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Bubberstation/code/game/data_huds.dm

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/*
* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/hud_key, hud_type in GLOB.huds)
astype(hud_type, /datum/atom_hud/data/human)?.add_atom_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/hud_key, hud_type in GLOB.huds)
astype(hud_type, /datum/atom_hud/data)?.remove_atom_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(STATUS_HUD, HEALTH_HUD, DNR_HUD, NANITE_HUD) // BUBBER EDIT ADDITION - DNR-HUD / NANITE_HUD
/// Sees health (0-100) status (alive, dead), but relies on suit sensors being on
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/requesting_mob, atom/hud_atom)
if(HAS_TRAIT(hud_atom, TRAIT_BASIC_HEALTH_HUD_VISIBLE))
return ..()
/// Sees health (0-100) status (alive, dead), always
/datum/atom_hud/data/human/medical/advanced
/datum/atom_hud/data/human/security
/// Only sees ID card job
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/// Sees ID card job, implants, and wanted status
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD, PERMIT_HUD, DNR_HUD, NANITE_HUD) // BUBBER EDIT ADDITION - DNR-HUD / NANITE_HUD
/datum/atom_hud/data/human/fan_hud
hud_icons = list(FAN_HUD)
/datum/atom_hud/data/diagnostic
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD, DIAG_NANITE_FULL_HUD) // BUBBER EDIT ADDITION - NANITE_HUD
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/data/bot_path/private
uses_global_hud_category = FALSE
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/ai_detector
hud_icons = list(AI_DETECT_HUD)
/datum/atom_hud/ai_detector/show_to(mob/new_viewer)
. = ..()
if(!new_viewer || hud_users_all_z_levels.len != 1)
return
for(var/mob/eye/camera/ai/eye in GLOB.camera_eyes)
eye.update_ai_detect_hud()
/datum/atom_hud/data/malf_apc
hud_icons = list(MALF_APC_HUD)
/datum/atom_hud/data/human/blood
hud_icons = list(BLOOD_HUD)
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
var/threat
var/severity
if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM))
severity = DISEASE_SEVERITY_MEDIUM
threat = get_disease_severity_value(severity)
if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_HIGH))
severity = DISEASE_SEVERITY_DANGEROUS
threat = get_disease_severity_value(severity)
for(var/thing in diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_MEDHUD)) // BUBBER EDIT CHANGE - DISEASE OUTBREAK UPDATES - Original: HIDDEN_SCANNER
if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon
threat = get_disease_severity_value(D.severity)
if(D.severity == DISEASE_SEVERITY_POSITIVE || D.stage > 1) // BUBBER EDIT ADDITION - DISEASE OUTBREAK UPDATES - Positive viruses should always show up
severity = D.severity
return severity
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxi_health) * 100
switch(resulthealth)
if(100 to INFINITY)
return "health100"
if(90.625 to 100)
return "health93.75"
if(84.375 to 90.625)
return "health87.5"
if(78.125 to 84.375)
return "health81.25"
if(71.875 to 78.125)
return "health75"
if(65.625 to 71.875)
return "health68.75"
if(59.375 to 65.625)
return "health62.5"
if(53.125 to 59.375)
return "health56.25"
if(46.875 to 53.125)
return "health50"
if(40.625 to 46.875)
return "health43.75"
if(34.375 to 40.625)
return "health37.5"
if(28.125 to 34.375)
return "health31.25"
if(21.875 to 28.125)
return "health25"
if(15.625 to 21.875)
return "health18.75"
if(9.375 to 15.625)
return "health12.5"
if(1 to 9.375)
return "health6.25"
if(-50 to 1)
return "health0"
if(-85 to -50)
return "health-50"
if(-99 to -85)
return "health-85"
else
return "health-100"
/// A helper for getting the appropriate icon state for the blood hud.
