Commit Graph
2129 Commits
Author SHA1 Message Date
fcb1301f64 [MIRROR] SStramprocess only fires on maps with trams actually present on the map (#5565)
* tramprocess only fires on maps with trams (#58940)

* SStramprocess only fires on maps with trams actually present on the map

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-09 00:24:28 +01:00
0d47e63221 [MIRROR] Mail holidays. (#5554)
* Mail holidays. (#58728)

* Mail holidays.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-05-08 13:44:11 +01:00
e9fd6cb13e [FIXED] [MOSTLY MODULAR] Alt titles (#5150)
* it is coming

* fuckin' spelling

* more :)

* saaave meeeee

* id/pda work

except roundstart 😠

* kindaworks ehhh

* special request :)

* manifest me baby

* I am a coder with high standards

i can make spaghetti

oh no you're meeting all my standards

* hos is the department dead

* modularisation begin

* /

* manifest sorting

and by that I mean oh god the lists

* manifests, but modular

* plug n play

* module complete

* blueshield ipcs have monitors for heads :)

* fuck

* Update _job.dm

* Update jobs.dm

* more titles

* even MORE

* i forgot the document

* Update jobs.dm

* counsellor and code cleanup

* Liberty. Reason. Justice. Civility. Edification. Perfection.

* MAIL.

* Update jobs.dm

* Update _job.dm

* couple title changes

no bug fix yet gimme time

* i

* CRITICAL FIX

and some modularisation

* Off-duty

* brigoff, and some cleanup

* everybody loves a clown

so why don't you?

* Update job.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 03:14:49 +01:00
Gandalf e0babbca6d Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg 2021-05-07 02:40:44 +01:00
FunceandGitHub 680a6d1213 INFINITUM LOOPIES (#5512) 2021-05-07 00:58:04 +01:00
Gandalf 3880a61fa2 Update ticker.dm 2021-05-07 00:30:09 +01:00
c84d208fa6 [MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)
* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-06 23:48:08 +01:00
b5dc716b24 Greyscale sombrero and shamebrero (#5496)
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-06 15:08:09 +01:00
42bd885efd [MIRROR] Fixes a fuck ton more harddels (#5476)
* Fixes a fuck ton more harddels (#58779)

Redoes how geese handle eating shit, it was fucking stupid and caused harddels, and while this method is technically slower in the best case, it's a fucking goose
Fixes action related harddels, I hate how they work but at least this way they won't hold refs.
Fixes the hierophont causing its beacon to harddel
Removes the M variable from megafauna actions, it was used like a typed owner and caused harddels, so I burned it
Fixes target and targets_from harddels, replaces all setters of target with LoseTarget and GiveTarget, which should help maintain behavior. I'm not sure if this breaks anything, but if it does we should fix the assumptions that code makes instead of reverting this change
Fixes more area_senstive_contents related harddels, we need to allow the mob to move before clearing out its list.
Fixes marked object harddels (I'm coming for you admin team)
Fixes a language based human harddel
Fixes managed overlay related harddels (This was just emissive blockers, but I think this is a good safety net to have. If we clear the overlay list we should clear this one as well)
Fixes bot core harddels, I hate the fact that this exists but it has no reason to know who its owner is
Adds a walk(src, 0) to simple_animal destroy, it's the best bang for the buck in terms of stopping spurious harddels. Walk related harddels aren't that expensive in the first place, since byond does the same thing I'm doing here, but this makes finding mob harddels easier, so let's go with it
I fixed another source of part harddels, I hate fullupgrade so much
Fixes all the sound loop harddels

* Fixes a fuck ton more harddels

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-05 17:46:22 +01:00
death and codingGitHublouiseedwardstuart <bonniefluff>
2ae15d08d3 mostly [modular] renames brig off to correction officer, on request of gandalf (#5453)
* [semi-modular] Renames Brig Officer to Correction Officer on request of Gandalf

* Update jobs.dm

* my name i

* s Patrick, I'm 31, and I'm not here to cause harm. Please do not contact the police , please don't alert the authorities, please don't freak out. I'm not going to kill myself or hurt anyone or anything like that, but please don't freak out. My name is Patr

* go on

* ???

