Commit Graph

225 Commits

Author SHA1 Message Date
Iamgoofball
79b0857e83 Revert "Revert "Add some new posibrain names" (#60939)" (#60940)
This reverts commit a0d20036b7.
2021-08-19 18:43:39 -07:00
Iamgoofball
a0d20036b7 Revert "Add some new posibrain names" (#60939) 2021-08-19 21:43:04 -04:00
oranges
9888bca27a Add some new posibrain names (#60932) 2021-08-20 13:41:02 +12:00
Mothblocks
bd6873fd4d Remove nanites (#60473)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-07-28 16:00:56 -07:00
tralezab
03df16d5b1 Minor correction to traitor flavor (#60425) 2021-07-26 04:03:01 -07:00
tralezab
6647f0d6aa Dissecting Biddle Traitors: Toned down traitor flavor + antag info tgui (#60311) 2021-07-22 15:39:26 -07:00
AnCopper
317ea70b59 Update clown.txt (#60018) 2021-07-07 17:16:13 -04:00
Kyle Spier-Swenson
48519311a1 Removes potential github liability (#59794)
the other two were fine but having this one under `ionthreats` isn't a good look
2021-06-24 23:35:51 -07:00
cacogen
def63eae98 All custom names in Character Settings can be left blank to default or randomise them (#59496)
Allows all custom names in Character Settings to be reverted to either the default name or a random one, instead of only cyborg and bible names.

Allows picking a random religion in Character Settings. Changing your religion updates your bible and deity if applicable. It uses the religions and bible names that were already in chaplain spawning code. I've added deities to most of them, to save players having to figure them out themselves. I wasn't familiar with a lot of these religions and references so let me know if I've gotten something wrong.
2021-06-07 21:48:47 -03:00
interestingusernam3
997de9b59e Adds two clown-spection scanners that print clowncrypted reports (#59306)
Alright, update the changelog and body of the PR, and comment here when that's done.
This should be ready for merge then.
2021-06-07 16:35:25 -03:00
tralezab
909c81866d Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#59373)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-06-05 14:19:09 -07:00
ArcaneMusic
3475446f74 Ports Mail From Kiwi Take 2: Arconomy Class Mail (#58146)
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-24 22:49:27 -07:00
ArcaneDefence
c9ac74c2dc Adds a phobia of guns (#58308) 2021-04-12 06:51:02 -07:00
Thalpy
560597896c Fermichem 2.5 - Organ(kinda) related medicines adjustments! (#57806)
* Initial dump

* Getting there

* Update impure_medicine_reagents.dm

* Update impure_medicine_reagents.dm

* Adds the reaction mechanics

* Compiling fixes

* Update medicine_reagents.dm

* Updates the debug machine to allow for live recipe edits and tweaks the rest of the stuff

* Few fixes and things I missed

* linters

* Feedback changes

* Apply suggestions from code review. Thanks ATH1909!

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* More changes

* Few more tweaks before component and eyes

* Update chem_recipe_debug.dm

* Fixes loop I think

* I guess I'll just have to hope qdel does it's job

* It really doesn't like nullspace

* Fixes bug in oculine and misspelling

* No obsessed traumas to avoid forced antaging

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-04-11 01:29:41 +03:00
Kokonut
54e3da2603 Fixes Tips Message About Ctf To Be Properly Descriptive Of Ctf (#58050) 2021-03-30 23:49:49 -07:00
Iosyf
36f3989fbd CTF spawner awareness in tips (#57995)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-03-29 13:19:57 -07:00
Seth Scherer
b88c658df5 Further updates the rounds tips (#57951)
Removes and/or updates some more tips that #57927 missed.
2021-03-27 13:24:26 -04:00
AnturK
8b1ffd1e49 Adds explorer drones / adventures. (#57851)
A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method).

