Commit Graph

139 Commits

Author SHA1 Message Date
Kyle Spier-Swenson f154ede75b Cid randomizer dll detector.
When a user's cid doesn't match their last cid, we just close the connection, faking a read error. If it's still mismatched when they reconnect, we reject the connection and let them know we are on to them.
2016-08-23 13:20:17 -07:00
Cheridan d0bd2d1ae7 Merge pull request #19899 from MrStonedOne/movementlagfix
Removes ~50ms of input lag from movement.
2016-08-16 12:07:31 -05:00
Joan Lung 79b226feb8 The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not an objective (#19864)
* The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not an objective

* you're so fucked

* behold

* clang
2016-08-16 10:24:36 +12:00
MrStonedOne 137c5f68fd Removes ~50ms of input lag from movement.
This removes about 50ms of input lag from movement by telling byond to not wait until the next tick to process the key press.
2016-08-15 08:41:56 -07:00
Joan Lung 01e74ea035 Colossus now uses an overridden devour() proc to disintegrate (#19618) 2016-08-01 16:03:37 -05:00
Joan Lung ed67b868aa Hierophant Messages now support arbitrary span classes and titles 2016-06-30 07:56:49 -04:00
Joan Lung fa97d754cd Neovgre span class is now red instead of dark blue (#18987) 2016-06-28 15:52:41 -04:00
oranges 3250d74eb5 Revert "Removes umbras" 2016-06-22 09:06:05 +12:00
Xhuis a717ab41c6 Removes umbras 2016-06-20 02:10:56 -04:00
Xhuis 75d9e4174f [s] Lavaland Patch (#18398)
* Commit squash before update to master

* Removed repathing and slot machine shenanigans

* Legion spawn changes

* Map edits, round II

* Some changes

* Removes map changes, hopefully

* Conflicts 1

* Updates the maps

* Conflicts 2

* How about now?

* Remaps the colossus arena

* Restores old colossus spawning
2016-06-16 22:00:09 -05:00
Xhuis 527dddd95d Complete Revenant Rewrite (#18522)
I'm unhappy with the way revenants are right now, and my code for them is pretty unsatisfactory in comparison to what I know now. Although revenants will still fill the same role of just being spookier ghosts, they'll be a bit more passive - incapable, for instance, of giving diseases to people. The new revenants will be called umbras and will use vitae instead of essence.

Total change list:

    Revenants have been renamed to umbras. Essence has been renamed to vitae. This may be temporary.
    Umbra spawn events are now weighted higher and spawn an unoccupied umbra. Ghosts are alerted to the umbra's position and may interact with it to take control of it.
    Umbras' health is not based on vitae but has a hard cap at 100.
    Umbras have a passive vitae drain each tick, defaulting at 0.01. If the umbra runs out of vitae, they will die irrevocably. They also slowly regenerate health by doing this.
    When an umbra dies, they leave behind umbral ashes that reform after one minute. They're difficult to see and can be scattered by activating them, although they also have high research levels if you're fast enough.
    Harvesting vitae from critical targets no longer kills them. Harvesting a target in general prohibits them from being harvested until five minutes later, but they can be drained again after that.
    EMPs revitalize umbras and give them hefty amounts of vitae due to their physical nature.
    Umbras have four abilities: Toggle Nightvision, Discordant Whisper, Possess, and Thoughtsteal.
        Toggle Nightvision is self-explanatory.
        Discordant Whisper is identical to the original revenant's transmit.
        Possess allows the umbra to slip into a human's body unnoticed. While in their body, umbras will slowly drain vitae from the human at a tiny rate - not enough to cause harm, but enough to induce adverse effects in the clueless human. These effects intensify over time and eventually lead to the umbra being forced out of their host.
        Thoughtsteal paralyzes a living human for several seconds while the umbra steals their memories. After several seconds, the umbra copies the notes of the target's memories and turns invisible - the hapless victim is stunned for several seconds afterwards and can't be Thoughtstolen by the same umbra again. Umbras have an objective to steal the memories of 25% of the station's population.
    Salt piles have been added, created by salt shaker or just by splashing salt. These piles will prevent an umbra from passing and reveal them briefly if they try.
2016-06-17 10:58:07 +12:00
Joan Lung cd887746f9 dlique no 2016-06-06 09:39:53 -04:00
Joan Lung f64e687250 Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix 2016-06-05 18:45:32 -04:00
Xhuis c9552c5d70 Readds missing spans 2016-05-16 18:20:30 -04:00
Xhuis 23073619a2 Conflicts III 2016-05-15 00:59:44 -04:00
Xhuis 45ef8a5e00 Ratvar, the Clockwork Justiciar 2016-05-15 00:59:28 -04:00
Shadowlight213 320bb39eba Removes abductor ability to use guns. (#17515)
* Removes abductor ability to use guns.
Removes agent starting out with an alien blaster

* removes comment

* Makes Abductors able to use alien pistol

Alien pistol now has ALLOW_ALL trigger guard to overcome abductor's
natural NOGUN.

Pistol now starts in the backpack, and the wondertool on the belt.