* Update security.dm

* more, more

* Dear top I'm writing you this tomato I'm writing this email to make sure you know that I tried to make a fund video unfortunately, unfortunately that didn't turn out so well my hypothesis in my experience Haitians were not happening as well as I plant and I'm really sorry you'll never happen again, please don't fire me I hope we can still be best friends your if if fewer from your best friend sure not now if if if if if,  Thank you again,.  Sharma 908 auburn 500 Joe favor employee

Co-authored-by: louiseedwardstuart <bonniefluff>
2021-05-05 00:34:40 +01:00
a0a18940d3 [Ready][kinda][Semi-Modular] Brig Officers, Prison guards that have one job, guard the prison (#5386)
* yarr

* Update modular_skyrat/modules/customization/modules/clothing/glasses/_glasses.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/_glasses.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/_glasses.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/_glasses.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/hud.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/hud.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/hud.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/hud.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/hud.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/clothing/glasses/_glasses.dm

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>

* oh yeah fuck it thrown in the REAL black boots

* there, black boots properly

* plans for later

* Automatic changelog compile [ci skip]

* Update suit.dmi

* Update eyes.dmi

* merge upstream/master into eyebaybay

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* [WIP] Brig Officers, Prison guards that have one job, guard the prison

* I ACTUALLY CALLED IT BLUESHIELD

* Delete readme.md

* Delete security.dm

* idtrim i think

* no tator

* Create closet.dmi

* Create security.dm

* I FORGOT THE DME

* Update breath.dm

* Merge remote-tracking branch 'origin/master'

* Update tgstation.dme

* NO WARDEN SHIT FOR YOU

* hoho

* hope this works

* togglefix

* Update uniform_digi.dmi

* how come you get TWO digis

* F8IXI96YRTRTTRFGDHFFHGFHGFG

* better mask

* one

* icon stuff for a re...thungy

* no needed

* Update security.dm

* Update security.dm

* fixed an error with an old uni i added aaaaaaa

* Update job.dm

* Update job.dm

* aaaaaaaaaaaand maps are done, thanks to cera

* better outfit

* Update uniform.dmi

* I FORGOT LANDMARKS

* Update KiloStation_skyrat.dmm

* Delete _glasses.dm

not needed

* ditto

* aaa

* wa

* save a headacke

Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Tom <tomforde4@gmail.com>
Co-authored-by: louiseedwardstuart <bonniefluff>
Co-authored-by: louiseedwardstuart <bonniefluff@protomail.com>
2021-05-03 22:31:34 +01:00
336d99adcd Security citations are now logged to the DB (#5422)
Co-authored-by: Nick <nick@nfreader.net>
2021-05-03 15:12:59 +01:00
966873beb4 [MIRROR] [READY] Tile Reskinning 2: Epic Winaloo (#5384)
* [READY] Tile Reskinning 2: Epic Winaloo

* AAA

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 14:25:42 +01:00
d8ee087d8d React optimization + event based processing for tanks, canisters and pipelines (#5352)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 14:08:53 +01:00
58edc266cc [MIRROR] Makes holidays span all timezones by default (#5338)
* Makes holidays span all timezones by default

* Update holidays.dm

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 13:31:29 +01:00
77de99671c [MIRROR] Removes CHECK_TICK from overlays, following the same theory as instant explosions. (#5373)
* Removes CHECK_TICK from overlays, following the same theory as instant explosions. (#58382)

as we learned with instant explosions, sleeping needlessly between appearance changes results in a heavier sendmaps load, let's see how this performs

* Removes CHECK_TICK from overlays, following the same theory as instant explosions.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-05-01 09:43:24 +01:00
453bd8ff15 [MIRROR] Adds a : to garbage logging (#5317)
* Adds a : to garbage logging (#58672)

Every other stat has a : attached to it, and not having this makes parsing these files into workable data fucking suffering

* Adds a : to garbage logging

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-04-29 13:55:16 +01:00
572f0a6e14 [MIRROR] Corrects a define regarding the amount of mail arriving on station + QOL changes. (#5270)
* Corrects a define regarding the amount of mail arriving on station + QOL changes. (#58723)

There was a math error in mail's implementation in the economy SS when I switched it over to delta_time, so that basically the time-based define MAX_MAIL_PER_MINUTE was being multiplied by delta_time. Just one problem, delta_time was being considered in deciseconds as usual, but my chimp brain failed to recognize that, meaning that the maximum amount of mail arriving on station was around 100x more than expected.

This corrects the delta_time variable to think in terms of MINUTE time defines, not just a static decimal multipliers.

Junk mail is funny and good, but you'll never read any of these if you get 200+ letters every shift just like it.

Additionally, adds some fluff text to the examine_more of letters, to let players know that you can use destination taggers to sne and distribute letters once they arrive.

QOL tweak is just to make cargo players and in-game purists lives easier.

