Commit Graph

457 Commits

Author SHA1 Message Date
SkyratBot
35581924cc [MIRROR] Turf Icons Unit Test [MDB IGNORE] (#21298)
* Turf Icons Unit Test (#75488)

unit tests turf icons to find... well, missing icons. honk.

fixes #75372
corrects a bunch of things messed up in #65504

🆑 ShizCalev
code: Made a new unit test to find turfs with broken/missing icons!
Rejoice!
fix: Fixed a bunch of incorrect and missing turf icons.
/🆑

* Turf Icons Unit Test

* Turf icon unit test modularity support update

* Should hopefully fix all of the failing turf icon tests

---------

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-05-31 23:31:05 -04:00
theOOZ
78658e9d08 [NO GBP] Fixes screenshot test CI (#21549) 2023-05-31 17:08:18 -04:00
SkyratBot
5ba106ec03 [MIRROR] Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list [MDB IGNORE] (#21447)
* Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list (#75653)

## About The Pull Request
Fixes #75611
Fixes #75609

This makes a small change to a few tiles outside of Science. There were
three turfs that were never actually linked to any of the modular
maintenance areas, so they just sat there as dirt turfs with nothing on
them. I changed them to metal so they'll fit with the surroundings in
each template and put the fab there, since we want it to show up in all
three of them. I can go back and add that area to each of the templates
instead if MMMiracles thinks that's a better choice, but I feel like
this works fine.

Also adds the drone dispenser to required map items so unit tests will
fail if they're not present.

## Why It's Good For The Game
Map consistency and bug fixes are good.

## Changelog
🆑
fix: Adds a drone dispenser to Tramstation.
fix: The stacking machine on Tramstation no longer has incorrect input
and output directions at roundstart.
config: Drone dispensers are now listed as required map items for
passing unit tests. If one is not present on your map, it will fail the
test.
/🆑

* Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list

---------

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-05-29 22:30:49 +00:00
SkyratBot
d52445f5df [MIRROR] Turns Chickens into Basic Mobs [MDB IGNORE] (#21414)
* Turns Chickens into Basic Mobs (#75592)

* Turns Chickens into Basic Mobs

* modular

* Update VoidRaptor.dmm

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-05-28 23:42:43 +00:00
SkyratBot
24ac869ffc [MIRROR] Turns lightgeists into a basic mob [MDB IGNORE] (#21429)
* Turns lightgeists into a basic mob (#75626)

## About The Pull Request

https://www.youtube.com/watch?v=bcUuqKrnvVY <- me getting rid of every
simple animal one thing at a time

Turns lightgeists into a basic mob. There are a few key advantages into
its implementation that was previously impossible in the simple animal
framework, which is entirely possible now.
## Why It's Good For The Game

Lightgeists can actually have a bit of AI now, as a treat. They didn't
have it prior because I assume if they attacked anything, they would end
up healing it, and we didn't really have an option in the simple animal
AI to say "do not attack"... This really fixes that so they can wander
around a bit and look cute if some admin decides to spawn them in (but
the only way to get them outright is to use the anomalous crystal, which
auto-assigns a player). You don't see the AI if a player ghosts out of
the lightgeist because the lightgeist will delete itself on ghost
(previous behavior).

It also gets rid of some janky AttackingTarget() override that was
completely un-needed post-#73202.
## Changelog
Nothing really player facing.

* Turns lightgeists into a basic mob

---------

Co-authored-by: san7890 <the@san7890.com>
2023-05-26 11:11:08 +01:00
SkyratBot
be8f5a39fd [MIRROR] Turns Cat Butcher/Surgeon/Whatever into a Basic Mob [MDB IGNORE] (#21415)
* Turns Cat Butcher/Surgeon/Whatever into a Basic Mob (#75599)

## About The Pull Request

On the tin, I keep trying to tackle the larger basic mob projects but
burn out, so just enjoy these small ones to just keep that list looking
lighter and less insurmountable.

