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b95174d2da Reflavors the Lone Infiltrator to prevent confusion with Lone Operative (#4495)
## About The Pull Request
We've had many cases of new players mistaking Lone Infiltrator for Lone
Operative. This PR renames the antagonist to "Syndicate Boarder," and
changes their preview to instead use the Infiltrator MOD (even if they
don't actually get an infiltrator MOD, yet)

## Why It's Good For The Game
Prevents confusion with the murderbone punishment antagonist type and
more clearly explains what the Syndicate Boarder (former Lone
Infiltrator) is.

## Proof Of Testing
<img width="340" height="309" alt="image"
src="https://github.com/user-attachments/assets/c26ca7fb-5655-424e-b2f7-209790738e69"
/>

## Changelog

🆑 ReturnToZender
qol: Lone Infiltrators have been renamed to Syndicate Boarders for
clarity.
/🆑

---------

Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
2025-08-20 23:06:38 -06:00

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/datum/antagonist/traitor/lone_infiltrator
name = "Syndicate Boarder"
var/infil_outfit = /datum/outfit/syndicateinfiltrator
preview_outfit = /datum/outfit/lone_infiltrator_preview
pref_flag = ROLE_LONE_INFILTRATOR
/datum/antagonist/traitor/lone_infiltrator/on_gain()
var/mob/living/carbon/human/current = owner.current
if(iscarbon(current))
current.apply_pref_name(/datum/preference/name/syndicate, current.client)
current.dna.update_dna_identity()
current.equipOutfit(infil_outfit)
return ..()
/datum/outfit/lone_infiltrator_preview
name = "Lone Infiltrator (Preview only)"
back = /obj/item/mod/control/pre_equipped/empty/infiltrator/preview_only
uniform = /obj/item/clothing/under/syndicate
l_hand = /obj/item/shield/energy
r_hand = /obj/item/gun/ballistic/automatic/c20r
/datum/outfit/lone_infiltrator_preview/post_equip(mob/living/carbon/human/equipped_person, visualsOnly)
var/obj/item/shield/energy/e_shield = locate() in equipped_person.contents
e_shield.icon_state = "[initial(e_shield.icon_state)]_on"