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4dd0fef1cf [READY]Armadyne Anti Trust Act Part 2: Return of The Ballistic Security (#27409)
* Update pistol.dm

* Update pistol.dm

* Update pistol.dm

* we fix the linter

* Update pistol.dm

* Update pistol.dmi

* Update pistol.dm

* this shit

* Update pistol.dm

* Update pistol.dm

* Update pistol.dm

* Update rifle.dm

* I am happy.

* Update vending.dm

* new file

* fire delay

* Create magazine.dm

* finally

* Update pistol.dm

* bazinga

* Update pistol.dm

* this is impossible

* Update magazine.dm

* mm

* as

* i forgot!

* Update pistol.dm

* what the hell are we doing

* Update pistol.dm

* Update security.dm

* Update pistol.dm

* what

* i fixed linter

* help me gordon

* Update allstar.dm

* Update tgstation.dme

* Update pistol.dm

* Update pistol.dm

* now what

* Update tgstation.dme

* i crave sex

* Update smg.dm

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* accurate

* mmm

* Update tgstation.dme

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* Update all_nodes.dm

* don't you feel silly?

* Update all_nodes.dm

* Update tgstation.dme

* Update cargo_stuff.dm

* Update cargo_stuff.dm

* Update magazine.dm

* Update magazine.dm

* we are ready

* Update all_nodes.dm

* Update rifle.dm

* Update gun48x32.dmi

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* bird

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* Why

* its ready?

* what

* Update rifle.dm

* i wish i can die soon

* Update ammo.dmi

* more curious about the result

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* mister mister president i want to die

* Update magazines.dm

* what

* fml lol

* Update gun40x32.dmi

* this is sick af

* Update rifle.dm

* what

* Update rifle.dm

* Update all_nodes.dm

* what

* Update rifle.dm

* Update all_nodes.dm

* yeah

* Update all_nodes.dm

* Update pistol.dm

* so

* Update sec_research.dm

* Update rifle.dm

* ready

* Update head.dmi

* wwhat

* Update gun40x32.dmi

* yeah

* ww got vything done

* we h int at a darker past

* yeah I know that there's no pleasing you

* Update magazines.dm

* Update sol_fed.dm

* mhm

* Update rifle.dm

* Update rifle.dm

* Update magazines.dm

* Update magazine.dm

* Update cargo_stuff.dm

* Update cargo_stuff.dm

* Update gun_redemption.dm

* what

* Update rifle.dm

* how did we mess this up so badly

* be more thorough next time?

* fixed

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* stats and stats

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* Update helmet.dmi

* this should fix it

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* why doesnt this work is beyond me

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* i pray this fix it before i die

* Update ammobox.dm

* this should work

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* this is utterly shit code thati should die for

* Update shotgun.dm

* fix the helmet

* Update sec_clothing_overrides.dm

* Update shotgun.dm

* what did i do

* what else?

* Update pistol.dm

* Update shotgun.dm

* an ode to joy

* Update rifle.dm

* Update pistol.dm

* here we go

* Update tgstation.dme

* Update tgstation.dme

* Update tgstation.dme

* so

* forgive yourself

* Update pistol.dmi

* Update pistol.dm

* Update magazine.dmi

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* it was also my plan

* mmm

* Update magazine.dm

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* vanilla expanded

* yeah

* Update sec_research.dm

* silly

* Update all_nodes.dm

* yeah

* Update sec_research.dm

* yes

* can  you even say, my name

* Update shotgun.dm

* this is easier

* wonderful

* Update tgstation.dme

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* Update rifle.dm

* Update rifle.dm

* done

* Update tgstation.dme

* yeah

* Update tgstation.dme

* yes

* Update tgstation.dme

* Update shotgun.dm

* there

* yeah!

* it feels right

* Update helmet.dmi

* Update cargo_packs.dm

* Update peacekeeper_clothing.dm

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Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2024-08-21 06:47:05 +07:00

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//Blueshield Energy Revolver
//Icon and such by @EspeciallyStrange 'Calvin'
/obj/item/gun/energy/e_gun/blueshield
name = "X-02 energy revolver"
desc = "An energy weapon fitted with self recharging-cells. Feels somewhat heavy to carry and would certainly hurt to get whacked by."
icon = 'modular_skyrat/modules/blueshield/icons/energy.dmi'
icon_state = "blackgrip"
lefthand_file = 'modular_skyrat/modules/blueshield/icons/guns_lefthand.dmi'
righthand_file = 'modular_skyrat/modules/blueshield/icons/guns_righthand.dmi'
charge_delay = 9
can_charge = FALSE //Doesn't work like that son
selfcharge = 1
cell_type = /obj/item/stock_parts/power_store/cell/hos_gun
w_class = WEIGHT_CLASS_NORMAL //Fits in bag!
force = 15 //smash sulls in
throwforce = 15
ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hellfire)
ammo_x_offset = 1
/obj/item/gun/energy/e_gun/blueshield/specop
name = "tactical energy revolver"
desc = "An advanced model of the energy revolver with all of it's benefit and a much more powerful phase emitter."
icon_state = "redgrip"
ammo_type = list(/obj/item/ammo_casing/energy/electrode/spec, /obj/item/ammo_casing/energy/laser/hellfire)
//Alternative for people who prefers energy carbine, remain inclusive and all.
/obj/item/gun/energy/e_gun/stun/blueshield
name = "defender energy carbine"
desc = "Military issue energy gun, is able to fire stun rounds. Extremely slow recharge"
ammo_x_offset = 2
ammo_type = list(/obj/item/ammo_casing/energy/electrode/blueshield, /obj/item/ammo_casing/energy/laser/scatter/disabler, /obj/item/ammo_casing/energy/lasergun/blueshield)
charge_delay = 14
can_charge = TRUE //In case you aren't charging fast enough, the recharge is meant to be slow on purpose
selfcharge = 1
//Blueshield Energy
/obj/item/ammo_casing/energy/electrode/blueshield
e_cost = LASER_SHOTS(6, STANDARD_CELL_CHARGE)
projectile_type = /obj/projectile/energy/electrode/blueshield
/obj/item/ammo_casing/energy/lasergun/blueshield
e_cost = LASER_SHOTS(30, STANDARD_CELL_CHARGE)
/obj/projectile/energy/electrode/blueshield
stamina = 55 //Still a 3 shot down but much more safe to have