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* fixes a minor sprite fucky wucky

would have helped if i actually tested if the sprites work

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-22 16:25:39 -03:00
Jordan Brown
c89d7b188d Fix Docker Build (#51781)
* Change BYOND version to 513.1526

* Remove BSQL from docker image

* Add a docker publish action

* Add a docker test action

* Cleanup runtime icons

* Cleanup runtime sounds

* Correct docker workflow names

* Add Dockerfile as an appveyor cache dependency

* Fix build issues

* Copy all dlls

* No need for .dlls in docker

* Minor cleanups
2020-06-22 16:49:07 +02:00
TemporalOroboros
e78d82592f Refactors reagent exposure code (#51396)
* Refactors reagent exposure code

Removes istype clutter. Renames a few procs

* == TRUE

Adjusts COMPONENT_NO_EXPOSE_REAGENTS bitflag offset.

TODO: Remove comment

Co-authored-by: Rohesie <rohesie@gmail.com>

* == TRUE

Adjusts COMONENT_NO_EXPOSE REAGENTS bitflag offset.

Removes comment

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 20:03:19 -03:00
TaG2e
8f72395637 Fixes more item icons, conflicts, and default hidden to false 2020-06-20 19:00:36 -05:00