Commit Graph

46 Commits

Author SHA1 Message Date
SkyratBot
86aec08be8 [MIRROR] Test tubes and racks [MDB IGNORE] (#21400)
* Test tubes and racks

* fixes

---------

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: ghost sheep <sheepwiththemask@gmail.com>
2023-05-24 17:41:32 +02:00
SkyratBot
eb9d835e97 [MIRROR] Allows PKAs to be attached to mining MODsuits [MDB IGNORE] (#20460)
* Allows PKAs to be attached to mining MODsuits (#74601)

## About The Pull Request

like the title says, this PR allows miners to attach their funny little
proto-kinetic accelerator to their hard-earned modsuit

## Why It's Good For The Game

this is probably an oversight, but if not, it's a really weird design
choice. if you can attach a crusher to it, there's no reason you
wouldn't be able to attach a PKA. a very dumb inconvenience imo

## Changelog

🆑
balance: PKAs can now be attached to mining MODsuits.
/🆑

* Allows PKAs to be attached to mining MODsuits

---------

Co-authored-by: Vile Beggar <edmir995@gmail.com>
2023-04-09 19:39:23 -07:00
SkyratBot
011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00
SkyratBot
147f3a296c [MIRROR] some modsuits now have some modules pinned by default [MDB IGNORE] (#18384)
* some modsuits now have some modules pinned by default (#72258)

## About The Pull Request
cleans up some modsuit code i dont like about their modules
removes mod theme blacklists, they are unused and weve not needed them
at all so far
adds support for premade suits to have modules they pin by default
the default pins currently are:

advanced suit: jetpack
loader suit: clamp, magnet, hydraulic arms
mining suit: sphere transformation
safeguard suit: jetpack
magnate suit: advanced jetpack
traitor suit: armor booster, jetpack
elite traitor suit: armor booster, advanced jetpack
nukie suit: armor booster, advanced jetpack
elite nukie suit: armor booster, advanced jetpack
spetsnaz pyro suit: armor booster, advanced jetpack, flamethrower
prototype suit: tether, kinesis
apocryphal suit: jetpack
chrono suit: timestopper, rewinder, timeline jumper, kinesis plus,
timeline eradication
ninja suit: advanced stealth, star dispenser, emp pulse, weapon recall,
adrenaline boost, energy net

## Why It's Good For The Game
quickens some stuff up

## Changelog
🆑
qol: some modsuits now have some modules pinned by default
/🆑

* some modsuits now have some modules pinned by default

* SR modsuits

* word

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2023-01-02 08:15:57 -08:00
theOOZ
54f7aad37c MOD Hardlight (Refactors how sprite accessories handle MODs) (#17372)
* initial test

* continued cleanup

* hide mutant part refactor

* slight oopsie

* ux

* more ux

* even more ux

* mask

* mod stuff

* almost done with the code

* 🤠

* fixes

* time for art

* fixes

* forgor

* optimize

* more optimizing

* better rendering

* hardlight tex

* another tex

* file name change

* oopsie with the names

* better colors

* transparency edit

* Revert "transparency edit"

This reverts commit 2c8700ec64e469283d685003997e1413fc4a2bce.

* technically TM ready

* review

thank you!

* small

* test

* Revert "test"

This reverts commit 6abda60fc3a82a19a43e323371afff0dd6cccc16.

* the lizard incident

* Revert "the lizard incident"

This reverts commit 5951a3b0eb324a73538f9ca95ef5caeedd10e0cf.

* updates the liz screenshot cuz apparently i fixed something

* art done

* is_hidden ear fix

* write it better

* extra streamlining

* adds two more mod_themes

* a fix and texture tweak
2022-12-07 13:31:50 -05:00
SkyratBot
6eaf3ef66e [MIRROR] Internals Bugfixes & Internals-Compatible Helmets [MDB IGNORE] (#17267)
* Internals Bugfixes & Internals-Compatible Helmets

* Hotfix for Upstream Merge 70750 & Anesthetic Machine (#17296)

* Remove Skyrat edit (PR #14452)

