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## About The Pull Request Slightly refactor the code to include heat/cold/breathing checks inside the atmos elements. Fun fact: there doesn't appear to be any way for basic/simple mobs to take pressure damage, but I still went ahead and added the relevant pressure protection just in case it changes in the future. ## Why It's Good For The Game Better code. ## Changelog 🆑 code: Add immunity checks for atmos traits for simple/basic mobs /🆑
104 lines
4.4 KiB
Plaintext
104 lines
4.4 KiB
Plaintext
/**
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* ## atmos requirements element!
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*
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* bespoke element that deals damage to the attached mob when the atmos requirements aren't satisfied
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*/
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/datum/element/atmos_requirements
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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argument_hash_end_idx = 3
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/// An assoc list of "what atmos does this mob require to survive in".
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var/list/atmos_requirements
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/// How much (brute) damage we take from being in unsuitable atmos.
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var/unsuitable_atmos_damage
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/datum/element/atmos_requirements/Attach(datum/target, list/atmos_requirements, unsuitable_atmos_damage = 5, mapload = FALSE)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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if(!atmos_requirements)
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CRASH("[type] added to [target] without any requirements specified.")
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var/list/short = atmos_requirements
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if(!short["min_oxy"] && !short["max_oxy"] && !short["min_plas"] && !short["max_plas"] && !short["min_co2"] && !short["max_co2"] && !short["min_n2"] && !short["max_n2"])
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CRASH("[type] added to [target] with all requirements set to 0.")
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src.atmos_requirements = atmos_requirements
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src.unsuitable_atmos_damage = unsuitable_atmos_damage
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RegisterSignal(target, COMSIG_LIVING_HANDLE_BREATHING, PROC_REF(on_non_stasis_life))
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if(!mapload || !PERFORM_ALL_TESTS(focus_only/atmos_and_temp_requirements))
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return
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check_safe_environment(target)
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/datum/element/atmos_requirements/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_LIVING_HANDLE_BREATHING)
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///signal called by the living mob's life() while non stasis
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/datum/element/atmos_requirements/proc/on_non_stasis_life(mob/living/target, seconds_per_tick = SSMOBS_DT)
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SIGNAL_HANDLER
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if(is_breathable_atmos(target))
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target.clear_alert(ALERT_NOT_ENOUGH_OXYGEN)
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return
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target.adjust_brute_loss(unsuitable_atmos_damage * seconds_per_tick)
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target.throw_alert(ALERT_NOT_ENOUGH_OXYGEN, /atom/movable/screen/alert/not_enough_oxy)
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/datum/element/atmos_requirements/proc/is_breathable_atmos(mob/living/target)
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if(target.pulledby && target.pulledby.grab_state >= GRAB_KILL && atmos_requirements["min_oxy"])
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return FALSE
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if(!isopenturf(target.loc))
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return TRUE
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var/can_breathe_vacuum = HAS_TRAIT(target, TRAIT_NO_BREATHLESS_DAMAGE) || HAS_TRAIT(target, TRAIT_NOBREATH)
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var/min_oxy = can_breathe_vacuum ? 0 : atmos_requirements["min_oxy"]
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var/min_plasma = can_breathe_vacuum ? 0 : atmos_requirements["min_plas"]
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var/min_n2 = can_breathe_vacuum ? 0 : atmos_requirements["min_n2"]
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var/min_co2 = can_breathe_vacuum ? 0 : atmos_requirements["min_co2"]
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var/turf/open/open_turf = target.loc
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if(isnull(open_turf.air))
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if (can_breathe_vacuum)
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return TRUE
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if(min_oxy || min_plasma || min_n2 || min_co2)
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return FALSE
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return TRUE
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var/list/gases = get_atmos_req_list(open_turf)
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if(!ISINRANGE(gases["oxy"], min_oxy, (atmos_requirements["max_oxy"] || INFINITY)))
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return FALSE
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if(!ISINRANGE(gases["plas"], min_plasma, (atmos_requirements["max_plas"] || INFINITY)))
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return FALSE
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if(!ISINRANGE(gases["n2"], min_n2, (atmos_requirements["max_n2"] || INFINITY)))
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return FALSE
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if(!ISINRANGE(gases["co2"], min_co2, (atmos_requirements["max_co2"] || INFINITY)))
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return FALSE
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return TRUE
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/datum/element/atmos_requirements/proc/get_atmos_req_list(turf/open/open_turf)
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var/open_turf_gases = open_turf.air.gases
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open_turf.air.assert_gases(/datum/gas/oxygen, /datum/gas/pluoxium, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/plasma)
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var/list/return_gases = list()
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return_gases["plas"] = open_turf_gases[/datum/gas/plasma][MOLES]
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return_gases["oxy"] = open_turf_gases[/datum/gas/oxygen][MOLES] + (open_turf_gases[/datum/gas/pluoxium][MOLES] * PLUOXIUM_PROPORTION)
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return_gases["n2"] = open_turf_gases[/datum/gas/nitrogen][MOLES]
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return_gases["co2"] = open_turf_gases[/datum/gas/carbon_dioxide][MOLES]
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open_turf.air.garbage_collect()
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return return_gases
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///Ensures that maploaded mobs are in a safe environment. Unit test stuff.
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/datum/element/atmos_requirements/proc/check_safe_environment(mob/living/living_mob)
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if(living_mob.stat == DEAD || is_breathable_atmos(living_mob))
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return
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var/turf/open/open_turf = living_mob.loc
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var/list/gases
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var/string_text = "No Air"
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if(open_turf.air)
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gases = get_atmos_req_list(open_turf)
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string_text = "O2: [gases["o2"]] - Plasma: [gases["plasma"]] - N2: [gases["n2"]] - CO2: [gases["co2"]]"
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stack_trace("[living_mob] loaded on a turf with unsafe atmos at \[[open_turf.x], [open_turf.y], [open_turf.z]\] (area : [open_turf.loc]). Turf gases: [string_text]. Check the mob atmos requirements again.")
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