No big complex AI either, it choppa the tail off. That's all you really
need to be honest.
## Why It's Good For The Game

The cat surgeon will be just that slightly smarter. I suppose they're
still a doctor, just simply infatuated with the thought of cat tails...

![image](https://github.com/tgstation/tgstation/assets/34697715/a1b4d7f6-f591-4412-91e4-6d6c8f320deb)

noooooo my tail!!!
## Changelog
🆑
code: Cat Surgeons are a bit more smarter about attacking threats to the
world around them on their endless pursuit for those felinid tails.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* Turns Cat Butcher/Surgeon/Whatever into a Basic Mob

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2023-05-25 23:15:06 +01:00
SkyratBot
98cbe7bc1c [MIRROR] Converts butterflies to basic mobs and adds them to cytology [MDB IGNORE] (#21355)
* Converts butterflies to basic mobs and adds them to cytology (#75582)

## About The Pull Request

Converts butterflies into basic mobs.
Also a little list organisation.

<details>
<summary>Yep, those are some butterflies alright</summary>

![image](https://github.com/Skyrat-SS13/Skyrat-tg/assets/8881105/d9e3a14e-e0a5-4275-b440-af0a56e7b8fe)

</details>

## Changelog
🆑
refactor: Converted butterflies to the basic mob system
add: Butterflies can now be grown in cytology
/🆑

* Converts butterflies to basic mobs and adds them to cytology

* updatepaths

---------

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-05-23 16:36:53 +00:00
Tom
e3750d9688 Astrum refactor (#21319)
* basic abductors

* areas and fluff

* last bits

* review
2023-05-22 09:25:19 -07:00
SkyratBot
b23dbf464c [MIRROR] Ensures create and destroy never drops anything [MDB IGNORE] (#21332)
* Ensures create and destroy never drops anything (#75535)

Just in case we ever elongate initial queue times / stop doing churn,
let's ensure that the "are we done yet" check uses all queues except the
harddel, rather then just the check queue

This also swaps us over to using QDEL time rather then queue time, since
for the check queue these are NOT the same, and they were leading to
false positives here

Required post #62969. Life is pain.

* Ensures create and destroy never drops anything

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-05-21 23:46:37 -07:00
coldud13
c37ae7f53f fix screenshot test (#21326) 2023-05-21 22:58:57 -04:00
SkyratBot
29cf77f8b8 [MIRROR] Converts Lizards to Basic Mobs [MDB IGNORE] (#21291)
* Converts Lizards to Basic Mobs (#75515)

This was pretty simple since they didn't have too much custom behavior,
and whatever they did have already had AI behavior. I got really burned
out the last two times I wrote intricate AI action/decision behaviors so
I'm just taking it light and doing the bare minimum.

one day our shackles will be free of the simple animal scourge. they're
also a bit more intelligent, and i daresay a bit cuter too now.

also that lizard gib animation has been sitting there for god knows how
long completely unseen, so let's actually hook it into the mob.

* Converts Lizards to Basic Mobs

* update modular

* TEGU

* me when I update  Maps

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-05-21 20:32:43 +01:00
SkyratBot
3696b1eb88 [MIRROR] Converts Killer Tomatoes to Basic Mobs [MDB IGNORE] (#21301)
* Converts Killer Tomatoes to Basic Mobs

* skyrat modular changes

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-05-20 23:44:02 -07:00
Gandalf
f2b328e14a Post Mirror Grounding (#21034)
* PT1 MAP RESET

* Lints

* [MDB Ignore] Adds a unit test for typepaths that are required to be mapped onto each station map (#74985)

Inspired by #74967 and #68459 , and the fact that Tramstation regresses
very often -

Adds a unit test, `required_map_items`, which ensures that certain
typepaths which should definitely be mapped onto every map is mapped
onto every map

It can also be used to ensure that items which should not be mapped in
multiple times are not, among other things.

