Cheridan
f50cd2e62f
Merge pull request #1849 from Ikarrus/freq
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Tweak to Spec Ops Officer radio
2013-11-23 11:27:52 -08:00
Cheridan
865fad0d0b
Merge pull request #1841 from Giacom/sound_pro
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Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
ikarrus
79629fad0c
Sets frequency of spec ops officer radios to 144.1 so they can communicate with deathsquads, who are also set to that frequency.
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Mostly for my own conveneience.
2013-11-21 20:13:42 -07:00
Aranclanos
089dba4390
Clientless aliens won't runtime anymore when they change their plasma levels.
2013-11-21 22:47:50 -03:00
Giacomand
17fd5d6cdc
* Fixes certain objects not using 3D sounds.
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* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Giacom
5322a6cb62
Merge pull request #1810 from Rockdtben/APCServerSideValidation
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APC Serverside Validation
2013-11-21 11:51:15 -08:00
Cheridan
c1afd57b9b
Merge pull request #1809 from Giacom/telesci_easymode
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Telescience Change
2013-11-20 10:13:24 -08:00
Aranclanos
5da1b56a53
Merge pull request #1712 from havocx42/ToPush
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Update for power code to remove some bugs and fix some functionality
2013-11-20 00:06:50 -08:00
Rockdtben
577daaedda
Woops
2013-11-18 21:35:14 -06:00
Rockdtben
2097c8068b
Removed useless parameter
2013-11-18 21:34:37 -06:00
Rockdtben
3c8426eb6f
Corrected a mistake.
2013-11-18 21:30:50 -06:00
Aranclanos
bc2d24a053
Merge pull request #1793 from Giacom/wet_static_overlay
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Made wet floors use a static overlay.
2013-11-17 23:33:24 -08:00
Cheridan
c4a8fb5632
Merge pull request #1780 from Giacom/simple_animal_invis
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Simple animals will now consider invisibility when attacking and choosing targets.
2013-11-17 23:25:17 -08:00
Cheridan
bf5ae0d1d7
Merge pull request #1807 from errorage/2013-11-17-fixes-lastadminrank-logging
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Fixes lastadminrank logging
2013-11-17 19:49:53 -08:00
Giacom
fc1211f1b4
Merge pull request #1803 from kyrahabattoir/examine-cleaning
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Examine cleaning
2013-11-17 13:12:09 -08:00
Giacom
583cdb1781
Merge pull request #1763 from fleure/medmech
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Fixed some container escape issues
2013-11-17 13:10:53 -08:00
Giacomand
602a2772d2
Another grammar thing.
2013-11-17 19:35:04 +00:00
Giacomand
fc49fda5e5
Grammar fixes.
2013-11-17 19:25:14 +00:00
Fleure
771daba295
Correct usage of del() for packages
2013-11-17 16:50:42 +00:00
Rockdtben
f2acf55c5c
APC Serverside Validation
2013-11-17 10:20:53 -06:00
Giacomand
36f6ce77b7
Forgot a file.
2013-11-17 15:38:28 +00:00
Giacomand
5fd2b4485e
Removed the angle offset.
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Made bluespace crystals a little easier to research.
2013-11-17 15:37:07 +00:00
errorage
7944e9fbf1
- missed a comma
2013-11-17 04:47:59 +01:00
errorage
1dbdca4a34
- Split hotfix into own pull request
2013-11-17 04:46:47 +01:00
errorage
7fb460db9a
- Fixes lastadminrank logging, needed for ban log authentication.
2013-11-17 04:40:58 +01:00
Kyrah Abattoir
560b50ec1b
Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
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Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00
Fleure
ecc10f6aea
Refactored big package attack code
2013-11-16 20:56:23 +00:00
Giacom
ec44b2fde8
Merge pull request #1781 from JJRcop/borg-tweaks
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Cyborg consistiency, deconstruction tweaks
2013-11-16 12:15:42 -08:00
Giacom
2349992598
Merge pull request #1786 from d3athrow/master
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Fixes exploit fix, exact amount of materials will allow building now.