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-03-26 11:38:39 +02:00
ArcaneDefence
ec79a37a36 Updates round tips (#57927)
Deals with any mention of cloning, intents, and a few outdated mechanics
2021-03-25 11:42:58 -04:00
tralezab
e6be56c9d0 Bane AI (#57771)
We take Gotham from the corrupt! The rich! The oppressors of generations who have kept you down with myths of opportunity, and we give it back to you...the people...Gotham is yours. None shall interfere, do as you please!
2021-03-25 11:10:16 -04:00
EOBGames
05edacb324 Rule Botannia: British Bots for the Restaurant (#57542)
* I hate moths

they're all dusty and shit
2021-03-20 16:23:16 -07:00
tralezab
67e8fafb6b Incredibly Rare Malfunctioning Customer (#57537)
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-03-15 17:00:46 -07:00
Mothblocks
e15be702a9 Moth tourist bots -- They ask for your hat (#57563)
Adds a rare, once per restaurant venue, chance for a moth tourist bot to show up. Asks for the hat, gloves, or shoes you have on.

Closes #57541 if this is merged first, somehow. It includes the testing fix (since I needed to multiply all the weights to allow for rare bots anyway).

Wings are randomized.

I thought it was funny, and it's infrequent enough for the gag to hopefully not lose its magic.

Also a good test bench for the code to allow more dynamic customers. A lot of supporting code was added to make more customizable customers without influencing the surface area of the venue code too much.

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-03-14 00:18:13 -08:00
GuillaumePrata
2404a29fd3 Adds an Ocky icky phobia (#57450)
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-03-07 22:26:01 -08:00
ArcaneMusic
1f9b1ebae0 Adds Mexican tourists to the restaurant system, plus some QOL tweaks. (#57447)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-03-06 17:39:25 -08:00
John Willard
c407e9cdba Improves Chav to be more chav (#57444) 2021-03-05 19:12:24 -08:00
tralezab
c38b4d9109 Japanese Tourists! Oh, and beef stroganoff, I guess! (#57305)
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-03-02 15:54:03 -08:00
Burgermancoding
a8634c777d Fixes warden hat leaving a space before message when in Canadian mode (#57190) 2021-02-27 13:34:35 -08:00
Qustinnus
dc78e93543 Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)
* Adds Tourism Economy

Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-02-25 19:39:02 +01:00
EOBGames
603aa7390a Add Wiz-Off: An Arcane Battle for the Fate of the Universe! (#56980)
Adds Wiz-Off, a new and extremely simple card game to the Fun Vendor.
2021-02-22 10:13:55 +00:00
interestingusernam3
e219c4cb78 More CAS cards. (#56998)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-02-20 15:12:23 -08:00
tralezab
e09101cb4b Pirates are split into three different ghastly crews! (#56264)
Co-authored-by: DeAndre <robustness13@hotmail.com>
Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: tgstation-server <tgstation-server@tgstation13.org>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-02-14 16:55:37 -08:00
Fikou
6b6e510b0e people with conspiracy phobias are scared of gas miners (#56834)
WHERE IS THE GAS GIANT KOWALSKI?
2021-02-11 22:59:23 -03:00
Fikou
8d586a7cb0 Rename metal sheets to iron sheets (#56643)
It's a specific type of metal, it shouldnt just be called generic "metal".
The reagent, ore and material datum are already called iron.
2021-02-05 15:48:00 +00:00
Ryll Ryll
293c9a4add You can now remove embedded objects directly with a hemostat (#56637) 2021-02-05 01:08:19 -08:00
tralezab
c3d4797813 Improvements to Anon Names + Refactoring + Wizard Academy theme and event (#55935)
Co-authored-by: Rohesie <rohesie@gmail.com>
2021-01-23 12:11:22 -08:00
dragomagol
f837ce4397 Cyborg modules renamed to models (#56312)
Changes the references of borg module (type) to model, adds a file for robot declarations and one for model declarations. Basically trying to make the code layout a little more sane.

