Files
Bubberstation/code/datums/components/grillable.dm
GhomandGitHub 52e7062fa7 You can now kiss that pizza toilet with the chef kiss skillchip to add "love" to its reagents. (#96547)
## About The Pull Request
De-hardcodes food/crafting complexity (the stuff responsible for food
buffs) from food items and gives the var to the edible component, so
that objects crafted with pizza or meat sheets can have it as well.
Renamed TRAIT_FOOD_CHEF_MADE to TRAIT_HANDMADE now that it's also given
to the item when crafted through either the stack recipe UI or crafting
UI.

## Why It's Good For The Game
See title. In all seriousness though, it's more flexible code.

## Changelog

🆑
refactor: Refactored a couple things around food/recipe complexity (what
food buffs depend on). Technically, you can now kiss that pizza toilet,
which you crafted (right?), with the chef kiss skillchip enabled to add
"love" to its reagents.
/🆑
2026-06-19 12:15:00 -06:00

231 lines
9.1 KiB
Plaintext

#define IDEAL_GRILLING_TEMPERATURE 200 + T0C
/datum/component/grillable
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
///Result atom type of grilling this object
var/atom/cook_result
///Amount of time required to cook the food
var/required_cook_time = 2 MINUTES
///Is this a positive grill result?
var/positive_result = TRUE
///Time spent cooking so far
var/current_cook_time = 0
///Do we use the large steam sprite?
var/use_large_steam_sprite = FALSE
/// REF() to the mind which placed us on the griddle
var/who_placed_us
/// Reagents that should be added to the result
var/list/added_reagents
/// Open turf we were last placed on, to check temperature
var/turf/open/listening_turf
/// Are we grilling right now?
var/is_grilling = FALSE
/// What's our current air temperature?
var/current_temperature = 0
/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite, list/added_reagents)
. = ..()
if(!isitem(parent)) //Only items support grilling at the moment
return COMPONENT_INCOMPATIBLE
src.cook_result = cook_result
src.required_cook_time = required_cook_time
src.positive_result = positive_result
src.use_large_steam_sprite = use_large_steam_sprite
src.added_reagents = added_reagents
var/obj/item/item_parent = parent
if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !positive_result || !item_parent.custom_materials || isstack(parent))
return
var/atom/result = new cook_result
if(!item_parent.compare_materials(result))
var/warning = "custom_materials of [result.type] when grilled compared to just spawned don't match"
var/what_it_should_be = item_parent.transcribe_materials_list()
stack_trace("[warning]. should be: custom_materials = [what_it_should_be].")
qdel(result)
/datum/component/grillable/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_GRILL_PLACED, PROC_REF(on_grill_placed))
RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_ON, PROC_REF(on_grill_turned_on))
RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_OFF, PROC_REF(on_grill_turned_off))
RegisterSignal(parent, COMSIG_ITEM_GRILL_PROCESS, PROC_REF(on_grill))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_location_changed))
on_location_changed(parent)
/datum/component/grillable/UnregisterFromParent()
if (listening_turf)
UnregisterSignal(listening_turf, COMSIG_TURF_EXPOSE)
UnregisterSignal(parent, list(
COMSIG_ATOM_EXAMINE,
COMSIG_ITEM_GRILL_TURNED_ON,
COMSIG_ITEM_GRILL_TURNED_OFF,
COMSIG_ITEM_GRILL_PROCESS,
COMSIG_ITEM_GRILL_PLACED,
COMSIG_MOVABLE_MOVED
))
// Inherit the new values passed to the component
/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
if(!original)
return
if(cook_result)
src.cook_result = cook_result
if(required_cook_time)
src.required_cook_time = required_cook_time
if(positive_result)
src.positive_result = positive_result
if(use_large_steam_sprite)
src.use_large_steam_sprite = use_large_steam_sprite
/datum/component/grillable/Destroy(force)
. = ..()
STOP_PROCESSING(SSmachines, src)
listening_turf = null
/// Signal proc for [COMSIG_MOVABLE_MOVED], our location has changed and we should register for temperature information
/datum/component/grillable/proc/on_location_changed(atom/source)
SIGNAL_HANDLER
if (is_grilling)
on_grill_turned_off(source)
STOP_PROCESSING(SSmachines, src)
if (listening_turf)
UnregisterSignal(listening_turf, COMSIG_TURF_EXPOSE)
if (isnull(source))
return
var/turf/open/current_turf = source.loc
if (!isopenturf(current_turf))
return
listening_turf = current_turf
RegisterSignal(current_turf, COMSIG_TURF_EXPOSE, PROC_REF(on_turf_atmos_changed))
on_turf_atmos_changed(current_turf, current_turf.air, current_turf.air?.temperature || 0)
/// Signal proc for [COMSIG_ITEM_GRILL_PLACED], item is placed on the grill.
/datum/component/grillable/proc/on_grill_placed(datum/source, mob/griller)
SIGNAL_HANDLER
if(griller && griller.mind)
who_placed_us = REF(griller.mind)
