Commit Graph

456 Commits

Author SHA1 Message Date
SkyratBot
98cbe7bc1c [MIRROR] Converts butterflies to basic mobs and adds them to cytology [MDB IGNORE] (#21355)
* Converts butterflies to basic mobs and adds them to cytology (#75582)

## About The Pull Request

Converts butterflies into basic mobs.
Also a little list organisation.

<details>
<summary>Yep, those are some butterflies alright</summary>

![image](https://github.com/Skyrat-SS13/Skyrat-tg/assets/8881105/d9e3a14e-e0a5-4275-b440-af0a56e7b8fe)

</details>

## Changelog
🆑
refactor: Converted butterflies to the basic mob system
add: Butterflies can now be grown in cytology
/🆑

* Converts butterflies to basic mobs and adds them to cytology

* updatepaths

---------

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-05-23 16:36:53 +00:00
SkyratBot
d6fae17d7c [MIRROR] New space ambience track + fixes space ambience cutting itself off [MDB IGNORE] (#21176)
* New space ambience track + fixes space ambience cutting itself off (#75379)

Ambience tracks, very important for setting the tone for
space exploration. Some sentiment was spreading around that they were a
bit repetitive, so I made [a new one](https://vocaroo.com/1h3hx83xlbjS).
Turns out the more likely reason was that space was using the default
min/max random cooldown of 30/60 seconds, so only one of the prior
tracks could possibly finish(usually not) before it would be cut off to
play another track(sometimes the same track)
I've set the minimum cooldown to 195 seconds, which is the length of
ambispace.ogg, the longest track in the space ambience index. This means
that the rest of the tracks will be followed by 1-2 minutes of silence.

* New space ambience track + fixes space ambience cutting itself off

---------

Co-authored-by: Capsandi <38051413+Capsandi@users.noreply.github.com>
2023-05-14 20:57:43 -07:00
SkyratBot
5e9d2379bf [MIRROR] Stock Part Resprite [MDB IGNORE] (#21014)
* Stock Part Resprite

* wew

* alright

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-09 04:10:18 +01:00
SkyratBot
c609e00999 [MIRROR] Adds the Death Sandwich to the game [MDB IGNORE] (#20911)
* Adds the Death Sandwich to the game (#75013)

## About The Pull Request
Adds the Death Sandwich to the game, the ultimate form of
bread-conveyed-meat-based consumables.

![deathsandwich](https://user-images.githubusercontent.com/66052067/235041733-287be1fd-1eed-4d6d-840b-96f95494f093.png)

And remember;
Eat it right, or you die!
## Why It's Good For The Game
I'm genuinely surprised we don't already have a meatball sub in the game
also I love humor food, and I doubt my edition of the Eggcellent
Challenge would ever be merged if I tried to do so, so this is the next
best thing.
## Changelog
🆑 Wallem
add: The ancient recipe for the Death Sandwich has been rediscovered
buried in the deepest depths of an erupting volcano.
/🆑

* Adds the Death Sandwich to the game

---------

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2023-05-02 23:45:47 -07:00
SkyratBot
abf148d62b [MIRROR] World Initialization Refactor [MDB IGNORE] (#20755)
* World Initialization Refactor

* Update .github/CODEOWNERS

* Update code/__HELPERS/global_lists.dm

* Add logging for manually changing your targeted zone (#72814)

See title.
Surgery hud is exempt from this.

Requested by @Mothblocks

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>

* eee

* Update tgstation.dme

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-26 22:46:55 +01:00
SkyratBot
a5e70e9122 [MIRROR] Audio File Cleanup [MDB IGNORE] (#20675)
* Audio File Cleanup (#74863)

## About The Pull Request
Removes a bunch of sound files that we don't use and moves some sound
files into better locations. I'm hoping to get an archive repo for
sounds going, much like the
[map_depot](https://github.com/tgstation/map_depot) and
[SS13-sprites](https://github.com/tgstation/SS13-sprites).

EDIT: The old sound files are being moved here:
https://github.com/tgstation/SS13-sounds

Also increased the volume of the clownana rustle sound and clipped off
some dead air from shockwave_explosion

## Why It's Good For The Game
Removes a total of 1.95MB worth of unused sound files from the codebase.

## Changelog
🆑 Tattle
soundadd: increased the volume of the clownana rustle
/🆑

---------

Co-authored-by: tattle <article.disaster@ gmail.com>

* Audio File Cleanup

* Fixes the missing sound files ;)

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-04-21 17:22:11 -04:00
SkyratBot
2c92211dac [MIRROR] Makes Black Market Uplinks more easily craftable, adds them to uncommon maint loot pool [MDB IGNORE] (#20602)
* Makes Black Market Uplinks more easily craftable, adds them to uncommon maint loot pool (#74744)

## About The Pull Request

Replaced the subspace amplifier in the Black Market Uplink's crafting
recipe with a signaller and a microlaser.

Added the Black Market Uplink to the maintenance loot pool.
## Why It's Good For The Game

The BMU is an _extremely_ rare device to find in rounds. It can quite
literally ONLY be found via the crafting recipe, and with how stupidly
bloated the crafting lists are, it isn't something many people know
about. All this means that a very unique and engaging gimmick item is
tragically extremely obscured.

To add to this, the recipe requires a _subspace amplifier_. These items
are UNBELIEVABLY rare - they need you to vend them from a techfab with
bluespace communication technology researched, which is fair to say is
not a common thing. Sometimes maps have them in tech storage, but even
then you have to break and enter which can be quite risky at times and
an annoying blockade the other times.

