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Bubberstation/code/datums/components/atom_mounted.dm

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// This element should be applied to wall-mounted machines/structures, so that if the support structure it's "hanging" from is broken or deconstructed, the wall-hung structure will deconstruct.
/datum/component/atom_mounted
/// The closed turf our object is currently linked to.
var/atom/hanging_support_atom
/datum/component/atom_mounted/Initialize(target_structure, on_drop_callback)
. = ..()
if(!isobj(parent))
return COMPONENT_INCOMPATIBLE
hanging_support_atom = target_structure
RegisterSignal(hanging_support_atom, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
if(isclosedturf(hanging_support_atom))
RegisterSignal(hanging_support_atom, COMSIG_TURF_CHANGE, PROC_REF(on_turf_changing))
else
RegisterSignal(hanging_support_atom, COMSIG_QDELETING, PROC_REF(on_structure_delete))
/datum/component/atom_mounted/RegisterWithParent()
ADD_TRAIT(parent, TRAIT_WALLMOUNTED, REF(src))
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
/datum/component/atom_mounted/UnregisterFromParent()
REMOVE_TRAIT(parent, TRAIT_WALLMOUNTED, REF(src))
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
/datum/component/atom_mounted/Destroy(force)
UnregisterSignal(hanging_support_atom, list(COMSIG_ATOM_EXAMINE))
if(isclosedturf(hanging_support_atom))
UnregisterSignal(hanging_support_atom, COMSIG_TURF_CHANGE)
else
UnregisterSignal(hanging_support_atom, COMSIG_QDELETING)
hanging_support_atom = null
return ..()
/**
* When the wall is examined, explains that it's supporting the linked object.
*/
/datum/component/atom_mounted/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if (parent in view(user.client?.view || world.view, user))
examine_list += span_notice("\The [hanging_support_atom] is currently supporting [span_bold("[parent]")]. Deconstruction or excessive damage would cause it to [span_bold("fall to the ground")].")
/// When the type of turf changes, if it is changing into a floor we should drop our contents
/datum/component/atom_mounted/proc/on_turf_changing(datum/source, path, new_baseturfs, flags, post_change_callbacks)
SIGNAL_HANDLER
if(ispath(path, /turf/open))
drop_wallmount()
/datum/component/atom_mounted/proc/on_structure_delete(datum/source, force)
SIGNAL_HANDLER
drop_wallmount()
/// If we get dragged from our wall (by a singulo for instance) we should deconstruct
/datum/component/atom_mounted/proc/on_move(datum/source, atom/old_loc, dir, forced, list/old_locs)
SIGNAL_HANDLER
// If we're having our lighting messed with we're likely to get dragged about
// That shouldn't lead to a decon
if(HAS_TRAIT(parent, TRAIT_LIGHTING_DEBUGGED))
return
drop_wallmount()
/**
* Handles the dropping of the linked object. This is done via deconstruction, as that should be the most sane way to handle it for most objects.
* Except for intercoms, which are handled by creating a new wallframe intercom, as they're apparently items.
*/
/datum/component/atom_mounted/proc/drop_wallmount()
PRIVATE_PROC(TRUE)
var/obj/hanging_parent = parent
hanging_parent.visible_message(message = span_warning("\The [hanging_parent] falls apart!"), vision_distance = 5)
hanging_parent.deconstruct(FALSE)
/// Returns a list of potential turfs to mount on. This should not check if those turfs are valid but only locate them
/obj/proc/get_turfs_to_mount_on()
PROTECTED_PROC(TRUE)
RETURN_TYPE(/list/turf)
//Infer using icon offsets. Can support diagonal mounting
var/pixel_direction = NONE
if(pixel_x > (ICON_SIZE_X / 2))
pixel_direction |= EAST
else if(pixel_x < -(ICON_SIZE_X / 2))
pixel_direction |= WEST
if(pixel_y > (ICON_SIZE_Y / 2))
pixel_direction |= NORTH
else if(pixel_y < -(ICON_SIZE_Y / 2))
pixel_direction |= SOUTH
. = list()
if(pixel_direction != NONE)
. += get_step(src, pixel_direction)
. += get_turf(src)
/**
* Checks if our object can mount on this turf
*
* Arguments
* * turf/target - the turf we are trying to mount on
*/
/obj/proc/is_mountable_turf(turf/target)
PROTECTED_PROC(TRUE)
SHOULD_BE_PURE(TRUE)
return isclosedturf(target)
/// Returns an list of object types we can mount on if the turf is unmountable
/obj/proc/get_moutable_objects()
PROTECTED_PROC(TRUE)
SHOULD_BE_PURE(TRUE)
RETURN_TYPE(/list/obj)
var/static/list/obj/attachables = list(
/obj/structure/table,
/obj/structure/window,
/obj/structure/fence,
/obj/structure/falsewall,
)
return attachables
/**
* Finds an support atom to hang this object on. If you need to mount the object on Late Initialize
* then pass TRUE inside Initialize() but not in LateInitialize().
* The flag is only applied if no support atom could be found during Initialize() as a last resort
*
* Arguments
* * mark_for_late_init - if TRUE will apply the MOUNT_ON_LATE_INITIALIZE which gets cleared on every call
* * late_init - should only be passed as TRUE from inside LateInitialize()
*/
/obj/proc/find_and_mount_on_atom(mark_for_late_init = FALSE, late_init = FALSE)
if(obj_flags & MOUNT_ON_LATE_INITIALIZE)
obj_flags &= ~MOUNT_ON_LATE_INITIALIZE
else if(late_init)
return TRUE
var/area/location = get_area(src)
if(!isarea(location) || istype(location, /area/shuttle))
return FALSE
var/msg
if(PERFORM_ALL_TESTS(focus_only/atom_mounted) && !mark_for_late_init)
msg = "[type] Could not find attachable object at [location.type] "
var/list/turf/attachable_turfs = get_turfs_to_mount_on()
for(var/turf/target as anything in attachable_turfs)
var/atom/attachable_atom
if(is_mountable_turf(target))
attachable_atom = target //your usual wallmount
else
var/list/obj/attachables = get_moutable_objects()
for(var/obj/attachable in target)
if(is_type_in_list(attachable, attachables))
attachable_atom = attachable
break
if(attachable_atom)
AddComponent(/datum/component/atom_mounted, attachable_atom)
return TRUE
if(msg)
msg += "([target.x],[target.y],[target.z]) "
if(msg)
stack_trace(msg)
if(mark_for_late_init)
obj_flags |= MOUNT_ON_LATE_INITIALIZE
return FALSE