mirror of
https://github.com/Bubberstation/Bubberstation.git
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191 lines
7.8 KiB
Plaintext
191 lines
7.8 KiB
Plaintext
GLOBAL_LIST_INIT(admin_readable_planes, list(
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"FLOAT_PLANE" = FLOAT_PLANE,
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"FIELD_OF_VISION_BLOCKER_PLANE" = FIELD_OF_VISION_BLOCKER_PLANE,
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"CLICKCATCHER_PLANE" = CLICKCATCHER_PLANE,
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"PLANE_SPACE" = PLANE_SPACE,
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"PLANE_SPACE_PARALLAX" = PLANE_SPACE_PARALLAX,
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"DISPLACEMENT_PLANE" = DISPLACEMENT_PLANE,
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"RENDER_PLANE_TRANSPARENT" = RENDER_PLANE_TRANSPARENT,
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"TRANSPARENT_FLOOR_PLANE" = TRANSPARENT_FLOOR_PLANE,
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"FLOOR_PLANE" = FLOOR_PLANE,
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"WALL_PLANE" = WALL_PLANE,
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"GAME_PLANE" = GAME_PLANE,
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"ABOVE_GAME_PLANE" = ABOVE_GAME_PLANE,
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"SEETHROUGH_PLANE" = SEETHROUGH_PLANE,
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"RENDER_PLANE_GAME_WORLD" = RENDER_PLANE_GAME_WORLD,
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"DEFAULT_PLANE" = DEFAULT_PLANE,
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"WEATHER_PLANE" = WEATHER_PLANE,
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"AREA_PLANE" = AREA_PLANE,
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"MASSIVE_OBJ_PLANE" = MASSIVE_OBJ_PLANE,
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"GHOST_PLANE" = GHOST_PLANE,
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"POINT_PLANE" = POINT_PLANE,
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"LIGHTING_PLANE" = LIGHTING_PLANE,
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"O_LIGHTING_VISUAL_PLANE" = O_LIGHTING_VISUAL_PLANE,
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"RENDER_PLANE_TURF_LIGHTING" = RENDER_PLANE_TURF_LIGHTING,
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"EMISSIVE_PLANE" = EMISSIVE_PLANE,
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"RENDER_PLANE_EMISSIVE" = RENDER_PLANE_EMISSIVE,
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"RENDER_PLANE_EMISSIVE_BLOOM_MASK" = RENDER_PLANE_EMISSIVE_BLOOM_MASK,
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"RENDER_PLANE_EMISSIVE_BLOOM" = RENDER_PLANE_EMISSIVE_BLOOM,
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"RENDER_PLANE_SPECULAR_MASK" = RENDER_PLANE_SPECULAR_MASK,
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"RENDER_PLANE_UNLIT_GAME" = RENDER_PLANE_UNLIT_GAME,
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"RENDER_PLANE_LIGHTING" = RENDER_PLANE_LIGHTING,
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"RENDER_PLANE_LIGHT_MASK" = RENDER_PLANE_LIGHT_MASK,
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"RENDER_PLANE_SPECULAR" = RENDER_PLANE_SPECULAR,
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"ABOVE_LIGHTING_PLANE" = ABOVE_LIGHTING_PLANE,
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"WEATHER_GLOW_PLANE" = WEATHER_GLOW_PLANE,
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"PIPECRAWL_IMAGES_PLANE" = PIPECRAWL_IMAGES_PLANE,
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"CAMERA_STATIC_PLANE" = CAMERA_STATIC_PLANE,
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"HIGH_GAME_PLANE" = HIGH_GAME_PLANE,
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"FULLSCREEN_PLANE" = FULLSCREEN_PLANE,
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"RUNECHAT_PLANE" = RUNECHAT_PLANE,
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"BALLOON_CHAT_PLANE" = BALLOON_CHAT_PLANE,
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"HUD_PLANE" = HUD_PLANE,
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"ABOVE_HUD_PLANE" = ABOVE_HUD_PLANE,
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"SPLASHSCREEN_PLANE" = SPLASHSCREEN_PLANE,
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"RENDER_PLANE_GAME" = RENDER_PLANE_GAME,
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"RENDER_PLANE_GAME_MASKED" = RENDER_PLANE_GAME_MASKED,
