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SkyratBot 4c01e3f805 [MIRROR] Demotes the "electrical conductivity" flag from flags_1 to obj_flags [MDB IGNORE] (#25381)
* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` (#80033)

## About The Pull Request

Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game

Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.

I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️

* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags`

* Modular

* Update misc.dm

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-03 07:58:26 +00:00

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/obj/item/destabilizing_crystal
name = "destabilizing crystal"
desc = "A crystal that can be used to destabilize the supermatter to cause a resonance cascade. Carefully apply this on \
a fully stable supermatter crystal and start the delamination. Prevent anyone from stopping you."
icon = 'icons/obj/machines/engine/supermatter.dmi'
icon_state = "destabilizing_crystal"
w_class = WEIGHT_CLASS_NORMAL
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NO_PIXEL_RANDOM_DROP
throwforce = 5
throw_speed = 1
throw_range = 2