mirror of
https://github.com/Bubberstation/Bubberstation.git
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# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
367 lines
13 KiB
Plaintext
367 lines
13 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "captain's locker"
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icon_state = "cap"
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/closet/secure_closet/captains/PopulateContents()
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..()
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/storage/bag/garment/captain(src)
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new /obj/item/disk/computer/command/captain(src)
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new /obj/item/radio/headset/heads/captain/alt(src)
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new /obj/item/radio/headset/heads/captain(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/storage/photo_album/captain(src)
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new /obj/item/megaphone/command(src)
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new /obj/item/card/id/departmental_budget(src) //SKYRAT EDIT ADDITION
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/obj/structure/closet/secure_closet/captains/populate_contents_immediate()
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/storage/belt/sheath/sabre(src)
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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icon_state = "hop"
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req_access = list(ACCESS_HOP)
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/obj/structure/closet/secure_closet/hop/PopulateContents()
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..()
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new /obj/item/dog_bone(src)
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new /obj/item/storage/bag/garment/hop(src)
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new /obj/item/storage/lockbox/medal/service(src)
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new /obj/item/disk/computer/command/hop(src)
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new /obj/item/radio/headset/heads/hop(src)
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new /obj/item/storage/box/ids(src)
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new /obj/item/storage/box/silver_ids(src)
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new /obj/item/megaphone/command(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/door_remote/head_of_personnel(src)
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new /obj/item/circuitboard/machine/techfab/department/service(src)
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new /obj/item/storage/photo_album/hop(src)
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new /obj/item/storage/lockbox/medal/hop(src)
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new /obj/item/storage/box/stamps(src)
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new /obj/item/card/id/departmental_budget/srv(src) //SKYRAT EDIT ADDITION
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/obj/structure/closet/secure_closet/hop/populate_contents_immediate()
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new /obj/item/gun/energy/e_gun(src)
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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icon_state = "hos"
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req_access = list(ACCESS_HOS)
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/obj/structure/closet/secure_closet/hos/PopulateContents()
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..()
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new /obj/item/disk/computer/command/hos(src)
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new /obj/item/radio/headset/heads/hos(src)
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new /obj/item/radio/headset/heads/hos/alt(src)
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new /obj/item/storage/bag/garment/hos(src)
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new /obj/item/storage/lockbox/medal/sec(src)
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new /obj/item/megaphone/sec(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/storage/lockbox/loyalty(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/shield/riot/tele(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/circuitboard/machine/techfab/department/security(src)
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new /obj/item/storage/photo_album/hos(src)
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new /obj/item/card/id/departmental_budget/sec(src) //SKYRAT EDIT ADDITION
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/obj/structure/closet/secure_closet/hos/populate_contents_immediate()
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. = ..()
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// Traitor steal objectives
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new /obj/item/gun/energy/e_gun/hos(src)
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new /obj/item/pinpointer/nuke(src)
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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icon_state = "warden"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/warden/PopulateContents()
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..()
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new /obj/item/dog_bone(src)
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/storage/bag/garment/warden(src)
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new /obj/item/storage/box/zipties(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/door_remote/head_of_security(src)
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new /obj/item/storage/belt/bandolier(src)
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/obj/structure/closet/secure_closet/warden/populate_contents_immediate()
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. = ..()
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// Traitor steal objective
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new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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icon_state = "sec"
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req_access = list(ACCESS_BRIG)
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/obj/structure/closet/secure_closet/security/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/vest/alt/sec(src)
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new /obj/item/clothing/head/helmet/sec(src)
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/clothing/gloves/tackler/security(src) // SKYRAT EDIT CHANGE - Gives Them The Blue Ones - ORIGINAL: new /obj/item/clothing/gloves/tackler(src)
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/obj/structure/closet/secure_closet/security/sec
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/obj/structure/closet/secure_closet/security/sec/PopulateContents()
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..()
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new /obj/item/storage/belt/security/full(src)
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// SKYRAT EDIT CHANGE -- GOOFSEC DEP GUARDS
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/obj/structure/closet/secure_closet/security/cargo