I included a few examples -
- Min 1, max inf of each head of staff stamps
- Min 1, max 1 departmental order consoles
- Min 1, max inf comms console
- Min 1, max 1 Pun Pun
- Min 1, max 1 Poly
- Min 1, max 1 Ian

If, in the future, a mapper decides they (for some reason) do not want a
certain previously-required item on their map, the test can be adjusted
such that it allows excluding or something, but currently it should be
for items which require conscious thought about.

I attempted to make this a linter before realizing two things
1. Someone might make a spawner which spawns the items, or they might
get placed in a locker, in any case this accounts for everything on init
2. Linters run on every map, non-station maps included

So I went with a test

Why is it always the CMO stamp?

Not necessary (unless I find a map missing something, then this will be
updated)

* yay

* Update VoidRaptor.dmm

* Update blackmesa.dmm

* wew

* New sand and water sprites (ported from Bay) (#75254)

* e

* Update AntagInfoClock.tsx

* Update LimbsPage.tsx

* Update area_spawn_entries.dm

* Update LimbsPage.tsx

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-05-10 01:24:11 +00:00
SkyratBot
aba26adc5f [MIRROR] Refactors High Luminosity Eyes, fixes a ton of bugs related to it as well as qol improvements [MDB IGNORE] (#21048)
* Refactors High Luminosity Eyes, fixes a ton of bugs related to it as well as qol improvements

* Update eyes.dm

---------

Co-authored-by: Bloop <vinylspiders@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-10 02:19:58 +01:00
SkyratBot
80c3fa0504 [MIRROR] Adds a unit test that all roundstart spawnable jobs have a landmark to spawn at [MDB IGNORE] (#20942)
* Adds a unit test that all roundstart spawnable jobs have a landmark to spawn at

* Update _job.dm

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-10 00:40:23 +01:00
SkyratBot
aac6045ba8 [MIRROR] Golem Rework [MDB IGNORE] (#21001)
* Golem Rework

* SECT 9

* ok

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-09 03:56:30 +01:00
sergeirocks100
ccb75597e1 Tidies up the shark tail sprites. (#20973)
* initial commit

* Update tails.dmi

* fix merge conflict

* oops

* forgot to update the screenshot
2023-05-08 03:30:52 +01:00
Halcyon
dfa9622037 Teshari Refurbishing (#20694)
* some markings body itself

* Markings and more

* Everything fucking else

* forgot to remove that.

* Fuck me forgot this too.

* More shit I forget ough.

* prrrobably fixes that

* Finally.

* Screenshot test

* screenshot tests 2

* last touches
2023-05-03 19:56:31 -07:00
Gandalf
22d223c4d0 Upstream Map Reset (#20925)
* wew

* e

* Update ruin_cyborg_mothership.dmm

* Create screenshot_antag_icons_stowawaychangeling.png

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-05-03 19:11:06 -07:00
SkyratBot
b44715db5d [MIRROR] ex_act() will work on basic mobs again (lol) + Unit Test [MDB IGNORE] (#20919)
* `ex_act()` will work on basic mobs again (lol) + Unit Test

* COnflict

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-03 22:51:49 +01:00
SkyratBot
164a9013bc [MIRROR] Makes russian mobs subtype of syndicate basic mobs [MDB IGNORE] (#20860)
Makes russian mobs subtype of syndicate basic mobs

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-03 22:30:02 +01:00
SkyratBot
abf148d62b [MIRROR] World Initialization Refactor [MDB IGNORE] (#20755)
* World Initialization Refactor

* Update .github/CODEOWNERS

* Update code/__HELPERS/global_lists.dm

* Add logging for manually changing your targeted zone (#72814)

See title.
Surgery hud is exempt from this.

