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## About The Pull Request proc passes the list of victims instead of the current victim in the loop and it runtimes ## Why It's Good For The Game Bug ## Proof Of Testing No ## Changelog No
40 lines
2.0 KiB
Plaintext
40 lines
2.0 KiB
Plaintext
/datum/round_event_control/fake_virus
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name = "Fake Virus"
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typepath = /datum/round_event/fake_virus
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weight = 20
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category = EVENT_CATEGORY_HEALTH
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description = "Some crewmembers suffer from temporary hypochondria."
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/datum/round_event/fake_virus/start()
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var/list/fake_virus_victims = list()
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for(var/mob/living/carbon/human/victim in GLOB.player_list)
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if(victim.stat != CONSCIOUS || HAS_TRAIT(victim, TRAIT_VIRUSIMMUNE))
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continue
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if(!(victim.mind?.assigned_role.job_flags & JOB_CREW_MEMBER))
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continue
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// SKYRAT EDIT ADD START - Station/area event candidate filtering
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if(engaged_role_play_check(victim, station = TRUE, dorms = TRUE))
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continue
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// SKYRAT EDIT ADD END
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fake_virus_victims += victim
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//first we do hard status effect victims
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var/defacto_min = min(3, length(fake_virus_victims))
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if(defacto_min <= 0)// event will hit 1-3 people by default, but will do 1-2 or just 1 if only those many candidates are available
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return
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for(var/i in 1 to rand(1, defacto_min))
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var/mob/living/carbon/human/hypochondriac = pick_n_take(fake_virus_victims)
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hypochondriac.apply_status_effect(/datum/status_effect/fake_virus)
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announce_to_ghosts(hypochondriac)
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//then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list)
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defacto_min = min(5, length(fake_virus_victims))
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if(defacto_min <= 0)
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return
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for(var/i in 1 to rand(1, defacto_min))
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var/mob/living/carbon/human/onecoughman = pick_n_take(fake_virus_victims)
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if(prob(25))//1/4 odds to get a spooky message instead of coughing out loud
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), onecoughman, span_warning("[pick("Your head hurts.", "Your head pounds.")]")), rand(3 SECONDS, 15 SECONDS))
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else
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addtimer(CALLBACK(onecoughman, TYPE_PROC_REF(/mob, emote), pick("cough", "sniff")), rand(3 SECONDS, 15 SECONDS))//deliver the message with a slightly randomized time interval so there arent multiple people coughing at the exact same time
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