The black market items are not worth this much hassle. They are all
small cute gimmicky objects that do not heavily impact the round. By
making it not only easier to craft with common items, but also appear in
the maintenance loot pool, this will make assistants find out about it
more often, which can further incentivize them to utilize the **cargo
bounty system** to get enough money to buy their funny gadgets.

Another idea would be to make the uplink appear as a bounty item, which
would be a great way to tell players it exists and encourage them to mix
both systems together. The system for getting items is also
unnecessarily, miserably awful - your item either gets literally thrown
into space from a random direction, or it is teleported silently without
warning in 60 seconds onto a completely random place which can very much
include Security, Command, the Vault, or other high-security areas.
Needing to B&E into these areas to get your durathread vest is, uh. Not
worth it. However these aren't part of this PR, unless they're given the
A-OK. (also maybe make it cargo purchasable?)
## Changelog
🆑
balance: Makes Black Market Uplinks more easily craftable, adds them to
uncommon maint loot pool
/🆑

* Makes Black Market Uplinks more easily craftable, adds them to uncommon maint loot pool

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
2023-04-17 17:53:08 +01:00
SkyratBot
6f3befe233 [MIRROR] Reagent soup / Soup rework / Stoves - A kitchen expansion [MDB IGNORE] (#20410)
* Reagent soup / Soup rework / Stoves - A kitchen expansion

* fixes that stuff

* puts the range stove on maps that sohuld have it

* fixes some paths that don't exist anymore

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-08 13:30:41 -04:00
SkyratBot
c0cfabc9f9 [MIRROR] [MDB Ignore] Audits all generic event landmarks, removed them from generic maintenance and ai satellite cores (except in Tramstation modular maint) [MDB IGNORE] (#20367)
* [MDB Ignore] Audits all generic event landmarks, removed them from generic maintenance and ai satellite cores (except in Tramstation modular maint) (#74492)

## About The Pull Request

I went through all of our maps and audited our generic event spawn
landmarks.

They have largely been removed from maintenance, unless in a unique
maintenance area.
They have also been removed from AI satellite cores.
Finally, many maps which have had any placed in certain departments now
have them.

## Why It's Good For The Game

### Why?

With #74374, now we have two landmarks for generic event use, "Generic
Event Spawn" and "Generic Maintenance Event Spawn".

So I wanted to give the former a pass through to have the two overlap
less.

I removed generic event spawn points from all non-specific maintenance
locations. That is to say maintenance that doesn't have its own area,
like "Abandoned Kitchen" etc.

I did this to all maps except Tramstation's maintenance modules, because
I didn't want to audit all 90 of them.

While doing this, I went through the rest of the map and added generic
events to departments missing it. A few remaps, especially on Icebox,
completely forgot to add any event landmarks.

And also while doing this, I noticed we weren't consistent on whether it
should affect ai satellites or not. So I err'd on the side of caution
and removed any from AI satellite cores, but left one in the lobby /
teleporter room.

### What does this effect?

In the past generic event spawns were used for **Clock cult portal
locations** (the comment was never even updated!).
Given it's gone, what's it used for now?

Well, only three things - Radiation Leak event, placing anomalies during
a supermatter delamination, and placing safety portals during a
supermatter cascade.

With this context, this means these events / occurances will have
slightly more teeth to it. Instead of having them placed in random
maintenance halls or largely unreachable areas (Ai core), it is placed
in more publicly available to the player areas.

## Changelog
🆑 Melbert
code: Audits the placement of Generic events markers. Some departments
which previously had none now have some, and maintenance largely no
longer holds them.
balance: Anomalies from a supermatter delamination, radiation leaks, and
suipermatter cascade portals are now placed in more commonly traversed
and easy to identify areas. They will also now trigger in places like
Icebox med and brig when they previously couldn't.
/🆑

* [MDB Ignore] Audits all generic event landmarks, removed them from generic maintenance and ai satellite cores (except in Tramstation modular maint)

* audits raptor spawn landmarks

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-08 12:34:50 -04:00
SkyratBot
c222f22ed8 [MIRROR] Replaces xeno_spawn with the generic_maintenance_landmark, adds atmos safety checks to remaining midrounds that need them [MDB IGNORE] (#20302)
* Replaces xeno_spawn with the generic_maintenance_landmark, adds atmos safety checks to remaining midrounds that need them (#74374)

## About The Pull Request

The xeno_spawn landmark, used to pick spawn locations for many different
midrounds (but NOT xenomorphs, ironically), has been killed and been
replaced with the generic_maintenance_landmark landmark.

This also adds atmos safety checks to some of the midround spawn
location selections that were missing them:

- Paradox Clone
- Nightmare
- Fugitives
- Morph

I decided to do both of these at the same time, since I'd be touching
most of the same files anyways.

This includes an updatepaths that, if you are on a downstream running a
custom map, should probably definitely run.
## Why It's Good For The Game

It may not be a secret that these landmarks aren't used for spawning
xenomorphs anymore, but the name is still deceptive. This should
communicate what they're used for a bit better to both coders and
mappers.

Atmos safety checks (for the midrounds I hadn't yet added them to) make
sure people can play the game.

