Files
Sprite 59ab535a02 Omega Soap changes (#95595)
## About The Pull Request
Rewrites the Omega Soap's poem with newer formatting, upgrades its
textures (including in-hands), and changes its recipe to include 10u of
iron.
<img width="320" height="320" alt="omegaold"
src="https://github.com/user-attachments/assets/f2caf5cf-f1d5-4439-ad11-cb3bb830500b"/>![omeganew](https://github.com/user-attachments/assets/77b1869a-dbe1-4e02-bc0c-67b5a08efee9)
Old In-hands:
<img width="960" height="320" alt="inhandsold"
src="https://github.com/user-attachments/assets/12df7d65-4d58-4e97-b1c2-df7cdbc537bb"
/>
New In-hands:
<img width="960" height="320" alt="inhandsnew"
src="https://github.com/user-attachments/assets/2907922f-4628-484d-901c-84e986d6df17"
/>
## Why It's Good For The Game
Newer textures are less of an eyesore, newer poem uses better rhymes and
formatting.
## Changelog
🆑
image: Omega soap texture has been updated.
/🆑
2026-04-19 19:10:31 -07:00

344 lines
12 KiB
Plaintext

/* Clown Items
* Contains:
* Soap
* Bike Horns
* Air Horns
* Canned Laughter
* Balloon Mallet
*/
/*
* Soap
*/
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/watercloset.dmi'
icon_state = "soap"
inhand_icon_state = "soap"
worn_icon_state = "soap"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
throwforce = 0
throw_speed = 3
throw_range = 7
var/cleanspeed = 3.5 SECONDS //slower than mop
force_string = "robust... against germs"
var/uses = 100
/obj/item/soap/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies
/obj/item/soap/grind_results()
return list(/datum/reagent/lye = 10)
/obj/item/soap/examine(mob/user)
. = ..()
var/max_uses = initial(uses)
var/msg = "It looks like it just came out of the package."
if(uses != max_uses)
var/percentage_left = uses / max_uses
switch(percentage_left)
if(0 to 0.15)
msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
if(0.15 to 0.30)
msg = "It's dissolved quite a bit, but there's still some life to it."
if(0.30 to 0.50)
msg = "It's past its prime, but it's definitely still good."
if(0.50 to 0.75)
msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
else
msg = "It's seen some light use, but it's still pretty fresh."
. += span_notice("[msg]")
/obj/item/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
icon_state = "soapgibs"
inhand_icon_state = "soapgibs"
worn_icon_state = "soapgibs"
cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort
/obj/item/soap/homemade/grind_results()
return list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9)
/obj/item/soap/nanotrasen
desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma."
icon_state = "soapnt"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 2.8 SECONDS //janitor gets this
uses = 300
/obj/item/soap/nanotrasen/grind_results()
return list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10)
/obj/item/soap/deluxe
desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury."
icon_state = "soapdeluxe"
inhand_icon_state = "soapdeluxe"
worn_icon_state = "soapdeluxe"
cleanspeed = 2 SECONDS //captain gets one of these
/obj/item/soap/deluxe/grind_results()
return list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10)
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
icon_state = "soapsyndie"
inhand_icon_state = "soapsyndie"
worn_icon_state = "soapsyndie"
cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes
/obj/item/soap/syndie/grind_results()
return list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10)
/obj/item/soap/drone
name = "\improper integrated soap module"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy
uses = INFINITY
/obj/item/soap/omega
name = "\improper Omega soap"
desc = "The most advanced soap known to mankind. The beginning of the end for germs."
icon_state = "soapomega"
inhand_icon_state = "soapomega"
worn_icon_state = "soapomega"
cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these
uses = 800 //In the Greek numeric system, Omega has a value of 800
/obj/item/soap/omega/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 120) //Same slipperiness as Super Lube
/obj/item/soap/omega/grind_results()
return list(
/datum/reagent/consumable/potato_juice = 9,
/datum/reagent/consumable/ethanol/lizardwine = 9,
/datum/reagent/monkey_powder = 9,
/datum/reagent/drug/krokodil = 9,
/datum/reagent/toxin/acid/nitracid = 9,
/datum/reagent/baldium = 9,
/datum/reagent/consumable/ethanol/hooch = 9,
/datum/reagent/bluespace = 9,
/datum/reagent/drug/pumpup = 9,
/datum/reagent/consumable/space_cola = 9,
/datum/reagent/iron = 9
)
/obj/item/soap/omega/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!"))
new /obj/structure/chrono_field(user.loc, user)
return MANUAL_SUICIDE
/obj/item/paper/fluff/stations/soap
name = "ancient janitorial poem"
desc = "An old paper that has passed many hands."
default_raw_text = "<h1><b>The Legend of the Omega Soap</b></h1><br><br>Essence of <b>potato</b>, juice, not grind.<br>A <b>lizard's</b> tail, turned into wine.<br><b>Powder of monkey</b>, to help the workload.<br>Some <b>Krokodil</b>, because meth would explode.<br><b>Nitric acid</b> and <b>Baldium</b>, for organic dissolving.<br>A cup full of <b>hooch</b>, for sins' absolving.<br>A dash of <b>bluespace dust</b>, for removal of stains.<br>A syringe of <b>Pump-Up</b>, Security's worst of pains.<br>A can of <b>Space Cola</b>, to watch the dirt fade.<br><b>Heat</b> as hot as possible, let the soap be your blade.<br>With <b>ten</b> units of each, the soap that topples all will be made."
