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Bubberstation/code/__HELPERS/random_items.dm
FalloutFalcon d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

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// Its not full proof but it standerizes behavoir between gifts and lootboxes
/// Used for random item gen to try and generate a list of types that arent weird parent types and similar
/proc/get_sane_item_types(requested_type)
if(!ispath(requested_type, /obj/item))
return list()
var/list/all_valid_types = list()
for(var/obj/item/iter_type as anything in typesof(requested_type))
if((iter_type.abstract_type == iter_type) || (iter_type.item_flags & ABSTRACT))
continue
if(iter_type.spawn_blacklisted)
continue
// The original behavior also included inhand icon states but that seems dumb
// if(!iter_type.icon_state || !iter_type.inhand_icon_state)
if(!iter_type.icon_state)
continue // With the existance of abstract_type we could prob depricate this handling at some point
all_valid_types += iter_type
return all_valid_types