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"RENDER_PLANE_GAME_UNMASKED" = RENDER_PLANE_GAME_UNMASKED,
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"RENDER_PLANE_NON_GAME" = RENDER_PLANE_NON_GAME,
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"ESCAPE_MENU_PLANE" = ESCAPE_MENU_PLANE,
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"RENDER_PLANE_MASTER" = RENDER_PLANE_MASTER
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))
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GLOBAL_LIST_INIT(admin_readable_layers, list(
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"FLOAT_LAYER" = FLOAT_LAYER,
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"SPACE_LAYER" = SPACE_LAYER,
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// Topdown layers
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"TOPDOWN_LAYER" = TOPDOWN_LAYER,
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"LOWER_FLOOR_LAYER (Topdown)" = LOWER_FLOOR_LAYER,
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"LOW_FLOOR_LAYER (Topdown)" = LOW_FLOOR_LAYER,
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"TURF_PLATING_DECAL_LAYER (Topdown)" = TURF_PLATING_DECAL_LAYER,
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"TURF_DECAL_LAYER (Topdown)" = TURF_DECAL_LAYER,
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"CULT_OVERLAY_LAYER (Topdown)" = CULT_OVERLAY_LAYER,
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"MID_TURF_LAYER (Topdown)" = MID_TURF_LAYER,
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"HIGH_TURF_LAYER (Topdown)" = HIGH_TURF_LAYER,
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"LATTICE_LAYER (Topdown)" = LATTICE_LAYER,
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"DISPOSAL_PIPE_LAYER (Topdown)" = DISPOSAL_PIPE_LAYER,
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"WIRE_LAYER (Topdown)" = WIRE_LAYER,
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"BELOW_CATWALK_LAYER (Topdown)" = BELOW_CATWALK_LAYER,
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"GLASS_FLOOR_LAYER (Topdown)" = GLASS_FLOOR_LAYER,
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"CATWALK_LAYER (Topdown)" = CATWALK_LAYER,
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"TRAM_RAIL_LAYER (Topdown)" = TRAM_RAIL_LAYER,
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"ABOVE_OPEN_TURF_LAYER (Topdown)" = ABOVE_OPEN_TURF_LAYER,
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"LOWER_RUNE_LAYER (Topdown)" = LOWER_RUNE_LAYER,
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"RUNE_LAYER (Topdown)" = RUNE_LAYER,
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"CLEANABLE_FLOOR_OBJECT_LAYER (Topdown)" = CLEANABLE_FLOOR_OBJECT_LAYER,
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"TOPDOWN_WATER_LEVEL_LAYER (Topdown)" = TOPDOWN_WATER_LEVEL_LAYER,
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"TOPDOWN_ABOVE_WATER_LAYER (Topdown)" = TOPDOWN_ABOVE_WATER_LAYER,
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// Game layers
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"BELOW_CLOSED_TURF_LAYER" = BELOW_CLOSED_TURF_LAYER,
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"CLOSED_TURF_LAYER" = CLOSED_TURF_LAYER,
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"BULLET_HOLE_LAYER" = BULLET_HOLE_LAYER,
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"ABOVE_NORMAL_TURF_LAYER" = ABOVE_NORMAL_TURF_LAYER,
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"FLOOR_EMISSIVE_START_LAYER" = FLOOR_EMISSIVE_START_LAYER,
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"FLOOR_EMISSIVE_END_LAYER" = FLOOR_EMISSIVE_END_LAYER,
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"GAS_PIPE_HIDDEN_LAYER" = GAS_PIPE_HIDDEN_LAYER,
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"WIRE_BRIDGE_LAYER" = WIRE_BRIDGE_LAYER,
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"WIRE_TERMINAL_LAYER" = WIRE_TERMINAL_LAYER,
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"GAS_SCRUBBER_LAYER" = GAS_SCRUBBER_LAYER,
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"GAS_PIPE_VISIBLE_LAYER" = GAS_PIPE_VISIBLE_LAYER,
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"GAS_FILTER_LAYER" = GAS_FILTER_LAYER,
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"GAS_PUMP_LAYER" = GAS_PUMP_LAYER,
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"PLUMBING_PIPE_VISIBILE_LAYER" = PLUMBING_PIPE_VISIBILE_LAYER,
