* Fixes some oddities on wintercoats and labcoats allowed items. (#58195)
* Fixes weird allowed items in wintercoat
* Removes repeated allowed items in wintercoats
* Basic Labcoats can't hold batons anymore
* Fix mistake on heads wintercoats
* Fix me almost giving batons to all doctors again
* Fix the same issue with RD now
* Fixes some oddities on wintercoats and labcoats allowed items.
Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
* Fixes the issues reintroduced by #58564, In a less silly way (#58566)
Fun fact, there was already a define for qdeling a lazy list. We didn't need to make our other one behave the exact same way
* Fixes the issues reintroduced by #58564, In a less silly way
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Robot Factory now replaces you if you're jobbanned from cyborg (#58554)
* Robot Factory now replaces you if you're jobbanned from cyborg
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Thermomachine piping layer (#58303)
This PR allow the players to change the thermomachines pipe color with the multitool right click when it's unanchored.
plus some fixes for hitting the machine with tools
* Thermomachine pipe color change
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* Fixes chicken and exotic meats not processing into meatballs (#58509)
* Fixes chicken and exotic meats not processing into meatballs.
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
* quaaludes
* cocaine runnin round in my brain
* crack + cocaine powder + other shit
* Update cocoa_vanilla.dm
* newlines
* adds export value to crack and cocaine, fixes descriptions
* good god why is it failing its fine ingame
* please just fucking work
* remove shit that i put in by mistake
* Update cocaine.dm
now deals heart damage less tox damage on overdose, and now gives you a speed boost
* adds opium, heroin, and cocaine bricks + tweaks
* forgot to add poppies to the vendor, whoops
* makes the growing sprite actually show up
* fixes description of black tar heroin
* emitters and collectors code improvements (#58454)
Refactor of collector and emitters to current standards
* emitters and collectors code improvements
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* Fix a lot of nonhuman species being unable to strip (#58499)
Fixes#58495. Also splits every inherent_traits list into multiple lines, so that future traits can be added without conflict or hard to read diffs/blames.
* Fix a lot of nonhuman species being unable to strip
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Adds icon state configuration to GAS (#58487)
Relatively simple change that allows you to specify icon states in greyscale config so as to allow generating icon files with multiple states. This is a requisite for GAS to work with icon smoothing.
Also a couple bits of additional warnings and documentation.
* Adds icon state configuration to GAS
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
* Allows the Nanite Chamber to work on the same entities as the public chamber
* explaining what exactly was changed in the if statement wouldn't be a bad idea
Co-authored-by: Matthew <matthew@tfaluc.com>
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets
* a
* Update tools.dmi
* Update tools.dmi
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Minor code readability improvement to default values of the breakouttime var (#58456)
Replaces time expressed in deciseconds with time expressed in deciseconds but with use of the MINUTES and SECONDS defines for readability.
* Minor code readability improvement to default values of the breakouttime var
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* bluespace vendor fix (#58461)
fixes the bluespace vendor locking up if it ran out of a gas type while giving it to you.
* bluespace vendor fix
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Fixes all simple mobs being able to strip, as well as being able to strip when your hands are blocked (e.g. cuffed).
Fixes#58260.
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Renews Maintenance Drones
* And these have conflicts too, but you can't see them
* Skyrat Map Updates (Adding Supermatter Room Area)
Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
* Fixes traumas caused by bone fractures not repairing after treatment (#58420)
* Fixes traumas caused by bone fractures not repairing after treatment
Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
* Fixes the anomalous crystal spawning planetary turfs (#58374)
* Makes the colossus crystal use non planetary versions of snow and basalt tiles, to prevent infinite gas diffs
* Make it properly change the air mixture
* Fixes the anomalous crystal spawning planetary turfs
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>