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Upstream 04/17/2026 fixes https://github.com/Bubberstation/Bubberstation/issues/5549 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: rageguy505 <54517726+rageguy505@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aliceee2ch <160794176+Aliceee2ch@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Tsar-Salat <62388554+Tsar-Salat@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: Maxipat <108554989+Maxipat112@users.noreply.github.com> Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com> Co-authored-by: loganuk <fakeemail123@aol.com> Co-authored-by: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: Lucy <lucy@absolucy.moe> Co-authored-by: siliconOpossum <138069572+siliconOpossum@users.noreply.github.com> Co-authored-by: Isratosh <Isratosh@hotmail.com> Co-authored-by: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com> Co-authored-by: Neocloudy <88008002+Neocloudy@users.noreply.github.com> Co-authored-by: Alexander V. <volas@ya.ru> Co-authored-by: ElGitificador <168473461+ElGitificador@users.noreply.github.com> Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Iamgoofball <iamgoofball@gmail.com> Co-authored-by: Layzu666 <121319428+Layzu666@users.noreply.github.com> Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: mrmanlikesbt <99309552+mrmanlikesbt@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: John F. Kennedy <54908920+MacaroniCritter@users.noreply.github.com> Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com> Co-authored-by: Josh <josh.adam.powell@gmail.com> Co-authored-by: Josh Powell <josh.powell@softwire.com> Co-authored-by: Yobrocharlie <Charliemiller5617@gmail.com> Co-authored-by: Hardly3D <66234359+Hardly3D@users.noreply.github.com> Co-authored-by: shayoki <96078776+shayoki@users.noreply.github.com> Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
919 lines
33 KiB
Plaintext
919 lines
33 KiB
Plaintext
//entirely neutral or internal status effects go here
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/datum/status_effect/crusher_damage
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id = "crusher_damage"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/// How much damage?
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var/total_damage = 0
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/datum/status_effect/crusher_damage/on_apply()
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RegisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE, PROC_REF(damage_taken))
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return TRUE
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/datum/status_effect/crusher_damage/on_remove()
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UnregisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE)
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/datum/status_effect/crusher_damage/proc/damage_taken(
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datum/source,
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damage_dealt,
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damagetype,
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def_zone,
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blocked,
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wound_bonus,
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exposed_wound_bonus,
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sharpness,
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attack_direction,
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attacking_item,
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)
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SIGNAL_HANDLER
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if(istype(attacking_item, /obj/item/kinetic_crusher))
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total_damage += damage_dealt
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/datum/status_effect/syphon_mark
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id = "syphon_mark"
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duration = 50
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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on_remove_on_mob_delete = TRUE
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var/obj/item/borg/upgrade/modkit/bounty/reward_target
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/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
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. = ..()
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if(.)
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reward_target = new_reward_target
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/datum/status_effect/syphon_mark/on_apply()
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if(owner.stat == DEAD)
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return FALSE
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return ..()
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/datum/status_effect/syphon_mark/proc/get_kill()
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if(!QDELETED(reward_target))
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reward_target.get_kill(owner)
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/datum/status_effect/syphon_mark/tick(seconds_between_ticks)
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if(owner.stat == DEAD)
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get_kill()
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qdel(src)
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/datum/status_effect/syphon_mark/on_remove()
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get_kill()
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. = ..()
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/atom/movable/screen/alert/status_effect/in_love
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name = "In Love"
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desc = "You feel so wonderfully in love!"
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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overlay_state = "in_love"
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/datum/status_effect/in_love
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id = "in_love"
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duration = STATUS_EFFECT_PERMANENT
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/in_love
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var/hearts
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/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/date)
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. = ..()
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if(!.)
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return
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linked_alert.desc = "You're in love with [date.real_name]! How lovely."
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hearts = WEAKREF(date.add_alt_appearance(
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/datum/atom_hud/alternate_appearance/basic/one_person,
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"in_love",
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image(icon = 'icons/effects/effects.dmi', icon_state = "love_hearts", loc = date),
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null,
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new_owner,
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))
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/datum/status_effect/in_love/on_remove()
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QDEL_NULL(hearts)
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/datum/status_effect/throat_soothed
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id = "throat_soothed"
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duration = 60 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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/datum/status_effect/throat_soothed/on_apply()
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. = ..()
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ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/throat_soothed/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/headache_soothed
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id = "headache_soothed"
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duration = 60 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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/datum/status_effect/headache_soothed/on_apply()
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. = ..()
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ADD_TRAIT(owner, TRAIT_SOOTHED_HEADACHE, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/headache_soothed/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_SOOTHED_HEADACHE, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/bounty
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id = "bounty"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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var/mob/living/rewarded
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/datum/status_effect/bounty/on_creation(mob/living/new_owner, mob/living/caster)
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. = ..()
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if(.)
