Commit Graph

1992 Commits

Author SHA1 Message Date
spookydonut 4686b9afaa Make barometers more accurate 2020-03-06 14:06:09 +08:00
Emmett Gaines 718074ce55 Build SpacemanDMM from source (#49712)
* Build SpacemanDMM from source

* oops

* Fix new unreachables/dumb code

* ooops cache conflict

* bugfix

* oops

* lint

* ninjanomnom held me down and forced me to delete this
2020-03-05 11:54:04 -05:00
Qustinnus 4b2a8aebe5 [READY] Meat material & material datum turf support (#49402)
* temp

* meatwalls

* more

* adds sheetifier

* fix

* two

* mat texture + 4dplanner admin (#21)

* mat texture + 4dplanner admin

* keep together trait

* counter instead of trait

* finalizations

* woops

* fixes

* oopsie

* only set starting keep_together if necessary (#24)

* keep together as trait again

* remove false comment

* doc for TRAIT_KEEP_TOGETHER

* remove needless scoping

Co-authored-by: 4dplanner <3combined@gmail.com>
2020-03-04 23:18:08 +08:00
nightred 15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
81Denton 9deffbd87c Merge pull request #49601 from optimumtact/discordisliterallyafuck
Improves discord roleapi system
2020-03-01 21:29:13 +01:00
AnturK 2300805438 Fixes persistent paintings. (#49654) 2020-03-02 09:12:05 +13:00
AnturK 555d80ae21 Persistent painting fixup 2020-02-27 20:08:53 +01:00
oranges eea13a21ea Improves discord roleapi system
Sends the discord id to the patch call, not the ckey

Add the verify command to readd the role to the api, with
a hacky, but effective slowdown to prevent the API being flooded easily
2020-02-27 06:47:16 +00:00
spookydonut cea5360e4b Updates codedocs with links (#49497)
About The Pull Request

Updating the best written documentation with the new linking feature.
2020-02-25 08:17:45 +13:00
AnturK 745fec6cc5 Paintings icons and persistence. (#49233)
Restores canvases showing up their content on the map.
This only gets updated on finalizing/naming the painting.
Adds persistent paintings, set persistence_id on sign/painting on your map to use it.

Bumps rustg up to 4.3
2020-02-23 00:22:53 +13:00
ShizCalev 12bf56f5df Merge pull request #49449 from XDTM/deadNdeaf
Makes sixth sense only able to hear regular deadchat
2020-02-20 22:56:16 -05:00
AffectedArc07 0315245729 Adds in discord auto-roling (#49374)
About The Pull Request

When a user successfully links their BYOND accounts and discord accounts, they will now be automatically roled, based on config settings.

NOTE: This does not update pre-linked accounts, but I can write an external bot to do that if needed

RUST-G has also been updated in this PR, to be inline with this PR over at RUST-G tgstation/rust-g#23

Why It's Good For The Game

People with linked accounts can now be given a specific role in the discord, which is good for verification.
Changelog

🆑 AffectedArc07
add: Linking your discord and BYOND accounts will now give you a role in the discord
/🆑
2020-02-20 22:37:14 +13:00
XDTM 19655de8c7 Makes sixth sense only able to hear regular deadchat 2020-02-19 18:57:22 +01:00
ShizCalev b73946f957 Merge pull request #49329 from nemvar/goodbye
Removes reaction id and name.
2020-02-18 23:44:34 -05:00
AnturK 18fe13c9f2 Ok, less build paranoia. 2020-02-17 15:01:14 +01:00
AnturK 52120c7728 Drops 512 support. 2020-02-17 15:01:14 +01:00
Aleksej Komarov baf9bd2f95 REMOVES TGUI (#49330)
* Removes tgui

* Make tgui script executable again

* Set version of packages to 2.0.0

* Update copypasta docs to match the current best practice

* Rebuild tgui

* Update .github/CONTRIBUTING.md

Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>

* Remove holy bible by Arcane

* rebuild

Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
Co-authored-by: Rob Bailey <actioninja@gmail.com>
2020-02-17 04:51:56 -08:00
Emmett Gaines 9e34b3d6a1 Supports named arguments in AddComponent and AddElement (#49098)
AddComponent/AddElement now support named arguments. This requires passing around an argument list instead of using actual proc args which a bit gross but we can blame byond for forcing this.

InheritComponent uses mirrored init arguments instead of an argument list which means no more accessing it via index to get to the same arguments as in init.

As a small bonus I restructured dcs defines to be a bit more manageable. Mainly just splits them into separate files and gives them their own folder.
2020-02-17 17:57:52 +13:00
nemvar 797f2a8cb7 Shamelessly 850 useless lines 2020-02-13 10:53:39 +01:00
cacogen 9436ed69a8 Makes abductor baton child of stun baton (#48766)
* Makes abductor baton child of stun baton


- Clarify var names and reorder vars in baton defines
- Slightly simplify active baton wash code

* forget about ()
2020-02-07 14:53:14 +01:00
Jordan Brown 134d4d74a9 Merge pull request #49184 from peoplearestrange/master
Removes "Special Verbs" category & reorganises admin buttons categories
2020-02-05 09:44:30 -05:00
peoplearestrange dce132b3e7 Changes Category
Trigger Event = Admin - Events
2020-02-04 04:45:44 +00:00
peoplearestrange 7c85e14c78 Change category
Load Away Mission = Admin - Events
2020-02-04 04:37:51 +00:00
Emmett Gaines 2f7a273aea Moves list creation to material init 2020-02-03 12:40:44 -05:00
Emmett Gaines ab3a127295 Makes the global materials lookup lazily initialized 2020-02-03 10:17:13 -05:00
AnturK 14cd32efd8 Another runtime fix pr (#49095)
* Fixes whisper sanity.

