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90d40fd428
## Why It's Good For The Game resolves https://github.com/Bubberstation/Bubberstation/issues/3716 ## Proof Of Testing idk man i didnt change anything ## Changelog 🆑 refactor: changed bounty hunter and tongue default languages from spinwarder to panslavic /🆑
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
/// Russian trooper subtype
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/mob/living/basic/trooper/russian
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name = "Russian Mobster"
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desc = "For the Motherland!"
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speed = 1.2
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melee_damage_lower = 15
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melee_damage_upper = 15
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unsuitable_cold_damage = 1
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unsuitable_heat_damage = 1
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faction = list(FACTION_RUSSIAN)
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attack_verb_continuous = "slashes"
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attack_verb_simple = "slash"
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_SLASH
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initial_language_holder = /datum/language_holder/panslavic_exclusive //bubber edit; spinwarder to panslavic
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mob_spawner = /obj/effect/mob_spawn/corpse/human/russian
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r_hand = /obj/item/knife/kitchen
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corpse = /obj/effect/mob_spawn/corpse/human/russian
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loot = list(/obj/item/knife/kitchen)
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/mob/living/basic/trooper/russian/ranged
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ai_controller = /datum/ai_controller/basic_controller/trooper/ranged
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mob_spawner = /obj/effect/mob_spawn/corpse/human/russian/ranged
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r_hand = /obj/item/gun/ballistic/automatic/pistol
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corpse = /obj/effect/mob_spawn/corpse/human/russian/ranged
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loot = list(/obj/item/gun/ballistic/revolver/nagant)
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var/casingtype = /obj/item/ammo_casing/n762
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var/projectilesound = 'sound/items/weapons/gun/revolver/shot.ogg'
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/mob/living/basic/trooper/russian/ranged/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ranged_attacks, casing_type = casingtype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS)
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/mob/living/basic/trooper/russian/ranged/lootless
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loot = null
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