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## About The Pull Request Completing a combat bitrunning domain grants 0.8 score bonus per player that escaped without being hit ## Why It's Good For The Game I figured it be a fun challenge to try to nohit these things, especially the megafauna ones. For a bonus. ## Changelog 🆑 Melbert add: Nohitting a combat bitrunning domain rewards a higher score. /🆑
62 lines
2.3 KiB
Plaintext
62 lines
2.3 KiB
Plaintext
/// from /atom/movable/screen/alert/bitrunning/qserver_domain_complete
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#define COMSIG_BITRUNNER_ALERT_SEVER "bitrunner_alert_sever"
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/// from /obj/effect/bitrunning/loot_signal: (points)
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#define COMSIG_BITRUNNER_GOAL_POINT "bitrunner_goal_point"
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// Netpods
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/// from /obj/machinery/netpod/sever_connection()
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#define COMSIG_BITRUNNER_NETPOD_SEVER "bitrunner_netpod_sever"
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/// from /obj/machinery/netpod/default_pry_open() : (mob/living/intruder)
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#define COMSIG_BITRUNNER_CROWBAR_ALERT "bitrunner_crowbar"
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/// from /obj/machinery/netpod/on_damage_taken()
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#define COMSIG_BITRUNNER_NETPOD_INTEGRITY "bitrunner_netpod_damage"
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/// from /obj/machinery/netpod/open_machine()
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#define COMSIG_BITRUNNER_NETPOD_OPENED "bitrunner_netpod_opened"
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// Server
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/// from /obj/machinery/quantum_server/on_goal_turf_entered(): (atom/entered, reward_points)
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#define COMSIG_BITRUNNER_DOMAIN_COMPLETE "bitrunner_complete"
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/// from /obj/machinery/quantum_server/generate_loot()
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#define COMSIG_BITRUNNER_CACHE_SEVER "bitrunner_cache_sever"
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/// from /obj/machinery/quantum_server/sever_connection()
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#define COMSIG_BITRUNNER_QSRV_SEVER "bitrunner_qserver_sever"
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/// from /obj/machinery/quantum_server/shutdown() : (mob/living)
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#define COMSIG_BITRUNNER_SHUTDOWN_ALERT "bitrunner_shutdown"
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/// from /obj/machinery/quantum_server/notify_threat()
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#define COMSIG_BITRUNNER_THREAT_CREATED "bitrunner_threat"
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/// from /obj/machinery/quantum_server/scrub_vdom()
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#define COMSIG_BITRUNNER_DOMAIN_SCRUBBED "bitrunner_domain_scrubbed"
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/// from /obj/machienry/quantum_server/station_spawn()
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#define COMSIG_BITRUNNER_STATION_SPAWN "bitrunner_station_spawn"
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/// from /obj/machinery/quantum_server/stock_gear(): (mob/living/carbon/human/avatar, domain_flags)
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#define COMSIG_BITRUNNER_STOCKING_GEAR "bitrunner_stocking_gear"
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// Ladder
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/// from /obj/structure/hololadder/disconnect()
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#define COMSIG_BITRUNNER_LADDER_SEVER "bitrunner_ladder_sever"
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/// Sent when a server console is emagged
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#define COMSIG_BITRUNNER_SERVER_EMAGGED "bitrunner_server_emagged"
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// Spawners
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/// from /obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn() : (mob/living/runner)
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#define COMSIG_BITRUNNER_SPAWNED "bitrunner_spawned"
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/// from /obj/effect/landmark/bitrunning/mob_segment/proc/spawn_mobs() : (list/mob/living)
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#define COMSIG_BITRUNNING_MOB_SEGMENT_SPAWNED "bitrunner_mob_segment_spawned"
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