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Bubberstation/code/_onclick/click_ctrl.dm
John Willard 751bfc08bb Removes the IC tab (#95893)
## About The Pull Request

Removes the IC tab in its entirety

- Some mobs (Blob Minion & Lightgeist) had manually removed the "pull"
verb, this replaces it with taking away their pull force.
- Lightgeist had their "Me" verb manually removed, this is replaced by
giving them Emotemute trait (the same that mime's bane gives)
- Floor Changer: You can now RMB the arrow buttons to look in a
direction w/o moving. Added a tip to help with this.
- Exit Hivemind: Already an action button and was removed without
further edits

### Removed entirely

Rest
Resist
Look Up/Down
Move Upwards/Down
Activate Held Object
Open Language Menu
Memories
View Skills

### Moved to command bar (secret verb ooh) because I am biased

Sleep
Navigate

### Martial Arts

Martial Arts had a button to see your current skills & the ability to
cycle between artstyles. This was replaced with 1 action button that
does both of these.

<img width="317" height="148" alt="image"
src="https://github.com/user-attachments/assets/afed910f-b6b6-441d-86cb-dade0e253044"
/>


Name auto-updates as you swap artstyle to whatever help verb the current
style uses. Mention of RMB in the name is only there if you have more
than 1 martial art, but the desc will remain just so players can see it
even if they only have one, for future reference.

## Why It's Good For The Game

Brings greater visibility to Martial Art stuff, and especially since the
stat panel is being made optional we should not be hiding ANYTHING in
there.

This also helps me with my project listed in
https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view

And also fixes some sorta-removed features due to removing verbs not
matching people's actual powers due to new features like "Custom Me" and
"Ctrl Clicking".

## Changelog

🆑 SirNightKnight (sprites), JohnFulpWillard
del: Deleted the "IC" tab of the stat panel.
fix: Lightgeists can't emote or pull as intended.
fix: Blob minions can't pull again.
qol: Martial Art users now have an action button for their
artstyle-related businesses, rather than it being in the stat panel.
qol: You can now right-click the move up/down UI buttons to look in the
direction without moving.
/🆑
2026-05-26 16:27:09 -07:00

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/**
* Ctrl click
*/
/mob/proc/CtrlClickOn(atom/A)
base_click_ctrl(A)
/**
* ### Base proc for ctrl click interaction left click.
*
* If you wish to add custom `click_ctrl` behavior for a single type, use that proc.
*/
/mob/proc/base_click_ctrl(atom/target)
SHOULD_NOT_OVERRIDE(TRUE)
// Check if they've hooked in to prevent src from ctrl clicking anything
if(SEND_SIGNAL(src, COMSIG_MOB_CTRL_CLICKED, target) & COMSIG_MOB_CANCEL_CLICKON)
return TRUE
// If it has a signal handler that returns a click action, done.
if(SEND_SIGNAL(target, COMSIG_CLICK_CTRL, src) & CLICK_ACTION_ANY)
return TRUE
// If it has a custom click_alt that returns success/block, done.
if(can_perform_action(target, target.interaction_flags_click | SILENT_ADJACENCY))
return target.click_ctrl(src) & CLICK_ACTION_ANY
return FALSE
/**
* Ctrl click
* For most objects, pull
*/
/mob/living/base_click_ctrl(atom/target)
SHOULD_NOT_OVERRIDE(TRUE)
. = ..()
if(. || world.time < next_move || !can_perform_action(target, NOT_INSIDE_TARGET | SILENT_ADJACENCY | ALLOW_RESTING | FORBID_TELEKINESIS_REACH))
return
. = TRUE
if(grab(target) != GRAB_SKIP)
changeNext_move(CLICK_CD_MELEE)
return
start_pulling(target)
/**
* Ctrl mouse wheel click
* Except for tagging datumns same as control click
*/
/mob/proc/CtrlMiddleClickOn(atom/A)
if(check_rights_for(client, R_ADMIN))
client.toggle_tag_datum(A)
return
CtrlClickOn(A)
/**
* ## Custom ctrl click interaction
* Override this to change default ctrl click behavior. Return `CLICK_ACTION_SUCCESS`, `CLICK_ACTION_BLOCKING` or `NONE`.
*
* ### Guard clauses
* Consider adding `interaction_flags_click` before adding unique guard clauses.
*
* ### Return flags
* Forgetting your return will cause the default ctrl click behavior to occur thereafter.
*
* Returning any value besides NONE will stop the attack chain and thus stop the object from getting pulled/grabbed
**/
/atom/proc/click_ctrl(mob/user)
SHOULD_CALL_PARENT(FALSE)
return NONE
/**
* Control+Shift click
* Unused except for AI
*/
/mob/proc/CtrlShiftClickOn(atom/A)
base_click_ctrl_shift(A)
/**
* ### Base proc for ctrl shift click interaction left click.
*
* If you wish to add custom `click_ctrl_shift` behavior for a single type, use that proc.
*/
/mob/proc/base_click_ctrl_shift(atom/target)
SHOULD_NOT_OVERRIDE(TRUE)
// Check if they've hooked in to prevent src from ctrl clicking anything
if(SEND_SIGNAL(src, COMSIG_MOB_CTRL_SHIFT_CLICKED, target) & COMSIG_MOB_CANCEL_CLICKON)
return
// If it has a signal handler that returns a click action, done.
if(SEND_SIGNAL(target, COMSIG_CLICK_CTRL_SHIFT, src) & CLICK_ACTION_ANY)
return
// Proceed with ctrl shift click
if(can_perform_action(target, target.interaction_flags_click | SILENT_ADJACENCY))
target.click_ctrl_shift(src)
/**
* ## Custom ctrl shift click interaction
*
* ### Guard clauses
* Consider adding `interaction_flags_click` before adding unique guard clauses.
**/
/atom/proc/click_ctrl_shift(mob/user)
SHOULD_CALL_PARENT(FALSE)
return NONE