Closes #74372.
## Changelog
🆑
code: The xeno_spawn landmark is now the generic_maintenance_landmark
landmark.
fix: Certain midrounds will now check for atmos safety before spawning.
/🆑

* Replaces xeno_spawn with the generic_maintenance_landmark, adds atmos safety checks to remaining midrounds that need them

* 0

---------

Co-authored-by: Rhials <Datguy33456@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-04 17:55:29 +01:00
SkyratBot
a962325306 [MIRROR] Adds smartfridges (specifically, drying racks) to decomposition save surfaces (stops ants) [MDB IGNORE] (#19630)
* Adds smartfridges (specifically, drying racks) to decomposition save surfaces (stops ants) (#73737)

## About The Pull Request

I wanted to add Drying Racks to `typecache_elevated_structures`, because
on successful drying they dump everything on the floor which immediately
starts to decompose

Then I remembered they're smartfridges

And I thought "well they could be in it to"

So I added Smartfridges to `typecache_elevated_structures`, then also
put drying racks there to be explicit in case someone repaths them and
separates them from fridges (as they should)

## Why It's Good For The Game

Man it's really annoying to have the drying rack dump all your stuff on
the ground (as it should) then they start to attract ants. Kills the
vibe.

## Changelog

🆑 Melbert
qol: Food over-top Drying Racks / Smartfridges will no longer decompose
into ants
/🆑

* Adds smartfridges (specifically, drying racks) to decomposition save surfaces (stops ants)

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-03-10 02:42:14 +00:00
SkyratBot
1f753d5d4c [MIRROR] Refactors crew records (#72725) + Medical/Security records now use the max/min age. [MDB IGNORE] (#19078)
* Medical/Security records now use the max/min age.

* merge conflict

* Refactors crew records (#72725)

I have attempted or otherwise started this project at least 4 times. I
am sick of it being on my calendar. The code needs it. I need it.

- This makes crew records a proper datum rather than assigning
properties record.fields.
- General, medical, and security records are merged.
- Did some slight refactoring here and there for things that looked
obvious.
- Wanted states are now defined (and you can suspect someone through
sechud)
- pAI (unrelated but annoying) had some poorly named exported types that
i made more specific
- Job icons are moved back to the JS side (I wanted to get icons for
initial rank without passing trim)

<details>
<summary>previews</summary>

Editable fields & security console

![CM6d74brnC](https://user-images.githubusercontent.com/42397676/213950290-af6cfd76-eb8b-48e9-b792-925949311d9a.gif)

Medical records

![bFJErsvOaN](https://user-images.githubusercontent.com/42397676/214132534-59af1f8c-9920-4b51-8b27-297103649962.gif)

Look and feel of the more current version

![cxGruQsJpP](https://user-images.githubusercontent.com/42397676/214132611-0134eef0-e74c-4fad-9cde-328ff7c06165.gif)

</details>

TGUI'd some of the worst UIs in the game.
Creating new records is made much simpler.
Manifest_inject is made readable.
Probably bug fixes

🆑
refactor: Crew records have been refactored.
refactor: Medical records -> TGUI
refactor: Security records -> TGUI
refactor: Warrants console -> TGUI
qol: Players are now alerted when their fines are paid off.
qol: Cleaned up sec hud examination text.
qol: Adding and deleting crimes is easier.
qol: Writing crimes in the console sets players to arrest.
qol: You can now mark someone as a suspect through sec hud.
/🆑

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>

* I've got something that now actually works

Just got to incorporate the records into what players can actually see.

* Turns out that client has already been transferred after all

* Adds the past records in the TGUI records (they're kinda ugly but it works, so y'know)

* Whoops

* Hate you too sometimes Prettier

* Fixes ghost roles using LITERAL records, which caused problems

* Fixes the leaks caused by ghost roles not getting their name right because of the stupid freaking special() proc

* I hate list operations man they're so stupid

* Fixes the stars on the crew manifest!

---------

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-02-28 14:14:24 -05:00
SkyratBot
9e981753ca [MIRROR] Reworked PDA menu & NtOS themes [MDB IGNORE] (#19390)
* Reworked PDA menu & NtOS themes (#73070)

## About The Pull Request

This is a port/rework of
https://github.com/yogstation13/Yogstation/pull/15735 - I changed a lot
of how it acted (some themes are locked behind maintenance apps).

The original author allowed this port to happen, and I really liked how
it looked there so I'd like to add it here.

### Applications

Removes the hardware configurator application, as all it did was show
you your space and battery now that all hardware was removed. These are
things your PC does by default, so it was just a waste of space.
Adds a Theme manager application instead, which allows you to change
your PDA's theme at will.
Adds a new Maintenance application that will give a new theme, however
it will also increase the size of the theme manager app itself as it's
bloatware.

### Menu

There's now a bar at the top of the menu showing 'special' tablet apps
which, for one reason or another, should stand out from the rest of the
apps. Currently this is PDA messenger and the Theme manager

Flashlight and Flashlight color is now only an icon, and is shown on the
same line as Updating you ID

https://cdn.discordapp.com/attachments/961874788706574386/1069621173693972551/2023-01-30_09-10-52.mov

![image](https://user-images.githubusercontent.com/53777086/215501361-5ea3086e-2ff5-4ab1-bde4-8a3d14014fce.png)

### Themes

Adds a lot of themes to choose from, although SOME are hidden behind
Maintenance applications, which will give you a random theme. These are
bloatware however, so they come with some extra cost to the app's
required space storage.

Themes are now supported on ALL APPLICATIONS! If you have a computer
theme, you will have that theme in EVERY app you enter, rather than just
a select few.
ALSO also, emagging the tablet will automatically set & unlock the
Syndicate theme, which makes your PDA obvious but you can disguise it if
you wish through just re-painting it to something else.

https://cdn.discordapp.com/attachments/828923843829432340/1069565383155122266/2023-01-30_05-29-53.mov

### Preferences

This also adds a pref for theme, reworking the ringtone code to work
with it as well. I also removed 2 entirely unused PDA prefs just 'cause.