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"BOT_PATH_LAYER" = BOT_PATH_LAYER,
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"LOW_OBJ_LAYER" = LOW_OBJ_LAYER,
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"HIGH_PIPE_LAYER" = HIGH_PIPE_LAYER,
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"CLEANABLE_OBJECT_LAYER" = CLEANABLE_OBJECT_LAYER,
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"TRAM_STRUCTURE_LAYER" = TRAM_STRUCTURE_LAYER,
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"TRAM_FLOOR_LAYER" = TRAM_FLOOR_LAYER,
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"TRAM_WALL_LAYER" = TRAM_WALL_LAYER,
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"BELOW_OPEN_DOOR_LAYER" = BELOW_OPEN_DOOR_LAYER,
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"WATER_LEVEL_LAYER" = WATER_LEVEL_LAYER,
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"BLASTDOOR_LAYER" = BLASTDOOR_LAYER,
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"OPEN_DOOR_LAYER" = OPEN_DOOR_LAYER,
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"DOOR_ACCESS_HELPER_LAYER" = DOOR_ACCESS_HELPER_LAYER,
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"DOOR_HELPER_LAYER" = DOOR_HELPER_LAYER,
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"PROJECTILE_HIT_THRESHHOLD_LAYER" = PROJECTILE_HIT_THRESHHOLD_LAYER,
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"TABLE_LAYER" = TABLE_LAYER,
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"GIB_LAYER" = GIB_LAYER,
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"BELOW_OBJ_LAYER" = BELOW_OBJ_LAYER,
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"LOW_ITEM_LAYER" = LOW_ITEM_LAYER,
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"OBJ_LAYER" = OBJ_LAYER,
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"CLOSED_DOOR_LAYER" = CLOSED_DOOR_LAYER,
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"CLOSED_FIREDOOR_LAYER" = CLOSED_FIREDOOR_LAYER,
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"ABOVE_OBJ_LAYER" = ABOVE_OBJ_LAYER,
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"CLOSED_BLASTDOOR_LAYER" = CLOSED_BLASTDOOR_LAYER,
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"SHUTTER_LAYER" = SHUTTER_LAYER,
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"ABOVE_WINDOW_LAYER" = ABOVE_WINDOW_LAYER,
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"SIGN_LAYER" = SIGN_LAYER,
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"CORGI_ASS_PIN_LAYER" = CORGI_ASS_PIN_LAYER,
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"NOT_HIGH_OBJ_LAYER" = NOT_HIGH_OBJ_LAYER,
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"HIGH_OBJ_LAYER" = HIGH_OBJ_LAYER,
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"BELOW_MOB_LAYER" = BELOW_MOB_LAYER,
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"LOW_MOB_LAYER" = LOW_MOB_LAYER,
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"LYING_MOB_LAYER" = LYING_MOB_LAYER,
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"ABOVE_LYING_MOB_LAYER" = ABOVE_LYING_MOB_LAYER,
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"VEHICLE_LAYER" = VEHICLE_LAYER,
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"MOB_BELOW_PIGGYBACK_LAYER" = MOB_BELOW_PIGGYBACK_LAYER,
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"MOB_LAYER" = MOB_LAYER,
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"MOB_SHIELD_LAYER" = MOB_SHIELD_LAYER,
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"MOB_ABOVE_PIGGYBACK_LAYER" = MOB_ABOVE_PIGGYBACK_LAYER,
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"MOB_UPPER_LAYER" = MOB_UPPER_LAYER,
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"HITSCAN_PROJECTILE_LAYER" = HITSCAN_PROJECTILE_LAYER,
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"ABOVE_MOB_LAYER" = ABOVE_MOB_LAYER,
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"WALL_OBJ_LAYER" = WALL_OBJ_LAYER,
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"TRAM_SIGNAL_LAYER" = TRAM_SIGNAL_LAYER,
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"EDGED_TURF_LAYER" = EDGED_TURF_LAYER,
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"ON_EDGED_TURF_LAYER" = ON_EDGED_TURF_LAYER,
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"SPACEVINE_LAYER" = SPACEVINE_LAYER,
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"LARGE_MOB_LAYER" = LARGE_MOB_LAYER,
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"SPACEVINE_MOB_LAYER" = SPACEVINE_MOB_LAYER,
