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4c01e3f805
* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` (#80033) ## About The Pull Request Code to handle this flag only ever existed on the `/obj` sublevel, so there's no need for it to be on the `/atom` level `flags_1`. There was probably a point in time in which mobs or turfs conducted electricity but there's zero code for it anymore so we truly just live in a society now. ## Why It's Good For The Game Frees up a slot on `flags_1` (which is really nice actually), proper scoping of certain bitflag stuff, etc. ## Changelog Not relevant to players. I may have screwed something up, will be doing a few passes on this myself to ensure all the search and replaces went alright but we should be good™️ * Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` * Modular * Update misc.dm --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
13 lines
527 B
Plaintext
13 lines
527 B
Plaintext
/obj/item/destabilizing_crystal
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name = "destabilizing crystal"
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desc = "A crystal that can be used to destabilize the supermatter to cause a resonance cascade. Carefully apply this on \
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a fully stable supermatter crystal and start the delamination. Prevent anyone from stopping you."
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icon = 'icons/obj/machines/engine/supermatter.dmi'
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icon_state = "destabilizing_crystal"
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w_class = WEIGHT_CLASS_NORMAL
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NO_PIXEL_RANDOM_DROP
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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