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# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
116 lines
4.9 KiB
Plaintext
116 lines
4.9 KiB
Plaintext
//Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/stack/ore/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/ore.dmi'
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icon_state = "bluespace_crystal"
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singular_name = "bluespace crystal"
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dye_color = DYE_COSMIC
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w_class = WEIGHT_CLASS_TINY
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mats_per_unit = list(/datum/material/bluespace=SHEET_MATERIAL_AMOUNT)
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points = 50
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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scan_state = "rock_bscrystal"
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merge_type = /obj/item/stack/ore/bluespace_crystal
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/// The teleport range when crushed/thrown at someone.
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var/blink_range = 8
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/obj/item/stack/ore/bluespace_crystal/grind_results()
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return list(/datum/reagent/bluespace = 20)
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/obj/item/stack/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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points = 0
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refined_type = null
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merge_type = /obj/item/stack/ore/bluespace_crystal/refined
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drop_sound = null //till I make a better one
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pickup_sound = null
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/obj/item/stack/ore/bluespace_crystal/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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AddElement(/datum/element/raptor_food, ability_modifier = 0.05, attack_modifier = 0.5, color_chances = string_list(list(/datum/raptor_color/black = 1)))
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/obj/item/stack/ore/bluespace_crystal/get_part_rating()
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return 1
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/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
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user.visible_message(span_warning("[user] begins to crush [src]!"), span_danger("You begin to crush [src]!")) //BUBBERSTATION ADDITION
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if(!do_after(user, delay = 1.5 SECONDS)) //BUBBERSTATION ADDITION
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return //BUBBERSTATION ADDITION
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user.visible_message(span_warning("[user] crushes [src]!"), span_danger("You crush [src]!"))
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new /obj/effect/particle_effect/sparks(loc)
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playsound(loc, SFX_PORTAL_ENTER, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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blink_mob(user)
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use(1)
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/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
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/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) // not caught in mid-air
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visible_message(span_notice("[src] fizzles and disappears upon impact!"))
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var/turf/T = get_turf(hit_atom)
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new /obj/effect/particle_effect/sparks(T)
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playsound(loc, SFX_PORTAL_ENTER, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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use(1)
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//Artificial bluespace crystal, doesn't give you much research.
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/obj/item/stack/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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mats_per_unit = list(/datum/material/bluespace=SHEET_MATERIAL_AMOUNT*0.5)
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 //nice try
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refined_type = null
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merge_type = /obj/item/stack/ore/bluespace_crystal/artificial
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drop_sound = null //till I make a better one
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pickup_sound = null
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/obj/item/stack/ore/bluespace_crystal/artificial/grind_results()
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return list(/datum/reagent/bluespace = 10, /datum/reagent/silicon = 20)
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//Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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name = "bluespace polycrystal"
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "polycrystal"
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inhand_icon_state = null
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gulag_valid = TRUE
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singular_name = "bluespace polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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mats_per_unit = list(/datum/material/bluespace=SHEET_MATERIAL_AMOUNT)
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attack_verb_continuous = list("bluespace polybashes", "bluespace polybatters", "bluespace polybludgeons", "bluespace polythrashes", "bluespace polysmashes")
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attack_verb_simple = list("bluespace polybash", "bluespace polybatter", "bluespace polybludgeon", "bluespace polythrash", "bluespace polysmash")
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/bluespace_crystal
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material_type = /datum/material/bluespace
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var/crystal_type = /obj/item/stack/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/grind_results()
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return list(/datum/reagent/bluespace = 20)
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
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to_chat(user, span_warning("You cannot crush the polycrystal in-hand, try breaking one off."))
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user, list/modifiers)
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if(user.get_inactive_held_item() == src)
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if(is_zero_amount(delete_if_zero = TRUE))
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return
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var/BC = new crystal_type(src)
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user.put_in_hands(BC)
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use(1)
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if(!amount)
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to_chat(user, span_notice("You break the final crystal off."))
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else
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to_chat(user, span_notice("You break off a crystal."))
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else
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..()
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/obj/item/stack/sheet/bluespace_crystal/fifty
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amount = 50
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