Screenshot not up-to-date, they now have proper names.

![image](https://user-images.githubusercontent.com/53777086/215463669-0fe9951a-71f8-4b71-a97d-b79b5a2f945a.png)

### Other stuff

Made defines for device_themes
Added support for special app-side checks to download files
Fixed programs downloading themselves TWICE because defines all had the
same definition
Removes the Chemistry computer disk as it was empty due to chemistry
app's removal
Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
Moved over and added better documentation on data computer files, and
moved the ordnance ones to the same file as the others.

## Why It's Good For The Game

It makes PDAs a lot more customizable while adding more features to
maintenance applications. I think the themes look cool and it fits with
PDAs being "personal" anyways.

I also explained most of my other arguments in the about section, such
as the hardware configuration application.

## Changelog

🆑 Chubbygummibear & JohnFulpWillard
add: A ton of new NtOS themes, which are accessible by the new Themify
application that comes with all PCs.
add: Emagging a PC now defaults it to the Syndicate option (and adds it
to go back to it if you wish)
add: There's a new maintenance app that gives you rarer themes
qol: The NtOS Main menu was moved around, added "header" applications
that are shown where the Flashlight is, such as your Theme manager and
PDA messenger.
code: Made defines for device_themes
code: Added support for special app-side checks to download files
code: Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
fix: Programs no longer download twice.
del: Removes the Chemistry computer disk as it was empty due to
chemistry app's removal
/🆑

---------

Co-authored-by: san7890 <the@ san7890.com>

* Reworked PDA menu & NtOS themes

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-02-17 00:35:34 -08:00
lessthanthree
30fe761edf [MANUAL MIRROR] Big Paperwork (#19082)
Big Paperwork: Adds the Paperwork loan offer, paperwork fraud, and ancient paperwork! (#70863)

Adds paperwork -- an indecipherable mess of papers that only a seasoned
department head could hope to decipher. If processed and sent to Central
Command via the cargo shuttle, the budget gets a bonus.

Paperwork is distributed through a new Shuttle Loan offer. A nearby
station needs some paperwork reviewed. Do you have what it takes to
handle BIG PAPERWORK?

Processing paperwork is relatively simple. You can inspect it to see
which head of staff it "belongs" to, and you can use their stamp to
complete it. You get a lot of these, so the bonuses can add up if you
get them all in. Just be careful not to return any unprocessed
paperwork.

With big paperwork comes big paperwork fraud, and big fines.

You can photocopy your completed paperwork to double-dip with Central
Command and squeeze out a little bit more money. The more paperwork
fraud you commit, the higher the chance you'll be caught and fined.

On top of that:

Some say that in the long forgotten halls of maintenance, there lies
_ancient paperwork_. Documents whose importance has long since passed,
but are still important for bookkeeping at Central Command. With a keen
eye, you might spot one of these while scouring through maintenance.
Make sure it gets forwarded to the right person, cargo will thank you.

Co-authored-by: Rhials <Datguy33456@gmail.com>
2023-02-10 11:53:33 -05:00
SkyratBot
8f2f935f70 [MIRROR] Adds Axolotls to List of Cytology Creatures [MDB IGNORE] (#19058)
Adds Axolotls to List of Cytology Creatures (#72924)

## About The Pull Request
Adds axolotls to list of cytology creatures. Edits the name of the cells
for frogs by changing to "anura amphibian cells" and for axolotls,
"caudata amphibian cells." These mean both "frog" and "salamander"
amphibian cells respectively. Also makes axolotls swabbable, adds their
cell lines to fern's list, and they are now distinguishable from the
frog's reagent lists.
## Why It's Good For The Game
Adding more thing to cytology is always good. Frogs could be grown but
not axolotls despite them coming from the same place and are amphibians.
Adds more ways to get axolotls and another reason why you should do
cytology.

Reinforces the PR
([https://github.com/tgstation/tgstation/pull/72922](url)) I added for
amphibian cytology.
## Changelog
🆑
add: Axolotl lovers rejoice! I added axolotls to cytology and as such
are now swabbable.
add: Frog cells are now named "anura amphibian cells." This literally
means "frog amphibian cells."
add: Axolotl are "caudata amphibian cells." This literally means
"salamander amphibian cells."
/🆑

---------

Co-authored-by: ophaq <44999764+ophaq@users.noreply.github.com>
Co-authored-by: kawoppi <94711066+kawoppi@users.noreply.github.com>
2023-01-31 13:50:46 +00:00
SkyratBot
a6adbf05f8 [MIRROR] Memory Expansion! New memories, and prisoners are tattoo'd to the degree of their crime. [MDB IGNORE] (#18691)
Memory Expansion! New memories, and prisoners are tattoo'd to the degree of their crime.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-01-22 19:43:12 -05:00
SkyratBot
aea69a21b4 [MIRROR] Adds maintenance tablet apps (Health analyzer is one now too) [MDB IGNORE] (#18809)
Adds maintenance tablet apps (Health analyzer is one now too) (#71738)


About The Pull Request

Sprites were generously made by https://github.com/Tramzz

This was a branch I've been putting off for months because my hatred for tablet apps brought me to removing computer parts, tablets, and ntnet, however I've now returned (after a lot more procrastination).

Adds Maintenance tablet applications to the game, so far there's only three of them, for proof of concept;

    The health analyzer app (the chem analyzer part is removed entirely) move away from being given to medical/geneticists/detectives/RD.