Initially changed them to 'configurations' but I prefer model; its meaning is closer to module than configuration and avoids confusion with actual config.
2021-01-22 21:38:35 +02:00
RaveRadbury
79ac9064c2 Small fix to expressive aphasia string (#56285)
Mr. and Mrs. should be allowed under expressive aphasia, but due to the punctuation and capitalization they are rejected when attempted. So I decapitalized them and cut off the periods.
2021-01-21 06:00:20 +00:00
Borisvanmemes
7824a2440a Removes tips regarding devil. (#56236) 2021-01-20 03:32:52 -08:00
小月猫
31eed45ef6 Redone Metastation Science (#55867)
* fixed conflicts

updated the branch and pasted in all the changes again, conflicts and all roundstart turf diffs should be gone now

* Update MetaStation.dmm

Opened up the cytology lab directly to xenobio, its all one room, with shutters to lockdown cytology in case of an emergency - Nari

* Update MetaStation.dmm

softened some internal walls on xenobio sat, they dont need to be reinforced, added a small weakpoint to xenobio sat, its not a secure area and doesnt need to be a roundstart gigafort, removed the windows the buttons were on for the slime pens, buttons directly on windows looks bad, replaced with a table - Nari

* Remove minor tweak

remove the biobag and labcoat tweak from this branch

* Update MetaStation.dmm

tile under a door had a random disposals pipe, but missing a wire. fixed - Nari

* Update MetaStation.dmm

fixed merge conflict

* Update MetaStation.dmm

why???

* Update MetaStation.dmm

fix?

* Update MetaStation.dmm

cant fix sorry

* Update MetaStation.dmm

trying a fix

* fixed conflicts?

i think this fixes it?? - Nari

* Update MetaStation.dmm

Added experimentor - Nari
re-tiled sec post -Nari
rearranged mech bay so it actually works - Nari
re-did the connection between xenobio and the cytology area - Nari
added a few requests consoles - Nari
added a sci drobe - Nari
removed one of the extra deliveries areas - Nari

* Update MetaStation.dmm

fixed the department request consoles departmentType and name - Nari

* Update MetaStation.dmm

fleshed out the support line for the bomb site - Nari

* Update MetaStation.dmm

removed lattices under catwalks, hopefully this fixes

* Update MetaStation.dmm

fix
2021-01-15 23:18:01 +01:00
Ryll Ryll
787bbeddbb Improves Bleeding Feedback + Misc Wound/Organ Decay Tweaks (+ Removes Teeth) (#56056) 2021-01-14 23:53:34 -08:00
Mothblocks
a4c61a37ad [READY] A victory for revolutionaries will no longer end the round on dynamic, instead no new security and command will be allowed to join (#55956)
Currently, a victory for revoutionaries leads to the round abruptly ending on dynamic. This has been replaced by all revolutionaries being deconverted, and no new security or command positions being available.

Also attempts to unionize (pun intended) copy and paste code in the round start and late join revolutionary rulesets into being handled under the revolutionary team instead.
2021-01-12 01:52:40 +00:00
Coffee
6b4a3909fc Replaces 'Goebbles' random last name (#56074) 2021-01-10 20:57:25 -08:00
EOBGames
5a72442dc8 Third Rate Duelist With A Fourth Rate Deck: The TG TCG, Part 2 (#54659)
Finally adds the ruleset to the TGC, allowing players to play the game (in a relatively provisional state).
Cards now have rules and keywords attached, as well as a proper system for displaying information in the sidebar (all the credit for this has to go to @ArcaneMusic, who also contributed a huge amount of the ruleset for the cards).
The full ruleset and keywords can be found here: https://tgstation13.org/wiki/Tactical_Game_Cards
2021-01-06 12:16:58 -03:00
tralezab
1fd0485206 [READY] Hark! The Medieval Reality Simulation Dome Emergency Shuttle! (+speech mutation, NOTELEPORT fixes and teambuilder improvements) (#55424)
* HARK! THERE ARE SOME MAIDENS THAT NEED SAVING!