/proc/round_blood_for_hud(mob/living/bloodbag)
var/blood_level = (bloodbag.get_blood_volume(apply_modifiers = TRUE) / BLOOD_VOLUME_NORMAL) * 100
switch(blood_level)
if(87.5 to INFINITY)
return "hudblood100"
if(62.5 to 87.5)
return "hudblood75"
if(37.5 to 62.5)
return "hudblood50"
if(12.5 to 37.5)
return "hudblood25"
if(-INFINITY to 12.5)
return "hudblood0"
//HOOKS
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
set_hud_image_state(HEALTH_HUD, "hud[RoundHealth(src)]")
// Called when a carbon changes stat, virus or XENO_HOST
// Returns TRUE if the mob is considered "perfectly healthy", FALSE otherwise
/mob/living/proc/med_hud_set_status()
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
set_hud_image_state(STATUS_HUD, "huddead")
return FALSE
set_hud_image_state(STATUS_HUD, "hudhealthy")
return TRUE
/mob/living/carbon/med_hud_set_status()
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
set_hud_image_state(STATUS_HUD, "hudxeno")
return FALSE
if(!appears_alive())
if(can_defib_client())
set_hud_image_state(STATUS_HUD, "huddefib")
else if(HAS_TRAIT(src, TRAIT_GHOSTROLE_ON_REVIVE))
set_hud_image_state(STATUS_HUD, "hudghost")
else
set_hud_image_state(STATUS_HUD, "huddead")
return FALSE
var/virus_threat = check_virus()
if (!virus_threat)
set_hud_image_state(STATUS_HUD, "hudhealthy")
return TRUE
switch(virus_threat)
if(DISEASE_SEVERITY_UNCURABLE)
set_hud_image_state(STATUS_HUD, "hudill6")
if(DISEASE_SEVERITY_BIOHAZARD)
set_hud_image_state(STATUS_HUD, "hudill5")
if(DISEASE_SEVERITY_DANGEROUS)
set_hud_image_state(STATUS_HUD, "hudill4")
if(DISEASE_SEVERITY_HARMFUL)
set_hud_image_state(STATUS_HUD, "hudill3")
if(DISEASE_SEVERITY_MEDIUM)
set_hud_image_state(STATUS_HUD, "hudill2")
if(DISEASE_SEVERITY_MINOR)
set_hud_image_state(STATUS_HUD, "hudill1")
if(DISEASE_SEVERITY_NONTHREAT)
set_hud_image_state(STATUS_HUD, "hudill0")
if(DISEASE_SEVERITY_POSITIVE)
set_hud_image_state(STATUS_HUD, "hudbuff")
return FALSE
/mob/living/carbon/human/med_hud_set_status()
. = ..()
if (!.)
return
var/obj/item/clothing/under/uniform = w_uniform
if(istype(uniform) && uniform.has_sensor == BROKEN_SENSORS)
set_hud_image_state(STATUS_HUD, "hudnosensor")
return FALSE
/***********************************************
FAN HUDs! For identifying other fans on-sight.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/fan_hud_set_fandom()
var/obj/item/clothing/under/undershirt = w_uniform
if(!istype(undershirt))
set_hud_image_inactive(FAN_HUD)
return
set_hud_image_active(FAN_HUD)
for(var/accessory in undershirt.attached_accessories)
if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin))
set_hud_image_state(FAN_HUD, "mime_fan_pin")
return
if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
set_hud_image_state(FAN_HUD, "clown_enjoyer_pin")
return
set_hud_image_state(FAN_HUD, "hudfan_no")
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/update_ID_card()
SIGNAL_HANDLER
var/sechud_icon_state = wear_id?.get_sechud_job_icon_state()
if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN_APPEARANCE))
sechud_icon_state = "hudno_id"
set_hud_image_state(ID_HUD, sechud_icon_state)
sec_hud_set_security_status()
update_visible_name()
//SKYRAT EDIT START
var/image/permit_holder = hud_list[PERMIT_HUD]
permit_holder.pixel_y = get_cached_height() - world.icon_size
var/permit_icon_state = wear_id?.get_gun_permit_iconstate()
if(!permit_icon_state)
permit_icon_state = "hudfan_no"
permit_holder.icon_state = permit_icon_state
//SKYRAT EDIT END
/mob/living/proc/sec_hud_set_implants()
for(var/hud_type in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list))
set_hud_image_inactive(hud_type)
var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in?
