Commit Graph

6840 Commits

Author SHA1 Message Date
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
Gandalf
5aaa0979d2 [MDB IGNORE] Brings map files upto standard (#10228)
* E

* E

* E

* E

* e

* E

* spawners

* E

* E

* e

* Update space.dm

* Update scrapheap.dmm

* E

* E

* Update vaulttango.dmm
2021-12-24 17:43:07 +00:00
SkyratBot
f8e1ace1ba [MIRROR] Thermite exploit fix [MDB IGNORE] (#10217)
* Thermite exploit fix (#63509)

* Thermite exploit fix

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-23 17:49:48 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
Higgin
9122e54e5b Stasis now preserves numbing and extends unconsciousness as sleeping while under. (#10088)
Mood penalties for varying levels of surgery anesthesia.

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:58:34 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
f1d4fefa2d [MIRROR] Fixes FOV and potted plants hiding [MDB IGNORE] (#10175)
* Fixes FOV and potted plants hiding

* E

Co-authored-by: Azarak <azarak10@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:45:32 +00:00
SkyratBot
0869df2e34 [MIRROR] You no longer spasm if you're not conscious to do it [MDB IGNORE] (#10172)
* You no longer spasm if you're not conscious to do it (#63514)

Fixes an old problem where spasms would continue even while you're unconscious/hard crit/dead. This leaves out soft crit because I thought it would be funny enough to keep.
Also tries to bring the code up to date.

* You no longer spasm if you're not conscious to do it

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-12-23 03:09:22 +00:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
SkyratBot
517233b6fe [MIRROR] Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu [MDB IGNORE] (#10200)
* Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu

* Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-23 02:43:22 +00:00
SkyratBot
b894ce42d4 [MIRROR] Super Mega Mob Spawn Refactor [MDB IGNORE] (#10075)
* Super Mega Mob Spawn Refactor

* Super Mega Mob Spawn Refactor

* Update modular changes

* update kilo

* i wish unit tests would work on my machine

* fix kilo...?

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:30:55 +00:00
SkyratBot
c0706f4a41 [MIRROR] Field of View and Blindness improvements [bounty + upstream push] [MDB IGNORE] (#10060)
* Field of View and Blindness improvements [bounty + upstream push]

* Update death.dm

* almost done

* Update fov_handler.dm

* Face mouse when in combat mode, fix

* Fixes the category for the fov admin verb. #63401

* Fixes objects with bad planes and FoV bugs #63412

* pain

* there we go

* face pref

Co-authored-by: Azarak <azarak10@gmail.com>
2021-12-22 14:56:01 +00:00
SkyratBot
c5d3946d74 [MIRROR] Adds Datum Tagging for admins [MDB IGNORE] (#10185)
* Adds Datum Tagging for admins (#62982)

* Adds Datum Tagging for admins

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-12-21 17:42:13 -05:00
SkyratBot
451720a79e [MIRROR] Basic mobs can be sentience & mind transfer potioned. + simple access component [MDB IGNORE] (#10148)
* Basic mobs can be sentience & mind transfer potioned.  + simple access component (#63116)

* Basic mobs can be sentience & mind transfer potioned.  + simple access component

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-12-20 16:03:29 +00:00
AtoriBirb
9504b0ab84 [NON-MODULAR][BALANCE(?)] Updating the TK visuals! (#10109)
* [NON-MODULAR][BALANCE(?)] Updating the TK visuals!

