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/**
* Alters text when players are injured.
* Adds text, trims left and right side
*
* Arguments:
* payload - a string list containing entry & channel
* Returns:
* string - the altered entry
*/
/datum/tgui_say/proc/alter_entry(payload)
var/entry = payload["entry"]
var/list/phrases = alter_phrases || hurt_phrases
/// No OOC leaks
if(!entry || payload["channel"] == OOC_CHANNEL || payload["channel"] == ME_CHANNEL || payload["channel"] == PRAY_CHANNEL || payload["channel"] == LOOC_CHANNEL) // BUBBER EDIT - CHANGE - ORIGINAL: if(!entry || payload["channel"] == OOC_CHANNEL || payload["channel"] == ME_CHANNEL || payload["channel"] == PRAY_CHANNEL)
return pick(phrases)
/// Random trimming for larger sentences
if(length(entry) > 50)
entry = trim(entry, rand(40, 50))
else
/// Otherwise limit trim to just last letter
if(length(entry) > 1)
entry = trim(entry, length(entry))
return entry + "-" + pick(phrases)
/**
* Delegates the speech to the proper channel.
*
* Arguments:
* entry - the text to broadcast
* channel - the channel to broadcast in
* Returns:
* boolean - on success or failure
*/
/datum/tgui_say/proc/delegate_speech(entry, channel)
switch(channel)
if(SAY_CHANNEL)
client.mob.say_verb(entry)
return TRUE
if(RADIO_CHANNEL)
client.mob.say_verb(";" + entry)
return TRUE
if(ME_CHANNEL)
client.mob.me_verb(entry)
return TRUE
if(OOC_CHANNEL)
ASYNC
client.ooc(entry)
return TRUE
if(ADMIN_CHANNEL)
INVOKE_ASYNC(SSadmin_verbs, TYPE_PROC_REF(/datum/controller/subsystem/admin_verbs, dynamic_invoke_verb), client, /datum/admin_verb/cmd_admin_say, entry)
return TRUE
// BUBBER EDIT - ADDITION - START
if(LOOC_CHANNEL)
INVOKE_ASYNC(client, TYPE_PROC_REF(/client, looc_message), entry)
return TRUE
if(WHIS_CHANNEL)
client.mob.whisper_verb(entry)
return TRUE
// BUBBER EDIT - ADDITION - END
if(PRAY_CHANNEL)
client.mob.pray(entry)
return TRUE
return FALSE
/**
* Force say handler.
* Sends a message to the say modal to send its current value.
* Arguments:
* alter_phrases - Optional list of alternate suffixes to blurt out
* immediate - If [TRUE], the say must be invoked inline due to side effects that may cause the mob to be unable to speak
*/
/datum/tgui_say/proc/force_say(list/alter_phrases = null, immediate = FALSE)
src.alter_phrases = alter_phrases
if(immediate)
if(!saved_text)
saved_text = ""
if(!saved_channel)
saved_channel = SAY_CHANNEL
handle_entry("force", list("type" = "force", "entry" = saved_text, "channel" = saved_channel))
window.send_message("close")
else
window.send_message("force")
stop_typing()
/**
* Exports whatever text is currently in the input box to this datum
*/
/datum/tgui_say/proc/save_text()
saved_text = null
window.send_message("save")
/**
* Makes the player force say what's in their current input box.
* Arguments:
* alter_phrases - Optional list of alternate suffixes to blurt out
* immediate - If [TRUE], the say must be invoked inline due to side effects that may cause the mob to be unable to speak
*/
/mob/living/carbon/human/proc/force_say(list/alter_phrases = null, immediate = FALSE)
if(stat != CONSCIOUS || !client?.tgui_say?.window_open)
return FALSE
client.tgui_say.force_say(alter_phrases, immediate)
if(client.typing_indicators)
log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators enabled.")
else
log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators DISABLED.")
SEND_SIGNAL(src, COMSIG_HUMAN_FORCESAY)
/**
* Gets whatever text is currently in this mob's say box and returns it.
*
* Note: Sleeps, due to waiting for say to respond.
*/
/mob/proc/get_typing_text()
if(!client?.tgui_say?.window_open)
return
client.tgui_say.save_text()
var/safety = world.time
UNTIL(istext(client?.tgui_say?.saved_text) || world.time - safety > 2 SECONDS)
return client?.tgui_say?.saved_text
/**
* Handles text entry and forced speech.
*
* Arguments:
* type - a string "entry" or "force" based on how this function is called
* payload - a string list containing entry & channel
* Returns:
* boolean - success or failure
*/
/datum/tgui_say/proc/handle_entry(type, payload)
if(!payload?["channel"] || isnull(payload["entry"]))
CRASH("[usr] entered in a null payload to the chat window.")
if(length(payload["entry"]) > max_length)
CRASH("[usr] has entered more characters than allowed into a TGUI-Say")
if(type == "entry")
delegate_speech(payload["entry"], payload["channel"])
return TRUE
if(type == "force")
var/target_channel = payload["channel"]
if(target_channel == ME_CHANNEL || target_channel == OOC_CHANNEL || target_channel == PRAY_CHANNEL)
target_channel = SAY_CHANNEL // No ooc leaks
delegate_speech(alter_entry(payload), target_channel)
return TRUE
if(type == "save")
saved_text = "" // so we can differentiate null (nothing saved) and empty (nothing typed)
var/target_channel = payload["channel"]
if(target_channel == SAY_CHANNEL || target_channel == RADIO_CHANNEL)
saved_text = payload["entry"] // only save IC text
saved_channel = target_channel
return TRUE
return FALSE