Requested by @Mothblocks

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>

* eee

* Update tgstation.dme

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-26 22:46:55 +01:00
SkyratBot
e6f66d3a4a [MIRROR] Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes [MDB IGNORE] (#20719)
* Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes (#74791)

## About The Pull Request

Replaces weakref usage in AI blackboards with deleting signals

All blackboard var setting must go through setters rather than directly

## Why It's Good For The Game

This both makes it a ton easier to develop AI for, and also makes it
harder for hard deletes to sneak in, as has been seen with recent 515
prs showing hard deletes in AI blackboards

(To quantify "making it easier to develop AI", I found multiple bugs in
existing AI code due to the usage of weakrefs.)

I'm looking for `@ Jacquerel` `@ tralezab` 's opinions on the matter, also
maybe `@ LemonInTheDark` if they're interested

## Changelog

🆑 Melbert
refactor: Mob ai refactored once again
/🆑

* Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-04-26 21:17:15 +01:00
SkyratBot
8164175aa2 [MIRROR] Turns Deer into Basic Mob - They Freeze At The Sight of Vehicles [MDB IGNORE] (#20711)
* Turns Deer into Basic Mob - They Freeze At The Sight of Vehicles (#74784)

## About The Pull Request

deers only show up in the BEPIS but i decided that they would be easy
enough to turn into a basic mob (they were). it was so easy in fact that
i decided to dip my toes into coding AI behavior, and made them freeze
up whenever they see a vehicle. this required a lot of code in a bunch
of places that i was quite unfamiliar with before starting this project,
so do let me know if i glonked up anywhere and i can work on smoothing
it out.
## Why It's Good For The Game

one less simple animal on the list. deers staring at headlights is
pretty cool i think, neato interaction for when you do get them beyond
the joke the bepis makes

i'm also amenable to dropping the whole "deer in headlights" code if you
don't like that for w/e reason- just wanted to make them basic at the
very least
## Changelog
🆑
add: If you ever happen upon a wild deer, try not to ride your fancy
vehicles too close to it as it'll freeze up like a... you know where I'm
going with this.
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Turns Deer into Basic Mob - They Freeze At The Sight of Vehicles

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2023-04-23 14:01:36 -04:00
GoldenAlpharex
abc23f872d Fixes the screenshot tests (#20691) 2023-04-21 14:18:06 -07:00
SkyratBot
f17f9cdf5d [MIRROR] Hides worn PDAs [MDB IGNORE] (#20659)
Hides worn PDAs

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-04-21 16:35:25 +00:00
SkyratBot
374d002403 [MIRROR] Unit Test Font Awesome icons and Quirk icons [MDB IGNORE] (#20442)
* Unit Test Font Awesome icons and Quirk icons

* skyrat edits

* icons

* fex

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-21 01:57:33 +01:00
SkyratBot
92f3327227 [MIRROR] refactors poles and trees into basic mobs [MDB IGNORE] (#20649)
* refactors poles and trees into basic mobs (#74812)

## About The Pull Request
refactors poles and trees into basic mobs. If trees now see you holding
a chainsaw, hatchet, or some wood they will get angry and knock you out
for longer. Poles will run around giving some of their charge to APCs
they find along the way. i did them both in this PR coz poles were a
subtype of trees.

## Why It's Good For The Game
refactor

## Changelog
🆑
refactor: refactors trees into basic mobs
refactor: refactors poles into basic mobs
add: If trees now see you holding a chainsaw, hatchet, or some wood they
will get angry and knock you out for longer
add: Poles will run around giving some of their charge to APCs they find
along the way
fix: cells charged by the pole will now have their icon correctly
updated to reflect their charge
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* refactors poles and trees into basic mobs

---------

Co-authored-by: SMOSMOSMOSMOSMO <95004236+SmoSmoSmoSmok@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2023-04-20 02:24:29 +01:00
SkyratBot
312cd4b211 [MIRROR] Turns space bat into a basic mob & moves retalate mobs to retaliate folder [MDB IGNORE] (#20593)
* Turns space bat into a basic mob & moves retaliate mobs to retaliate folder (#74747)

## About The Pull Request

Turns Space Bats into a basic mob, why not.