* Corrects a define regarding the amount of mail arriving on station + QOL changes.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-04-28 02:17:53 +01:00
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
32c7ef7574 Smarter pipes (#5228)
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-26 22:59:05 +01:00
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
c418b139be [MIRROR] Ports Mail From Kiwi Take 2: Arconomy Class Mail (#5172)
* Ports Mail From Kiwi Take 2: Arconomy Class Mail

* Update wardrobes.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:20 +01:00
GandalfandGitHub 708c5e42e9 ACTUALLY make latejoin prisoners start in the prison :/ (#5160)
* this time they won't spawn in brazil

* Update prisoner.dm

* 0

* aaaa
2021-04-24 19:01:00 +01:00
SpaceVampireandGitHub bd8b23381a Revert "Prisoners now spawn in the prison(hopefully) (#4991)" (#5139)
This reverts commit 1d645b9c94.
2021-04-24 02:06:17 +01:00
GandalfandGitHub 1d645b9c94 Prisoners now spawn in the prison(hopefully) (#4991)
* makes

* Update job.dm

* aaa

* aa

* a
2021-04-22 08:48:52 +01:00
4440140319 [MIRROR] The CE can now buy the BYOS (#5079)
* The CE can now buy the BYOS (#58389)

* The CE can now buy the BYOS

* aaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-22 01:27:04 +01:00
4bb11934b8 [MIRROR] Vote Panel Fixes: Allows Player Votes, Vertical Rendering for Voting List (#5020)
* Vote Panel Fixes: Allows Player Votes, Vertical Rendering for Voting List (#58489)

* Updated permissions

* tfw prettier

* Fixed Issue

* Vote Panel Fixes: Allows Player Votes, Vertical Rendering for Voting List

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-04-19 03:51:33 +01:00
GandalfandGitHub f136e49b88 Actually fixes mining maps lol (#4968)
* Update mining_maps.dm

* Update mining_maps.dm

* a

* aaa

* aaaa

* Update mining_maps.dm

* aaaaa
2021-04-17 15:52:34 +01:00
Gandalf bdb53b684b FFFFFFFFFFF 2021-04-16 23:38:00 +01:00
GandalfandGitHub c7e7a0ef50 Whoops (#4961)
* aaaa

* AAAAAAAAAAAAAAAAAA

* 0..

* Update mapping.dm

* Update Rockplanet.dmm

* AAAAAAAAAAAAA

* Update Vote.js

* aaaa
2021-04-16 23:29:43 +01:00
GandalfandGitHub 73a45dea8e Random mining! [DOWNSTREAM IMPORTANCE LEVEL 1] (#4957)
* aaaa

* AAAAAAAAAAAAAAAAAA

* 0..

* Update mapping.dm

* Update Rockplanet.dmm
2021-04-17 00:19:58 +02:00
acdbc8a6c4 [MIRROR] Makes the GAS system only update the icon when it has changed (#4924)
* Makes the GAS system only update the icon when it has changed (#58337)

* Makes the GAS system only update the icon when it has changed

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-15 16:22:45 +01:00
FunceandGitHub 1e53efe37c No more discord spam (#4926) 2021-04-15 14:18:29 +01:00
84aa664b58 [MIRROR] Fix overlay subsystem holding on to excessive amounts of icons. (#4899)
* Fix overlay subsystem holding on to excessive amounts of icons. (#58378)

* Fix overlay subsystem holding on to excessive amounts of icons.

The use of the icon file reference should be ok because they aren't ref counted anyways,

* Rename icon

* Makes the shit actually work

* Removes caching all together.

* fix compile errors

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fix overlay subsystem holding on to excessive amounts of icons.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-04-14 12:48:41 +01:00
1f42df4c6a [MIRROR] Allow splitting admin tabs (#4890)
* Allow splitting admin tabs

* Update statbrowser.html

* aaaa

Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 18:49:19 +01:00
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
ef50ca23cb [MIRROR] Ports Cryopods (#4880)
* Ports Cryopods (#58025)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kokonut <38844529+maxymax13@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Ports Cryopods

* aaaa

* Update cryopod.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kokonut <38844529+maxymax13@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 11:53:56 +01:00
4c68e4fe4e [MIRROR] Implements a new auto-tagging system for ID card which adds a config to auto-flag them as an intern. (#4864)
* Implements a new auto-tagging system for ID card which adds a config to auto-flag them as an intern. (#58236)

About The Pull Request

ID cards when equipped will check the player's living hours if the USE_LOW_LIVING_HOUR_INTERN flag is set. If their living hours is less than the first of the following (checked in order from 1st to 3rd until a valid value is found):

    Config USE_LOW_LIVING_HOUR_INTERN_HOURS
    Config USE_EXP_RESTRICTIONS_HEADS_HOURS
    Hardcoded 15 hours

Then their ID card is tagged as Intern Assignment, unless they're a Head of Staff in which case they become an Assignment-in-Training.