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rewarded = caster
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/datum/status_effect/bounty/on_apply()
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"You have been marked for death by [rewarded]. If you die, they will be rewarded.\""))
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playsound(owner, 'sound/items/weapons/gun/shotgun/rack.ogg', 75, FALSE)
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return ..()
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/datum/status_effect/bounty/tick(seconds_between_ticks)
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if(owner.stat == DEAD)
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rewards()
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qdel(src)
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/datum/status_effect/bounty/proc/rewards()
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if(rewarded && rewarded.mind && rewarded.stat != DEAD)
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"Bounty claimed.\""))
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playsound(owner, 'sound/items/weapons/gun/shotgun/shot.ogg', 75, FALSE)
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to_chat(rewarded, span_greentext("You feel a surge of mana flow into you!"))
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for(var/datum/action/cooldown/spell/spell in rewarded.actions)
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spell.reset_spell_cooldown()
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var/need_mob_update = FALSE
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need_mob_update += rewarded.adjust_brute_loss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjust_fire_loss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjust_tox_loss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjust_oxy_loss(-25, updating_health = FALSE)
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if(need_mob_update)
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rewarded.updatehealth()
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// heldup is for the person being aimed at
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/datum/status_effect/grouped/heldup
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id = "heldup"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = /atom/movable/screen/alert/status_effect/heldup
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/atom/movable/screen/alert/status_effect/heldup
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name = "Held Up"
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desc = "Making any sudden moves would probably be a bad idea!"
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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overlay_state = "aimed"
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/datum/status_effect/grouped/heldup/on_apply()
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owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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/datum/status_effect/grouped/heldup/on_remove()
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owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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// holdup is for the person aiming
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/datum/status_effect/holdup
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id = "holdup"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/holdup
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/atom/movable/screen/alert/status_effect/holdup
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name = "Holding Up"
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desc = "You're currently pointing a gun at someone. Click to cancel."
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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overlay_state = "aimed"
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clickable_glow = TRUE
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/atom/movable/screen/alert/status_effect/holdup/Click(location, control, params)
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. = ..()
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if(!.)
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return
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var/datum/component/gunpoint/gunpoint = owner.GetComponent(/datum/component/gunpoint)
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gunpoint?.cancel()
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// this status effect is used to negotiate the high-fiving capabilities of all concerned parties
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/datum/status_effect/offering
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id = "offering"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/// The people who were offered this item at the start
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var/list/possible_takers
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/// The actual item being offered
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var/obj/item/offered_item
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/// The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
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var/give_alert_type = /atom/movable/screen/alert/give
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/datum/status_effect/offering/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/offered)
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. = ..()
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if(!.)
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return
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offered_item = offer
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if(give_alert_override)
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give_alert_type = give_alert_override
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if(offered && is_taker_elligible(offered))
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register_candidate(offered)
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else
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for(var/mob/living/possible_taker in orange(1, owner))
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if(!is_taker_elligible(possible_taker))
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continue
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register_candidate(possible_taker)
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if(!possible_takers) // no one around
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qdel(src)
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return
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(check_owner_in_range))
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RegisterSignals(offered_item, list(COMSIG_QDELETING, COMSIG_ITEM_DROPPED), PROC_REF(dropped_item))
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/datum/status_effect/offering/Destroy()
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for(var/mob/living/removed_taker as anything in possible_takers)
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remove_candidate(removed_taker)
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LAZYCLEARLIST(possible_takers)
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offered_item = null
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return ..()
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/// Hook up the specified living mob to be offered the item in question, give them the alert and signals and all
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/datum/status_effect/offering/proc/register_candidate(mob/living/possible_candidate)
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var/atom/movable/screen/alert/give/G = possible_candidate.throw_alert("[owner]", give_alert_type)
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if(!G)
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return
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LAZYADD(possible_takers, possible_candidate)
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RegisterSignal(possible_candidate, COMSIG_MOVABLE_MOVED, PROC_REF(check_taker_in_range))
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G.setup(possible_candidate, src)
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/// Remove the alert and signals for the specified living mob. Automatically removes the status effect when we lost the last taker
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/datum/status_effect/offering/proc/remove_candidate(mob/living/removed_candidate)
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removed_candidate.clear_alert("[owner]")
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LAZYREMOVE(possible_takers, removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_MOVABLE_MOVED)
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if(!possible_takers && !QDELING(src))
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qdel(src)
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/// One of our possible takers moved, see if they left us hanging
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/datum/status_effect/offering/proc/check_taker_in_range(mob/living/taker)
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SIGNAL_HANDLER
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if(taker.IsReachableBy(owner) || ((owner.pulling == taker) || (taker.pulling == owner)) && !IS_DEAD_OR_INCAP(taker))
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return
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to_chat(taker, span_warning("You moved out of range of [owner]!"))