There is on exception, which is the CMO, who gets to have the application on their tablet roundstart. Maybe it could be given to their role disk as well?

    A camera application:

image
image

    MODsuit control application:

image
image

image

Maintenance applications stand out from normal tablet apps because they can't be downloaded off the App store, and instead can only be found in maintenance, with a one-use download, cloning the application from a disk to a computer, or vice versa, will delete the old one, meaning you can only have one application at once.
Why It's Good For The Game

This is more as a proof of concept for maintenance applications, but I also think that the analyzer application wasn't really that good as an app, you should either use a health analyzer or the wand in front of medbay, you shouldn't just have one in your tablet at all times because it makes it lame if your analyzer is stolen.
Changelog

cl JohnFulpWillard, sprites by Tramzz
add: Added Maintenance tablet applications, applications that can't be cloned or downloaded from the store, instead you can find one app in maintenance.
balance: The Analyzer tablet application is also a maintenance tablet application now.
/cl

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-01-19 15:30:05 -05:00
SkyratBot
18dc1abc43 [MIRROR] Refactor lighting items that use fuel [MDB IGNORE] (#18545)
* Refactor lighting items that use fuel (#72146)

Fixes #71826

This does the following:
- Makes candles a subtype of flare
- Fixes candles having lighting inconsistencies
- Fixes burning items (welder, candles, flares, etc.) not causing
ignition effects when held in hand
- Adds burnt flares and melted candles to maint loot and trash spawners
- Add match lighting sound when candles are lit
- Add time defines for fuel amounts and rounded them (ex. instead of
32.3333 minutes, it's now 35 minutes)
- Light sources that burn will now spawn a trash item once fuel is spent
- Light sources that burn now have a welder hitsound
- Light sources that burn can now be extinguished by a fire extinguisher
(except flares)
- Light sources that burn can now be used to ignite another object on
fire (ex. a lit candle can be used to light a cigarette)
- Light sources that burn and are lit now do `BURN` damage while
attacking

Code is more cleaner and consistent.  Also fixes some bugs.

🆑
soundadd: Candles will now use the match lighting sound when lit
soundadd: Light sources that burn will now have a welding hitsound
fix: Fix candle light behaving erratically
fix: Fix burning items that are held in hand will now have an ignition
effect on the turf. (ex. lit welders in hand will now ignite plasma in
the air)
balance: Light sources that burn and are lit now do `BURN` damage while
attacking
balance: Light sources fuel amounts were rounded to exact numbers (ex.
instead of 32.3333 minutes, it's now 35 minutes)
qol: Light items that burn can now be extinguished by a fire
extinguisher (except flares), used to ignite another object on fire, and
will now leave a trash item once fuel is used
qol: Add burnt flares and melted candles to trash spawners
refactor: Refactor lighting items that use fuel to be more robust
/🆑

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Modular!

* Toggle Light

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2023-01-17 14:37:02 +13:00
Zonespace
5d4c8f4c0c Mirrors #72380 (#18669)
* Remove Mining LTSRBT + Change mining vendor costs to be less ass (#72380)

Removes Mining LTSRBTs
Adds a new cargo_cheaper variable to order consoles to make the tooltips
actually imply that express costs 1x
Mining Vendor cargo delivery now costs 0.65x (and rounded)
Express delivery costs 1x, no cooldown.
Costs displayed in the vendor are now multiplied by 0.65 to make them
show the cheaper price of buying by cargo

Encourage people to not fuck over ghost roles for their gamer mining
vendors
Encourage miners to cooperate with cargo techs (best case) to get their
gear cheaper
Encourage miners to talk to their own stationside department for their
gamer gear cheaper, while making miners
who dont do that, have costlier (normal price) gear

* Update interdyne_mining.dm

* SR maps

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2023-01-13 18:35:52 -05:00
SkyratBot
a3d2bc53ae [MIRROR] RTD Rapid Tiling Device [MDB IGNORE] (#18546)
* RTD Rapid Tiling Device

* Update tool_designs.dm

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-12 22:15:08 +00:00
SkyratBot
ae713bf18a [MIRROR] Crafting/Cooking menu update [MDB IGNORE] (#18334)
* Crafting/Cooking menu update

* Yeeted away all of the merge conflicts, time to fix the code

* Okay, now it compiles, and after testing, it seems to work just fine

* Actually, early addition of an upstream fix, so those that don't have hunger can still open the cooking menu

* Fixes the units tests by removing the extra comma in the Stuffed Muli Pod recipe

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-08 15:02:18 -05:00
SkyratBot
d141f8d6c3 [MIRROR] Atmospheric machineries now interact with each other directly, rather than going through a radio layer -- saves about 0.4s of init time [MDB IGNORE] (#17881)
* Atmospheric machineries now interact with each other directly, rather than going through a radio layer -- saves about 0.4s of init time

* updatescript maps

* Merge conflicts

* Tarkon atmos

* tick file

* that file was supposed to be removed

* tarkon cringe

* tarkon tweaks after testing

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-08 16:39:24 -05:00
SkyratBot
6756631e75 [MIRROR] The Mining vendor now works like the Chef produce console (has to go through Cargo) [MDB IGNORE] (#17852) 2022-12-01 14:34:56 -08:00
SkyratBot
0fb69dd6e5 [MIRROR] Moves the bulk of shield code from the riot subtype into the core shield. [MDB IGNORE] (#17684)
* Moves the bulk of shield code from the riot subtype into the core shield. (#71066)

## About The Pull Request
I wanted to "rework" the riot shield security has but most other shields
are subtypes of it, making them all inherit those features.
So I made this PR first to make my job easier and fix some odd bugs like
fixing wooden bucklers by slapping them with titanium sheets...

