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## About The Pull Request Moves combat cybernetics to the combat cybernetic techweb node, and section in the fab. ## Why It's Good For The Game Things that are illegal, dont look illegal, and thats bad. This makes the combat implants visible and undeniable. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> <img width="616" height="204" alt="image" src="https://github.com/user-attachments/assets/9cc5ae4f-7c2a-487b-b586-4264ddaa2bc0" /> <img width="617" height="151" alt="image" src="https://github.com/user-attachments/assets/761a05b1-6542-43cf-b330-4de47f8dc812" /> <img width="447" height="322" alt="image" src="https://github.com/user-attachments/assets/6add6153-de4a-480e-8339-62246a25a239" /> </details> ## Changelog 🆑 fix: Combat implants are in the combat implant section. Where you would think they would be. /🆑 --------- Co-authored-by: Alexis <catmc8565@gmail.com>
41 lines
903 B
Plaintext
41 lines
903 B
Plaintext
/datum/techweb_node/cyber/cyber_implants/New()
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design_ids += list(
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"ci-scanner",
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"ci-gloweyes",
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"ci-welding",
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"ci-medhud",
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"ci-sechud",
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"ci-diaghud",
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"ci-civhud",
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"ci-botany",
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"ci-janitor",
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"ci-lighter",
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"ci-razor",
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)
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return ..()
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/datum/techweb_node/cyber/cyber_organs_upgraded/New()
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design_ids -= list(
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"ci-gloweyes",
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"ci-welding",
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)
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return ..()
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/datum/techweb_node/cyber/combat_implants/New()
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design_ids += list(
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"ci-mantis",
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"ci-flash",
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"ci-antisleep",
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)
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return ..()
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/datum/techweb_node/cyber/night_vision_implants
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id = TECHWEB_NODE_NIGHT_VISION_IMPLANTS
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display_name = "Night vision implants"
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description = "Now you can work all night, even if you lost your glasses!"
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prereq_ids = list(TECHWEB_NODE_NIGHT_VISION, TECHWEB_NODE_CYBER_IMPLANTS)
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design_ids = list(
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"ci-nv",
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)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
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