* Remove MASK_EXTEND_RANGE clothing flag, bugfix mask adjustment on anesthetic machine, change to use open_internals and close_externals procs

* Change vox spawner to use open_internals

* Fixed bug allowing anesthetic machine to stay on when mask was adjusted

* Automatic changelog generation for PR #17296 [ci skip]

Co-authored-by: Dani Glore <fantasticdragons@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-11-04 15:13:27 -04:00
SkyratBot
f4c7941ab8 [MIRROR] [NO GBP] The infiltrator modsuit properly hides tails/extremely bulky jumpsuits [MDB IGNORE] (#17228)
* [NO GBP] The infiltrator modsuit properly hides tails/extremely bulky jumpsuits (#70858)

The infiltrator suit hides tails.

* [NO GBP] The infiltrator modsuit properly hides tails/extremely bulky jumpsuits

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-10-29 07:15:51 -07:00
SkyratBot
f6a8081e86 [MIRROR] Infiltrator Suit Rework: MODsuit edition [MDB IGNORE] (#16721)
* Infiltrator Suit Rework: MODsuit edition

* fix

* fixes + TRAIT_UNKNOWN

* on second thought just buy a chameleon kit lmao

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-10-09 23:22:05 -07:00
SkyratBot
7dce459eb2 [MIRROR] Captain Jetpack now fits on suit storage slot. [MDB IGNORE] (#16435)
* Captain Jetpack now fits on suit storage slot. (#70107)

* Adds a base modsuit chestplate allow list, cutting down on copy paste
* Allows Jetpacks to work while equipped to a de-hardcoded slot_flags list
* Allows the Captain's jetpack to fit on space suits and MODsuits by default
* Makes the Captain's jetpack fit on the Suit storage slot.

* Captain Jetpack now fits on suit storage slot.

Co-authored-by: Xander3359 <66163761+Xander3359@users.noreply.github.com>
2022-09-25 20:09:38 -04:00
SkyratBot
3c8e63091b [MIRROR] Reworks and resprites the metal hydrogen fireaxe [MDB IGNORE] (#16045)
* Reworks and resprites the metal hydrogen fireaxe (#69467)

* Reworks and resprites the metal hydrogen fireaxe

* Move the fireaxe icons around to fix the conflict.

Also kills the folder I made for items, as a previous PR splitting DMIs did that already.

* Deletes a DMI that I forgot to remove

* Reworks and resprites the metal hydrogen fireaxe

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-09-04 03:50:54 +01:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
a2b634afe2 [MIRROR] Re-remove mention of shock resist from sec modsuits [MDB IGNORE] (#15804)
* Re-remove mention of shock resist from sec modsuits (#69421)

/datum/mod_theme/security

607

* Re-remove mention of shock resist from sec modsuits

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
2022-08-25 03:13:46 +01:00
SkyratBot
d7f1202773 [MIRROR] fixes ninja naked outfit and sec mod theme mentioning shockproofness [MDB IGNORE] (#14253)
* fixes ninja naked outfit and sec mod theme mentioning shockproofness (#67693)

* fixes ninja naked outfit and sec mod theme mentioning shockproofness

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-06-12 02:33:00 +01:00
SkyratBot
99bdd9c71b [MIRROR] Adds the Ninja MODsuit [MDB IGNORE] (#14025)
* Adds the Ninja MODsuit

* fixes (#14034)

Co-authored-by: nevimer <foxmail@protonmail.com>

* Fixed the empty contractor outfit breaking CI

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-02 03:32:51 +01:00
SkyratBot
80ef449df1 [MIRROR] Security modsuit update [MDB IGNORE] (#13914)
* Security modsuit update (#67131)

* Security modsuit update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-27 18:02:42 +01:00
SkyratBot
c494a00f06 [MIRROR] the prototype modsuit is now shockproof [MDB IGNORE] (#13841)
* the prototype modsuit is now shockproof (#67198)

* the prototype modsuit is now shockproof

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-05-24 01:01:51 +01:00
Tom
b88c0a96a7 Updates tails.dm, allows tails to show from under more clothing (#13795) 2022-05-23 11:52:42 +01:00
YakumoChen
06f547f3d0 Update mod_theme.dm (#13501) 2022-05-11 02:16:04 +01:00
SkyratBot
c1a1683db6 [MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)
* removes permeability, rolling it into bio armor

* e

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:16:27 +01:00
SkyratBot
5963be646f Allows modsuits to be set to wear on other slots. (#66667) (#13359)
Allows for MODsuit control units to be worn on slots that isn't the bag slot and actually work.
So far no MODsuits will actually use this, but I would like to add one in the future, I'm just not motivated to do the MODsuit itself, so I'm adding the support for it at least to see if it would be approved.

