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Twaticus c58ad4fb34 Maid Uniform Resprited and GAGsified (#91885)
## About The Pull Request

Resprites the maid uniform and maid headband using GAGs.
Combines maid neckpiece, gloves, and corset into the main outfit.
Removes standalone maid neckpiece, gloves, and corset.
Adds maid uniform and headband inhands.

stock option in black
custom colors as example

![dreamseeker_rz3t2ZDTyr](https://github.com/user-attachments/assets/e3505b4f-5d81-47e2-a470-c5453de80d6d)
## Why It's Good For The Game

Updates the sprite to be more inline with our current clothes.
Makes the sprite in-game player customizable.
## Changelog
🆑
image: resprites the maid uniform and headband using GAGs
del: removes standalone maid neckpiece, gloves, and corset
/🆑

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2025-07-04 16:33:34 -04:00

245 lines
9.8 KiB
Plaintext

/obj/effect/spawner/random/clothing
name = "clothing loot spawner"
desc = "Time to look pretty."
icon_state = "hat"
/obj/effect/spawner/random/clothing/costume
name = "random costume spawner"
icon_state = "costume"
loot_subtype_path = /obj/effect/spawner/costume
loot = list()
/obj/effect/spawner/random/clothing/beret_or_rabbitears
name = "beret or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/beret,
/obj/item/clothing/head/costume/rabbitears,
)
/obj/effect/spawner/random/clothing/bowler_or_that
name = "bowler or top hat spawner"
loot = list(
/obj/item/clothing/head/hats/bowler,
/obj/item/clothing/head/hats/tophat,
)
/obj/effect/spawner/random/clothing/kittyears_or_rabbitears
name = "kitty ears or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/costume/kitty,
/obj/item/clothing/head/costume/rabbitears,
)
/obj/effect/spawner/random/clothing/pirate_or_bandana
name = "pirate hat or bandana spawner"
loot = list(
/obj/item/clothing/head/costume/pirate,
/obj/item/clothing/head/costume/pirate/bandana,
)
/obj/effect/spawner/random/clothing/twentyfive_percent_cyborg_mask
name = "25% cyborg mask spawner"
spawn_loot_chance = 25
loot = list(/obj/item/clothing/mask/gas/cyborg)
/obj/effect/spawner/random/clothing/mafia_outfit
name = "mafia outfit spawner"
icon_state = "costume"
loot = list(
/obj/effect/spawner/costume/mafia = 20,
/obj/effect/spawner/costume/mafia/white = 5,
/obj/effect/spawner/costume/mafia/beige = 5,
/obj/effect/spawner/costume/mafia/checkered = 2,
)
/obj/effect/spawner/random/clothing/syndie
name = "syndie outfit spawner"
icon_state = "syndicate"
loot = list(
/obj/item/clothing/under/syndicate,
/obj/item/clothing/under/syndicate/skirt,
/obj/item/clothing/under/syndicate/bloodred,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/under/syndicate/tacticool/skirt,
/obj/item/clothing/under/syndicate/sniper,
/obj/item/clothing/under/syndicate/camo,
/obj/item/clothing/under/syndicate/soviet,
/obj/item/clothing/under/syndicate/combat,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/syndicate/bloodred/sleepytime,
)
/obj/effect/spawner/random/clothing/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon_state = "gloves"
loot = list(
/obj/item/clothing/gloves/color/orange,
/obj/item/clothing/gloves/color/red,
/obj/item/clothing/gloves/color/blue,
/obj/item/clothing/gloves/color/purple,
/obj/item/clothing/gloves/color/green,
/obj/item/clothing/gloves/color/grey,
/obj/item/clothing/gloves/color/light_brown,
/obj/item/clothing/gloves/color/brown,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/gloves/color/rainbow,
