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## About The Pull Request Title. I'm moving a few monkey features away from the species and into its bodyparts and organs. I plan on following up with another PR for the various `ismonkey()` in the code, as these are necessary changes for a niche thing I'm ultimately working on. Also one carp organ and one stoat organ both had bits of code made redundant by available traits. This takes care of them. Also removed the passwindow_on/off and passtable_on/off procs. We can just register the associated trait signals on init for living mobs (plus they were being misused on non-mobs). ## Why It's Good For The Game Less code associated directly to the species and more to its body parts and organs, which is basically something we've been doing for a few years ~~(also I need it for skeletonized monkeys)~~. ## Changelog N/A
111 lines
4.4 KiB
Plaintext
111 lines
4.4 KiB
Plaintext
// Action that toggles flight onto the mob.
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/datum/action/item_action/toggle_flight
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name = "Activate Flight Jets"
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desc = "Activates the jet boot's miniturized rocket thrusters, allowing for sustained flight."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "jet_boot_toggle"
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/// Managed overlay for the fire produced from flight.
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var/mutable_appearance/jet_fire
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/// Audio loop for when the jet boot flight is active.
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var/datum/looping_sound/burning_jet/burning_audio
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/datum/action/item_action/toggle_flight/New(Target)
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. = ..()
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jet_fire = mutable_appearance('icons/effects/effects.dmi', "jetfire")
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jet_fire.pixel_z = -4
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burning_audio = new(target)
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/datum/action/item_action/toggle_flight/Destroy()
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. = ..()
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QDEL_NULL(jet_fire)
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QDEL_NULL(burning_audio)
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/datum/action/item_action/toggle_flight/Grant(mob/grant_to)
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. = ..()
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grant_to.AddComponent( \
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/datum/component/jetpack, \
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FALSE, \
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2 NEWTONS, \
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COMSIG_JETBOOTS_ACTIVE, \
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COMSIG_JETBOOTS_INACTIVE, \
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null, \
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CALLBACK(src, PROC_REF(can_fly)), \
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CALLBACK(src, PROC_REF(can_fly)), \
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/datum/effect_system/trail_follow/smoke, \
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)
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/datum/action/item_action/toggle_flight/Remove(mob/remove_from)
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. = ..()
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if(HAS_TRAIT_FROM(remove_from, TRAIT_MOVE_FLOATING, SHOES_TRAIT))
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switch_flight()
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/datum/action/item_action/toggle_flight/do_effect(trigger_flags)
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if(!ishuman(owner))
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to_chat(owner, span_warning("Your shoes aren't built with you in mind, unfortunately."))
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return FALSE
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if(!target)
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return FALSE
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switch_flight()
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return TRUE
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/// Proc that toggles between flight behavior on the mob being on and off, including the mob's flight, gravity, passtable, and the sounds/visuals.
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/datum/action/item_action/toggle_flight/proc/switch_flight()
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var/obj/item/clothing/shoes/bhop/rocket/jet/target_shoes = target
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var/mob/living/carbon/human/human_owner = owner
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if(!HAS_TRAIT_FROM(human_owner, TRAIT_MOVE_FLOATING, SHOES_TRAIT))
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//functional
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human_owner.physiology.stun_mod *= 2
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human_owner.add_traits(list(TRAIT_MOVE_FLOATING, TRAIT_IGNORING_GRAVITY, TRAIT_NOGRAV_ALWAYS_DRIFT), SHOES_TRAIT)
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human_owner.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/shoes)
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human_owner.AddElement(/datum/element/forced_gravity, 0)
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SEND_SIGNAL(human_owner, COMSIG_JETBOOTS_ACTIVE, human_owner)
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ADD_TRAIT(human_owner, TRAIT_PASSTABLE, SHOES_TRAIT)
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to_chat(human_owner, span_notice("You click your jet boots together and begin to hover gently above the ground..."))
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human_owner.set_resting(FALSE, TRUE)
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human_owner.refresh_gravity()
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RegisterSignals(human_owner, list(COMSIG_LIVING_STATUS_STUN, COMSIG_LIVING_STATUS_KNOCKDOWN, COMSIG_LIVING_STATUS_PARALYZE), PROC_REF(switch_flight))
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//visuals
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burning_audio.start()
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human_owner.add_overlay(jet_fire)
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target_shoes.flight_active = TRUE
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target_shoes.update_appearance(UPDATE_ICON_STATE)
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human_owner.update_appearance(UPDATE_OVERLAYS)
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return
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//functional
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human_owner.physiology.stun_mod *= 0.5
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human_owner.remove_traits(list(TRAIT_MOVE_FLOATING, TRAIT_IGNORING_GRAVITY, TRAIT_NOGRAV_ALWAYS_DRIFT), SHOES_TRAIT)
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human_owner.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/shoes)
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human_owner.RemoveElement(/datum/element/forced_gravity, 0)
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SEND_SIGNAL(human_owner, COMSIG_JETBOOTS_INACTIVE, human_owner)
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REMOVE_TRAIT(human_owner, TRAIT_PASSTABLE, SHOES_TRAIT)
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to_chat(human_owner, span_notice("You're lowered back onto the ground..."))
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human_owner.refresh_gravity()
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UnregisterSignal(human_owner, list(COMSIG_LIVING_STATUS_STUN, COMSIG_LIVING_STATUS_KNOCKDOWN, COMSIG_LIVING_STATUS_PARALYZE))
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//visuals
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burning_audio.stop()
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human_owner.cut_overlay(jet_fire)
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target_shoes.flight_active = FALSE
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target_shoes.update_appearance(UPDATE_ICON_STATE)
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human_owner.update_appearance(UPDATE_OVERLAYS)
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/// Largely lifted off of wing's can_fly proc, tailored to the jet boots functionality.
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/datum/action/item_action/toggle_flight/proc/can_fly()
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var/mob/living/carbon/human/human = owner
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if(human.stat || human.body_position == LYING_DOWN || isnull(human.client))
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return FALSE
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var/turf/location = get_turf(human)
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if(!location)
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return FALSE
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if(human.get_item_by_slot(ITEM_SLOT_LEGCUFFED))
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to_chat(human, span_warning("Your legs are bound! Free yourself first!"))
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return FALSE
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var/datum/gas_mixture/environment = location.return_air()
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if(environment?.return_pressure() < HAZARD_LOW_PRESSURE + 10)
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to_chat(human, span_warning("The atmosphere is too thin for you to fly!"))
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return FALSE
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return TRUE
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