* Fixes missing color for undershirt/socks
Added color choice to undershirt and socks selection.
* Added SKYRAT EDITs
Added SKYRAT EDITs
* Moved a file to the masterfiles
Moved a file to the masterfiles
* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters (#61606)
* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Sanitize quirks after being loaded (#61588)
Fixes#61468, where quirks being removed/renamed/rebalanced would fuck with your quirk settings.
* Sanitize quirks after being loaded
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* Adds new config flag to mirror logging of suspicious failed logins to its own file.
* Update IsBanned.dm
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* [s]Improve admin messages around players with the same ip or cid (#60488)
It will now check any disconnected player who was once inside the round (round start or late join) on top of the existing connected players check.
It will now omit an extra notice to admins when players match both cid and ip, as well as make the existing one stand out.
It will now inform admins when one of the pairs is active in the round.
* [s]Improve admin messages around players with the same ip or cid
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
* Fixes lizard and moth preferences missing chunks (#60144)
Preferences were apparently dependent on species_feature list, one which I changed. Preferences for the ported organs now uses external_organs
* Fixes lizard and moth preferences missing chunks
Co-authored-by: Time-Green <timkoster1@hotmail.com>
* Fixes Fit Viewport being forced onto all connecting clients regardless of their manual Auto Fit preference (#60079)
Removed a single line calling fit_viewport() when clients connect with no consideration for preference.
* Fixes Fit Viewport being forced onto all connecting clients regardless of their manual Auto Fit preference
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)
Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.
Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game
Better performance during extreme pop, I hope.
Changelog
cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop
* Drastic Lag Mitigation Subsystem: SSlag_switch
* mirrored the changes to the modular file
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
* Inexistent prefs runtime fix and a little cleanup (#59915)
* Inexistent prefs runtime fix and a little cleanup
Co-authored-by: Rohesie <rohesie@gmail.com>
* The to_chat proc no longer accepts null or empty strings and runtimes instead. (#59843)
* Catch null text sent to to_chat
* Brain traumas no longer send empty to_chat gain strings
* Make to_chat_immediate changes and clean up args list formatting
* Fix empty to_chat message where there is no memo for admins
* Fix additional edge case where there are no messages for the ckey.
* The to_chat proc no longer accepts null or empty strings and runtimes instead.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Adds Neon Carpet (#59140)
Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.
* 0
* A
* a
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Fixes a bunch of hotkey preferences bugs (#59492)
This fixes the problem of the keybind conflict message being shown over and over again until you manually save your preferences with correct keybinds + resetting to classic keys works now
You had to manually save your prefs because the code didn't save the new unbound keys to the prefs file
Classic mode was broken because the emote hotkeys didn't have classic_keys set to Unbound by default
New hotkeys are now actually set to Unbound if no default key is set
This was broken for emote hotkeys because classic_keys = list("Unbound") was missing for them
It was also broken because the code assumed conflicting keys if some Unbound key already existed ...
The code also used classic key defaults even if you had hotkey mode enabled thats fixed now too
* Fixes a bunch of hotkey preferences bugs
* Mirror!
Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
* I hate TGUI even if its better than what we had before
* this is why linters exist
* you need to be a Head or the Warden to get items
* does this please you linter?
* foundation
* basic interactions
* yea I can spell okay?
* linters please leave me alone
* begone debug code
* if you are dead, no interacting
* linters leave me alone
* linters are stealing my soul
* forgot to do this
* sound framework, probably wont work though
* max length, and interaction cooldowns
* message can now be a list and minor code improve
* I am a slave and linters are my master
* fix improper static reference
* add json loading/saving functionality
* default for message is now a list
* jsonize def interactions; implement requirements
* bad
* bug fix; CtrlShiftClick to interact
* minor qol fix
* fix CtrlShiftClick and remove debug code
* haha docker has security measures
* this was painful
* why are you in this branch
* begone
* bruh
* begone
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
* Fixes uplink type being unchangeable and radio uplink frequency (#58908)
* Fixes uplink-related bugs
* Actually fixes radio uplink properly
* Fixes uplink type being unchangeable and radio uplink frequency
Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
* Warn player about cost of implant uplink (#58872)
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
* Warn player about cost of implant uplink
Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
* Remove gender-specific preferences (#58785)
Makes hair (which already was, I think?), underwear, facial hair, and undershirts all available to all genders.
Random character generation is not changed. Eventually, I want to remake random characters to look more believable, but that is out of scope.
Gender-specific preferences are an outdated trope that make the code harder to work with.
This change is also important as a total makeover of the preferences menu and the preference internals are going underway. It is significantly easier to work with when a preference can simply be a list of things you can choose, rather than having to depend on another preference to decide what they can show. While I could make this change at that time, it is also important that the new preferences menu keep parity, and avoid bikeshed on a trifling detail.
* Remove gender-specific preferences
* AAA
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Clarifies keybinding conflict message (#58676)
Gives the heading an underline to separate it from the rest of the text and makes it title case so it stands out without overstating the urgency of the situation
* Clarifies keybinding conflict message
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>