)
/obj/effect/spawner/random/clothing/lizardboots
name = "random lizard boot quality"
desc = "Which ever gets picked, the lizard race loses"
icon_state = "lizard_boots"
loot = list(
/obj/item/clothing/shoes/cowboy/lizard = 7,
/obj/item/clothing/shoes/cowboy/lizard/masterwork = 1
)
/obj/effect/spawner/random/clothing/wardrobe_closet
name = "wardrobe closet spawner"
icon_state = "locker_clothing"
loot = list(
/obj/structure/closet/gmcloset,
/obj/structure/closet/chefcloset,
/obj/structure/closet/jcloset,
/obj/structure/closet/lawcloset,
/obj/structure/closet/wardrobe/chaplain_black,
/obj/structure/closet/wardrobe/red,
/obj/structure/closet/wardrobe/cargotech,
/obj/structure/closet/wardrobe/atmospherics_yellow,
/obj/structure/closet/wardrobe/engineering_yellow,
/obj/structure/closet/wardrobe/white/medical,
/obj/structure/closet/wardrobe/robotics_black,
/obj/structure/closet/wardrobe/chemistry_white,
/obj/structure/closet/wardrobe/genetics_white,
/obj/structure/closet/wardrobe/virology_white,
/obj/structure/closet/wardrobe/science_white,
/obj/structure/closet/wardrobe/botanist,
/obj/structure/closet/wardrobe/curator,
/obj/structure/closet/wardrobe/pjs,
)
/obj/effect/spawner/random/clothing/wardrobe_closet_colored
name = "colored uniform closet spawner"
icon_state = "locker_clothing"
loot = list(
/obj/structure/closet/wardrobe/mixed,
/obj/structure/closet/wardrobe,
/obj/structure/closet/wardrobe/pink,
/obj/structure/closet/wardrobe/black,
/obj/structure/closet/wardrobe/green,
/obj/structure/closet/wardrobe/orange,
/obj/structure/closet/wardrobe/yellow,
/obj/structure/closet/wardrobe/white,
/obj/structure/closet/wardrobe/grey,
)
/obj/effect/spawner/random/clothing/backpack
name = "backpack spawner"
icon_state = "backpack"
loot = list(
/obj/item/storage/backpack,
/obj/item/storage/backpack/clown,
/obj/item/storage/backpack/explorer,
/obj/item/storage/backpack/mime,
/obj/item/storage/backpack/medic,
/obj/item/storage/backpack/security,
/obj/item/storage/backpack/industrial,
/obj/item/storage/backpack/botany,
/obj/item/storage/backpack/chemistry,
/obj/item/storage/backpack/genetics,
/obj/item/storage/backpack/science,
/obj/item/storage/backpack/virology,
/obj/item/storage/backpack/satchel,
/obj/item/storage/backpack/satchel/leather,
/obj/item/storage/backpack/satchel/eng,
/obj/item/storage/backpack/satchel/med,
/obj/item/storage/backpack/satchel/vir,
/obj/item/storage/backpack/satchel/chem,
/obj/item/storage/backpack/satchel/gen,
/obj/item/storage/backpack/satchel/science,
/obj/item/storage/backpack/satchel/hyd,
/obj/item/storage/backpack/satchel/sec,
/obj/item/storage/backpack/satchel/explorer,
/obj/item/storage/backpack/duffelbag,
/obj/item/storage/backpack/duffelbag/med,
/obj/item/storage/backpack/duffelbag/explorer,
/obj/item/storage/backpack/duffelbag/hydroponics,
/obj/item/storage/backpack/duffelbag/chemistry,
/obj/item/storage/backpack/duffelbag/genetics,
/obj/item/storage/backpack/duffelbag/science,
/obj/item/storage/backpack/duffelbag/virology,
/obj/item/storage/backpack/duffelbag/sec,
/obj/item/storage/backpack/duffelbag/engineering,
/obj/item/storage/backpack/duffelbag/clown,
/obj/item/storage/backpack/messenger,
/obj/item/storage/backpack/messenger/eng,
/obj/item/storage/backpack/messenger/med,
/obj/item/storage/backpack/messenger/vir,
/obj/item/storage/backpack/messenger/chem,
/obj/item/storage/backpack/messenger/gen,
/obj/item/storage/backpack/messenger/science,
/obj/item/storage/backpack/messenger/hyd,