Lawyer tie modsuit will be real in 2023.

This doesn't really change the game much so I don't know how much I actually have to explain here.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-06 12:48:55 +01:00
SkyratBot
ec0df71b94 Refactors wizard casting clothes into a clothing bitflag (#66604) (#13268)
* refactors wizard casting clothes into a clothing bitflag

* autodocs the `CASTING_CLOTHES` bitflag

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-05-02 12:16:03 +01:00
SkyratBot
f3502a2b84 [MIRROR] genericizes modsuit parts more [MDB IGNORE] (#13169)
* genericizes modsuit parts more

* Fixed merge conflict in CODEOWNERS

* Resolved the merge conflicts

* Fixed the modsuit tails

* Added a feedback variable for the remove_pai() proc, to try and clear out some issues

* Fixed the issues with the linter by splitting remove_pai in extract_pai and remove_pai

* Very simple fix to ensure all parts use the overslot

* Update modular_skyrat/modules/modsuit_pai/code/mod_pai.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-30 11:47:03 -04:00
SkyratBot
f965febda1 [MIRROR] Fixes jumpsuit burning while wearing nukie mod suit [MDB IGNORE] (#13122)
* Adds sealed_invisibility = hidejumpsuit to both nuke op mod suit and clown op mod suit (#66484)

* Fixes jumpsuit burning while wearing nukie mod suit

Co-authored-by: EthanRockss <52188979+EthanRockss@users.noreply.github.com>
2022-04-26 00:25:16 -07:00
Cimika/Lessie/KathyRyals
edc6baae5a [NON-MODULAR] Small MODsuits remaster (#12310)
* [NON-MODULAR] Small MODsuits remaster

* Need to have the chest deployed to be able to use modules.

* Update code/modules/mod/modules/_module.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-19 19:50:36 +01:00
SkyratBot
6aebab2146 [MIRROR] MODsuit module update: clamp nerf, replacement of holster and pepper spray modules, some tweaks to suit starting modules [MDB IGNORE] (#12783)
* MODsuit module update: clamp nerf, replacement of holster and pepper spray modules, some tweaks to suit starting modules

* Update mod_control.dm

* fixes

* fix2

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-18 20:34:32 -07:00
SkyratBot
42cec46733 [MIRROR] Refactor delivery parcels, add sort tag overlay [MDB IGNORE] (#12735)
* Refactor delivery parcels, add sort tag overlay

* Fixes parcel PR to work with our code (#12762)

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-04-16 08:42:46 -07:00
SkyratBot
ce0ee57b3e [MIRROR] MODsuit painting [MDB IGNORE] (#12319)
* MODsuit painting (#65445)

Adds modsuit painting.

* MODsuit painting

* Added the RESET_COLOR appearance_flags to the mutable appearances from the module overlays

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-03-28 00:34:35 +00:00
SkyratBot
0c624baf15 [MIRROR] modsuit armor [MDB IGNORE] (#12190)
* modsuit armor

* Update mod_theme.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-23 21:15:12 +00:00
SkyratBot
767e9fe7ee [MIRROR] debug modsuits now are insulated [MDB IGNORE] (#11958)
* Debug modsuits now are insulated (#65315)

* debug modsuits now are insulated

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-03-08 07:29:32 +00:00
SkyratBot
c85cf79466 [MIRROR] adds allowed suit storage items to every modsuit theme [MDB IGNORE] (#11629)
* adds allowed suit storage items to every modsuit theme (#65000)

adds a list of allowed suit storage items to every modsuit, instead of every (other than loader and mining) having the default of a flashlight and internals tank

* adds allowed suit storage items to every modsuit theme

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-20 21:09:25 +00:00
SkyratBot
249c11093f [MIRROR] Changes Loader Mod core text to include "non-airtight" [MDB IGNORE] (#11548)
* Changes Loader Mod core text to include "non-airtight" (#64856)

Changes the Loader modcore text to better explain that it is not airtight or a sealed environment.

