Fix runtime in fake virus event (#3664)

## About The Pull Request

proc passes the list of victims instead of the current victim in the
loop and it runtimes

## Why It's Good For The Game

Bug

## Proof Of Testing

 No

## Changelog

No
This commit is contained in:
Roxy
2025-04-29 00:04:19 -07:00
committed by GitHub
parent a5298b03ea
commit 6cd6bf272a
+1 -1
View File
@@ -13,7 +13,7 @@
if(!(victim.mind?.assigned_role.job_flags & JOB_CREW_MEMBER))
continue
// SKYRAT EDIT ADD START - Station/area event candidate filtering
if(engaged_role_play_check(fake_virus_victims, station = TRUE, dorms = TRUE))
if(engaged_role_play_check(victim, station = TRUE, dorms = TRUE))
continue
// SKYRAT EDIT ADD END
fake_virus_victims += victim