There *shouldn't* be any other big change outside of the titanium
healing and baton bashing they all inherited but I have been staring at
shield code and worked on another branch before deciding to split the
code improvement/fixes from the features so I might have missed
something.

And while there, kill some single letter vars, remove unnecessary lines,
etc.
## Why It's Good For The Game
Fixing a wooden shield by slapping it with titanium is weird... so is
fixing a glass+iron shield but that is a bigger balance change.

And well, easier for future shield changes to not inherit weird
behaviors from the riot shield.
## Changelog
🆑 Guillaume Prata
fix: You can no longer repair wooden bucklers and roman shields by
slapping them with a titanium sheet.
/🆑

* Moves the bulk of shield code from the riot subtype into the core shield.

* sr conflits, goliath shield, reagent buckler

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-23 14:15:07 -05:00
SkyratBot
4b3c8aa602 [MIRROR] Sign Language Refactor & Bugfixes [MDB IGNORE] (#17591)
* Sign Language Refactor & Bugfixes

* Hotfix for Upstream Merge 71265 (#17594)

* Remove Body Purist which was added upstream by PR #71229

* Remove Tongue Tied tongue from BlueShift

* Remove Skyrat's Mute quirk

* Add job-quirk-quirk exceptions list

* Add fix from upstream

Co-authored-by: Dani Glore <fantasticdragons@gmail.com>
2022-11-23 12:07:11 -05:00
SkyratBot
4debe47b59 [MIRROR] Plumbing Reagent UI changes & fixes[Take 3] [MDB IGNORE] (#17679)
* Plumbing Reagent UI changes & fixes (#71410)

**About the pull request**
3rd attempt cause the 1st
[PR](https://github.com/tgstation/tgstation/pull/71032) had way too many
problems and the 2nd
[PR](https://github.com/tgstation/tgstation/pull/71101) had merge
conflicts and became stale so fuck it delete those branches & try again.

1)For Plumbing the
- Chemical Reaction Chamber
- Chemical Filter
- As a side effect for Modifying Chemical Filter the BloodFilter also
now

Picks reagents from an input-list with a search bar attached at the
bottom

2)Fixes bug which prevented the user from entering new
values[temperature,acidic ph & alkaline ph] into the
ChemReactionChamber. They would be stuck at their defaults 300k,5,9
respectively even if you tried to enter new values it would reject those
new values. That's fixed now

https://user-images.githubusercontent.com/110812394/203076880-eb801c76-68ec-4470-8648-9239270fbcbc.mp4

**Why its good for the game**
1. Removes the need to type long reagent names manually by hand which is
error prone and time consuming
2. Allows you to change the ph & temp values for various reactions which
would have not been possible if not for this

**ChangeLog**
🆑

qol: Entering reagent names is much faster with zero errors

fix: You can enter new temp & ph values

/🆑

Co-authored-by: Time-Green <timkoster1@ hotmail.com>

* Plumbing Reagent UI changes & fixes[Take 3]

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Time-Green <timkoster1@ hotmail.com>
2022-11-22 08:22:25 -08:00
SkyratBot
24eb8217c0 [MIRROR] Builds logic that manages turfs contained inside an area [MDB IGNORE] (#17379)
* Builds logic that manages turfs contained inside an area

* Mirror Conflict

* Modular!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-16 14:42:22 -05:00
SkyratBot
4b11bc848f [MIRROR] [MDB IGNORE] Clothing var cleanup [MDB IGNORE] (#17329)
* [MDB IGNORE] Clothing var cleanup

* modular changes except sec helmet

* SR maps

* Fixed sec helmet since it was custom toggling anyway, lots of misnamed icon states

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-09 16:53:06 -05:00
SkyratBot
acfedf84fd [MIRROR] Screwdriver Pen [MDB IGNORE] (#17063)
* Screwdriver Pen (#70467)

* base

* bam

* icon and element fix

* terminate

* Update code/modules/paperwork/pen.dm

* Update code/modules/paperwork/pen.dm

* sigh

* Update code/_globalvars/lists/maintenance_loot.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Update code/modules/paperwork/pen.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Update code/modules/paperwork/pen.dm

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* factoring

* escapism

* balloon notif

* bottom vars

* Update code/modules/paperwork/pen.dm

* Update code/modules/paperwork/pen.dm

* Apply suggestions from code review

* updates the sprite to be based on new pen icon

* pushes the comsig call to an attack_self

* Update code/modules/paperwork/pen.dm

* Update code/modules/paperwork/pen.dm

* imagos icon

Co-authored-by: etherware-novice <candy@ notarealaddr.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: Candycaneannihalator <candycane@ thisisnotarealaddr.com>

* Screwdriver Pen

Co-authored-by: texan-down-under <73374039+etherware-novice@users.noreply.github.com>
Co-authored-by: etherware-novice <candy@ notarealaddr.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
Co-authored-by: Candycaneannihalator <candycane@ thisisnotarealaddr.com>
2022-10-21 10:44:27 +01:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
ad95183a1e [MIRROR] The Link to the Changeling Hivemind has been Reestablished [MDB IGNORE] (#16551)
* The Link to the Changeling Hivemind has been Reestablished (#70193)

Readds the changeling hivemind, but in a simplified form.