2013-11-15 10:25:49 -08:00
Giacomand
99fa92e9c6
* Made wet floors use a static overlay.
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* Standardized the wet floor code, it is now called MakeSlippery(var/wet_setting)
* Added the wet floor static overlay, which is just a single frame of the usual animation.
* Made the floor randomly dry (by a few seconds apart), for visual effect.
2013-11-15 17:28:04 +00:00
Cheridan
5ccbc0e1bd
Merge pull request #1755 from Atskadan/chaplainrobes
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Lets chaplains hold their religious items in their robes
2013-11-15 08:14:16 -08:00
Giacom
a8c3bb2b44
Merge pull request #1782 from JacobLee1/master
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Ambrosia wreaths
2013-11-15 06:26:36 -08:00
Cheridan
16b2bc833f
Merge pull request #1753 from Giacom/tele_sci_tweak
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Telescience Update
2013-11-14 15:30:01 -08:00
d3athrow
ba3aa59cc4
Fixes exploit fix, exact amount of materials will allow building now.
2013-11-14 14:10:20 -06:00
JacobLee1
8133912928
Ambrosia wreaths
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Lets you put ambrosia leaves on your head, olive wreath style. Cue SS13
Olympics. Hopefully security doesn't beat you up and confiscate it.
http://i.imgur.com/58aEHUw.png
2013-11-13 17:53:45 -06:00
JJRcop
1243552f6b
Resolved "cover" vs "panel" terms conflict in cyborgs, "cover" wins
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Correcting every instance of calling the "cover" a "panel".
Also, tweaks to cyborg deconstruction so it's more forwards-compatible.
2013-11-13 18:50:30 -05:00
Giacomand
86e63d8504
* Simple animals will now consider invisibility when attacking and choosing targets.
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* Renamed SA_attackable to CanAttack(). Moved relevant code into there. Should make mobs more responsive with their targets.
2013-11-13 22:32:18 +00:00
Giacomand
79cc8eeca3
* Ghosts can now be teleported again!
2013-11-13 20:06:31 +00:00
Cheridan
bc7b8b8e64
Merge pull request #1762 from fleure/watertanktwo
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Added watertank backpack and put on map
2013-11-12 19:11:34 -08:00
Giacom
2037e6ec2c
Merge pull request #1750 from YotaXP/Kill-Status-At-Login
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Removes the empty Status tab that is active by default at login.
2013-11-12 11:52:40 -08:00
Giacomand
0824bbd599
* Tidied up the code.
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* Changed some code to use the teleport datum features.
* Fixed a broken check in the teleport datum.
2013-11-12 19:49:36 +00:00
Giacomand
05f211f0c3
* It is now impossible to teleport to the away missions, through telescience.
2013-11-12 19:09:56 +00:00
Giacomand
5043091b72
* Lowered the origin and required tech for the bluespace crystals.
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* Commented out the distance value that you receive, making it harder when calculating.
* Added materials to the origin tech (organic crystal only) and raised material required to make new bluespace crystals.
2013-11-12 18:36:30 +00:00
Cheridan
5684933189
Merge pull request #1745 from errorage/2013-11-10-Adds-Admin-List
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Adds admin list view to secrets tab
2013-11-12 09:38:07 -08:00
Giacomand
b8c031026c
* Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
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* The telescience computer starts with 3 artificial crystals.
* The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
* You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
* You can make the bluespace crystals from slimes or from research.
2013-11-12 14:24:56 +00:00
Cheridan
db0901db10
Merge pull request #1751 from Miauw62/imalazyass
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Fixes missing !'s and inverted messages.
2013-11-11 18:48:37 -08:00
Fleure
e1009cf496
Fixed some container escape issues
2013-11-11 22:59:29 +00:00
Giacomand
6aba9a096d
* Rounds the time.
2013-11-11 22:13:39 +00:00
Giacomand
72b695e7c2
* Rounded the distance and seconds.
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* Removed obfuscation.
2013-11-11 21:21:29 +00:00
Giacomand
d67c3704a5
* Added an angle offset, to make it even harder to use telescience.
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* Obfuscated the distance a bit.
2013-11-11 21:18:35 +00:00