PDAs, Wallets and Tablets also update any ID cards they hold, so equipping a PDA, Tablet or Wallet will also update any ID cards inside it.

This occurs automatically, even if the card does not belong to the owner. This only occurs when the user's assigned_role is a station job.

* Implements a new auto-tagging system for ID card which adds a config to auto-flag them as an intern.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-04-13 02:01:42 +01:00
ee9a63178e [MIRROR] Adds a phobia of guns (#4851)
* Adds a phobia of guns (#58308)

* Adds a phobia of guns

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2021-04-12 22:09:06 +01:00
835dee4581 [MIRROR] TGUI Outfit Manager and Editor (#4828)
* TGUI Outfit Manager and Editor

* Update persistence.dm

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 23:12:40 +01:00
187119d985 [MIRROR] Security Level subsystem (#4809)
* Security Level subsystem

* aaa

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 00:11:52 +01:00
85b5cbc378 cultures and languages (#4647)
* cultures and languages

* botanist fix

* missing languages

* make sure new saves from scratch get a species set correctly

* Update preferences.dm

* Update new_player.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-10 18:30:32 +01:00
bc6c285adb [MIRROR] Advanced Greyscale Sprite Generation (#4792)
* Advanced Greyscale Sprite Generation (#58112)

* Nonfunctional greyscale code

* Functional greyscale sprites via filter

Probably going to set the icon instead later

* Switches to greyscale json config

* Adds the reference layer type and converts the other canister types

* Working previews

* Adds readme

* Fixes overlays and breaking

* Removes old canister sprites

* Removes an unused var

* Fixes tgui lints

* Removes a bunch of the old canister icon states

Yeah I need to fix relabeling as well

* Removes some debug sprites

* Sorts canister type list and breaks up base shader step

* Removes an unnecessary preview hack

* Makes prototype canister greyscale

* Properly sizes the ui

* Fills in the canister map sprite

* Adds some more warnings to layers

* Makes broken overlay more prominent

* Removes a preview var that isn't needed anymore

* Cleans up client ref in Destroy

* Cleans up the tgui window a bit

* Update GreyscaleModifyMenu.tsx

* Animates the canister falling over

* Removes a commented out line that's no longer needed

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Advanced Greyscale Sprite Generation

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-10 17:59:30 +01:00
GandalfandGitHub 0b957f39a9 Lobby UI overhaul (#4738)
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* aaaaa

* Update _basemap.dm

* Update new_player.dm

* Update CaveGenerator.dm

* aaaaaaaaaaaaaaaaaaaaa

* a

* aaa

* aaaa

* aaaa

* Update login.dm

* aaaaaaaaaa

* aaaaaa

* Update lobby.dm
2021-04-09 21:18:40 +01:00
UserothandGitHub 4e3ec3bf86 Update ticker.dm (#4764) 2021-04-09 02:22:49 +02:00
UserothandGitHub 06983aedb7 opsie wopsie (#4763)
* Update skryat_config_entries.dm

* Update ticker.dm
2021-04-09 02:20:01 +02:00
cd8c6fa413 Make some configs for the gamer alert ping (#4760)
* Make some configs for the gamer alert ping

* Add to config lets go

* Update ticker.dm

* Update ticker.dm

* Update skryat_config_entries.dm

* Update skyrat_config.txt

* Update skryat_config_entries.dm

* Update ticker.dm

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-04-09 01:06:06 +02:00
a2eaebb7a7 [MIRROR] Reduces the amount of unsorted chat messages (#4742)
* Reduces the amount of unsorted chat messages (#58192)

* Reduces the amount of unsorted chat messages

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-04-08 14:17:11 +01:00
GandalfandGitHub 4b917b713f Rockplanet LZ-669 [READY] (#4534)
* aaaaaaaaaa

* aqaa

* aaaaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaaaaa

* aaaaaa

* Update rockplanet.dmm

* aaaaaaaaaaaa

* Update rockplanet.dm

* Update rockplanet.dm
2021-04-06 19:25:09 +01:00
b261424aaa [MIRROR] Fixes a minor oversight with eigenstasium (#4587)
* Fixes a minor oversight with eigenstasium (#58069)

* Fixes a minor oversight with eigenstasium

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
2021-04-02 01:35:55 +01:00