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name = "\proper customs agent's locker"
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req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_CARGO)
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icon_state = "qm"
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icon = 'icons/obj/storage/closet.dmi'
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/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
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new /obj/item/storage/bag/garment/customs_agent(src)
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new /obj/item/restraints/handcuffs/cable/orange(src)
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new /obj/item/assembly/flash/handheld(src)
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/obj/structure/closet/secure_closet/security/engine
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name = "\proper engineering guard's locker"
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req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_ENGINEERING)
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icon_state = "eng_secure"
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icon = 'icons/obj/storage/closet.dmi'
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/obj/structure/closet/secure_closet/security/engine/PopulateContents()
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new /obj/item/restraints/handcuffs/cable/yellow(src)
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new /obj/item/storage/bag/garment/engineering_guard(src)
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new /obj/item/assembly/flash/handheld(src)
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/obj/structure/closet/secure_closet/security/science
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name = "\proper science guard's locker"
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req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_RESEARCH)
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icon_state = "science"
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icon = 'icons/obj/storage/closet.dmi'
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/obj/structure/closet/secure_closet/security/science/PopulateContents()
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new /obj/item/restraints/handcuffs/cable/pink(src)
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new /obj/item/storage/bag/garment/science_guard(src)
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new /obj/item/assembly/flash/handheld(src)
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/obj/structure/closet/secure_closet/security/med
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name = "\proper orderly's locker"
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req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_MEDICAL)
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icon_state = "med_secure"
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icon = 'icons/obj/storage/closet.dmi'
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/obj/structure/closet/secure_closet/security/med/PopulateContents()
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new /obj/item/restraints/handcuffs/cable/blue(src)
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new /obj/item/storage/bag/garment/orderly(src)
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new /obj/item/assembly/flash/handheld(src)
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// SKYRAT EDIT CHANGE END -- GOOFSEC DEP GUARDS
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/obj/structure/closet/secure_closet/detective
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name = "\improper detective's cabinet"
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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door_anim_time = 0 // no animation
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open_sound = 'sound/machines/closet/wooden_closet_open.ogg'
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close_sound = 'sound/machines/closet/wooden_closet_close.ogg'
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req_access = list(ACCESS_DETECTIVE)
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/obj/structure/closet/secure_closet/detective/PopulateContents()
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..()
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new /obj/item/storage/box/evidence(src)
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/detective_scanner(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/reagent_containers/spray/pepper(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/toy/crayon/white(src) //SKYRAT EDIT CHANGE - ORIGINAL: /obj/item/storage/belt/holster/detective/full(src)
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new /obj/item/pinpointer/crew(src)
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new /obj/item/binoculars(src)
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new /obj/item/storage/box/rxglasses/spyglasskit(src)
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new /obj/item/clothing/head/fedora/inspector_hat(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/injection/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/syringe/lethal/execution(src)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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anchored = TRUE
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req_one_access = list(ACCESS_BRIG)
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var/id = null
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/obj/structure/closet/secure_closet/brig/genpop
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name = "genpop storage locker"
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desc = "Used for storing the belongings of genpop's tourists visiting the locals."
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access_choices = FALSE
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paint_jobs = null
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/obj/structure/closet/secure_closet/brig/genpop/examine(mob/user)
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. = ..()
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. += span_notice("<b>Right-click</b> with a Security-level ID to reset [src]'s registered ID.")
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/obj/structure/closet/secure_closet/brig/genpop/attackby(obj/item/card/id/advanced/prisoner/user_id, mob/user, list/modifiers, list/attack_modifiers)
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if(!secure || !istype(user_id))
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return ..()
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if(isnull(id_card))
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say("Prisoner ID linked to locker.")
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id_card = WEAKREF(user_id)
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name = "genpop storage locker - [user_id.registered_name]"
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/obj/structure/closet/secure_closet/brig/genpop/proc/clear_access()
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say("Authorized ID detected. Unlocking locker and resetting ID.")
