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## About The Pull Request De-hardcodes food/crafting complexity (the stuff responsible for food buffs) from food items and gives the var to the edible component, so that objects crafted with pizza or meat sheets can have it as well. Renamed TRAIT_FOOD_CHEF_MADE to TRAIT_HANDMADE now that it's also given to the item when crafted through either the stack recipe UI or crafting UI. ## Why It's Good For The Game See title. In all seriousness though, it's more flexible code. ## Changelog 🆑 refactor: Refactored a couple things around food/recipe complexity (what food buffs depend on). Technically, you can now kiss that pizza toilet, which you crafted (right?), with the chef kiss skillchip enabled to add "love" to its reagents. /🆑
231 lines
9.1 KiB
Plaintext
231 lines
9.1 KiB
Plaintext
#define IDEAL_GRILLING_TEMPERATURE 200 + T0C
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/datum/component/grillable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
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///Result atom type of grilling this object
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var/atom/cook_result
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///Amount of time required to cook the food
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var/required_cook_time = 2 MINUTES
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///Is this a positive grill result?
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var/positive_result = TRUE
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///Time spent cooking so far
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var/current_cook_time = 0
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///Do we use the large steam sprite?
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var/use_large_steam_sprite = FALSE
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/// REF() to the mind which placed us on the griddle
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var/who_placed_us
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/// Reagents that should be added to the result
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var/list/added_reagents
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/// Open turf we were last placed on, to check temperature
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var/turf/open/listening_turf
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/// Are we grilling right now?
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var/is_grilling = FALSE
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/// What's our current air temperature?
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var/current_temperature = 0
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/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite, list/added_reagents)
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. = ..()
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if(!isitem(parent)) //Only items support grilling at the moment
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return COMPONENT_INCOMPATIBLE
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src.cook_result = cook_result
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src.required_cook_time = required_cook_time
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src.positive_result = positive_result
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src.use_large_steam_sprite = use_large_steam_sprite
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src.added_reagents = added_reagents
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var/obj/item/item_parent = parent
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if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !positive_result || !item_parent.custom_materials || isstack(parent))
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return
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var/atom/result = new cook_result
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if(!item_parent.compare_materials(result))
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var/warning = "custom_materials of [result.type] when grilled compared to just spawned don't match"
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var/what_it_should_be = item_parent.transcribe_materials_list()
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stack_trace("[warning]. should be: custom_materials = [what_it_should_be].")
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qdel(result)
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/datum/component/grillable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_GRILL_PLACED, PROC_REF(on_grill_placed))
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RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_ON, PROC_REF(on_grill_turned_on))
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RegisterSignal(parent, COMSIG_ITEM_GRILL_TURNED_OFF, PROC_REF(on_grill_turned_off))
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RegisterSignal(parent, COMSIG_ITEM_GRILL_PROCESS, PROC_REF(on_grill))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_location_changed))
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on_location_changed(parent)
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/datum/component/grillable/UnregisterFromParent()
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if (listening_turf)
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UnregisterSignal(listening_turf, COMSIG_TURF_EXPOSE)
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UnregisterSignal(parent, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_ITEM_GRILL_TURNED_ON,
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COMSIG_ITEM_GRILL_TURNED_OFF,
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COMSIG_ITEM_GRILL_PROCESS,
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COMSIG_ITEM_GRILL_PLACED,
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COMSIG_MOVABLE_MOVED
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))
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// Inherit the new values passed to the component
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/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(cook_result)
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src.cook_result = cook_result
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if(required_cook_time)
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src.required_cook_time = required_cook_time
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if(positive_result)
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src.positive_result = positive_result
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if(use_large_steam_sprite)
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src.use_large_steam_sprite = use_large_steam_sprite
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/datum/component/grillable/Destroy(force)
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. = ..()
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STOP_PROCESSING(SSmachines, src)
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listening_turf = null
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/// Signal proc for [COMSIG_MOVABLE_MOVED], our location has changed and we should register for temperature information
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/datum/component/grillable/proc/on_location_changed(atom/source)
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SIGNAL_HANDLER
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if (is_grilling)
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on_grill_turned_off(source)
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STOP_PROCESSING(SSmachines, src)
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if (listening_turf)
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UnregisterSignal(listening_turf, COMSIG_TURF_EXPOSE)
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if (isnull(source))
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return
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var/turf/open/current_turf = source.loc
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if (!isopenturf(current_turf))
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return
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listening_turf = current_turf
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RegisterSignal(current_turf, COMSIG_TURF_EXPOSE, PROC_REF(on_turf_atmos_changed))
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on_turf_atmos_changed(current_turf, current_turf.air, current_turf.air?.temperature || 0)
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/// Signal proc for [COMSIG_ITEM_GRILL_PLACED], item is placed on the grill.
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/datum/component/grillable/proc/on_grill_placed(datum/source, mob/griller)
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SIGNAL_HANDLER
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if(griller && griller.mind)
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who_placed_us = REF(griller.mind)
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/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_ON], starts the grilling process.