/obj/item/soap/suicide_act(mob/living/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!"))
do_foam(1, src, get_turf(user))
return TOXLOSS
/obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
. = CLEAN_ALLOWED
if(!check_allowed_items(atom_to_clean))
. |= CLEAN_NO_XP|CLEAN_NO_WASH
/**
* Decrease the number of uses the bar of soap has.
*
* The higher the cleaning skill, the less likely the soap will lose a use.
* Arguments
* * source - the source of the cleaning
* * target - The atom that is being cleaned
* * user - The mob that is using the soap to clean.
*/
/obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded)
if(!clean_succeeded)
return
var/skillcheck = 1
if(user?.mind)
skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice
uses--
if(uses <= 0)
noUses(user)
/obj/item/soap/proc/noUses(mob/user)
to_chat(user, span_warning("[src] crumbles into tiny bits!"))
qdel(src)
/obj/item/soap/nanotrasen/cyborg
name = "built-in soap"
/obj/item/soap/nanotrasen/cyborg/noUses(mob/user)
to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it."))
/obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
if(uses <= 0)
return CLEAN_BLOCKED
return ..()
/*
* Bike Horns
*/
/obj/item/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
icon = 'icons/obj/art/horn.dmi'
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
worn_icon_state = "horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
throwforce = 0
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("HONKS")
attack_verb_simple = list("HONK")
///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound
var/sound_file = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize(mapload)
. = ..()
var/list/sound_list = list()
sound_list[sound_file] = 1
AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user != M && ishuman(user))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers
M.add_mood_event("honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
return BRUTELOSS
//air horn
/obj/item/bikehorn/airhorn
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
worn_icon_state = "horn_air"
sound_file = 'sound/items/airhorn/airhorn2.ogg'
/datum/crafting_recipe/airhorn
name = "Air Horn"
result = /obj/item/bikehorn/airhorn
reqs = list(
/obj/item/bikehorn = 1,
/obj/item/toy/crayon/spraycan = 1,
)
category = CAT_ENTERTAINMENT
//golden bikehorn
/obj/item/bikehorn/golden
name = "golden bike horn"
desc = "Golden? Clearly, it's made with bananium! Honk!"
icon_state = "gold_horn"
inhand_icon_state = "gold_horn"
worn_icon_state = "horn_gold"
COOLDOWN_DECLARE(golden_horn_cooldown)
custom_materials = list(/datum/material/bananium = SHEET_MATERIAL_AMOUNT * 5)
/obj/item/bikehorn/golden/attack()
flip_mobs()
return ..()
/obj/item/bikehorn/golden/attack_self(mob/user)
flip_mobs()
..()
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
if(!COOLDOWN_FINISHED(src, golden_horn_cooldown))
return
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(!HAS_TRAIT(M, TRAIT_DEAF))
M.emote("flip")
COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS)
/obj/item/bikehorn/rubberducky/plasticducky
name = "plastic ducky"
desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
inhand_icon_state = "rubberducky"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
worn_icon_state = "duck"
sound_file = 'sound/effects/quack.ogg'
//canned laughter
/obj/item/reagent_containers/cup/soda_cans/canned_laughter
name = "Canned Laughter"
desc = "Just looking at this makes you want to giggle."
icon_state = "laughter"
volume = 50
list_reagents = list(/datum/reagent/consumable/laughter = 50)
//balloon mallet
/obj/item/balloon_mallet
name = "balloon mallet"
desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this."
icon = 'icons/obj/weapons/hammer.dmi'
icon_state = "balloon_mallet"
inhand_icon_state = "balloon_mallet"
icon_angle = -45
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
siemens_coefficient = 0
force = 1
throw_speed = 1
throwforce = 1
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
attack_verb_continuous = list("mallets", "smoother")
attack_verb_simple = list("mallet", "smoother")
max_integrity = 20
armor_type = /datum/armor/item_banhammer
resistance_flags = FIRE_PROOF
/obj/item/balloon_mallet/examine(mob/user)
. = ..()
if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA))
. += "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care."
/obj/item/balloon_mallet/attack(mob/living/target, mob/living/user)
playsound(loc, 'sound/mobs/non-humanoids/clown/hehe.ogg', 20)
if (!isliving(target))
return
switch(target.mob_mood.sanity)
if (SANITY_INSANE to SANITY_CRAZY)
force = 8
if (SANITY_UNSTABLE to SANITY_DISTURBED)
force = 4
target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
if (SANITY_NEUTRAL to SANITY_GREAT)
target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
if(user.combat_mode)
return ..(target, user)