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"ABOVE_ALL_MOB_LAYER" = ABOVE_ALL_MOB_LAYER,
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"NAVIGATION_EYE_LAYER" = NAVIGATION_EYE_LAYER,
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"FLY_LAYER" = FLY_LAYER,
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"ABOVE_TREE_LAYER" = ABOVE_TREE_LAYER,
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"GASFIRE_LAYER" = GASFIRE_LAYER,
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"RIPPLE_LAYER" = RIPPLE_LAYER,
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// LIGHTING_PLANE layers
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"LIGHTING_MASK_LAYER" = LIGHTING_MASK_LAYER,
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"LIGHTING_PRIMARY_LAYER" = LIGHTING_PRIMARY_LAYER,
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"LIGHTING_ABOVE_ALL" = LIGHTING_ABOVE_ALL,
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"EMISSIVE_LAYER_UNBLOCKABLE" = EMISSIVE_LAYER_UNBLOCKABLE,
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// Mob layers
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"MUTATIONS_LAYER" = -MUTATIONS_LAYER,
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"BODY_BEHIND_LAYER" = -BODY_BEHIND_LAYER,
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"BODYPARTS_LOW_LAYER" = -BODYPARTS_LOW_LAYER,
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"BODYPARTS_LAYER" = -BODYPARTS_LAYER,
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"BODY_ADJ_LAYER" = -BODY_ADJ_LAYER,
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"BODY_LAYER" = -BODY_LAYER,
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"EYES_LAYER" = -EYES_LAYER,
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"FRONT_MUTATIONS_LAYER" = -FRONT_MUTATIONS_LAYER,
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"DAMAGE_LAYER" = -DAMAGE_LAYER,
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"UNIFORM_LAYER" = -UNIFORM_LAYER,
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"ID_LAYER" = -ID_LAYER,
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"ID_CARD_LAYER" = -ID_CARD_LAYER,
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"BODYPARTS_HIGH_LAYER" = -BODYPARTS_HIGH_LAYER,
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"GLOVES_LAYER" = -GLOVES_LAYER,
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"SHOES_LAYER" = -SHOES_LAYER,
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"LOW_FACEMASK_LAYER" = -LOW_FACEMASK_LAYER,
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"EARS_LAYER" = -EARS_LAYER,
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"LOW_NECK_LAYER" = -LOW_NECK_LAYER,
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"SUIT_LAYER" = -SUIT_LAYER,
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"GLASSES_LAYER" = -GLASSES_LAYER,
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"BELT_LAYER" = -BELT_LAYER,
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"SUIT_STORE_LAYER" = -SUIT_STORE_LAYER,
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"NECK_LAYER" = -NECK_LAYER,
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"BACK_LAYER" = -BACK_LAYER,
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"BENEATH_HAIR_LAYER" = -BENEATH_HAIR_LAYER,
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"HAIR_LAYER" = -HAIR_LAYER,
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"FACEMASK_LAYER" = -FACEMASK_LAYER,
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"HEAD_LAYER" = -HEAD_LAYER,
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"OUTER_HAIR_LAYER" = -OUTER_HAIR_LAYER,
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"HANDCUFF_LAYER" = -HANDCUFF_LAYER,
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"LEGCUFF_LAYER" = -LEGCUFF_LAYER,
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"HANDS_LAYER" = -HANDS_LAYER,
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"BODY_FRONT_LAYER" = -BODY_FRONT_LAYER,
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"ABOVE_BODY_FRONT_GLASSES_LAYER" = -ABOVE_BODY_FRONT_GLASSES_LAYER,
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"ABOVE_BODY_FRONT_HEAD_LAYER" = -ABOVE_BODY_FRONT_HEAD_LAYER,
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"WOUND_LAYER" = -WOUND_LAYER,
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"HALO_LAYER" = -HALO_LAYER,
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))
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