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MrMelbertandGitHub 4b9b820390 Replaces bespoke holy whip-vampire interaction with silver material interaction (#96967)
## About The Pull Request

The holy whip no longer arbitrarily does 2x damage to vampires

The holy whip is now made out of silver, and thus applies bonus burn
damage when hitting vampires

The damage amount has gone down slightly (36 brute -> 18 brute + 12
burn) but it's slightly offset by the fact that the silver burn damage
is calculated against different armor

Silver itself now does more damage on average (from 5 flat to 4-16 based
on material volume) and is no longer completely blocked by any form of
clothing, instead blocked by wound armor

## Why It's Good For The Game

Tying these hardcoded debuffs to more broad game systems is more
sandboxy, which I think is more fun. It establishes consistent rules
that players can follow without needing niche code knowledge or extra
examine tooltips

Yeah it's a bit weaker in practice... but the balance doesn't really
matter anyways since it's a niche Halloween interaction

## Changelog

🆑 Melbert
balance: "Holy whip" null rod no longer arbitrarily does 2x brute damage
to vampires
balance: "Holy whip" null rod is now made of silver, which does bonus
burn damage to vampires (~1.67x damage now)
balance: Silver material weapons deal more burn damage to vampires on
average now (from 5 flat to 4-16, depending on volume of silver in the
weapon)
balance: Silver material weapons are no longer completely blocked by any
form of clothing, instead now reduced / blocked by wound armor
/🆑
2026-07-16 16:06:09 +02:00
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