/obj/item/storage/backpack/messenger/sec,
/obj/item/storage/backpack/messenger/explorer,
)
/obj/effect/spawner/random/clothing/funny_hats
name = "random hat spawner"
icon_state = "hat"
desc = "This is the update that ruined Spacestation 13 forever. I can't believe what the TG Coders have done. \
They've added fucking HATS! HATS!!! In MY competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game? \
This isn't what I signed up for and why I supported this game! My game is chugging with every update to this stupid project and \
I can't fucking stand it anymore. And instead of fixing the bugs or getting rid of the exploits, they just keep adding more \
fucking hats so that the dumbasses that keep feeding into the coders bullshit will eat it up and ignore the glaring problems with it. \
They've stopped caring. We've not had a REAL update in almost 5 years of development! Just removals! It's been all downhill since cloning and stuns were removed. \
And frankly, I don't know what to do. There isn't any other competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game \
out there that isn't trying to get my donator money just so I can have a single sprite added to the game and autoequipped to my character. \
Next thing you know, the coders are going to have us PAY for these goddamn pixels on our character! Imagine having to pay for extra pixels! \
I'm fucking DONE WITH THIS GAME! I'M THROUGH WITH THIS SHIT! FUCK THE CODERS! I JUST WANT TO PLAY MY COMPETITIVE-ROLEPLAY-ACTION-\
CLICK-SHOOTER-STABBER-AGAINST-TWO-SIDES-TO-DETONATE-THE-PAYLOAD GAME THAT ISN'T DRAGGED DOWN BY HORRIBLE ADMINS THAT BAN ME WHEN I SAY \
CERTAIN WORDS THAT I AM ENTITLED TO SAY ON THE INTERNET! I'M THROUGH WITH THIS! I'M GOING TO GO PLAY A PURE, GENUINE GAME. WITH NO FUCKING HATS!"
loot = list(
/obj/item/clothing/head/costume/powdered_wig,
/obj/item/clothing/head/costume/cueball,
/obj/item/clothing/head/costume/snowman,
/obj/item/clothing/head/costume/witchwig,
/obj/item/clothing/head/costume/maid_headband,
/obj/item/clothing/head/costume/chicken,
/obj/item/clothing/head/costume/griffin,
/obj/item/clothing/head/costume/xenos,
/obj/item/clothing/head/costume/lobsterhat,
/obj/item/clothing/head/costume/cardborg,
/obj/item/clothing/head/costume/football_helmet,
/obj/item/clothing/head/costume/tv_head,
/obj/item/clothing/head/costume/tmc,
/obj/item/clothing/head/costume/deckers,
/obj/item/clothing/head/costume/yuri,
/obj/item/clothing/head/costume/allies,
/obj/item/clothing/head/beret/frenchberet,
/obj/item/clothing/head/costume/crown,
/obj/item/clothing/head/fedora,
/obj/item/clothing/head/beanie/red,
/obj/item/clothing/head/beanie/darkblue,
/obj/item/clothing/head/rasta,
/obj/item/clothing/head/costume/constable,
/obj/item/clothing/head/bio_hood/plague,
/obj/item/clothing/head/costume/nursehat,
/obj/item/clothing/head/hats/bowler,
/obj/item/clothing/head/costume/bearpelt,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/head/cowboy,
/obj/item/clothing/head/costume/rice_hat,
/obj/item/clothing/head/costume/pharaoh,
/obj/item/clothing/head/costume/delinquent,
/obj/item/clothing/head/costume/jackbros,
/obj/item/clothing/head/costume/ushanka,
/obj/item/clothing/head/costume/nightcap/blue,
/obj/item/clothing/head/costume/nightcap/red,
/obj/item/clothing/head/mothcap,
/obj/item/clothing/head/cone,
/obj/item/clothing/head/collectable/petehat,
/obj/item/clothing/head/collectable/wizard,
/obj/item/clothing/head/wizard/marisa/fake,
)