* Delete effects.dmi

* Delete genetics.dmi

* Add files via upload

* Update miscellaneous.dm

* Delete effects.dmi

* Delete genetics.dmi

* Add files via upload

* Add files via upload

* new pointers

* Update telekinesis.dm

* Update telekinesis.dm

* Update miscellaneous.dm

* Delete tele_effects.dmi

* Add files via upload
2021-12-20 03:07:14 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
Zonespace
549f881be0 [NON-MODULAR] Players in the interlink can no longer be selected as antagonist objective targets (#9619)
* objective

* lets do obsessed while we're at it

* missed a bit

* fix + other kind of obsession

* Sure

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Fixed

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-17 01:28:30 +00:00
SkyratBot
f64e20590a [MIRROR] TGUI input box conversions 2 [MDB IGNORE] (#10089)
* TGUI input box conversions 2 (#63395)

More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities

* TGUI input box conversions 2

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-15 23:57:40 +00:00
SkyratBot
2b4ca4077d [MIRROR] Fixes being able to telekinesis through cameras, and telekinesis across z-levels through cameras. [MDB IGNORE] (#10057)
* Fixes being able to telekinesis through cameras, and telekinesis across z-levels through cameras. (#63377)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes being able to telekinesis through cameras, and telekinesis across z-levels through cameras.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-14 04:05:40 +00:00
Iamgoofball
34bbedb133 Re-adds the glowy TK head because being able to have TK with absolutely zero trade-off is terrible in practice (#10046) 2021-12-13 12:04:04 +00:00
SkyratBot
624c7d6d55 [MIRROR] TGUI input box conversions 1 [MDB IGNORE] (#10020)
* TGUI input box conversions 1

* Fixing conflicts!

* Whoops

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-13 10:41:44 +00:00
SkyratBot
2c8be89114 [MIRROR] Moth Food Returns: A Taste of the Fleet [MDB IGNORE] (#9985)
* Moth Food Returns: A Taste of the Fleet (#63174)

* Moth Food Returns: A Taste of the Fleet

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2021-12-10 21:52:20 +00:00
SkyratBot
a8268c3adf [MIRROR] F2 works for quick screenshotting again [MDB IGNORE] (#9994)
* F2 works for quick screenshotting again (#63293)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* F2 works for quick screenshotting again

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-12-10 21:51:56 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
e6ca5c698e [MIRROR] Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit) [MDB IGNORE] (#9993)
* Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit)  (#63300)

* Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-10 06:52:00 -05:00
SkyratBot
b7164873d4 [MIRROR] Speeds up the preference menu, significantly. Adds object pooling, other stuff too [MDB IGNORE] (#9962)
* Speeds up the preference menu, significantly. Adds object pooling, other stuff too

* First fixes

* Feex

* Quick fix for the unit test to shut up

* Fixing the runtime with randomly-colored jumpsuits

* Fixes that one hard del

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-10 02:22:41 +00:00
SkyratBot
f275022b53 [MIRROR] Finishes off the old strip menu (also fixes the new one not properly checking against tk) [MDB IGNORE] (#9896)
* Finishes off the old strip menu (also fixes the new one not properly checking against tk)

* Feex

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-09 18:31:25 -05:00
SkyratBot
f48e9c1a8c [MIRROR] Makes welding plasma bars/statues/floors use flooder component [MDB IGNORE] (#9959)
* Makes welding plasma bars/statues/floors use flooder component (#63154)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes welding plasma bars/statues/floors use flooder component

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-08 19:38:06 -05:00
SkyratBot
33f0d57bcc [MIRROR] Fixes exploded circuit shells attempting to remove a deleted circuit [MDB IGNORE] (#9937)
* Fixes exploded circuit shells attempting to remove a deleted circuit (#63268)

Fixes a runtime that would occur when a circuit shell was inflicted with a devastating explosion and the shell attempted to remove the circuit after it had been deleted.

