One day while Andy was masturbating, Woody got wood. He could no longer help himself! He watched as Andy stroked his juicy kawaii cock. He approached Andy which startled him and make him pee everywhere on the floor and on Woody too. Being drenched in his urine made him harder than ever! Woody: "Andy Senpai! I'm alive and I want to be INSIDE OF YOU." Andy: "Oh Woody Chan! I always knew you were alive! I want to stuff you up my kawaii ass!" Woody grabbed a bunch of flavored lube and rubbed it all over his head Woody: "Oh my! It's cherry flavored lube! Cherry is my favorite! Woody then stuffed his head up into Andy's tight ass! The other toys around the room watched intently as Woody shoved his head back and forth into Andy's nice ass, continuously making a squishy wet noise. The other toys also became aroused and they all gathered around Woody and Andy and started to urinate all over them, and then they started to masturbate. Andy: "Oh my goodness, Woody Chan! You are churning my insides up so well! Your nose is stimulating my prostate! OH YES! All the other toys became so aroused by this, that they could not help themselves anymore! They pushed Woody completely inside, and they all went inside. All of them wanted to be inside Andy's nice round ass. Andy: "No wait guys! My ass cannot hold this much! I'm getting so full! All the toys went inside of poor squirming Andy and pretty much, he was beyond full, and died from having his insides completely damaged. The mother came inside and found Andy, dead with a huge ass hemorrhage on his anus, with a HUGE belly full of toys.
The old controller and access buttons are replaced by:
-/obj/machinery/doorButtons/airlock_controller
-/obj/machinery/doorButtons/access_button
Hopefully the path doorButtons will be the base for the replacement of the airlock controllers who are left
The new controllers do not use radios at all, they link the doors with simple variables
Fixes issue #267
The new controllers will not correct the airlocks state (open/close) on their process, they will only do it when ordered by the user
If any door is missing, the door left will act like a single door correctly
Cases where the doors modify themselves of powers go out while the controller is activated are covered to stop it
Added a new sprite for the access_button, to represent lack of power
The controller and the access button will now have animations using old unused sprites.
The old computer datum used by the old controller is removed
Map changes to replace the paths in the incinerator and virology airlock controllers
Added a bolt() and unbolt() procs for airlocks
The controller will search for the airlocks on initialization instead of each time the button is activated
Fixes issue #129
Removed the unused /datum/bullethole
Removed some copypaste code inbetween the targets and the target stakes
Made these objects not search for eachother in the nearby turfs, they both link to eachother now
Added removeOverlays() and nullPinnedLoc() procs for /obj/item/target
Added removeTarget() and nullPinnedTarget() procs for /obj/structure/target_stake
Added a huge list of additions to the commit log that nobody will read
Cleaned up the code for both objects (target and target stakes)
- Ghosts will now get a link that allows them to enter a Positronic
Brain as part of the notification message.
- Human players can now manually activate Poistronic Brains to notify
the ghosts again.
- Ghost notification for Positronic Brains now has a global cooldown of
one minute.