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remove_candidate(taker)
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/// The offerer moved, see if anyone is out of range now
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/datum/status_effect/offering/proc/check_owner_in_range(mob/living/source)
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SIGNAL_HANDLER
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for(var/mob/living/checking_taker as anything in possible_takers)
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if(!istype(checking_taker) || (!checking_taker.IsReachableBy(owner) && !((owner.pulling == checking_taker) || (checking_taker.pulling == owner))) || IS_DEAD_OR_INCAP(checking_taker))
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remove_candidate(checking_taker)
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/// We lost the item, give it up
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/datum/status_effect/offering/proc/dropped_item(obj/item/source)
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SIGNAL_HANDLER
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qdel(src)
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/**
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* Is our taker valid as a target for the offering? Meant to be used when registering
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* takers in `on_creation()`. You should override `additional_taker_check()` instead of this.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering.
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*/
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/datum/status_effect/offering/proc/is_taker_elligible(mob/living/taker)
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return taker.IsReachableBy(owner) && !IS_DEAD_OR_INCAP(taker) && additional_taker_check(taker)
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/**
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* Additional checks added to `CanReach()` and `IS_DEAD_OR_INCAP()` in `is_taker_elligible()`.
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* Should be what you override instead of `is_taker_elligible()`. By default, checks if the
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* taker can hold items.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering based on these
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* additional checks.
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*/
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/datum/status_effect/offering/proc/additional_taker_check(mob/living/taker)
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return taker.can_hold_items()
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/**
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* This status effect is meant only for items that you don't actually receive
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* when offered, mostly useful for `/obj/item/hand_item` subtypes.
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*/
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/datum/status_effect/offering/no_item_received
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/datum/status_effect/offering/no_item_received/additional_taker_check(mob/living/taker)
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return taker.usable_hands > 0
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/**
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* This status effect is meant only to be used for offerings that require the target to
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* be resting (like when you're trying to give them a hand to help them up).
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* Also doesn't require them to have their hands free (since you're not giving them
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* anything).
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*/
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/datum/status_effect/offering/no_item_received/needs_resting
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/datum/status_effect/offering/no_item_received/needs_resting/additional_taker_check(mob/living/taker)
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return taker.body_position == LYING_DOWN
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/datum/status_effect/offering/no_item_received/needs_resting/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/offered)
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. = ..()
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RegisterSignal(owner, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_owner_standing))
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/datum/status_effect/offering/no_item_received/needs_resting/register_candidate(mob/living/possible_candidate)
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. = ..()
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RegisterSignal(possible_candidate, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_candidate_resting))
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/datum/status_effect/offering/no_item_received/needs_resting/remove_candidate(mob/living/removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_LIVING_SET_BODY_POSITION)
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return ..()
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/// Simple signal handler that ensures that, if the owner stops standing, the offer no longer stands either!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_owner_standing(mob/living/owner)
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if(src.owner.body_position == STANDING_UP)
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return
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// This doesn't work anymore if the owner is no longer standing up, sorry!
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qdel(src)
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/// Simple signal handler that ensures that, should a candidate now be standing up, the offer won't be standing for them anymore!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_candidate_resting(mob/living/candidate)
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SIGNAL_HANDLER
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if(candidate.body_position == LYING_DOWN)
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return
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// No longer lying down? You're no longer eligible to take the offer, sorry!
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remove_candidate(candidate)
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|
/// Subtype for high fives, so we can fake out people
|
|
/datum/status_effect/offering/no_item_received/high_five
|
|
id = "offer_high_five"
|
|
|
|
/datum/status_effect/offering/no_item_received/high_five/dropped_item(obj/item/source)
|
|
// Lets us "too slow" people, instead of qdeling we just handle the ref
|
|
offered_item = null
|
|
|
|
//this effect gives the user an alert they can use to surrender quickly
|
|
/datum/status_effect/grouped/surrender
|
|
id = "surrender"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = /atom/movable/screen/alert/status_effect/surrender
|
|
|
|
/atom/movable/screen/alert/status_effect/surrender
|
|
name = "Surrender"
|
|
desc = "Looks like you're in trouble now, bud. Click here to surrender. (Warning: You will be incapacitated.)"
