Pinta fa5136cad8 [Like 99% Modular] Soulcatchers (#20576)
* wew

* Update soulcatcher.dm

* Update soulcatcher.dm

* Update soulcatcher.dm

* Update soulcatcher.dm

* Update soulcatcher.dm

* file moving

* tgui

* tgui_work

* wew

* more tweaks

* more stuff

* fancy

* nifsoft

* mob

* whoopsie

* man

* mind transfer

* ooc and flavor text

* Update soulcatcher_component.dm

* Update soulcatcher_mob.dm

* persistence

* hud

* a little bit of admin logging, as a treat

* Update soulcatcher_component.dm

* Update devices.dmi

* research

* some things I missed.

* whooops

* Update soulcatcher_component.dm

* Update soulcatcher_items.dm

* Update soulcatcher_component.dm

* lore

* Update soulcatcher_component.dm

* Update soulcatcher.dm

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update soulcatcher_items.dm

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>

* Update soulcatcher_component.dm

* Update tgui/packages/tgui/interfaces/Soulcatcher.js

Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>

* >w>

* moves the body component

* Update tgstation.dme

* renaming

* file move

* oh wow, I didn't need to make this non modular

* signals

* Update handheld_soulcatcher.dm

* more touches

* Update soulcatcher_mob.dm

* code suggestions

* Update handheld_soulcatcher.dm

* Update handheld_soulcatcher.dm

* Apply suggestions from code review

Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>

* Update soulcatcher_component.dm

* a

* more signals :3

* This is a surprise tool that will be added back later.

* better UX

* Update soulcatcher.dm

* QoL

* Spamming reduction.

* Update nifs.dm

* Update handheld_soulcatcher.dm

* Update soulcatcher_component.dm

* Update soulcatcher_component.dm

* Update modular_skyrat/modules/modular_implants/code/soulcatcher/soulcatcher_component.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update soulcatcher_component.dm

* Update soulcatcher.dm

* no more empty bodies

* 1984

* whoopsie

* transfer fix

* Update mobs.dm

* more logging

* Update soulcatcher_component.dm

* QoL

---------

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
2023-06-01 17:28:29 -04:00

Skyrat 13 (/tg/station Downstream)

CI Suite Percentage of issues still open Average time to resolve an issue Coverage

resentment resentment forinfinityandbyond

This is Skyrat's downstream fork of /tg/station created in byond.

Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

Important note - TEST YOUR PULL REQUESTS

You are responsible for the testing of your content and providing proof of such in your pull request. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.

DEVELOPMENT FLOWCHART

image

Modularisation Guide

DOWNLOADING

Downloading

Running on the server

Maps and Away Missions

How to compile

On 2021-01-04 we have changed the way to compile the codebase.

Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.6%
TypeScript 5.5%
JavaScript 1.9%
Python 0.5%
SCSS 0.2%