I also noticed some retaliate mobs weren't in the retaliate folder, and
moved them over. I didn't move goats over because they're in a large
file and didn't want to really expand much on this PR that I just wanted
to focus on just bats.

## Why It's Good For The Game

I was just messing around with some bat stuff and thought I might as
well make them basic mobs.

## Changelog

🆑
code: Space Bats are now Basic mobs.
/🆑

* Turns space bat into a basic mob & moves retalate mobs to retaliate folder

* Update spacehotel_skyrat.dmm

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-04-17 15:34:41 -07:00
SkyratBot
4085ed014c [MIRROR] Expands conversion unit test coverage [MDB IGNORE] (#20516)
* Expands conversion unit test coverage (#74563)

## About The Pull Request

Requires #74562 and #74556 be merged first.

Unit tests cult conversion and throws in a case for rev AOE flashes

## Changelog

Not necessary

---------

Co-authored-by: san7890 <the@ san7890.com>

* Expands conversion unit test coverage

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-04-14 14:37:53 +01:00
SkyratBot
e53003b56d [MIRROR] Fixes taste not existing for mobs without having their tongue changed [MDB IGNORE] (#20524)
* Fixes taste not existing for mobs without having their tongue changed (#74665)

## About The Pull Request

Fixes #74571

Init order memes.

All carbons innately gained the trait `TRAIT_AGEUSIA` in initialize due
to not having a tongue

Then, their organs would be created and their initial tongue would
remove this trait

But at some point init order changed, unsure when

This caused this trait to be applied at an inappropriate time, causing
all spawned carbons to be tastebud-less until their tongue was changed

## Why It's Good For The Game

mmmm

## Changelog

🆑 Melbert
fix: You can now taste once again, without requiring your tongue be
surgically replaced or reattached
/🆑

* Fixes taste not existing for mobs without having their tongue changed

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-04-13 12:39:06 -07:00
SkyratBot
9a594755f3 [MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)
* Renames delta time to be a more obvious name

* updates to our code

---------

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-12 20:45:43 +01:00
SkyratBot
b58932cf96 [MIRROR] Convert Atmos Sanity to use Landmarks [MDB IGNORE] (#20448)
* Convert Atmos Sanity to use Landmarks

* turns the test back on (and makes compile maps work)

* makes atmos sanity ignore the vr chapel

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-10 14:07:29 -04:00
SkyratBot
6a9036149c [MIRROR] Significantly speed up create & destroy by reducing the amount of time to wait for GC [MDB IGNORE] (#20459)
* Significantly speed up create & destroy by reducing the amount of time to wait for GC (#74604)

The check queue is 5 minutes long because that's the longest a client
can hold onto a reference. Without clients, we can drastically decrease
the time we have to wait. This lowers the time down to 10 seconds
(though everything right now deletes in 5).

This will represent a 5 minute decrease in CI across the board, freeing
up runners.

Makes a few changes to stuff that was being held for more than 10
seconds.
- `VARSET_CALLBACK` now works through weakrefs, to allow for pAIs to
have their holochassis init timers.
- Nar'Sie cleans herself up in GLOB.cult_narsie if she's deleted.
- "Spooky portals" no longer hold onto a reference for 2 minutes.
- `poll_candidates` short circuits to an empty list if there are no
candidates, to avoid several 30 second+ long timers

Originally this was going to be a more clever hack from @ MrStonedOne
about short circuiting if everything deletes before the wait, but we
realized that basically nothing actually holds onto references for that
long without clients, and that nothing really should anyway

* Significantly speed up create & destroy by reducing the amount of time to wait for GC

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-04-09 19:36:44 -07:00
SkyratBot
6f3befe233 [MIRROR] Reagent soup / Soup rework / Stoves - A kitchen expansion [MDB IGNORE] (#20410)
* Reagent soup / Soup rework / Stoves - A kitchen expansion

