Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
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#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
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#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

409 lines
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Plaintext

/obj/item/weldingtool
name = "welding tool"
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
inhand_icon_state = "welder"
worn_icon_state = "welder"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT
force = 3
throwforce = 5
hitsound = SFX_SWING_HIT
usesound = list('sound/items/tools/welder.ogg', 'sound/items/tools/welder2.ogg')
drop_sound = 'sound/items/handling/tools/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/tools/weldingtool_pickup.ogg'
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 1.5
light_color = LIGHT_COLOR_FIRE
light_on = FALSE
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor_type = /datum/armor/item_weldingtool
resistance_flags = FIRE_PROOF
heat = 3800
tool_behaviour = TOOL_WELDER
toolspeed = 1
wound_bonus = 10
exposed_wound_bonus = 15
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.3)
/// Whether the welding tool is on or off.
var/welding = FALSE
/// Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/status = TRUE
/// The max amount of fuel the welder can hold
var/max_fuel = 20
/// Does the welder start with fuel.
var/starting_fuel = TRUE
/// Whether or not we're changing the icon based on fuel left.
var/change_icons = TRUE
/// Used in process(), dictates whether or not we're calling STOP_PROCESSING whilst we're not welding.
var/can_off_process = FALSE
/// When fuel was last removed.
var/burned_fuel_for = 0
var/activation_sound = 'sound/items/tools/welderactivate.ogg'
var/deactivation_sound = 'sound/items/tools/welderdeactivate.ogg'
/datum/armor/item_weldingtool
fire = 100
acid = 30
/obj/item/weldingtool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddElement(/datum/element/tool_flash, light_range)
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
create_reagents(max_fuel)
if(starting_fuel)
reagents.add_reagent(/datum/reagent/fuel, max_fuel)
update_appearance()
/obj/item/weldingtool/update_icon_state()
if(welding)
inhand_icon_state = "[initial(inhand_icon_state)]1"
else
inhand_icon_state = "[initial(inhand_icon_state)]"
return ..()
/obj/item/weldingtool/update_overlays()
. = ..()
if(change_icons)
var/ratio = get_fuel() / max_fuel
ratio = CEILING(ratio*4, 1) * 25
. += "[initial(icon_state)][ratio]"
if(welding)
. += "[initial(icon_state)]-on"
/obj/item/weldingtool/process(seconds_per_tick)
if(welding)
force = 15
damtype = BURN
burned_fuel_for += seconds_per_tick
if(burned_fuel_for >= TOOL_FUEL_BURN_INTERVAL)
use(TRUE)
update_appearance()
//Welders left on now use up fuel, but lets not have them run out quite that fast
else
force = 3
damtype = BRUTE
update_appearance()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
return
//This is to start fires. process() is only called if the welder is on.
open_flame()
/obj/item/weldingtool/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!"))
return FIRELOSS
/obj/item/weldingtool/screwdriver_act(mob/living/user, obj/item/tool)
flamethrower_screwdriver(tool, user)
return ITEM_INTERACT_SUCCESS
/obj/item/weldingtool/attackby(obj/item/tool, mob/user, list/modifiers, list/attack_modifiers)
if(istype(tool, /obj/item/stack/rods))
flamethrower_rods(tool, user)
else
. = ..()
update_appearance()
/obj/item/weldingtool/cyborg_unequip(mob/user)
if(!isOn())
return
switched_on(user)
/obj/item/weldingtool/use_tool(atom/target, mob/living/user, delay, amount, volume, datum/callback/extra_checks)
var/mutable_appearance/sparks = mutable_appearance('icons/effects/welding_effect.dmi', "welding_sparks", GASFIRE_LAYER, src, ABOVE_LIGHTING_PLANE)
target.add_overlay(sparks)
LAZYADD(target.update_overlays_on_z, sparks)
. = ..()
LAZYREMOVE(target.update_overlays_on_z, sparks)
target.cut_overlay(sparks)
/obj/item/weldingtool/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!status && interacting_with.is_refillable())
reagents.trans_to(interacting_with, reagents.total_volume, transferred_by = user)
to_chat(user, span_notice("You empty [src]'s fuel tank into [interacting_with]."))
update_appearance()
return ITEM_INTERACT_SUCCESS
if(!ishuman(interacting_with))
return NONE
if(user.combat_mode)
return NONE
return try_heal_loop(interacting_with, user)
/obj/item/weldingtool/proc/try_heal_loop(atom/interacting_with, mob/living/user, repeating = FALSE)
var/mob/living/carbon/human/attacked_humanoid = interacting_with
var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
if(isnull(affecting) || !IS_ROBOTIC_LIMB(affecting))
return NONE
if (!affecting.brute_dam)
balloon_alert(user, "limb not damaged")
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid == user ? user.p_their() : "[attacked_humanoid]'s"] [affecting.name]."),
span_notice("You start fixing some of the dents on [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name]."))
var/use_delay = 1 SECONDS // SKYRAT EDIT - original repeating ? 1 SECONDS : 0
if(user == attacked_humanoid)
use_delay = 5 SECONDS
if(!use_tool(attacked_humanoid, user, use_delay, volume=50, amount=1))
return ITEM_INTERACT_BLOCKING
if (!attacked_humanoid.item_heal(user, brute_heal = 15, burn_heal = 0, heal_message_brute = "dents", heal_message_burn = "burnt wires", required_bodytype = BODYTYPE_ROBOTIC))
return ITEM_INTERACT_BLOCKING
INVOKE_ASYNC(src, PROC_REF(try_heal_loop), interacting_with, user, TRUE)
return ITEM_INTERACT_SUCCESS
/obj/item/weldingtool/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
if(!isOn())
return
use(1)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
if(QDELETED(target) || !isliving(target)) // can't ignite something that doesn't exist
return
var/mob/living/attacked_mob = target
if(attacked_mob.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
user.log_message("set [key_name(attacked_mob)] on fire with [src].", LOG_ATTACK)
/obj/item/weldingtool/attack_self(mob/user)
if(reagents.spark_act(0, SPARK_ACT_ENCLOSED, banned_reagents = /datum/reagent/fuel) & SPARK_ACT_DESTRUCTIVE)
message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
user.log_message("activated a rigged welder", LOG_VICTIM)
qdel(src)
return
switched_on(user)
update_appearance()
/// Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount(/datum/reagent/fuel) + reagents.get_reagent_amount(/datum/reagent/toxin/plasma)
/// Uses fuel from the welding tool.