for(var/obj/item/implant/current_implant in implants)
if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY)
switch(security_slot)
if(1)
set_hud_image_state(IMPSEC_FIRST_HUD, current_implant.hud_icon_state)
set_hud_image_active(IMPSEC_FIRST_HUD)
security_slot++
if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position
set_hud_image_state(IMPSEC_SECOND_HUD, current_implant.hud_icon_state, x_offset = (ICON_SIZE_X / 4 - 1)) //Adds an offset that mirrors the hud blip to the other side of the mob
set_hud_image_active(IMPSEC_SECOND_HUD)
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
set_hud_image_state(IMPLOYAL_HUD, "hud_imp_loyal")
set_hud_image_active(IMPLOYAL_HUD)
/mob/living/carbon/human/proc/sec_hud_set_security_status()
if(!hud_list)
// We haven't finished initializing yet, huds will be updated once we are
return
if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED))
set_hud_image_state(WANTED_HUD, "hudwanted")
set_hud_image_active(WANTED_HUD)
return
var/perp_name = get_face_name(get_id_name(""))
if(!perp_name || !GLOB.manifest)
set_hud_image_inactive(WANTED_HUD)
return
var/datum/record/crew/target = find_record(perp_name)
if(!target || target.wanted_status == WANTED_NONE)
set_hud_image_inactive(WANTED_HUD)
return
switch(target.wanted_status)
if(WANTED_ARREST)
set_hud_image_state(WANTED_HUD, "hudwanted")
if(WANTED_PRISONER)
set_hud_image_state(WANTED_HUD, "hudincarcerated")
if(WANTED_SUSPECT)
set_hud_image_state(WANTED_HUD, "hudsuspected")
if(WANTED_PAROLE)
set_hud_image_state(WANTED_HUD, "hudparolled")
if(WANTED_DISCHARGED)
set_hud_image_state(WANTED_HUD, "huddischarged")
set_hud_image_active(WANTED_HUD)
//Utility functions
/**
* Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it.
*/
/proc/update_matching_security_huds(perp_name)
for (var/mob/living/carbon/human/h as anything in GLOB.human_list)
if (h.get_face_name(h.get_id_name("")) == perp_name)
h.sec_hud_set_security_status()
/**
* Updates the visual security huds on all mobs in GLOB.human_list
*/
/proc/update_all_security_huds()
for(var/mob/living/carbon/human/h as anything in GLOB.human_list)
h.sec_hud_set_security_status()
/***********************************************
Diagnostic HUDs!
************************************************/
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
if(stat == DEAD)
set_hud_image_state(DIAG_HUD, "huddiagdead")
else
set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]")
/mob/living/silicon/proc/diag_hud_set_status()
switch(stat)
if(CONSCIOUS)
set_hud_image_state(DIAG_STAT_HUD, "hudstat")
if(UNCONSCIOUS, HARD_CRIT)
set_hud_image_state(DIAG_STAT_HUD, "hudoffline")
else
set_hud_image_state(DIAG_STAT_HUD, "huddead2")
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
if(QDELETED(cell) || (cell.maxcharge == 0))
set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
else
var/chargelvl = (cell.charge/cell.maxcharge)
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
//borg-AI shell tracking
/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows if AI is controlling a cyborg via a BORIS module
if(!shell) //Not an AI shell
set_hud_image_inactive(DIAG_TRACK_HUD)
return
if(deployed) //AI shell in use by an AI
set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai")
else //Empty AI shell
set_hud_image_state(DIAG_TRACK_HUD, "hudtracking")
set_hud_image_active(DIAG_TRACK_HUD)
//AI side tracking of AI shell control
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows if AI is currently shunted into a BORIS borg
if(!deployed_shell)
set_hud_image_inactive(DIAG_TRACK_HUD)
return
//AI is currently controlling a shell
set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai")
set_hud_image_active(DIAG_TRACK_HUD)
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth()
set_hud_image_state(DIAG_MECH_HUD, "huddiag[RoundDiagBar(atom_integrity/max_integrity)]")
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell()
if(QDELETED(cell) || (cell.maxcharge == 0))
set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
else
var/chargelvl = cell.charge/cell.maxcharge
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat()
if(!internal_damage)
set_hud_image_inactive(DIAG_STAT_HUD)
return
set_hud_image_state(DIAG_STAT_HUD, "hudwarn")
set_hud_image_active(DIAG_STAT_HUD)
///Shows tracking beacons on the mech
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking()
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
for(var/obj/item/mecha_parts/mecha_tracking/tracker in trackers)
if(tracker.ai_beacon) //Beacon with AI uplink
new_icon_state = "hudtrackingai"
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
else
new_icon_state = "hudtracking"
set_hud_image_state(DIAG_TRACK_HUD, new_icon_state)
///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected
/obj/vehicle/sealed/mecha/proc/diag_hud_set_camera()
if(!chassis_camera)
set_hud_image_inactive(DIAG_CAMERA_HUD)
return
set_hud_image_active(DIAG_CAMERA_HUD)
if(chassis_camera?.is_emp_scrambled)
set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera_empd")
else
set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera")
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]")
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
if(bot_mode_flags & BOT_MODE_ON)
set_hud_image_state(DIAG_STAT_HUD, "hudstat")
else if(stat) //Generally EMP causes this
set_hud_image_state(DIAG_STAT_HUD, "hudoffline")
else //Bot is off
set_hud_image_state(DIAG_STAT_HUD, "huddead2")
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
if(client) //If the bot is player controlled, it will not be following mode logic!