* Fixes exploded circuit shells attempting to remove a deleted circuit

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-12-07 21:53:50 -05:00
SkyratBot
d6da8dc10c [MIRROR] Makes the STOP_PROCESSING macro remove the argument from currentrun [MDB IGNORE] (#9927)
* Makes the STOP_PROCESSING macro remove the argument from currentrun (#63222)

* Makes the STOP_PROCESSING macro remove the argument from currentrun

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-12-07 08:29:40 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
5ab99655cf [MIRROR] Adds Moffuchi's Pizzeria as a ruin to the surface of Icebox [MDB IGNORE] (#9916)
* Adds Moffuchi's Pizzeria as a ruin to the surface of Icebox (#63185)

* Adds Moffuchi's Pizzeria as a ruin to the surface of Icebox

Co-authored-by: Capsandi <38051413+Capsandi@users.noreply.github.com>
2021-12-07 01:02:43 +00:00
SkyratBot
e7a6101af9 [MIRROR] Make USB cables attached to locked circuits unable to be modified [MDB IGNORE] (#9882)
* Make USB cables attached to locked circuits unable to be modified (#63084)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Make USB cables attached to locked circuits unable to be modified

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-05 10:07:43 -05:00
SkyratBot
ccf837ef8a [MIRROR] Makes the edible component not runtime due to connect_loc_behalf when applied to turfs [MDB IGNORE] (#9877)
* Makes the edible component not runtime due to connect_loc_behalf when applied to turfs (#63232)

This makes it so it stops trying to use connect_loc_behalf if the parent of the edible component is a turf, just registering the signal normally instead, which should hopefully be the same functionality.

Runtimes are bad, and even if there's not really any relevant use of that proc in most cases, this is to future-proof things anyway.

* Makes the edible component not runtime due to connect_loc_behalf when applied to turfs

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-05 09:59:33 -05:00
SkyratBot
9ce1a9b733 [MIRROR] Wethide now dries into leather after burning [MDB IGNORE] (#9868)
* Wethide now dries into leather after burning and grilling (#63198)

You can now dry wet hide (obtainable by skinning and wetting goliath plates or other animal hides) into leather by lighting it on fire (with a bonfire grill especially, though the heat of being on fire will dry it regardless of the origin of the fire)

This also means that ashwalkers will be able to obtain leather without getting power, since drying racks require power, which, as shown in #63195, is apparenly intended and not a bug.

* Wethide now dries into leather after burning

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-04 02:13:48 +00:00
SkyratBot
959f66bf47 [MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"

* Fixed spelling of possession, Separate, and Cemetery

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2021-12-03 16:58:40 -05:00
SkyratBot
a9a6cb4499 [MIRROR] Fixes the overflow station trait not working [MDB IGNORE] (#9851)
* Fixes the overflow station trait not working

* Feex

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-03 15:57:27 -05:00
SkyratBot
0106ae49c3 [MIRROR] Add investigate logs for crafting [MDB IGNORE] (#9852)
* Add investigate logs for crafting (#63178)

* Add investigate logs for crafting

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-12-03 15:14:07 -05:00
SkyratBot
3733d2f33b [MIRROR] Fixes cult softlock situations with the sacrifice objective. [MDB IGNORE] (#9824)
* Fixes cult softlock situations with the sacrifice objective. (#62983)

* Fixes cult softlock situations with the sacrifice objective.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-01 21:40:13 -05:00
SkyratBot
41ccb4ee8c [MIRROR] Nerfs HoP's access [MDB IGNORE] (#9820)
* Nerfs HoP's access (#63165)

About The Pull Request

Removes HoP's access to security office.
Removes HoP's mech access entirely (except mining)
Why It's Good For The Game

HoP already has a TON of access for what their job is about, managing job changes and service/cargo. There's no reason why they would need such things as access to mechs, science, medical, ect. But for now, I just want to focus on removing Security Office:

HoP, on all maps, has a gun recharger in their office, and they will still remain access to departmental offices, so security office access is irrelevant for charging their gun. I personally don't think that HoP, a non-sec role, should have aceess to security lockers. They are a Service/Cargo job, they shouldn't have access to just walk in and take SecHUDs.