* Changes Loader Mod core text to include "non-airtight"

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2022-02-16 20:04:42 -05:00
SkyratBot
b8a09b4f73 [MIRROR] Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module [MDB IGNORE] (#11543)
* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module (#64934)

Pyro bundle was broken as when you brought it you would get modsuit and pyro backpack forcing you to either use armor or use backpack without fire protection(which modsuit has). Thanks to Fikou work it became a module
Anti-Tider on the other hand is rarely used(i have never seen it used when i was playing sec or observing) and needed a little buff so now it will also became a module while i will make normal Anti-Tider stream wider(still working on it).

* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module

Co-authored-by: Cursed <47064429+Amrabol@users.noreply.github.com>
2022-02-16 21:18:53 +00:00
SkyratBot
525ff4d628 [MIRROR] Firefighter tanks can now be equipped with atmos modsuits [MDB IGNORE] (#11512)
* Firefighter tank can now be equipped in the suit storage slot of atmos modsuits. (#64709)

* Firefighter tanks can now be equipped with atmos modsuits

* Update mod_theme.dm

Co-authored-by: Aerden <27950824+Aerden@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-15 23:31:50 +00:00
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
SkyratBot
2e28677bd7 [MIRROR] elite nukie suit improvements [MDB IGNORE] (#11301)
* elite nukie suit improvements (#64668)

deletes the elite armor booster module, instead the elite syndie suit has some armor by default, with the rest being filled by the standard armor booster
makes welding protection a part of armor booster, removes it from nukie suits since they have armor booster
adds new towering sprites, here you can see the space mode and combat mode

* elite nukie suit improvements

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-06 14:01:44 +00:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
Halcyon
7a8e7c6f4d [Semi modular] Fixes chronosuit sprites being errors, adds digi sprites to honkerative and chronosuits (#10897)
* g

* runtime fix?

* take two
2022-01-26 12:07:30 -05:00
SkyratBot
af819aab4f [MIRROR] Kinesis Module [MDB IGNORE] (#10815)
* Kinesis Module

* Update security_officer.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:45:22 +00:00
SkyratBot
5910fd9649 [MIRROR] MOD update: Modular Cores [MDB IGNORE] (#10710)
* MOD update: Modular Cores

* Fixing all dem conflicts

* Okay now it's going to compile too

* Fixing some Trigger() (they triggered me)

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 15:25:41 -05:00
SkyratBot
8bd1e020a0 [MIRROR] Time Eradication Modsuits [MDB IGNORE] (#10682)
* Time Eradication Modsuits

* I hate having to do this to be able to update

* Fixing the conflicts (and a few more that snuck in)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 13:32:31 -05:00
SkyratBot
de31ff77d4 [READY] Adds the Hat Stabilizer Module, inbuilt to the Captain and CC MODsuits (#10687)
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2022-01-15 16:31:47 +00:00
SkyratBot
696be341f5 honkerative MODsuit theme, and paint-kit! (#10707)
Co-authored-by: capsaicinz <84609863+capsaicinz@users.noreply.github.com>
2022-01-15 16:31:01 +00:00
SkyratBot
ca43ac2770 [MIRROR] Adds Maintenance MOD Modules! [MDB IGNORE] (#10446)
* Adds Maintenance MOD Modules! (#63791)

* Adds Maintenance MOD Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-06 08:15:29 -05:00
SkyratBot
25a9b3ab75 [MIRROR] MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules [MDB IGNORE] (#10415)
* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)

Modsuit balance update

* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:30:40 +00:00
SkyratBot
0e16b3b43e [MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638)

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* modsuit patch one

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-28 06:30:17 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00