/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_ON], starts the grilling process.
/datum/component/grillable/proc/on_grill_turned_on(datum/source)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(add_grilled_item_overlay))
is_grilling = TRUE
var/atom/atom_parent = parent
atom_parent.update_appearance()
/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_OFF], stops the grilling process.
/datum/component/grillable/proc/on_grill_turned_off(datum/source)
UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
is_grilling = FALSE
var/atom/atom_parent = parent
atom_parent.update_appearance()
///Ran every time an item is grilled by something
/datum/component/grillable/proc/on_grill(datum/source, atom/used_grill, seconds_per_tick = 1)
SIGNAL_HANDLER
. = COMPONENT_HANDLED_GRILLING
current_cook_time += seconds_per_tick * 10 //turn it into ds
if(current_cook_time >= required_cook_time)
finish_grilling(used_grill)
///Ran when an object finished grilling
/datum/component/grillable/proc/finish_grilling(atom/grill_source)
var/atom/original_object = parent
var/atom/grilled_result
if(isstack(parent)) //Check if its a sheet, for grilling multiple things in a stack
var/obj/item/stack/stack_parent = original_object
grilled_result = new cook_result(original_object.loc, stack_parent.amount)
else
grilled_result = new cook_result(original_object.loc)
if(istype(original_object, /obj/item/food) && istype(grilled_result, /obj/item/food))
var/obj/item/food/original_food = original_object
var/obj/item/food/grilled_food = grilled_result
LAZYADD(grilled_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
grilled_result.set_custom_materials(original_object.custom_materials)
if(IS_EDIBLE(grilled_result) && positive_result)
BLACKBOX_LOG_FOOD_MADE(grilled_result.type)
//make space and tranfer reagents if it has any, also let any bad result handle removing or converting the transferred reagents on its own terms
if(grilled_result.reagents && original_object.reagents)
grilled_result.reagents?.clear_reagents()
original_object.reagents?.trans_to(grilled_result, original_object.reagents.total_volume)
if(added_reagents) // Add any new reagents that should be added
grilled_result.reagents.add_reagent_list(added_reagents)
SEND_SIGNAL(parent, COMSIG_ITEM_GRILLED, grilled_result)
SEND_SIGNAL(grilled_result, COMSIG_ITEM_GRILLED_RESULT, parent)
if(who_placed_us)
ADD_TRAIT(grilled_result, TRAIT_HANDMADE, who_placed_us)
grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
grilled_result.pixel_x = original_object.pixel_x
grilled_result.pixel_y = original_object.pixel_y
qdel(parent)
///Ran when an object almost finishes grilling
/datum/component/grillable/proc/on_examine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!current_cook_time) //Not grilled yet
if(positive_result)
if(initial(cook_result.name) == PLURAL)
examine_list += span_notice("[parent] can be [span_bold("grilled")] into some [initial(cook_result.name)].")
else
examine_list += span_notice("[parent] can be [span_bold("grilled")] into \a [initial(cook_result.name)].")
return
if(positive_result)
if(current_cook_time <= required_cook_time * 0.75)
examine_list += span_notice("[parent] probably needs to be cooked a bit longer!")
else if(current_cook_time <= required_cook_time)
examine_list += span_notice("[parent] seems to be almost finished cooking!")
else
examine_list += span_danger("[parent] should probably not be put on the grill.")
/datum/component/grillable/proc/add_grilled_item_overlay(datum/source, list/overlays)
SIGNAL_HANDLER
overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)
/// Signal proc for [COMSIG_TURF_EXPOSE], atmosphere might be hot enough for grilling.
/datum/component/grillable/proc/on_turf_atmos_changed(turf/open/source, datum/gas_mixture/air, exposed_temperature)
SIGNAL_HANDLER
if (!is_grilling)
if (exposed_temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
return
on_grill_turned_on(source)
START_PROCESSING(SSmachines, src)
current_temperature = exposed_temperature
else
if (exposed_temperature >= FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
current_temperature = exposed_temperature
return
on_grill_turned_off(source)
STOP_PROCESSING(SSmachines, src)
// Grill while exposed to hot air
/datum/component/grillable/process(seconds_per_tick)
var/atom/atom_parent = parent
// Grill faster as we approach 200 degrees celsius
var/check_temperature = clamp(current_temperature, FIRE_MINIMUM_TEMPERATURE_TO_EXIST, IDEAL_GRILLING_TEMPERATURE)
var/temp_scale = (check_temperature - FIRE_MINIMUM_TEMPERATURE_TO_EXIST) / (IDEAL_GRILLING_TEMPERATURE - FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
var/speed_modifier = LERP(0.5, 1, temp_scale)
on_grill(parent, atom_parent.loc, seconds_per_tick * speed_modifier)
#undef IDEAL_GRILLING_TEMPERATURE