* claymores, chairs

* mapmerge, price increase, no losing the flag, no teleporting in, other small stuff

* oldworld language, medieval mutation, reviews

* see desc for full changelog

huge improvements to how medieval speech feels, CTF now fully lit, json beautified, bugs squashed and more NOTELEPORT exploits also quashed. (I NEED TO UNDO THIS FOR ATOMIZATION)

* removes my fixes? also bugfixes and CTF separation

* dumb json mistake, starting work on reality simulators

* BOWS ARE BROOOOOOOOOOOOOOOOOKEN

* br

* getting closer to working

* well, mostly everything now.

* finally ready

* removes languages stuff as it is buggy and does not work, fixes more bugs, fixes more bugs, fixes more bugs

* conflict fix

* linting

* more lint

* bow buff, speech fix, TON of ctf fixes

* oh fuck year

* NO MORE INSTA DELETING CREW

* whoops

* review handled

* pooosh

* conflict fix
2021-01-05 00:49:53 -08:00
NightRed
a1e8349030 Removed cloning reference in objective v2 (#53425) 2020-09-05 02:33:32 -07:00
Ryll Ryll
52b5eecced Grabbing Yourself + Wound Fixes: Take 2 (+Minor Scar Changes) (#52951)
By clicking yourself with grab intent while targeting a limb of yours that's bleeding, you'll "grab" onto it with your free hand to apply pressure. This takes 1.5 seconds to do, takes up a hand while you do so, and applies a slowdown while you're holding it. In return, that limb will bleed 30% less while you're holding it (though it won't clot any faster). This stacks with the 25% reduction in bleeding you get from being horizontal, so laying down clutching your gushing gut while waiting for help is now both thematic and viable!
Other fixes and changes

I also made some other changes to wounds of various importance. Here's a quick list

-Most wound treatments now respect thick clothing/materials, so you can no longer suture slashes through spacesuits.
-Using sutures on slashes and pierces now actually use up sutures, and regen mesh must be opened to treat wounds with
-Infectious zombies (romerol) can now be wounded as intended
-Coagulant has been nerfed again to reduce bleeding less for every wound it's reducing bleeding on. This'll still need more love and attention later, but I need to find a good middle point where medipens are good for bleeding in an emergency without being a way to sidestep any and all bleeding wounds in one go.
-I added a recipe for improvised coagulant in the Wounds 2 PR using baked pulped banana peels and salglu, but then realized that recipe sucked and was overly complicated. You can now drink straight up ground/juiced banana peels to help close up slashes and piercings. Yuckm!
-You can no longer repeatedly disembowel people who have already lost their internal organs
-Whetstones now make things edged sharp rather than pointy sharp, fixing a carryover from when sharpness = 2 used to be accurate sharpness. This'll have the effect of making sharpened weapons less sucky at chopping people apart since slashing is usually more devastating than piercing

I've also made a few tweaks to scars, mostly making them a bit smaller. It now takes twice as much scar severity to reach "absolutely fucked up" when examined, and the other steps have been raised a few points as well. Minor scar examine text is a tad smaller text-wise, and the precise locations for the scars are a bit more procedural as well (more location modifiers like upper/lower/inner/outer wrist/whatever). These changes will hopefully add a bit more variety to the scarring you see on random crew members, since it's pretty easy to hit max examine severity as is.
2020-08-26 23:19:49 -07:00
tralezab
6c79ec5823 Flyperson organs are all completely unidentifiable (#53008)
All flyperson organs have the same, generic name and description, and their icon is picked from a pool of gross, blackened organ sprites.

There's also a new organ they have that just does completely nothing. It is also disguised and looks the same as all the other organs.
2020-08-18 20:50:35 -03:00
Ryll Ryll
ebfec4cdce updates tips (#52773) 2020-08-10 16:58:53 -03:00
BeeSting12
65ed92aabb removes dead space reference (#52607) 2020-08-01 07:39:57 -03:00