/obj/item/weldingtool/use(used = 0)
if(!isOn() || !check_fuel())
return FALSE
if(used > 0)
burned_fuel_for = 0
if(get_fuel() >= used)
reagents.remove_reagent(/datum/reagent/fuel, used)
check_fuel()
return TRUE
else
return FALSE
/// Toggles the welding value.
/obj/item/weldingtool/proc/set_welding(new_value)
if(welding == new_value)
return
. = welding
welding = new_value
set_light_on(welding)
/// Turns off the welder if there is no more fuel (does this really need to be its own proc?)
/obj/item/weldingtool/proc/check_fuel(mob/user)
if(get_fuel() <= 0 && welding)
set_light_on(FALSE)
switched_on(user)
update_appearance()
return FALSE
return TRUE
// /Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
balloon_alert(user, "unsecured!")
return
set_welding(!welding)
if(welding)
if(get_fuel() >= 1)
playsound(loc, activation_sound, 50, TRUE)
force = 15
damtype = BURN
hitsound = 'sound/items/tools/welder.ogg'
update_appearance()
START_PROCESSING(SSobj, src)
else
balloon_alert(user, "no fuel!")
switched_off(user)
else
playsound(loc, deactivation_sound, 50, TRUE)
switched_off(user)
/// Switches the welder off
/obj/item/weldingtool/proc/switched_off(mob/user)
set_welding(FALSE)
force = 3
damtype = BRUTE
hitsound = SFX_SWING_HIT
update_appearance()
/obj/item/weldingtool/examine(mob/user)
. = ..()
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
/obj/item/weldingtool/get_temperature()
return welding * heat
/// Returns whether or not the welding tool is currently on.
/obj/item/weldingtool/proc/isOn()
return welding
/// If welding tool ran out of fuel during a construction task, construction fails.
/obj/item/weldingtool/tool_use_check(mob/living/user, amount, heat_required)
if(!isOn() || !check_fuel())
to_chat(user, span_warning("[src] has to be on to complete this task!"))
return FALSE
if(get_fuel() < amount)
to_chat(user, span_warning("You need more welding fuel to complete this task!"))
return FALSE
if(heat < heat_required)
to_chat(user, span_warning("[src] is not hot enough to complete this task!"))
return FALSE
return TRUE
/// Ran when the welder is attacked by a screwdriver.
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/tool, mob/user)
if(welding)
to_chat(user, span_warning("Turn it off first!"))
return
status = !status
if(status)
to_chat(user, span_notice("You resecure [src] and close the fuel tank."))
reagents.flags &= ~(OPENCONTAINER)
else
to_chat(user, span_notice("[src] can now be attached, modified, and refuelled."))
reagents.flags |= OPENCONTAINER
add_fingerprint(user)
/// First step of building a flamethrower (when a welder is attacked by rods)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/tool, mob/user)
if(!status)
var/obj/item/stack/rods/used_rods = tool
if (used_rods.use(1))
var/obj/item/flamethrower/flamethrower_frame = new /obj/item/flamethrower(user.loc)
if(!remove_item_from_storage(flamethrower_frame, user))
user.transferItemToLoc(src, flamethrower_frame, TRUE)
flamethrower_frame.weldtool = src
add_fingerprint(user)
to_chat(user, span_notice("You add a rod to a welder, starting to build a flamethrower."))
user.put_in_hands(flamethrower_frame)
else
to_chat(user, span_warning("You need one rod to start building a flamethrower!"))
/obj/item/weldingtool/ignition_effect(atom/ignitable_atom, mob/user)
if(use_tool(ignitable_atom, user, 0))
return span_rose("[user] casually lights [ignitable_atom] with [src], what a badass.")
else
return ""
/obj/item/weldingtool/empty
starting_fuel = FALSE
/obj/item/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
inhand_icon_state = "indwelder"
max_fuel = 40
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
return
/obj/item/weldingtool/largetank/empty
starting_fuel = FALSE
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder_cyborg"
toolspeed = 0.5
/obj/item/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
inhand_icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.1)
change_icons = FALSE
/obj/item/weldingtool/mini/flamethrower_screwdriver()
return
/obj/item/weldingtool/mini/empty
starting_fuel = FALSE
/obj/item/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "welder"
inhand_icon_state = "abductorwelder"
toolspeed = 0.1
custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
light_system = NO_LIGHT_SUPPORT
light_range = 0
change_icons = FALSE
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent(/datum/reagent/fuel, 1)
..()
/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
desc = "An upgraded welder based of the industrial welder."
icon_state = "upindwelder"
inhand_icon_state = "upindwelder"
max_fuel = 80
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
/obj/item/weldingtool/experimental
name = "experimental welding tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
inhand_icon_state = "exwelder"
max_fuel = 40
custom_materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT*1.5, /datum/material/uranium =SMALL_MATERIAL_AMOUNT * 2)
change_icons = FALSE
can_off_process = TRUE
light_range = 1
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.5
var/last_gen = 0
var/nextrefueltick = 0
/obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)