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_state = "surrender"
|
|
clickable_glow = TRUE
|
|
|
|
/atom/movable/screen/alert/status_effect/surrender/Click(location, control, params)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
|
|
owner.emote("surrender")
|
|
|
|
///For when you need to make someone be prompted for surrender, but not forever
|
|
/datum/status_effect/surrender_timed
|
|
id = "surrender_timed"
|
|
duration = 30 SECONDS
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = null
|
|
|
|
/datum/status_effect/surrender_timed/on_apply()
|
|
owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
|
|
return ..()
|
|
|
|
/datum/status_effect/surrender_timed/on_remove()
|
|
owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
|
|
return ..()
|
|
|
|
|
|
/*
|
|
* A status effect used for preventing caltrop message spam
|
|
*
|
|
* While a mob has this status effect, they won't receive any messages about
|
|
* stepping on caltrops. But they will be stunned and damaged regardless.
|
|
*
|
|
* The status effect itself has no effect, other than to disappear after
|
|
* a second.
|
|
*/
|
|
/datum/status_effect/caltropped
|
|
id = "caltropped"
|
|
duration = 1 SECONDS
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
alert_type = null
|
|
|
|
#define EIGENSTASIUM_MAX_BUFFER -251
|
|
#define EIGENSTASIUM_STABILISATION_RATE 5
|
|
#define EIGENSTASIUM_PHASE_1_END 50
|
|
#define EIGENSTASIUM_PHASE_2_END 80
|
|
#define EIGENSTASIUM_PHASE_3_START 100
|
|
#define EIGENSTASIUM_PHASE_3_END 150
|
|
|
|
/datum/status_effect/eigenstasium
|
|
id = "eigenstasium"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = null
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
///So we know what cycle we're in during the status
|
|
var/current_cycle = EIGENSTASIUM_MAX_BUFFER //Consider it your stability
|
|
///The addiction looper for addiction stage 3
|
|
var/phase_3_cycle = -0 //start off delayed
|
|
///Your clone from another reality
|
|
var/mob/living/carbon/alt_clone = null
|
|
///If we display the stabilised message or not
|
|
var/stable_message = FALSE
|
|
|
|
/datum/status_effect/eigenstasium/Destroy()
|
|
if(alt_clone)
|
|
UnregisterSignal(alt_clone, COMSIG_QDELETING)
|
|
QDEL_NULL(alt_clone)
|
|
return ..()
|
|
|
|
/datum/status_effect/eigenstasium/tick(seconds_between_ticks)
|
|
. = ..()
|
|
//This stuff runs every cycle
|
|
if(prob(5))
|
|
do_sparks(5, FALSE, owner)
|
|
|
|
//If we have a reagent that blocks the effects
|
|
var/block_effects = FALSE
|
|
if(owner.has_reagent(/datum/reagent/bluespace))
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 1.5))) //cap to -250
|
|
block_effects = TRUE
|
|
if(owner.has_reagent(/datum/reagent/stabilizing_agent))
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - EIGENSTASIUM_STABILISATION_RATE))
|
|
block_effects = TRUE
|
|
var/datum/reagent/eigen = owner.has_reagent(/datum/reagent/eigenstate)
|
|
if(eigen)
|
|
if(eigen.overdosed)
|
|
block_effects = FALSE
|
|
else
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 2)))
|
|
block_effects = TRUE
|
|
|
|
if(!QDELETED(alt_clone)) //catch any stragglers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("[owner] is snapped across to a different alternative reality!")
|
|
QDEL_NULL(alt_clone)
|
|
|
|
if(block_effects)
|
|
if(!stable_message)
|
|
owner.visible_message("You feel stable...for now.")
|
|
stable_message = TRUE
|
|
return
|
|
stable_message = FALSE
|
|
|
|
|
|
//Increment cycle
|
|
current_cycle++ //needs to be done here because phase 2 can early return
|
|
|
|
//These run on specific cycles
|
|
switch(current_cycle)
|
|
if(0)
|
|
to_chat(owner, span_userdanger("You feel like you're being pulled across to somewhere else. You feel empty inside."))
|
|
|
|
//phase 1
|
|
if(1 to EIGENSTASIUM_PHASE_1_END)
|
|
owner.set_jitter_if_lower(4 SECONDS)
|
|
owner.adjust_nutrition(-4)
|
|
|
|
//phase 2
|
|
if(EIGENSTASIUM_PHASE_1_END to EIGENSTASIUM_PHASE_2_END)
|
|
if(current_cycle == 51)
|
|
to_chat(owner, span_userdanger("You start to convlse violently as you feel your consciousness merges across realities, your possessions flying wildy off your body!"))