* fixes that stuff

* puts the range stove on maps that sohuld have it

* fixes some paths that don't exist anymore

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-08 13:30:41 -04:00
theOOZ
cff771bec3 [CI fix] Fixes the felinid screenshot test (#20373) 2023-04-07 01:40:39 +01:00
SkyratBot
132e5eccf5 [MIRROR] Lavaland Monster Sprite Update [MDB IGNORE] (#20364)
* Lavaland Monster Sprite Update (#74299)

Updates most Lavaland mob sprites, merges some icon files and adjusts
the pathing.
## About The Pull Request

Updates Most Lavaland Mob Sprites with work provided by Sheets.
Merges, splits, and moves a few icon files and icons to adjust for the
new icons.
Repaths the dmi locations and pixel shifts for the adjusted sprites.

Examples:

![image](https://user-images.githubusercontent.com/28636915/228048074-2971537a-04b9-435c-b323-b5717ca20bdc.png)

![image](https://user-images.githubusercontent.com/28636915/228048092-8570a869-41d1-4229-971b-da96d852d397.png)

![image](https://user-images.githubusercontent.com/28636915/228048113-28809a4f-07cf-4487-a70e-b1e348c3affc.png)

## Why It's Good For The Game

Better quality sprites are better to look at.
Putting sprites that are the same type in the same file is much saner.

## Changelog
🆑
imageadd: added new lavaland sprites, moved some sprites to a new
location, adjusted pixel shift for the updated sprites, adjusted the
name of some sprites.
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Lavaland Monster Sprite Update

---------

Co-authored-by: Mey-Ha-Zah <tomboxallghss@gmail.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2023-04-06 02:08:39 +01:00
SkyratBot
e7a6f94460 [MIRROR] Moves revolution code of out of flash code, fixes April Fool conversion forcesay never working in any cirumstances [MDB IGNORE] (#20358)
* Moves revolution code of out of flash code, fixes April Fool conversion forcesay never working in any cirumstances (#74411)

## About The Pull Request

- Signallizes head revolutionary flash conversion code, moving it out of
core flash code.
- Removes "tacticool" flashing from head revs, but they can still
convert from any direction

- Fixes April Fools "You son of a bitch! I'm in" force say never
working.
   - Revs are muted on conversion so they couldn't talk.
       - Fixed by only muting revs on non-holidays
   - Cultists are unconscious on conversion so they couldn't talk
       - Fixed by only unconscious-ing cultists on non-holidays
- Brainwash victims are more often than not unconscious / asleep so they
couldn't talk
       - Just left this one.

- Reduced the chance of them occurring and limits it to April Fools only
- A 1% chance of the force says ocurring means they will happen pretty
much once a week, given multiple rev / cult rounds happen every week and
on average like, 20 people are converted. A little absurd, it's good
that it never worked?

## Why It's Good For The Game

Antag code in core item code is bad

It's funny this meme has existed for like 2, 3 years now? No one's
tested it, it's never worked

## Changelog

🆑 Melbert
refactor: Removes Rev code from core flash code
fix: Getting converted on April Fools now triggers the meme force say as
always intended
del: The meme force say can no longer trigger on any day (it didn't work
before anyways)
/🆑

* Moves revolution code of out of flash code, fixes April Fool conversion forcesay never working in any cirumstances

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-04-06 02:07:43 +01:00
SkyratBot
8bc4d03b14 [MIRROR] Fixes slimes not having a mischievous face [MDB IGNORE] (#20357)
* Fixes slimes not having a mischievous face (#74483)

## About The Pull Request

The icon state was improperly named, so it didn't actually exist.
This fixes that.

