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* Fixes tool-based flashes being stuck at intensity 1 (#83703) ## About The Pull Request A long-old bug due to the use of `min(flash_strength, 1)`. The intention was clearly to have the flash be *at least* level 1, because flash_strength defaults to nothing but can be set to 2. However, `min(x,y)` uses the lowest value, making it always return 1. So we change it to `max()`. ## Why It's Good For The Game Bugfix. Sunglasses users cope. ## Changelog 🆑 fix: Tool-based flashes (read: from welders) are no longer incorrectly locked at flash level 1. Wear proper PPE! /🆑 * Fixes tool-based flashes being stuck at intensity 1 --------- Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
38 lines
966 B
Plaintext
38 lines
966 B
Plaintext
/**
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* Tool flash bespoke element
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*
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* Flashes the user when using this tool
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*/
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/datum/element/tool_flash
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// Strength of the flash
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var/flash_strength
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/datum/element/tool_flash/Attach(datum/target, flash_strength)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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src.flash_strength = flash_strength
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RegisterSignal(target, COMSIG_TOOL_IN_USE, PROC_REF(prob_flash))
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RegisterSignal(target, COMSIG_TOOL_START_USE, PROC_REF(flash))
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/datum/element/tool_flash/Detach(datum/source)
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. = ..()
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UnregisterSignal(source, list(COMSIG_TOOL_IN_USE, COMSIG_TOOL_START_USE))
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/datum/element/tool_flash/proc/prob_flash(datum/source, mob/living/user)
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SIGNAL_HANDLER
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if(prob(90))
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return
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flash(source, user)
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/datum/element/tool_flash/proc/flash(datum/source, mob/living/user)
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SIGNAL_HANDLER
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if(user && get_dist(get_turf(source), get_turf(user)) <= 1)
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user.flash_act(max(flash_strength,1))
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