In addition:
 - Replace multiple copies of IsAbductor() with a single isabductor()
   proc in code/__HELPERS/mobs.dm
 - Adds icon for alien firing pin
 - Adds abductor span for ayylien communication
2016-05-11 20:28:52 +01:00
bgobandit dc9c725e41 Adds the clown megaphone. Standardizes megaphone font. Fixes typo. Adds self to admins.txt. 2016-04-04 02:13:33 -04:00
Nerd Lord 420d637f1e span classes update, reset guardian can now remove specific guardians instead of checking for each 2016-03-28 12:02:07 -04:00
Bjorn Neergaard 4639cd22fc Remove old changelog junk 2016-02-14 23:38:53 -06:00
Bjorn Neergaard eb0ad7113f Fix chatbox overlap 2016-01-30 22:17:49 -06:00
Bjorn Neergaard 4c1247a3e2 Fix whitespace 2016-01-30 04:18:56 -06:00
Bjorn Neergaard ffafad1178 Address user feedback 2016-01-29 16:40:18 -06:00
Bjorn Neergaard 7b1fdad8bc Move changelog verb 2016-01-28 23:18:48 -06:00
Bjorn Neergaard 068974590b Finish skin cleanup 2016-01-28 23:03:36 -06:00
Bjorn Neergaard 784ca1dc12 Rip out more useless stuff 2016-01-28 18:02:58 -06:00
Bjorn Neergaard 48ab72aa61 Rip out large swaths of logic from skin; fix window title 2016-01-28 15:23:21 -06:00
Bjorn Neergaard b57d3bd4f2 Rip out serverside winsets
Note: need to re-add a few winsets for borg/human mode
2016-01-28 12:14:43 -06:00
Bjorn Neergaard 0982a49a54 Flatten more buttons 2016-01-27 16:05:36 -06:00
Bjorn Neergaard eb76ad2a33 Flatten BYOND controls 2016-01-27 07:38:51 -06:00
KorPhaeron 66ed7605d7 Command Headsets 2015-12-22 09:36:10 -06:00
Bjorn Neergaard 8928c24829 Remove unused junk from skin.dmf 2015-11-30 17:43:47 -05:00
Nerd Lord 1414070115 Cult theme update;
Cult stuff uses cult span classes for the most part.
There are beams when using blood drain on a target and when reviving a target with the raise dead rune.
There's a nar-sie maw when you sac something, holy shit.
Sac invocation is now the old invocation, and it worked in testing I promise.
Updates construct descriptions to match what they tend to do.
There's like one or two bugfixes, you can examine talismans as a cultist without the paper menu popping up.
The supply talisman popup is like 50% smaller.
2015-11-27 21:53:56 -05:00
Razharas e0508ad572 Merge pull request #13050 from MrStonedOne/connectlagfixthankspjb
[Ready] Fixes the 2 minutes of interface lag (such as ready button not working) when a client connects.
2015-11-25 20:43:45 +03:00
MrStonedOne 4ffb421bb7 Adds client skin and topic for asset cache. 2015-11-24 23:31:44 -08:00
Nerd Lord 757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Nerd Lord 75ae073552 Revenants now have cool, revenant-y spanclasses, also Fixes #12723 and a bug where the 'no key found' message in reforming would always trigger and the key of the revenant to reform would never appear. 2015-10-29 13:09:08 -04:00
Razharas acd0a97d9c Merge pull request #12515 from Incoming5643/size_does_matter
Adds 48x48 (1.5x zoom) and 96x96 (3x zoom) mode
2015-10-26 03:11:51 +03:00
Remie Richards 9f368e1b53 Port's Wirewraith's Tooltip system 2015-10-20 20:58:09 +01:00
Incoming 9dc8c73ad9 Adds 48x48 (1.5x zoom) and 96x96 (3x zoom) to the icons menu
If I had known it was this easy I'd have done this a long time ago
2015-10-19 18:44:35 -04:00
Remie Richards ec3be464f3 Allows Species to set custom say spans. 2015-10-18 17:17:27 +01:00
MrStonedOne 3a675f375f Adds a reconnect button to the file menu.
This uses the client side command .reconnect (that can only be used from interfaces)

This mostly seems to prevent a byond ad from playing as well.
2015-10-14 22:33:24 -07:00
Xhuis 1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
Jordie0608 84a373ad90 makes auto_declare_completion_ use printplayer() 2015-08-31 20:55:12 +10:00
Supermichael777 c62a203a4e Signed-off-by: Supermichael777 <supermichael777@gmail.com> 2015-08-12 08:42:47 -04:00
Jim Boonie 8b7a6499b9 Fixes Ctrl+C copying by moving resist to Ctrl+B 2015-07-24 22:31:21 +12:00
Cheridan 24d17e3c97 Merge pull request #10694 from Jordie0608/mimosmemomentionsminchinsmargerymargarine
Database Admin Memos
2015-07-24 00:46:26 -05:00
Jim Boonie 0eecfb239a Removes End resist for cyborgs 2015-07-20 17:47:06 +12:00
Jim Boonie c2a8cf5e76 Removes a couple of inadvertent changes 2015-07-20 15:30:32 +12:00
Jim Boonie d2f591432f Adds resist hotkeys for borgs and humans. 2015-07-20 15:22:52 +12:00