## Why It's Good For The Game

Fixes a bug

## Changelog

🆑
fix: Slimes' mischievous emote now works.
/🆑

* Fixes slimes not having a mischievous face

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-04-06 02:07:16 +01:00
Paxilmaniac
3323da2c4c [EVIL CODE] [LATE MEOWY CHRISTMAS] Replaces the poorly fitting ashwalkers on icebox with significantly cooler (I can't think of an eyecatching title for demis alright?) (#18364)
* dripped tf out ong

* oops

* catgirl lore

* slight grammar error

* YOU SHOULD APPEAR IN THE PREFS MENU NOW

* barrel activity

* hole in the ground

* oopsie daisies

* I thought I fixed this earlier

* god of war: ragnarok

didnt i do that as a commit name already

* mapping my beloved

* uhhh right the map

* oh yeah its grilling time

* dirt but icebox so I said

* balling

* some stuff idk what i did this commit

* I think the map is done

* I lied

* makes the map actually spawn

* we don't need this anymore!

* I think this time its done

* boowomp

* Those benches didn't look great unfortunately

* last stuff before pr

* I cannot spell this word

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* its not explicitly icebox ig

* christmas, just a week away

* a few of the testing things

* clothing update part 1

* clothing update pt2

* slight errors

* ill get it right first try eventually

* cta

* smelling salts

* fixes gauntlets runtiming

* gives that a desc

* CI moment

* updates the map

* trim failure

* should fix the clothing stuff

* should also fix their body temp and overheat temp

* oopsies

* slight species reflavor

* single missing )

* incorrect comments

* their own language for shittalking outsiders

* oh yeah baby its baking time

* oven tweaks

* map tweaks

* the fog is coming (single line error)

* wait that is completely wrong

* it has been done madam prime minister

* that didnt make a ton of sense now

* single word change

* screenshot test?

* language icon that isn't :3

* makes policy VERY OBVIOUS

* makes their language not pickable

* issue fixes

* likely fixes them not spawning with their species language

* single empty line

* map change

* moves the oven into the cooking module

* we dont have that file anymore

* fixes some stuff

* makes the oven emissives better

* makes for sure they spawn with the stuff they should have

* fixes their mf eyessss

* ever so slightly buffs their night vison

* Update modular_skyrat/modules/primitive_catgirls/code/spawner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/primitive_catgirls/code/language.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* some of that stuff

* makes policy a config

* right so that's how that works

* Update modular_skyrat/modules/primitive_catgirls/code/spawner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* fixes the screenshot test

---------

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-04-04 18:36:03 +01:00
Gandalf
0f7bc614de Disables the atmospherics sanity unit test + CI fix (#20282)
* Update atmospherics_sanity.dm

* FIX CI TOO
2023-04-03 03:24:21 +01:00
SkyratBot
3464b6bfb2 [MIRROR] Refactors Regenerate Organs, and a few organ helpers [MDB IGNORE] (#20094)
* Refactors Regenerate Organs, and a few organ helpers

* MERGE CONFLICTS

* GETORGANSLOT > GET_ORGAN_SLOT

* GETORGAN > get_organ_by_type

* lint repairs

* more lint

* Update tgstation.dme

* Update surgery_step.dm

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-01 02:51:06 +01:00
Gandalf
e4b4d4d3c0 MISSED MIRROR [Lints Against Unmanaged Local Defines] (#20204)
* https://github.com/tgstation/tgstation/pull/74333

https: //github.com/tgstation/tgstation/pull/74333
Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

* var stuff

Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

* vars

* Update sol_fed.dm

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2023-04-01 01:15:22 +01:00
SkyratBot
16e9175153 [MIRROR] Unit Test connected station areas [MDB IGNORE] (#20219)
* Unit Test connected station areas (#74367)

## About The Pull Request

Ensures that we don't get station areas which are disconnected
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game

"Drake, why is this room depressurized?"
## Changelog

* Unit Test connected station areas

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-03-31 15:43:34 -07:00
SkyratBot
1df520a7df [MIRROR] Refactors and optimizes breath code (Saves 12% of carbon/Life()) [MDB IGNORE] (#20080)
* Refactors and optimizes breath code (Saves 12% of carbon/Life())

* Update lungs.dm

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-30 21:59:20 -07:00
SkyratBot
63feb20ef0 [MIRROR] Organ Unit Tests & Bugfixes [MDB IGNORE] (#19968)
* Organ Unit Tests & Bugfixes

* e

Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

* e

Co-Authored-By: tattle <66640614+dragomagol@users.noreply.github.com>

---------

Co-authored-by: Dani Glore <fantasticdragons@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2023-03-31 04:04:45 +01:00
SkyratBot
79bb4facfc [MIRROR] Removes networks from the game [MDB IGNORE] (#20083)
* Removes networks from the game (#74142)

## About The Pull Request

This is a continuation of
https://github.com/tgstation/tgstation/pull/74085 - I announced in the
comments there that this would be my next PR, and this is it.