|
|
owner.set_jitter_if_lower(400 SECONDS)
|
|
owner.Knockdown(10)
|
|
|
|
var/list/items = list()
|
|
var/max_loop
|
|
if (length(owner.get_contents()) >= 10)
|
|
max_loop = 10
|
|
else
|
|
max_loop = length(owner.get_contents())
|
|
for (var/i in 1 to max_loop)
|
|
var/obj/item/item = owner.get_contents()[i]
|
|
if ((item.item_flags & DROPDEL) || HAS_TRAIT(item, TRAIT_NODROP)) // can't teleport these kinds of items
|
|
continue
|
|
items.Add(item)
|
|
|
|
if(!LAZYLEN(items))
|
|
return ..()
|
|
var/obj/item/item = pick(items)
|
|
owner.dropItemToGround(item, TRUE)
|
|
do_sparks(5,FALSE,item)
|
|
do_teleport(item, get_turf(item), 3, no_effects=TRUE);
|
|
do_sparks(5,FALSE,item)
|
|
|
|
//phase 3 - little break to get your items
|
|
if(EIGENSTASIUM_PHASE_3_START to EIGENSTASIUM_PHASE_3_END)
|
|
//Clone function - spawns a clone then deletes it - simulates multiple copies of the player teleporting in
|
|
switch(phase_3_cycle) //Loops 0 -> 1 -> 2 -> 1 -> 2 -> 1 ...ect.
|
|
if(0)
|
|
owner.set_jitter_if_lower(200 SECONDS)
|
|
to_chat(owner, span_userdanger("Your eigenstate starts to rip apart, drawing in alternative reality versions of yourself!"))
|
|
if(1)
|
|
var/typepath = owner.type
|
|
alt_clone = new typepath(owner.loc)
|
|
alt_clone.appearance = owner.appearance
|
|
alt_clone.real_name = owner.real_name
|
|
RegisterSignal(alt_clone, COMSIG_QDELETING, PROC_REF(remove_clone_from_var))
|
|
owner.visible_message("[owner] splits into seemingly two versions of themselves!")
|
|
do_teleport(alt_clone, get_turf(alt_clone), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5,FALSE,alt_clone)
|
|
alt_clone.emote("spin")
|
|
owner.emote("spin")
|
|
var/list/say_phrases = strings(EIGENSTASIUM_FILE, "lines")
|
|
alt_clone.say(pick(say_phrases))
|
|
if(2)
|
|
phase_3_cycle = 0 //counter
|
|
phase_3_cycle++
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //Teleports player randomly
|
|
do_sparks(5, FALSE, owner)
|
|
|
|
//phase 4
|
|
if(EIGENSTASIUM_PHASE_3_END to INFINITY)
|
|
//clean up and remove status
|
|
SSblackbox.record_feedback("tally", "chemical_reaction", 1, "Eigenstasium wild rides ridden")
|
|
do_sparks(5, FALSE, owner)
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5, FALSE, owner)
|
|
owner.Sleeping(100)
|
|
owner.set_jitter_if_lower(100 SECONDS)
|
|
to_chat(owner, span_userdanger("You feel your eigenstate settle, as \"you\" become an alternative version of yourself!"))
|
|
owner.emote("me",1,"flashes into reality suddenly, gasping as they gaze around in a bewildered and highly confused fashion!",TRUE)
|
|
owner.log_message("has become an alternative universe version of themselves via EIGENSTASIUM.", LOG_GAME)
|
|
//new you new stuff
|
|
SSquirks.randomise_quirks(owner)
|
|
owner.reagents.remove_all(1000)
|
|
owner.mob_mood.remove_temp_moods() //New you, new moods.
|
|
var/mob/living/carbon/human/human_mob = owner
|
|
owner.add_mood_event("Eigentrip", /datum/mood_event/eigentrip)
|
|
if(QDELETED(human_mob))
|
|
return
|
|
if(prob(1))//low chance of the alternative reality returning to monkey
|
|
var/obj/item/organ/tail/monkey/monkey_tail = new ()
|
|
monkey_tail.Insert(human_mob, movement_flags = DELETE_IF_REPLACED)
|
|
var/datum/species/human_species = human_mob.dna?.species
|
|
if(human_species)
|
|
human_species.randomize_active_features(human_mob)
|
|
human_species.randomize_active_underwear(human_mob)
|
|
|
|
owner.remove_status_effect(/datum/status_effect/eigenstasium)
|
|
|
|
/datum/status_effect/eigenstasium/proc/remove_clone_from_var()
|
|
SIGNAL_HANDLER
|
|
UnregisterSignal(alt_clone, COMSIG_QDELETING)
|
|
|
|
/datum/status_effect/eigenstasium/on_remove()
|
|
if(!QDELETED(alt_clone))//catch any stragilers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("One of the [owner]s suddenly phases out of reality in front of you!")
|
|
QDEL_NULL(alt_clone)
|
|
return ..()
|
|
|
|
#undef EIGENSTASIUM_MAX_BUFFER
|
|
#undef EIGENSTASIUM_STABILISATION_RATE
|
|
#undef EIGENSTASIUM_PHASE_1_END
|
|
#undef EIGENSTASIUM_PHASE_2_END
|
|
#undef EIGENSTASIUM_PHASE_3_START
|
|
#undef EIGENSTASIUM_PHASE_3_END
|
|
|
|
///Makes the mob luminescent for the duration of the effect.
