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## About The Pull Request reviver implants are sorta bad at actually reviving you now that /tg/ nerfed them, we should allow the crew to use them more also we were the ones who moved it for some godforsaken reason ## Why It's Good For The Game ditto ## Proof Of Testing <img width="657" height="219" alt="image" src="https://github.com/user-attachments/assets/ac414d8f-0020-4333-93fd-885a3e5c9c53" /> ## Changelog 🆑 add: Moves revivers back to a noncombat implant /🆑
172 lines
6.3 KiB
Plaintext
172 lines
6.3 KiB
Plaintext
/datum/design/cyberimp_mantis
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name = "Mantis Blade Implant"
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desc = "A long, sharp, mantis-like blade installed within the forearm, acting as a deadly self defense weapon."
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id = "ci-mantis"
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build_type = MECHFAB
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materials = list (
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/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 200
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build_path = /obj/item/organ/cyberimp/arm/toolkit/armblade
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_COMBAT,
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)
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departmental_flags = DEPARTMENT_BITFLAG_SECURITY
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/datum/design/cyberimp_claws
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name = "Razor Claws Implant"
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desc = "Long, sharp, double-edged razors installed within the fingers, functional for cutting. All kinds of cutting."
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id = "ci-razor"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list (
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/datum/material/iron = SHEET_MATERIAL_AMOUNT,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 20 SECONDS
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build_path = /obj/item/organ/cyberimp/arm/toolkit/razor_claws
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_TOOLS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SECURITY
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/datum/design/cyberimp_flash
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name = "Photon Projector Implant"
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desc = "An integrated projector mounted onto a user's arm that is able to be used as a powerful flash."
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id = "ci-flash"
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build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
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materials = list (
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/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 200
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build_path = /obj/item/organ/cyberimp/arm/toolkit/flash
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_COMBAT,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cyberimp_botany
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name = "Botany Arm Implant"
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desc = "Everything a botanist needs in an arm implant, designed to be installed on a subject's arm."
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id = "ci-botany"
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build_type = MECHFAB | PROTOLATHE
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materials = list (
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/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/plastic = SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 200
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build_path = /obj/item/organ/cyberimp/arm/toolkit/botany
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_TOOLS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SERVICE
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/datum/design/cyberimp_nv
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name = "Night Vision Eyes"
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desc = "These cybernetic eyes will give you Night Vision. Big, mean, and green."
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id = "ci-nv"
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build_type = PROTOLATHE | MECHFAB
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construction_time = 60
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materials = list(
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/datum/material/iron = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/glass = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/silver = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/gold = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/uranium = HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/organ/eyes/night_vision/cyber
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_UTILITY,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cyberimp_antisleep
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name = "CNS Jumpstarter Implant"
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desc = "This implant will automatically attempt to jolt you awake from unconsciousness, with a short cooldown between jolts. Conflicts with the CNS Rebooter."
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id = "ci-antisleep"
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build_type = PROTOLATHE | MECHFAB
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construction_time = 60
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materials = list(
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/datum/material/iron = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/glass = SMALL_MATERIAL_AMOUNT * 6,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/organ/cyberimp/brain/anti_sleep
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_COMBAT,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cyberimp_scanner
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name = "Internal Medical Analyzer"
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desc = "This implant interfaces with a host's body, sending detailed readouts of the vessel's condition on command via the mind."
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id = "ci-scanner"
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build_type = MECHFAB | PROTOLATHE
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construction_time = 40
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
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/datum/material/glass = SHEET_MATERIAL_AMOUNT * 3,
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/datum/material/silver = SHEET_MATERIAL_AMOUNT,
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/datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/organ/cyberimp/chest/scanner
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_HEALTH,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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/datum/design/cyberimp_janitor
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name = "Janitor Arm Implant"
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desc = "A set of janitor tools fitted into an arm implant, designed to be installed on subject's arm."
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id = "ci-janitor"
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build_type = PROTOLATHE | MECHFAB
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materials = list (
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/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 200
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build_path = /obj/item/organ/cyberimp/arm/toolkit/janitor
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_TOOLS,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SERVICE
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/datum/design/cyberimp_lighter
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name = "Lighter Arm Implant"
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desc = "A lighter, installed into the subject's arm. Incredibly useless."
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id = "ci-lighter"
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build_type = PROTOLATHE | MECHFAB
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materials = list (
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/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT,
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)
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construction_time = 100
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build_path = /obj/item/organ/cyberimp/arm/toolkit/lighter
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_MISC,
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SERVICE
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/datum/design/cyberimp_thermals
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name = "Thermal Eyes"
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id = "ci-thermals"
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build_type = AWAY_LATHE | MECHFAB
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departmental_flags = DEPARTMENT_BITFLAG_SECURITY
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/datum/design/cyberimp_reviver
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name = "Reviver Implant"
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id = "ci-reviver"
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category = list(
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RND_CATEGORY_CYBERNETICS + RND_SUBCATEGORY_CYBERNETICS_IMPLANTS_HEALTH
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)
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
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