set_hud_image_state(DIAG_BOT_HUD, "hudsentient")
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
set_hud_image_state(DIAG_BOT_HUD, "hudcalled")
if(BOT_CLEANING, BOT_HEALING) //Cleanbot cleaning, repairbot fixing, or Medibot Healing
set_hud_image_state(DIAG_BOT_HUD, "hudworking")
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
set_hud_image_state(DIAG_BOT_HUD, "hudpatrol")
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
set_hud_image_state(DIAG_BOT_HUD, "hudalert")
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
set_hud_image_state(DIAG_BOT_HUD, "hudmove")
else
set_hud_image_state(DIAG_BOT_HUD, "")
/mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell()
if(QDELETED(cell) || (cell.maxcharge == 0))
set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
else
var/chargelvl = (cell.charge/cell.maxcharge)
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
/*~~~~~~~~~~~~
Airlocks!
~~~~~~~~~~~~~*/
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
set_hud_image_inactive(DIAG_AIRLOCK_HUD)
return
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
holder.icon_state = "electrified"
set_hud_image_active(DIAG_AIRLOCK_HUD)
/// Applies hacked overlay for malf AIs
/obj/machinery/power/apc/proc/set_hacked_hud()
var/image/holder = hud_list[MALF_APC_HUD]
holder.loc = get_turf(src)
SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src)
set_hud_image_active(MALF_APC_HUD)
/*~~~~~~~~~~~~
BLOOD FOR THE BLOOD GOD!!!
~~~~~~~~~~~~~*/
/mob/living/proc/blood_hud_set_status()
if (CAN_HAVE_BLOOD(src))
set_hud_image_state(BLOOD_HUD, round_blood_for_hud(src))
#define CACHED_WIDTH_INDEX "width"
#define CACHED_HEIGHT_INDEX "height"
/atom/proc/get_cached_width()
if (isnull(icon))
return 0
var/list/dimensions = get_icon_dimensions(icon)
return dimensions[CACHED_WIDTH_INDEX]
/atom/proc/get_cached_height()
if (isnull(icon))
return 0
var/list/dimensions = get_icon_dimensions(icon)
return dimensions[CACHED_HEIGHT_INDEX]
#undef CACHED_WIDTH_INDEX
#undef CACHED_HEIGHT_INDEX
/atom/proc/get_visual_width()
var/width = get_cached_width()
var/height = get_cached_height()
var/scale_list = list(
width * transform.a + height * transform.b + transform.c,
width * transform.a + transform.c,
height * transform.b + transform.c,
transform.c
)
return max(scale_list) - min(scale_list)
/atom/proc/get_visual_height()
var/width = get_cached_width()
var/height = get_cached_height()
var/scale_list = list(
width * transform.d + height * transform.e + transform.f,
width * transform.d + transform.f,
height * transform.e + transform.f,
transform.f
)
return max(scale_list) - min(scale_list)
/atom/proc/adjust_hud_position(image/holder, animate_time = null)
if (animate_time)
animate(holder, pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2, pixel_z = get_cached_height() - ICON_SIZE_Y, time = animate_time)
return
holder.pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2
holder.pixel_z = get_cached_height() - ICON_SIZE_Y
/atom/proc/set_hud_image_state(hud_type, hud_state, x_offset = 0, y_offset = 0)
if (!hud_list) // Still initializing
return
var/image/holder = hud_list[hud_type]
if (!holder)
return
if (!istype(holder)) // Can contain lists for HUD_LIST_LIST hinted HUDs, if someone fucks up and passes this here we wanna know about it
CRASH("[src] ([type]) had a HUD_LIST_LIST hud_type [hud_type] passed into set_hud_image_state!")
holder.icon_state = hud_state
adjust_hud_position(holder)
if (x_offset || y_offset)
holder.pixel_w += x_offset
holder.pixel_z += y_offset