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## About The Pull Request Every standing overlay layer that wasn't actually a standing overlay layer is now a "sub-standing layer", denoted with a decimal Total number of standing overlay layers reduced from 39 to 23 Small refactors to mutation overlay/species handling and cult halo. ## Why It's Good For The Game Makes it easier to work with mob overlays. You can see at a glance which layers are applied with standing overlays and which layers are manually handled, and more importantly you can see how the layers sort themselves out by just looking at them. Very convenient. ## Changelog 🆑 Melbert code: Reorganized human layering, report any oddities with sprites, such as mislayered equipment. refactor: Refactored cult halos, report any oddities like them not appearing when they should. refactor: Refactored mutation visuals, they're now affected by height! Report any oddities like them disappearing. refactor: Refactored mutation species handling, report any oddities like lizards with hulk. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>