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locked = FALSE
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id_card = null
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name = initial(name)
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update_appearance()
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/obj/structure/closet/secure_closet/brig/genpop/attackby_secondary(obj/item/card/id/advanced/used_id, mob/user, list/modifiers, list/attack_modifiers)
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if(!secure || !istype(used_id))
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return ..()
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var/list/id_access = used_id.GetAccess()
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if(!isnull(id_card) && (ACCESS_BRIG in id_access))
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clear_access()
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/structure/closet/secure_closet/evidence
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anchored = TRUE
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name = "secure evidence closet"
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req_one_access = list(ACCESS_ARMORY, ACCESS_DETECTIVE)
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/obj/structure/closet/secure_closet/brig/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/prisoner( src )
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new /obj/item/clothing/under/rank/prisoner/skirt( src )
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new /obj/item/clothing/shoes/sneakers/orange( src )
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(ACCESS_COURT)
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/obj/structure/closet/secure_closet/courtroom/PopulateContents()
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..()
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new /obj/item/clothing/shoes/laceup(src)
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for(var/i in 1 to 3)
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new /obj/item/paper/fluff/jobs/security/court_judgement (src)
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new /obj/item/pen (src)
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new /obj/item/clothing/suit/costume/judgerobe (src)
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new /obj/item/clothing/head/costume/powdered_wig (src)
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new /obj/item/storage/briefcase(src)
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new /obj/item/clothing/under/suit/black_really(src)
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new /obj/item/clothing/neck/tie/red(src)
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/obj/structure/closet/secure_closet/contraband/armory
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anchored = TRUE
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name = "contraband locker"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/contraband/heads
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name = "contraband locker"
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req_access = list(ACCESS_COMMAND)
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anchored = TRUE
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/obj/structure/closet/secure_closet/armory1
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name = "armory armor locker"
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icon_state = "armory"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/armory1/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/riot(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/toggleable/riot(src)
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for(var/i in 1 to 3)
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new /obj/item/shield/riot(src)
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/obj/structure/closet/secure_closet/armory1/populate_contents_immediate()
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. = ..()
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// Traitor steal objective
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new /obj/item/clothing/suit/hooded/ablative(src)
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/obj/structure/closet/secure_closet/armory2
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name = "armory ballistics locker"
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icon_state = "tac"
|
|
icon_door = "armory_shotgun"
|
|
req_access = list(ACCESS_ARMORY)
|
|
|
|
/obj/structure/closet/secure_closet/armory2/PopulateContents()
|
|
..()
|
|
new /obj/item/storage/box/firingpins(src)
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/storage/box/rubbershot(src)
|
|
|
|
/obj/structure/closet/secure_closet/armory2/populate_contents_immediate()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/gun/ballistic/shotgun/riot(src)
|
|
|
|
/obj/structure/closet/secure_closet/armory3
|
|
name = "armory energy gun locker"
|
|
icon_state = "tac"
|
|
icon_door = "armory_energy"
|
|
req_access = list(ACCESS_ARMORY)
|
|
|
|
/obj/structure/closet/secure_closet/armory3/PopulateContents()
|
|
..()
|
|
new /obj/item/storage/box/firingpins(src)
|
|
new /obj/item/gun/energy/ionrifle(src)
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/gun/energy/laser/pistol(src)
|
|
|
|
/obj/structure/closet/secure_closet/armory3/populate_contents_immediate()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/gun/energy/e_gun(src)
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/gun/energy/laser(src)
|
|
|
|
/obj/structure/closet/secure_closet/tac
|
|
name = "armory tac locker"
|
|
icon_state = "tac"
|
|
req_access = list(ACCESS_ARMORY)
|
|
|
|
/obj/structure/closet/secure_closet/tac/PopulateContents()
|
|
..()
|
|
new /obj/item/gun/ballistic/automatic/wt550(src)
|
|
new /obj/item/clothing/head/helmet/alt(src)
|
|
new /obj/item/clothing/mask/gas/sechailer(src)
|
|
new /obj/item/clothing/suit/armor/bulletproof(src)
|
|
|
|
/obj/structure/closet/secure_closet/labor_camp_security
|
|
name = "labor camp security locker"
|
|
icon_state = "sec"
|
|
req_access = list(ACCESS_SECURITY)
|
|
|
|
/obj/structure/closet/secure_closet/labor_camp_security/PopulateContents()
|
|
..()
|
|
new /obj/item/clothing/suit/armor/vest(src)
|
|
new /obj/item/clothing/head/helmet/sec(src)
|
|
new /obj/item/clothing/under/rank/security/officer(src)
|
|
new /obj/item/clothing/under/rank/security/officer/skirt(src)
|
|
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
|
|
new /obj/item/flashlight/seclite(src)
|