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/datum/component/grillable/proc/on_grill_turned_on(datum/source)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(add_grilled_item_overlay))
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is_grilling = TRUE
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var/atom/atom_parent = parent
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atom_parent.update_appearance()
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/// Signal proc for [COMSIG_ITEM_GRILL_TURNED_OFF], stops the grilling process.
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/datum/component/grillable/proc/on_grill_turned_off(datum/source)
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UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
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is_grilling = FALSE
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var/atom/atom_parent = parent
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atom_parent.update_appearance()
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///Ran every time an item is grilled by something
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/datum/component/grillable/proc/on_grill(datum/source, atom/used_grill, seconds_per_tick = 1)
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SIGNAL_HANDLER
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. = COMPONENT_HANDLED_GRILLING
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current_cook_time += seconds_per_tick * 10 //turn it into ds
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if(current_cook_time >= required_cook_time)
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finish_grilling(used_grill)
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///Ran when an object finished grilling
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/datum/component/grillable/proc/finish_grilling(atom/grill_source)
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var/atom/original_object = parent
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var/atom/grilled_result
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if(isstack(parent)) //Check if its a sheet, for grilling multiple things in a stack
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var/obj/item/stack/stack_parent = original_object
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grilled_result = new cook_result(original_object.loc, stack_parent.amount)
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else
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grilled_result = new cook_result(original_object.loc)
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if(istype(original_object, /obj/item/food) && istype(grilled_result, /obj/item/food))
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var/obj/item/food/original_food = original_object
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var/obj/item/food/grilled_food = grilled_result
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LAZYADD(grilled_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
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grilled_result.set_custom_materials(original_object.custom_materials)
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if(IS_EDIBLE(grilled_result) && positive_result)
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BLACKBOX_LOG_FOOD_MADE(grilled_result.type)
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//make space and tranfer reagents if it has any, also let any bad result handle removing or converting the transferred reagents on its own terms
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if(grilled_result.reagents && original_object.reagents)
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grilled_result.reagents?.clear_reagents()
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original_object.reagents?.trans_to(grilled_result, original_object.reagents.total_volume)
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if(added_reagents) // Add any new reagents that should be added
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grilled_result.reagents.add_reagent_list(added_reagents)
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SEND_SIGNAL(parent, COMSIG_ITEM_GRILLED, grilled_result)
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SEND_SIGNAL(grilled_result, COMSIG_ITEM_GRILLED_RESULT, parent)
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if(who_placed_us)
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ADD_TRAIT(grilled_result, TRAIT_HANDMADE, who_placed_us)
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grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
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grilled_result.pixel_x = original_object.pixel_x
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grilled_result.pixel_y = original_object.pixel_y
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qdel(parent)
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///Ran when an object almost finishes grilling
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/datum/component/grillable/proc/on_examine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_cook_time) //Not grilled yet
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if(positive_result)
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if(initial(cook_result.name) == PLURAL)
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examine_list += span_notice("[parent] can be [span_bold("grilled")] into some [initial(cook_result.name)].")
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else
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examine_list += span_notice("[parent] can be [span_bold("grilled")] into \a [initial(cook_result.name)].")
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return
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if(positive_result)
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if(current_cook_time <= required_cook_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be cooked a bit longer!")
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else if(current_cook_time <= required_cook_time)
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examine_list += span_notice("[parent] seems to be almost finished cooking!")
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else
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examine_list += span_danger("[parent] should probably not be put on the grill.")
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/datum/component/grillable/proc/add_grilled_item_overlay(datum/source, list/overlays)
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SIGNAL_HANDLER
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overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)
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/// Signal proc for [COMSIG_TURF_EXPOSE], atmosphere might be hot enough for grilling.
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/datum/component/grillable/proc/on_turf_atmos_changed(turf/open/source, datum/gas_mixture/air, exposed_temperature)
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SIGNAL_HANDLER
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if (!is_grilling)
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if (exposed_temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
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return
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on_grill_turned_on(source)
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START_PROCESSING(SSmachines, src)
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current_temperature = exposed_temperature
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else
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if (exposed_temperature >= FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
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current_temperature = exposed_temperature
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return
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on_grill_turned_off(source)
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STOP_PROCESSING(SSmachines, src)
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// Grill while exposed to hot air
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/datum/component/grillable/process(seconds_per_tick)
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var/atom/atom_parent = parent
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// Grill faster as we approach 200 degrees celsius
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var/check_temperature = clamp(current_temperature, FIRE_MINIMUM_TEMPERATURE_TO_EXIST, IDEAL_GRILLING_TEMPERATURE)
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var/temp_scale = (check_temperature - FIRE_MINIMUM_TEMPERATURE_TO_EXIST) / (IDEAL_GRILLING_TEMPERATURE - FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
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var/speed_modifier = LERP(0.5, 1, temp_scale)
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on_grill(parent, atom_parent.loc, seconds_per_tick * speed_modifier)
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#undef IDEAL_GRILLING_TEMPERATURE
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