Removes SSnetwork, ``/datum/ntnet``,
``/datum/component/ntnet_interface``, ``var/network_root_id``, the
network unit test, and a lot of other things related to networks.

- NTNet circuits now check for an Ntnet relay, and uses signals to
operate.
- Logs in Wirecarp is now only for PDA and Ntnet Relay things, so you
can no longer see what ruins exist using it (why should Wirecarp know
that Oldstation spawned? The flavor is that they dont know its there).
- Removed it from MULEbots entirely, I don't think it even did anything
for them? Botkeeper seems to work without it, so it's possibly there
from pre-tgui PDAs.
- Moves assigning random names to a base proc instead of being tied to
network, this is things like random-naming scrubbers/vents. The behavior
hasn't changed at all.
- Makes Ntos work for consoles when relays are down, as the comments
said they're supposed to (because they're wired). I think this was an
accidental change on my part, so this is a revert of that.

## Why It's Good For The Game

Ntnet is ancient code that hasn't given us much that we can't do with
already existing alternatives, we've been slowly moving away from it for
init times, and though a large portion of that was limited to airlocks,
I still don't think this is a system worth keeping around.
It's way too complex to expect feature coders to do anything with it,
and too old with better alternatives for anyone to want to improve any
of it.

## Changelog

🆑
fix: Computers are now properly connected to Ethernet, and can use Ntos
when Relays are down.
refactor: Removes Ntnet and Ntnet interfaces, which was only used by
Ntnet circuits (which now directly checks for a Relay to work) and
MULEbots, which did nothing with it.
balance: Wirecarp no longer tells you what ruins spawned in a round,
instead it's limited to PDA logs, and tells you the source too. This
means the RD can catch someone running illegal programs if they don't
make any attempt at hiding it.
qol: Wirecarp logs is now set to save 300 at once, instead of 100 and
being increased to 300 by the RD during the round. This is pretty
insignificant, since there's no reason to NOT want as many logs as
possible.
/🆑

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>

* Removes networks from the game

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
2023-03-27 03:28:18 +01:00
SkyratBot
6e029611ac [MIRROR] Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test [MDB IGNORE] (#19959)
* Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test

* MISSED MIRROR https://github.com/tgstation/tgstation/pull/71606

* Update modules_supply.dm

* Update tgstation.dme

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-27 03:26:52 +01:00
SkyratBot
d4c8a4ed9e [MIRROR] Resolves mutant species keeping old organs they shouldn't have [MDB IGNORE] (#19958)
* Resolves mutant species keeping old organs they shouldn't have (#73728)

## About The Pull Request

regenerate organs never removed invalid organs when regenerating
## Why It's Good For The Game

Fixes https://github.com/tgstation/tgstation/issues/73640
adds a unit test to prevent regressions in the future

## Changelog
🆑
fix: Plasmamen don't have hearts, again
/🆑

* Resolves mutant species keeping old organs they shouldn't have

* https://github.com/tgstation/tgstation/pull/68168

* Now everything should pass, yes, even appendixes for synths

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2023-03-26 13:28:28 -04:00
SkyratBot
0d2ba72250 [MIRROR] Replaces internal_organs with organs [MDB IGNORE] (#19871)
* Replaces internal_organs with organs

* Makes all of the necessary internal_organs -> organs in our files to compile

And it seems to work too!

---------

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-03-24 13:27:48 -04:00