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## About The Pull Request The holy whip no longer arbitrarily does 2x damage to vampires The holy whip is now made out of silver, and thus applies bonus burn damage when hitting vampires The damage amount has gone down slightly (36 brute -> 18 brute + 12 burn) but it's slightly offset by the fact that the silver burn damage is calculated against different armor Silver itself now does more damage on average (from 5 flat to 4-16 based on material volume) and is no longer completely blocked by any form of clothing, instead blocked by wound armor ## Why It's Good For The Game Tying these hardcoded debuffs to more broad game systems is more sandboxy, which I think is more fun. It establishes consistent rules that players can follow without needing niche code knowledge or extra examine tooltips Yeah it's a bit weaker in practice... but the balance doesn't really matter anyways since it's a niche Halloween interaction ## Changelog 🆑 Melbert balance: "Holy whip" null rod no longer arbitrarily does 2x brute damage to vampires balance: "Holy whip" null rod is now made of silver, which does bonus burn damage to vampires (~1.67x damage now) balance: Silver material weapons deal more burn damage to vampires on average now (from 5 flat to 4-16, depending on volume of silver in the weapon) balance: Silver material weapons are no longer completely blocked by any form of clothing, instead now reduced / blocked by wound armor /🆑