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// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
icon_state = "anomaly_core"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
resistance_flags = FIRE_PROOF
custom_materials = null
assembly_behavior = ASSEMBLY_FUNCTIONAL_OUTPUT
var/obj/effect/anomaly/anomaly_type = /obj/effect/anomaly
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(!signal)
return FALSE
if(signal.data["code"] != code)
return FALSE
if(suicider)
manual_suicide(suicider)
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
/obj/item/assembly/signaler/anomaly/manual_suicide(datum/mind/suicidee)
var/mob/living/user = suicidee.current
user.visible_message(span_suicide("[user]'s [name] is reacting to the radio signal, warping [user.p_their()] body!"))
user.set_suicide(TRUE)
user.gib(DROP_ALL_REMAINS)
/obj/item/assembly/signaler/anomaly/attack_self()
return
/obj/item/assembly/signaler/anomaly/analyzer_act(mob/living/user, obj/item/analyzer/tool)
to_chat(user, span_notice("Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code]."))
return ITEM_INTERACT_SUCCESS
/obj/item/assembly/signaler/anomaly/on_mail_unwrap(atom/source, mob/user, obj/item/mail/traitor/letter)
return NONE
//Anomaly cores
/obj/item/assembly/signaler/anomaly/pyro
name = "\improper pyroclastic anomaly core"
desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
icon_state = "pyro_core"
anomaly_type = /obj/effect/anomaly/pyro
/obj/item/assembly/signaler/anomaly/pyro/signal()
var/turf/our_turf = get_turf(src)
if(!our_turf)
return
playsound(our_turf, 'sound/effects/magic/fireball.ogg', 100, TRUE)
for(var/turf/turf as anything in RANGE_TURFS(1, our_turf))
new /obj/effect/hotspot(turf)
/obj/item/assembly/signaler/anomaly/grav
name = "\improper gravitational anomaly core"
desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
icon_state = "grav_core"
anomaly_type = /obj/effect/anomaly/grav
/obj/item/assembly/signaler/anomaly/grav/signal()
for(var/obj/object in orange(2, get_turf(src)))
if(!object.anchored)
step_towards(object,src)
for(var/mob/living/living in orange(2, get_turf(src)))
if(!living.mob_negates_gravity())
step_towards(living,src)
/obj/item/assembly/signaler/anomaly/flux
name = "\improper flux anomaly core"
desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
icon_state = "flux_core"
anomaly_type = /obj/effect/anomaly/flux
/obj/item/assembly/signaler/anomaly/flux/signal()
tesla_zap(get_turf(src), 0, 10 KILO JOULES, 5 KILO JOULES, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_GENERATES_POWER)
/obj/item/assembly/signaler/anomaly/bluespace
name = "\improper bluespace anomaly core"
desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
icon_state = "anomaly_core"
anomaly_type = /obj/effect/anomaly/bluespace
activation_cooldown = 15 SECONDS // Slightly longer than reactive teleport armor cooldown
/obj/item/assembly/signaler/anomaly/bluespace/signal()
var/atom/movable/to_teleport = get_teleportable_container(src, container_flags = TELEPORT_CONTAINER_INCLUDE_SEALED_MODSUIT)
if(!to_teleport)
return
var/turf/teleportable_turf = get_turf(to_teleport)
playsound(teleportable_turf, 'sound/effects/magic/blink.ogg', 100, TRUE)
do_teleport(to_teleport, teleportable_turf, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/assembly/signaler/anomaly/vortex
name = "\improper vortex anomaly core"
desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
icon_state = "vortex_core"
anomaly_type = /obj/effect/anomaly/bhole
activation_cooldown = 5 SECONDS
var/turf_contents_pull_chance = 33
var/turf_destroy_chance = 25
var/max_explosion_force = EXPLODE_HEAVY
// Causes a small vortex pulse
/obj/item/assembly/signaler/anomaly/vortex/signal()
var/turf/our_turf = get_turf(src)
if(!our_turf)
return
playsound(our_turf, 'sound/effects/bamf.ogg', 100, TRUE)
for(var/turf/turf as anything in RANGE_TURFS(1, our_turf))
var/explosion_power = rand(EXPLODE_NONE, max_explosion_force)
if(prob(turf_contents_pull_chance))
for(var/obj/object in turf.contents)
if(object.anchored)
switch(explosion_power)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += object
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += object
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += object
else
step_towards(object, src)
for(var/mob/living/living in turf.contents)
step_towards(living, src)
if(prob(turf_destroy_chance))
switch(explosion_power)
if(EXPLODE_DEVASTATE)
SSexplosions.highturf += turf
if(EXPLODE_HEAVY)
SSexplosions.medturf += turf
if(EXPLODE_LIGHT)
SSexplosions.lowturf += turf
new /obj/effect/temp_visual/circle_wave/vortex(our_turf)
/obj/item/assembly/signaler/anomaly/bioscrambler
name = "\improper bioscrambler anomaly core"
desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research."