If HoP really needs access to security office, they can give themselves the access, but thanks to ID trimming, that cost isn't free anymore. Though it technically is, because they only need to give themselves 1 access edit, which isn't gonna affect a Silver ID, so I personally think they should have more access removed but that's not the point right now.
Changelog

cl
balance: the Head of Personnel no longer has access to Security Office nor Mechs (outside of mining ones).
/cl

* Nerfs HoP's access

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-12-01 22:45:30 +00:00
SkyratBot
98f116e9b6 [MIRROR] Fixed nyctophobia being triggered even if you have mesons [MDB IGNORE] (#9819)
* Fixed nyctophobia being triggered even if you have mesons (#63145)

About The Pull Request

Having meson scanners equipped will still make you scared of the dark when you have nyctophobia. This PR fixes that.
Why It's Good For The Game

Being able to see in the dark should not make you scared.
Changelog

cl
fix: Fixed being scared of the dark even if you have mesons.
/cl

* Fixed nyctophobia being triggered even if you have mesons

Co-authored-by: Aerden <27950824+Aerden@users.noreply.github.com>
2021-12-01 22:42:50 +00:00
SkyratBot
4bddf327b7 [MIRROR] Fixes an exploit with regenerative mesh and burn wounds [MDB IGNORE] (#9808)
* exploitation (#63168)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Fixes an exploit with regenerative mesh and burn wounds

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-12-01 22:19:05 +00:00
SkyratBot
0bcf77b855 [MIRROR] fullauto now checks for incapacitated instead of stat [MDB IGNORE] (#9786)
* fullauto now checks for incapacitated instead of stat (#63083)

* fullauto now checks for incapacitated instead of stat

* Fixes our own fullauto

* Tabs indentation moment

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-01 16:52:03 +00:00
SkyratBot
43cb9a554b [MIRROR] pAI TGUI conversion [MDB IGNORE] (#9784)
* pAI TGUI conversion

* Feeeeeeex

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-30 01:18:16 -05:00
SkyratBot
881632a591 [MIRROR] Stops the riding comp from overriding the glide of the parent each time they move and not only when ridden/driven. [MDB IGNORE] (#9769)
* Stops the riding comp from overriding the glide of the parent each time they move and not only when they are ridden/driven. (#63048)

* Stops the riding comp from overriding the glide of the parent each time they move and not only when ridden/driven.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-29 13:34:58 -05:00
Y0SH1M4S73R
21b51eec91 [MODULAR] More properly adapts tgstation/tgstation#62303 to Skyrat code. (#9760)
* DNA code now supports unique identity and features blocks of different size.

* E

* E

* 0

* further fixes dna code

* oh I deleted a proc from a modular edit by accident

* the definition for GLOB.dna_total_feature_blocks didn't need to be moved

* fixes the dme

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update dna.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-28 20:54:40 -05:00
SkyratBot
56db213b50 [MIRROR] DNA code now supports unique identity and features blocks of different size. [MDB IGNORE] (#9635)
* DNA code now supports unique identity and features blocks of different size.

* E

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-28 22:57:34 +00:00
Tastyfish
4eefadc8b4 Alternative job titles in the Occupations screen actually used in-game (#9420)
* Added alt jobs names actually doing something.

* Also add late join announcements.

* Fix custom roles showing up first in crew monitor

* Cleanup to match upstream changes

* Updates from review, also improve both tgui manifests

* Compromise for Skyrat edit notes vs JSX vs linter

* Compromise for optimization vs not making a horrible mess of passing client around

* Follow module rules

* Revert no longer true changed to customization readme

* Update dme

* Fixed comments for alt titles
2021-11-27 22:18:45 -05:00
SkyratBot
5509d3b47c [MIRROR] Bot code improvement (2/??) [MDB IGNORE] (#9717)
* Bot code improvement (2/??)

* Feex

* More feex

* Now we're good... Right?

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:55:51 +00:00
SkyratBot
aa89507910 [MIRROR] I forgot to add an achievement for getting pda bombed. [MDB IGNORE] (#9744)
* I forgot to add an achievement for getting pda bombed. (#62948)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* I forgot to add an achievement for getting pda bombed.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-11-27 20:33:09 +00:00