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## About The Pull Request Hello hello the evil folder mover goat is back, i will destroy years worth of muscle memory. Items is an folder alot of stuff that really didn't get a spefific location. Items/Weaponry Contains Shields.dm Items/Weaponry/Melee Contains (Most of the extra dm files come from me splitting misc/weaponry.dm into its own categories killing offf weaponry.dm in its whole) baseball_bat.dm, baton.dm, chainofcommand.dm, chainsaw.dm, claymore.dm, dualsaber.dm, energy.dm fireaxe.dm, high_frequency_blade.dm, his_grace.dm, katana.dm, knives.dm, misc.dm, powerfist.dm, sabre.dm soulscythe.dm, spear.dm, supermatter_sword.dm. Items/weaponry/ranged Contains flamethrower.dm, pnuematic_cannon.dm, throwing_star.dm items/tools Contains control_wand.dm, extinguisher.dm, inducer.dm, spess_knife.dm, theft_tools.dm items/tools/engineering Contains airlock_painter.dm, decal_painter.dm, paintable_decals.dm, crowbar.dm, screwdriver.dm, weldingtool.dm wirebbrush.dm, wirecutters.dm, wrench.dm items/tools/janitorial Contains broom.dm, janitor_key.dm items/tools/medical Contains bodybag.dm, cane.dm, defib.dm, reflex_hammer.dm boxcutter.dm is merged into knives.dm Kitchen.dm renamed into kitchen utensils and moved into food and drinks module surgery_tray.dm moved into surgery module banhammer/extendo hand moved from weaponry into toys.dm balloon mallet moved into clown_items.dm ectoplasm moved from weaponry.dm into soulstone.dm (since thats the resulting residue when a shade dies, and not really a weapon) ## Why It's Good For The Game So things are way easier to navigate ## Changelog
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
/obj/item/throwing_star
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name = "throwing star"
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desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
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icon = 'icons/obj/weapons/thrown.dmi'
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icon_state = "throwingstar"
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inhand_icon_state = "eshield"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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force = 2
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throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
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throw_speed = 4
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embed_type = /datum/embedding/throwing_star
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armour_penetration = 40
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mob_throw_hit_sound = 'sound/items/weapons/pierce.ogg'
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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w_class = WEIGHT_CLASS_SMALL
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sharpness = SHARP_POINTY
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
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resistance_flags = FIRE_PROOF
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/datum/embedding/throwing_star
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pain_mult = 4
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embed_chance = 100
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fall_chance = 0
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/obj/item/throwing_star/stamina
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name = "shock throwing star"
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desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
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throwforce = 5
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embed_type = /datum/embedding/throwing_star/stamina
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/datum/embedding/throwing_star/stamina
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pain_mult = 5
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jostle_chance = 10
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pain_stam_pct = 0.8
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jostle_pain_mult = 3
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/obj/item/throwing_star/toy
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name = "toy throwing star"
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desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
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sharpness = NONE
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force = 0
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throwforce = 0
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embed_type = /datum/embedding/throwing_star/toy
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/datum/embedding/throwing_star/toy
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pain_mult = 0
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jostle_pain_mult = 0
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//Ninja throwing stars are located in the ninja mod modules
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