|
|
/datum/status_effect/tinlux_light
|
|
id = "tinea_luxor_light"
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
remove_on_fullheal = TRUE
|
|
alert_type = null
|
|
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
|
|
|
|
/datum/status_effect/tinlux_light/on_creation(mob/living/new_owner, duration)
|
|
if(duration)
|
|
src.duration = duration
|
|
return ..()
|
|
|
|
/datum/status_effect/tinlux_light/on_apply()
|
|
mob_light_obj = owner.mob_light(2, 1.5, "#ccff33")
|
|
return TRUE
|
|
|
|
/datum/status_effect/tinlux_light/on_remove()
|
|
QDEL_NULL(mob_light_obj)
|
|
|
|
///Makes the mob glow blue and rarely emit nuclear particles
|
|
/datum/status_effect/cherenkov_radiation
|
|
id = "cherenkov_radiation"
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
remove_on_fullheal = TRUE
|
|
alert_type = null
|
|
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
|
|
|
|
/datum/status_effect/cherenkov_radiation/on_creation(mob/living/new_owner, duration)
|
|
if(duration)
|
|
src.duration = duration
|
|
return ..()
|
|
|
|
/datum/status_effect/cherenkov_radiation/on_apply()
|
|
mob_light_obj = owner.mob_light(2, 4, "#33ddff")
|
|
return TRUE
|
|
|
|
/datum/status_effect/cherenkov_radiation/tick(seconds_between_ticks)
|
|
if(prob(3))
|
|
owner.fire_nuclear_particle()
|
|
|
|
/datum/status_effect/cherenkov_radiation/on_remove()
|
|
QDEL_NULL(mob_light_obj)
|
|
|
|
/datum/status_effect/gutted
|
|
id = "gutted"
|
|
alert_type = null
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
|
|
/datum/status_effect/gutted/on_apply()
|
|
RegisterSignal(owner, COMSIG_MOB_STATCHANGE, PROC_REF(stop_gutting))
|
|
return TRUE
|
|
|
|
/datum/status_effect/gutted/on_remove()
|
|
UnregisterSignal(owner, COMSIG_MOB_STATCHANGE)
|
|
|
|
/datum/status_effect/gutted/proc/stop_gutting()
|
|
SIGNAL_HANDLER
|
|
qdel(src)
|
|
|
|
/datum/status_effect/washing_regen
|
|
id = "shower_regen"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen
|
|
/// How much stamina we regain from washing
|
|
var/stamina_heal_per_tick = -4
|
|
/// How much brute, tox and fie damage we heal from this
|
|
var/heal_per_tick = 0
|
|
/// The main reagent used for the shower (if no reagent is at least 70% of volume then it's null)
|
|
var/datum/reagent/shower_reagent
|
|
|
|
/datum/status_effect/washing_regen/on_creation(mob/living/new_owner, shower_reagent)
|
|
if(!src.shower_reagent)
|
|
src.shower_reagent = shower_reagent
|
|
return ..()
|
|
|
|
/datum/status_effect/washing_regen/on_apply()
|
|
. = ..()
|
|
if(istype(shower_reagent, /datum/reagent/blood))
|
|
if(HAS_TRAIT(owner, TRAIT_MORBID) || HAS_TRAIT(owner, TRAIT_EVIL) || (owner.mob_biotypes & MOB_UNDEAD))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/bloody_like
|
|
else
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/bloody_dislike
|
|
else if(istype(shower_reagent, /datum/reagent/water))
|
|
if(HAS_TRAIT(owner, TRAIT_WATER_HATER) && !HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hater
|
|
else
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen
|
|
else if(!shower_reagent) // dirty shower
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/dislike
|
|
|
|
/datum/status_effect/washing_regen/tick(seconds_between_ticks)
|
|
. = ..()
|
|
|
|
var/is_disgusted = FALSE
|
|
|
|
if(istype(shower_reagent, /datum/reagent/water))
|
|
var/water_adaptation = HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION)
|
|
var/water_hater = HAS_TRAIT(owner, TRAIT_WATER_HATER)
|
|
var/stam_recovery = (water_hater && !water_adaptation ? -stamina_heal_per_tick : stamina_heal_per_tick) * seconds_between_ticks
|
|
var/recovery = heal_per_tick
|
|
if(water_adaptation)
|
|
recovery -= 1
|
|
stam_recovery *= 1.5
|
|
else if(water_hater)
|
|
recovery *= 0
|
|
recovery *= seconds_between_ticks
|
|
|
|
var/healed = 0
|
|
if(recovery) //very mild healing for those with the water adaptation trait (fish infusion)
|
|
healed += owner.adjust_oxy_loss(recovery * (water_adaptation ? 1.5 : 1), updating_health = FALSE, required_biotype = MOB_ORGANIC)
|
|
healed += owner.adjust_fire_loss(recovery, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
|
|
healed += owner.adjust_tox_loss(recovery, updating_health = FALSE, required_biotype = MOB_ORGANIC)
|
|
healed += owner.adjust_brute_loss(recovery, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
|
|
healed += owner.adjust_stamina_loss(stam_recovery, updating_stamina = FALSE)
|
|
if(healed)
|
|
owner.updatehealth()
|
|
else if(istype(shower_reagent, /datum/reagent/blood))
|
|
var/enjoy_bloody_showers = HAS_TRAIT(owner, TRAIT_MORBID) || HAS_TRAIT(owner, TRAIT_EVIL) || (owner.mob_biotypes & MOB_UNDEAD)
|
|
is_disgusted = !enjoy_bloody_showers
|
|
else if(!shower_reagent) // dirty shower
|
|
is_disgusted = TRUE
|
|
|
|
if(is_disgusted)
|
|
owner.adjust_disgust(2)
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen
|
|
name = "Washing"
|
|
desc = "A good wash fills me with energy!"
