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NickandGitHub 834245ecdb creates more deticated folders for tools and weaponry and move dm files into them (#94804)
## About The Pull Request
Hello hello the evil folder mover goat is back, i will destroy years
worth of muscle memory.

Items is an folder alot of stuff that really didn't get a spefific
location.

Items/Weaponry Contains
Shields.dm

Items/Weaponry/Melee Contains (Most of the extra dm files come from me
splitting misc/weaponry.dm into its own categories killing offf
weaponry.dm in its whole)
baseball_bat.dm, baton.dm, chainofcommand.dm, chainsaw.dm, claymore.dm,
dualsaber.dm, energy.dm
fireaxe.dm, high_frequency_blade.dm, his_grace.dm, katana.dm, knives.dm,
misc.dm, powerfist.dm, sabre.dm
soulscythe.dm, spear.dm, supermatter_sword.dm.

Items/weaponry/ranged Contains
flamethrower.dm, pnuematic_cannon.dm, throwing_star.dm

items/tools Contains
control_wand.dm, extinguisher.dm, inducer.dm, spess_knife.dm,
theft_tools.dm

items/tools/engineering Contains
airlock_painter.dm, decal_painter.dm, paintable_decals.dm, crowbar.dm,
screwdriver.dm, weldingtool.dm
wirebbrush.dm, wirecutters.dm, wrench.dm

items/tools/janitorial Contains
broom.dm, janitor_key.dm

items/tools/medical Contains
bodybag.dm, cane.dm, defib.dm, reflex_hammer.dm

boxcutter.dm is merged into knives.dm
Kitchen.dm renamed into kitchen utensils and moved into food and drinks
module
surgery_tray.dm moved into surgery module
banhammer/extendo hand moved from weaponry into toys.dm
balloon mallet moved into clown_items.dm
ectoplasm moved from weaponry.dm into soulstone.dm (since thats the
resulting residue when a shade dies, and not really a weapon)


## Why It's Good For The Game

So things are way easier to navigate

## Changelog
2026-01-10 17:56:19 -05:00

85 lines
3.1 KiB
Plaintext

/obj/item/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses. Can be used to hasten allies with right-click."
icon = 'icons/obj/weapons/whip.dmi'
icon_state = "chain"
inhand_icon_state = "chain"
worn_icon_state = "whip"
icon_angle = -90
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT
force = 10
throwforce = 7
demolition_mod = 0.25
wound_bonus = 15
exposed_wound_bonus = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
attack_verb_simple = list("flog", "whip", "lash", "discipline")
hitsound = 'sound/items/weapons/chainhit.ogg'
custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/melee/chainofcommand/Initialize(mapload)
. = ..()
register_item_context()
/obj/item/melee/chainofcommand/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
. = NONE
if(isliving(target))
context[SCREENTIP_CONTEXT_RMB] = "Hasten"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/melee/chainofcommand/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return OXYLOSS
/obj/item/melee/chainofcommand/attack_secondary(mob/living/victim, mob/living/user, list/modifiers, list/attack_modifiers)
. = ..()
if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if(victim == user)
to_chat(user, span_warning("You consider lashing yourself, but hesitate at the thought of how much it would hurt."))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
user.do_attack_animation(victim)
playsound(victim, 'sound/items/weapons/whip.ogg', 50, TRUE, -1)
victim.apply_status_effect(/datum/status_effect/speed_boost/commanded)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/datum/status_effect/speed_boost/commanded
id = "commanded"
status_type = STATUS_EFFECT_REFRESH
alert_type = /atom/movable/screen/alert/status_effect/commanded
move_datum = /datum/movespeed_modifier/status_speed_boost/commanded
duration = 7 SECONDS
/datum/movespeed_modifier/status_speed_boost/commanded
multiplicative_slowdown = -0.20
/datum/actionspeed_modifier/commanded
multiplicative_slowdown = -0.65
/atom/movable/screen/alert/status_effect/commanded
name = "Commanded"
desc = "You are inspired to do things faster!"
use_user_hud_icon = TRUE
overlay_state = "commanded"
/obj/item/melee/chainofcommand/tailwhip
name = "liz o' nine tails"
desc = "A whip fashioned from the severed tails of lizards."
icon_state = "tailwhip"
inhand_icon_state = "tailwhip"
item_flags = NONE
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.1, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.1)
/obj/item/melee/chainofcommand/tailwhip/kitty
name = "cat o' nine tails"
desc = "A whip fashioned from the severed tails of cats."
icon_state = "catwhip"
inhand_icon_state = "catwhip"