    There is no linglinking. It was rarely used and imma be real with you, stupid.
    Hivemind isn't an unlocked ability, it is just a default.
    Bz still mutes lings
    Fallen changelings now get an agonizing message about being locked out. We love fallen changeling flavor
    Changelings have their Honorific names back! Hello, Mr. Omnicron!
    This does NOT readd changeling team objectives, or really anything encouraging teaming beyond the hivemind itself.

    I think antagonists have generally lost a lot of power versus the station, and this is one big way to pump up the heat for this antag in particular. Changelings, given an ability to possibly team up, are much MUCH scarier.
    One reason it was removed years ago was because teaming was too often, but back then there were entire gamemodes about changelings having team objectives and many other things to encourage it. I'm bringing us back to a point BEFORE all those design ideas were explored, because I don't think they worked out.

Add information about the changeling hivemind, and the dangers of being turned into a fallen changeling if you get betrayed to the Changeling Antag Info UI

Changelog

add: Changelings once again have reestablished their changeling hivemind, and can secretly communicate between each other.
fix: Fixed up the Changeling UI a bit, like for example some dimmers would never render.

* The Link to the Changeling Hivemind has been Reestablished

* Update horror_form.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-09-29 19:26:41 -07:00
SkyratBot
173da94792 [MIRROR] Sentience preference selection and antag datum [MDB IGNORE] (#16124)
* Sentience preference selection and antag datum

* Update antags.dm

* Update xenobiology.dm

* update modular

* Fixes a warning in the unit tests (whoops)

Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-25 19:59:55 -04:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
Paxilmaniac
23941e19e4 Reverts us back to using TG's maint spawn list (#16200)
why did we have this again?
2022-09-14 20:39:42 -07:00
SkyratBot
68c05634d9 [MIRROR] Closets now initialize their contents on demand (more than 1.6 seconds of init time saved) [MDB IGNORE] (#16037)
* Closets now initialize their contents on demand (more than 1.6 seconds of init time saved)

* conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:27:43 +01:00
SkyratBot
dca8a70947 [MIRROR] Standardize and improve status display UI's [MDB IGNORE] (#15925)
* Standardize and improve status display UI's (#68976)

* Standardized and improves status display app, making it share the same UI as the Communication Console's version of it, and moves shared status display screens into global lists instead of vars.

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Standardize and improve status display UI's

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-08-31 09:35:08 -07:00
SkyratBot
4a9573b0fc [MIRROR] "What are you in for?" Prisoners can now select their capital offense. [MDB IGNORE] (#15918)
* "What are you in for?" Prisoners can now select their capital offense. (#69446)

New preference, like security department, but for prisoners. They can pick why they're in prison, and they'll get a record about it roundstart.
Classified and Other are for people who want to build their own background, that none of the options currently fit.

Current options:

    Abhorrent Criminal Negligence = Incompetently risked numerous lives.
    Attempted Development of Cloning = Attempted illegal research in the cloning sphere. Cloning, cloning construction, and cloning-related R&D was outlawed in 2560.
    Attempted Murder = Attempted to maliciously kill someone.
    Classified = Consult Legal.
    Corporate Espionage = Conducted espionage against Nanotrasen for commercial purposes.
    Counterfeiting = Engaged in widespread fraud.
    Enemy of the Corporation = Acted as or knowingly aided an enemy of Nanotrasen.
    Grand Sabotage = Engaged in malicious destructive actions seriously threatening Nanotrasen employees and or infrastructure.
    Grand Theft = Stole items of high value or sensitive nature.
    Identity Theft of High-Ranking Figure = Impersonated a high-ranking figure.
    Murder = Maliciously killed someone.
    Mutiny = Attempted to overthrow/subvert Chain of Command.
    Other = Consult Legal.
    Tampering of Artificial Intelligence = Uploaded malicious negligent or otherwise blacklisted directives to an Artificial Intelligence.
    Worship of Blacklisted Deities = Practiced worship of blacklisted deities.

* "What are you in for?" Prisoners can now select their capital offense.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-08-29 19:08:39 -04:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
8d8e52bc17 [MIRROR] Unique ambience for virology! NOW NOT BROKEN! [MDB IGNORE] (#15770)
* Unique ambience for virology! NOW NOT BROKEN! (#69407)

A literal re-upload of #69031 because of that rust DLL problem. I don't wanna fix it the hard way, so easy way it is.
About The Pull Request

Now virology has a new Plague Inc inspired ambience sound (Made by myself in FL studio so no licensing problems). It has it's own define, and is used in the virology area.
There is 3 sounds, you can listen to them there:
ambiviro_1.mp4

Each of them weights ~100 KB which is not alot.
Why It's Good For The Game

First of all, medbay literally only has only one ambient sound, and only 1 area of medbay had unique ambience (Morgue). It's neat to have more areas with unique ambiences, especially when that area on almost every map is seperated from the rest of medbay.

With this mysterious ambient, every virologist will feel himself making something dangerous and scary, even if it's a benefical virus.
Changelog

cl
soundadd: Virology got new mysterious ambient sounds.
/cl

* Unique ambience for virology! NOW NOT BROKEN!

Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
2022-08-24 18:02:34 -04:00
SkyratBot
3a8bed771a [MIRROR] [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system [MDB IGNORE] (#15090)
* [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system

* Fixes the merge conflict!