|
|
icon_state = "shower_regen"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hater
|
|
desc = "Waaater... Fuck this WATER!!"
|
|
icon_state = "shower_regen_catgirl"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/dislike
|
|
desc = "This water feels dirty..."
|
|
icon_state = "shower_regen_dirty"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/bloody_like
|
|
desc = "Mhhhmmmm... the crimson red drops of life. How delightful."
|
|
icon_state = "shower_regen_blood_happy"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/bloody_dislike
|
|
desc = "Is that... blood? What the fuck!"
|
|
icon_state = "shower_regen_blood_bad"
|
|
|
|
/datum/status_effect/washing_regen/hot_spring
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hotspring
|
|
stamina_heal_per_tick = -4.5
|
|
heal_per_tick = -0.4
|
|
shower_reagent = /datum/reagent/water
|
|
|
|
/datum/status_effect/washing_regen/hot_spring/on_apply()
|
|
. = ..()
|
|
if(HAS_TRAIT(owner, TRAIT_WATER_HATER) && !HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hotspring/hater
|
|
|
|
/datum/status_effect/washing_regen/hot_spring/tick(seconds_between_ticks)
|
|
. = ..()
|
|
owner.adjust_bodytemperature(10 * seconds_between_ticks, 0, T0C + 45)
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hotspring
|
|
name = "Hotspring"
|
|
desc = "Hot Springs are so relaxing..."
|
|
icon_state = "hotspring_regen"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hotspring/hater
|
|
name = "Hotspring"
|
|
desc = "Waaater... FUCK THIS HOT WATER!!"
|
|
icon_state = "hotspring_regen_catgirl"
|
|
|
|
#define BEAM_ALPHA 62
|
|
|
|
///Makes the mob luminescent for the duration of the effect, and project a large spotlight overtop them.
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/datum/status_effect/spotlight_light
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id = "spotlight_light"
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processing_speed = STATUS_EFFECT_NORMAL_PROCESS
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alert_type = null
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/// Color of the light
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var/spotlight_color = "#e2e2ca"
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/// Dummy lighting object to simulate the spotlight highlighting the mob.
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var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
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/// First visual overlay, this one sits on the back of the mob.
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var/obj/effect/overlay/spotlight/beam_from_above_a
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/// Second visual overlay, this one sits on the front of the mob.