icon_state = "bioscrambler_core"
anomaly_type = /obj/effect/anomaly/bioscrambler
activation_cooldown = 10 SECONDS
/obj/item/assembly/signaler/anomaly/bioscrambler/signal()
new /obj/effect/temp_visual/circle_wave/bioscrambler(get_turf(src))
for(var/mob/living/carbon/nearby in hearers(1, get_turf(src)))
nearby.bioscramble(name)
/obj/item/assembly/signaler/anomaly/hallucination
name = "\improper hallucination anomaly core"
desc = "The neutralized core of a hallucination anomaly. It seems to be moving, but it's probably your imagination. It'd probably be valuable for research."
icon_state = "hallucination_core"
anomaly_type = /obj/effect/anomaly/hallucination
activation_cooldown = 10 SECONDS
/obj/item/assembly/signaler/anomaly/hallucination/signal()
visible_hallucination_pulse(get_turf(src), 2, 20 SECONDS, 1 MINUTES)
/obj/item/assembly/signaler/anomaly/dimensional
name = "\improper dimensional anomaly core"
desc = "The neutralized core of a dimensional anomaly. Objects reflected on its surface don't look quite right. It'd probably be valuable for research."
icon_state = "dimensional_core"
anomaly_type = /obj/effect/anomaly/dimensional
activation_cooldown = 15 SECONDS // A bit longer than reactive barricade armor cooldown
/obj/item/assembly/signaler/anomaly/dimensional/signal()
var/turf/our_turf = get_turf(src)
if(!our_turf)
return
var/new_theme_path = pick(subtypesof(/datum/dimension_theme))
var/datum/dimension_theme/theme = SSmaterials.dimensional_themes[new_theme_path]
for(var/turf/turf as anything in RANGE_TURFS(1, our_turf))
theme.apply_theme(turf, show_effect = TRUE)
/obj/item/assembly/signaler/anomaly/dimensional/Initialize(mapload)
. = ..()
var/static/list/recipes = list(/datum/crafting_recipe/dimensional_bombcore)
AddElement(/datum/element/slapcrafting, recipes)
/obj/item/assembly/signaler/anomaly/ectoplasm
name = "\improper ectoplasm anomaly core"
desc = "The neutralized core of an ectoplasmic anomaly. When you hold it close, you can hear faint murmuring from inside. It'd probably be valuable for research."
icon_state = "dimensional_core"
anomaly_type = /obj/effect/anomaly/ectoplasm
activation_cooldown = 60 SECONDS // A bit longer than reactive posession armor cooldown
/obj/item/assembly/signaler/anomaly/ectoplasm/signal()
haunt_outburst(get_turf(src), 2, 33, 30 SECONDS)
/obj/item/assembly/signaler/anomaly/weather
name = "\improper weather anomaly core"
desc = "The neutralized core of a weather anomaly. The sound of thunder can be heard in the distance. It'd probably be valuable for research."
icon_state = "weather_core"
anomaly_type = /obj/effect/anomaly/weather
/// Used in weather towers to track uses before depleting
var/charges = 8
/obj/item/assembly/signaler/anomaly/weather/signal()
var/turf/our_turf = get_turf(src)
if(!our_turf)
return
var/list/possible_targets = list()
for(var/turf/turf as anything in RANGE_TURFS(2, our_turf))
if(isopenturf(turf))
possible_targets += turf
if(!length(possible_targets))
return
var/turf/target = pick(possible_targets)
new /obj/effect/temp_visual/telegraphing/circle(target)
addtimer(CALLBACK(src, PROC_REF(strike), target), 1 SECONDS)
/obj/item/assembly/signaler/anomaly/weather/proc/strike(turf/target)
playsound(target, 'sound/effects/magic/lightningbolt.ogg', 66, TRUE)
new /obj/effect/temp_visual/thunderbolt(target)
for(var/mob/living/hit_mob in target)
to_chat(hit_mob, span_userdanger("You've been struck by lightning!"))
hit_mob.electrocute_act(20, src, flags = SHOCK_TESLA|SHOCK_NOSTUN)
for(var/obj/hit_thing in target)
hit_thing.take_damage(15, BURN, ENERGY, FALSE)