* Fixes ghost role spawners not being covered by the ghost role spawner ban

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-24 13:23:30 +01:00
SkyratBot
49e4651f20 [MIRROR] Improves ambience [MDB IGNORE] (#14774)
* Improves ambience

* Update lavaland.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-07-08 01:17:01 +01:00
Gandalf
de8807eee2 TGUI reset and removal of unticked files and ci suite update (#14677)
* Adds easy to extend custom svg font. (#57717)

Just throw in svgs into tgui/packages/tgfont/icons directory and you can use them in tgui with tg- prefix.

Co-authored-by: Style Mistake <stylemistake@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>

* Update build.js

* Update build.js

* Update build.js

* ew

* more??

* Update validate_dme.py

* Update validate_dme.py

* Delete explorer_gear.dm

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Style Mistake <stylemistake@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-02 01:16:15 +01:00
GoldenAlpharex
90f19bed3c Fixed the screenshot tests, fixing a bunch of prefs menu species preview icons along the way (#14528)
* Fixes the MODsuit-related screenshot tests

* Fixes eye sprites not refreshing properly when they're meant to

* Fixed outfits calling too many update procs and pre/post_equip twice because of some silly code

* Fixes glass golems not being transparent

* Fixed the map compilation errors

* Added the screenshot for the vox primalis

* Updates the colors of the moth bodyparts to be easier to work with (making them whiter)

* Fixes the antag icon for blood brothers

* Fixes nightmares looking stupid in their antag icon and also failing the screenshot test

* Fixes the humanoid screenshot

* Updated the blood brother icon with the new colors for moths (because ours are greyscaled)

* Updates some of the randomization stuff for moths, making it possibly functional again

* Cleans up our moth species override a bit

* Updates the screenshot_humanoids test to allow for better control over the screenshots

* Updated the lizard, ashwalker and silverscale screenshots

* I totally didn't forget the .dm

* Moved the set_species before the prepare_human_for_preview()

* The moth's fixed, by the way! In the prefs menu too!

* The xenos are fixed too!

* Pink felinids, how 'bout that?

* Fixed the mush people (so they actually look like the icon that was there already!)

* Snails are fixed too, splitting the .dmi edit in a different commit

* Added https://github.com/tgstation/tgstation/pull/68013 early

* Revert "Fixed the map compilation errors"

This reverts commit b7db0a1f507ed3721d88883338508c058ffb7804.

* Okay just Icebox this time

* Podpeople hair still is broken :(

* Turns out they weren't getting their snouts and frills properly... Now they do!

* Possibly fixes that issue with Tram making compile maps fail
2022-06-27 15:42:43 -07:00
SkyratBot
3f95ebbd5e [MIRROR] Fishing, Version 1 [MDB IGNORE] (#14370)
* Fishing, Version 1 (#67691)

Adds fishing and fishing minigame.
You use fishing rod to fish.
Equipping specific bait/hook/reels will affect your success chances.
You can fish out fish,items and other things.

Fishing Equipment
Fishing rods have three slots: Bait, Reel and Hook.
Any food can be used as bait but dedicated bait makes fishing easier.
You can buy hook and line sets
New bait types:

Worms : Buy can of them at cargo (alternative acquirement method pending)
Doughballs : Use knife on flat piece of dough to get five of them.
Fishing rod types:

Basic : Print these at the lathe, nothing fancy here.
Tech: Experimental tech. Provides infinite bait
Fishing rods can also hook and reel normal items.

Equipment screen and reeling video
Fishing spots
Keep in mind this PR is meant to add the basic systems and i intend to fill these with more fish in future PR's so wait with suggestions until then.

Lavaland lava (no fish here right now, just other stuff), requires reinforced line to fish in.
Maintenance moisture traps.
Beach away mission water.
Fishing portal available for purchase from cargo - This is stopgap until we fill more spots.
Difficulty depends on fishing spot, fish type, and the fish traits and rod setup combinations.
All fish types can have specific traits, most common ones being favourite and disliked bait types/categories.

Other
Fishing catalog now lists fishing related info
New admin debug verb, fishing calculator that show probabilities with different setups so it's easier to balance this.
Fish now have average weight and size. Make sure to boast if you catch a big one.
Adds tgui mouse passthrough
Screens
Sprites:

Fishing portal sprite by @ ArcaneMusic
Other sprites by @ Mey-Ha-Zah
Bad ones by me. (Could still use better fishing minigame backgrounds)
Sounds:

https://freesound.org/people/soundscalpel.com/sounds/110393/
https://freesound.org/people/soundslikewillem/sounds/343748/

* Fishing, Version 1

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-06-17 00:30:40 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
84e4e378bc [MIRROR] Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS [MDB IGNORE] (#13287)
* Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS (#64200)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Update piratefort.dmm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 00:37:35 +01:00
SkyratBot
5da7c0eb6b [MIRROR] Redoes decal painter UI and adds tile sprayer [MDB IGNORE] (#13072)
* Redoes decal painter UI and adds tile sprayer

* wew

* wew

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-24 21:33:39 +01:00
SkyratBot
4f41365e5e [MIRROR] Cytology Cockroach Expansion Pack [MDB IGNORE] (#13008)
* Cytology Cockroach Expansion Pack (#66125)

* Cytology Cockroach Expansion Pack

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-04-22 17:29:09 +01:00
SkyratBot
82528eb6d3 [MIRROR] Adds nightmare vision goggles to maintenance [MDB IGNORE] (#12683)
* Adds nightmare vision goggles to maintenance

* Update create_and_destroy.dm

* Update _glasses.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 23:28:24 +01:00
SkyratBot
c4cc5d3370 Makes navigate verb use landmarks instead of navigation beacons (#12667)
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 01:30:43 +01:00