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var/obj/effect/overlay/spotlight/beam_from_above_b
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/// An additional overlay to supply with the spotlight
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var/image/additional_overlay
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/datum/status_effect/spotlight_light/on_creation(mob/living/new_owner, duration, additional_overlay)
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if(duration)
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src.duration = duration
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if(additional_overlay)
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src.additional_overlay = additional_overlay
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return ..()
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/datum/status_effect/spotlight_light/on_apply()
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mob_light_obj = owner.mob_light(2, 1.5, spotlight_color)
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var/turf/owner_turf = get_turf(owner)
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beam_from_above_a = new /obj/effect/overlay/spotlight
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beam_from_above_a.color = spotlight_color
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beam_from_above_a.alpha = BEAM_ALPHA
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beam_from_above_a.layer = BELOW_MOB_LAYER
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SET_PLANE(beam_from_above_a, PLANE_TO_TRUE(beam_from_above_a.plane), owner_turf)
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owner.vis_contents += beam_from_above_a
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beam_from_above_b = new /obj/effect/overlay/spotlight
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beam_from_above_b.color = spotlight_color
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beam_from_above_b.alpha = BEAM_ALPHA
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beam_from_above_b.layer = ABOVE_MOB_LAYER
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beam_from_above_b.pixel_y = -2 //Slight vertical offset for an illusion of volume
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SET_PLANE(beam_from_above_b, PLANE_TO_TRUE(beam_from_above_b.plane), owner_turf)
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owner.vis_contents += beam_from_above_b
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if(additional_overlay)
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owner.add_overlay(additional_overlay)
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RegisterSignal(owner, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_z_change))
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return TRUE
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/datum/status_effect/spotlight_light/on_remove()
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owner.vis_contents -= beam_from_above_a
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owner.vis_contents -= beam_from_above_b
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QDEL_NULL(beam_from_above_a)
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QDEL_NULL(beam_from_above_b)
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QDEL_NULL(mob_light_obj)
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if(additional_overlay)
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owner.cut_overlay(additional_overlay)
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UnregisterSignal(owner, COMSIG_MOVABLE_Z_CHANGED)
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/datum/status_effect/spotlight_light/proc/on_z_change(mob/living/source, turf/old_turf, turf/new_turf, same_z_layer)
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SIGNAL_HANDLER
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SET_PLANE(beam_from_above_a, PLANE_TO_TRUE(beam_from_above_a.plane), new_turf)
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SET_PLANE(beam_from_above_b, PLANE_TO_TRUE(beam_from_above_b.plane), new_turf)
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/datum/status_effect/spotlight_light/divine
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id = "divine_spotlight"
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#undef BEAM_ALPHA
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/datum/status_effect/moodlet_in_area
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id = "moodlet_in_area"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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/// Moodlet to apply while in the area
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VAR_PRIVATE/moodlet_type
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/// Typecache of areas that will trigger the moodlet while in them
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VAR_PRIVATE/list/allowed_areas
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/// Optional callback to run when checking if the moodlet should be applied. Should return TRUE to apply, FALSE to not.
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VAR_PRIVATE/datum/callback/special_check
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/datum/status_effect/moodlet_in_area/on_creation(mob/living/new_owner, moodlet_type, list/allowed_areas, datum/callback/special_check)
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src.moodlet_type = moodlet_type
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src.allowed_areas = typecacheof(allowed_areas)
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src.special_check = special_check
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return ..()
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/datum/status_effect/moodlet_in_area/before_remove(moodlet_type, ...)
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return moodlet_type == src.moodlet_type
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|
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/datum/status_effect/moodlet_in_area/on_apply()
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if(!length(allowed_areas))
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return FALSE
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|
|
|
for(var/datum/status_effect/moodlet_in_area/other_effect in owner.status_effects)
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if(other_effect.moodlet_type == moodlet_type)
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return FALSE
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|
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|
owner.become_area_sensitive("[id]_[moodlet_type]")
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RegisterSignal(owner, COMSIG_ENTER_AREA, PROC_REF(check_area))
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|
return TRUE
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|
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/datum/status_effect/moodlet_in_area/on_remove()
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|
UnregisterSignal(owner, COMSIG_ENTER_AREA)
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|
owner.lose_area_sensitivity("[id]_[moodlet_type]")
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owner.clear_mood_event("[id]_[moodlet_type]")
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|
|
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/datum/status_effect/moodlet_in_area/proc/check_area(datum/source, area/new_area)
|
|
SIGNAL_HANDLER
|
|
|
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if(special_check && !special_check.Invoke(owner, new_area))
|
|
return
|
|
|
|
if(is_type_in_typecache(new_area, allowed_areas))
|
|
owner.add_mood_event("[id]_[moodlet_type]", moodlet_type)
|
|
else
|
|
owner.clear_mood_event("[id]_[moodlet_type]")
|
|
|
|
/datum/status_effect/admin_esp
|
|
id = "admin_esp"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = null
|
|
/// What the mob's see_invisible should be once this status effect is removed
|
|
VAR_PRIVATE/real_invis_see
|
|
|
|
/datum/status_effect/admin_esp/on_apply()
|
|
real_invis_see = owner.see_invisible
|
|
owner.set_invis_see(SEE_INVISIBLE_ADMIN)
|
|
RegisterSignal(owner, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(on_invis_changed))
|
|
return TRUE
|
|
|
|
/datum/status_effect/admin_esp/on_remove()
|
|
UnregisterSignal(owner, COMSIG_MOB_SEE_INVIS_CHANGE)
|
|
owner.set_invis_see(real_invis_see) // restore our 'real' invis_see
|
|
|
|
/// Whenever our invis_see updates from some other source, keep real_invis_see up to date
|
|
/datum/status_effect/admin_esp/proc/on_invis_changed(datum/source, see_invis, old_invis)
|
|
SIGNAL_HANDLER
|
|
|
|
real_invis_see = see_invis
|