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SyncIt21 468b351b86 Axes grind & juice vars into procs (#94592)
## About The Pull Request
Inspired by #94233. `grind_results`(list) & `juice_typepath`(typepath)
are only used when grinding & juicing after which the atom is deleted.
This means if that object is not processed these vars occupy memory &
don't do anything.

Now these values are only generated on demand by calling their
respective procs. Considering how these vars are on the obj level the
memory savings are quite significant

## Changelog
🆑
refactor: grinding & juicing have been refactored to occupy low memory.
Report bugs on github
code: improved grinding & juicing code
/🆑
2025-12-25 20:40:35 +01:00

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/obj/item/stack/light_w
name = "wired glass tile"
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon = 'icons/obj/tiles.dmi'
icon_state = "glass_wire"
w_class = WEIGHT_CLASS_NORMAL
force = 3
throwforce = 5
throw_speed = 3
throw_range = 7
obj_flags = CONDUCTS_ELECTRICITY
max_amount = 60
mats_per_unit = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.05, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.05)
merge_type = /obj/item/stack/light_w
/obj/item/stack/light_w/grind_results()
return list(/datum/reagent/silicon = 20, /datum/reagent/copper = 5)
/obj/item/stack/light_w/examine(mob/user)
. = ..()
. += span_warning("\The [src] looks unfinished, add <b>iron</b> to complete it.")
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, list/modifiers, list/attack_modifiers)
if(istype(O, /obj/item/stack/sheet/iron))
var/obj/item/stack/sheet/iron/M = O
if (M.use(1))
var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location())
to_chat(user, span_notice("You make a light tile."))
if (!QDELETED(L))
L.add_fingerprint(user)
use(1)
else
to_chat(user, span_warning("You need one iron sheet to finish the light tile!"))
else
return ..()
/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
var/atom/Tsec = user.drop_location()
var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
if (!QDELETED(CC))
CC.add_fingerprint(user)
var/obj/item/stack/sheet/glass/G = new (Tsec)
if (!QDELETED(G))
G.add_fingerprint(user)
use(1)