* Fixes rebuild runtime

* Fixes removing atmos machinery from resumed runs.
2020-02-02 08:15:43 +13:00
blessedmulligan 54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
vuonojenmustaturska 40657c9ccd removes a bunch of unused/bad helpers (#48969)
* a commit

* Update code/controllers/subsystem/persistence.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/__HELPERS/text.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update advance.dm

* Update security_officer.dm

* Update text.dm

* Update unsorted.dm

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-01-28 16:22:20 +01:00
TheVekter 97b5ec2117 Adds a function to grant research points for slime extracts (#48807)
* Adds a function to grant research points for slime cores

* I meant to change it to 1k points before pushing

* changes slimes so they give different points based on what tier they're on

* A few fixes and more efficient code

* Adds sanity checks, used extracts can't be cashed in

* Refactored code
2020-01-24 11:16:29 +01:00
Rohesie 7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
Emmett Gaines d86321a64c Updates BINARY_INSERT to be a bit more flexible (#48831)
Makes use of the do while(FALSE) trick to give it its own context and makes it possible for the inserted value to be different from the compared value so #48747 can use it.
2020-01-23 13:00:45 +13:00
JJRcop 5b761072cb [READY] Roundstart spawning without job landmark puts you on shuttle (#48821)
About The Pull Request

Discovered via paramedics missing their start landmarks, jobs without landmarks would spawn on the last landmark to be loaded in the map. This appears to not have been intended, and they now spawn on the arrivals shuttle if available. If that fails they spawn in the error room.

I am touching job distribution code so I'd like this to be testmerged for a bit before getting merged.
Why It's Good For The Game

This is a bug in an error condition, so it will only show up if there are map bugs, which is why we haven't uncovered it for so long.
Changelog

🆑 JJRcop
fix: Jobs missing spawns will spawn on the arrivals shuttle.
/🆑
2020-01-20 10:50:36 +13:00
Kyle Spier-Swenson 4d1c252827 SSprofiler performance enhancements (#48861)
* Log fetch and write costs in SSprofiler.

* Update profiler.dm

* Update profiler.dm

* Add performance enhancements 

This should ensure it doesn't lag the server too much.

* Minor text changes
2020-01-19 01:24:42 -05:00
MrPerson f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00
skoglol feecf28fa5 Merge pull request #48616 from cacogen/wayfindingpinpointers
Fixes wayfinder dispenser sprite/lowers amount of pinpointers from it/adds pinpointer recycling
2020-01-17 10:58:27 +01:00
Nick fa941a4410 Update blackbox.dm (#48844) 2020-01-16 23:54:28 -05:00
cacogen 90fe68763d Less wayfinder pinpointers from dispenser 2020-01-17 12:28:01 +13:00
Nick c758bdd51c [Ready] Database Tickets (#48727)
* DB ticket procs

* Schema changes for DB tickets

* Schema version update

* Fixes requested by Jordie

* SQL updates

Adds a recipient column

* Still one dangling issue where this DOESN'T WORK

* Alright, this should work

* Requested SQL fixes

* Rogue changes

* less bad defaults

* utf8 for the utf8 gods

* aaaaaa

* Update tgstation_schema_prefixed.sql

* Update tgstation_schema.sql

* Update database_changelog.txt

Co-authored-by: Jordie <4343468+Jordie0608@users.noreply.github.com>
2020-01-17 05:35:16 +11:00
spookydonut 3195ceaa22 Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2

* Fix new lint errors
2020-01-16 11:49:39 -05:00
skoglol 03b4540cbc Merge pull request #48708 from ExcessiveUseOfCobblestone/im-not-new-ok
Waypoint Finders now properly pull living playtime
2020-01-11 05:41:03 +01:00
Bobbahbrown 0b32b5c938 Format Change of Health Analyzers + scanners.dm Cleanup (#48595)
* VERY cool no more stink (less)

* LIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANGLIST GAAANG
2020-01-10 22:59:47 +11:00
ExcessiveUseOfCobblestone fe40dfea6e b 2020-01-09 22:29:50 -05:00
AnturK 6a62a139a8 Basic auto profiler (#48672)
* Basic auto profiler

* Makes it update periodically in case of crash.

* informative comment.

* Early start & config upgrades.

* Fixup
2020-01-09 19:32:57 -05:00
Arkatos1 fb416d9f10 Simple mob alerts (#48646)
Simple mob alerts
2020-01-09 05:53:57 -08:00
skoglol 8206b1e1cb Map rotation touchup, automatic map votes (#48602)
* Map rotation touchup, automatic map votes

* votes already running

* Pre-init vote restrictions

* No rotation for rounds less than 10 minutes.

* Splits voting preferred map check

* Fixed comment
2020-01-07 09:46:49 -05:00
ArcaneMusic f49f705ad4 Merge remote-tracking branch 'upstream/master' into mousescience 2020-01-06 03:39:53 -05:00
cacogen 3418be2e16 kriskog changes 2020-01-05 16:43:47 +13:00
cacogen a1d9b4c261 Removes unnecesssary proc
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-01-05 16:43:47 +13:00
cacogen 29104ccc1e Navigationally Challenged quirk
Spawn with wayfinder. Automatically given to clients less than 7 days old.
2020-01-05 16:43:47 +13:00
ArcaneMusic cf83c4d081 Global Variable and config option 2020-01-03 22:40:24 -05:00