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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

---------

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2026-05-16 00:56:00 +02:00

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/obj/item/radio/intercom //ICON OVERRIDDEN IN SKYRAT AESTHETICS - SEE MODULE
name = "station intercom"
desc = "A trusty station intercom, ready to spring into action even when the headsets go silent."
icon = 'icons/obj/machines/wallmounts.dmi'
icon_state = "intercom"
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
dog_fashion = null
unscrewed = FALSE
item_flags = NO_BLOOD_ON_ITEM
overlay_speaker_idle = "intercom_s"
overlay_speaker_active = "intercom_receive"
overlay_mic_idle = "intercom_m"
overlay_mic_active = null
///The icon of intercom while its turned off
var/icon_off = "intercom-p"
/obj/item/radio/intercom/unscrewed
unscrewed = TRUE
/obj/item/radio/intercom/prison
name = "receive-only intercom"
desc = "A station intercom. It looks like it has been modified to not broadcast."
icon_state = "intercom_prison"
icon_off = "intercom_prison-p"
/obj/item/radio/intercom/prison/Initialize(mapload)
. = ..()
wires?.cut(WIRE_TX)
/obj/item/radio/intercom/Initialize(mapload)
. = ..()
var/area/current_area = get_area(src)
if(!current_area)
return
RegisterSignal(current_area, COMSIG_AREA_POWER_CHANGE, PROC_REF(AreaPowerCheck))
if(mapload)
find_and_mount_on_atom()
GLOB.intercoms_list += src
/obj/item/radio/intercom/Destroy()
GLOB.intercoms_list -= src
return ..()
/obj/item/radio/intercom/examine(mob/user)
. = ..()
. += span_notice("Use [MODE_TOKEN_INTERCOM] when nearby to speak into it.")
if(!unscrewed)
. += span_notice("It's <b>screwed</b> and secured to the wall.")
else
. += span_notice("It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.")
if(anonymize)
. += span_notice("Speaking through this intercom will anonymize your voice.")
if(freqlock == RADIO_FREQENCY_UNLOCKED)
if((obj_flags & EMAGGED) && initial(freqlock) == RADIO_FREQENCY_EMAGGABLE_LOCK)
. += span_warning("Its frequency lock has been shorted...")
else
. += span_notice("It has a frequency lock set to [frequency/10].")
if(keylock == RADIO_KEYSLOT_UNLOCKED)
if((obj_flags & EMAGGED) && initial(keylock) == RADIO_KEYSLOT_EMAGGABLE_LOCK)
. += span_warning("Its keyslot's security screws have been uplifted...")
else
. += span_notice("The screws in its keyslot are [keylock == RADIO_KEYSLOT_LOCKED ? "stripped" : "fastened tight"], \
preventing the removal of its encryption key[keylock == RADIO_KEYSLOT_LOCKED ? "" : " without some kind of magnet"].")
/obj/item/radio/intercom/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_RMB] = unscrewed ? "Secure to wall" : "Unscrew from wall"
context[SCREENTIP_CONTEXT_LMB] = isnull(keyslot) ? context[SCREENTIP_CONTEXT_RMB] : "Remove encryption key" // sometimes same behavior
. = CONTEXTUAL_SCREENTIP_SET
if(held_item?.tool_behaviour == TOOL_WRENCH && unscrewed)
context[SCREENTIP_CONTEXT_RMB] = "Detach from wall"
context[SCREENTIP_CONTEXT_LMB] = context[SCREENTIP_CONTEXT_LMB] // same behavior
. = CONTEXTUAL_SCREENTIP_SET
/obj/item/radio/intercom/screwdriver_act_secondary(mob/living/user, obj/item/tool)
if(unscrewed)
user.visible_message(span_notice("[user] starts tightening [src]'s screws..."), span_notice("You start screwing in [src]..."))
if(tool.use_tool(src, user, 30, volume=50))
user.visible_message(span_notice("[user] tightens [src]'s screws!"), span_notice("You tighten [src]'s screws."))
unscrewed = FALSE
update_appearance(UPDATE_OVERLAYS)
else
user.visible_message(span_notice("[user] starts loosening [src]'s screws..."), span_notice("You start unscrewing [src]..."))
if(tool.use_tool(src, user, 40, volume=50))
user.visible_message(span_notice("[user] loosens [src]'s screws!"), span_notice("You unscrew [src], loosening it from the wall."))
unscrewed = TRUE
update_appearance(UPDATE_OVERLAYS)
return ITEM_INTERACT_SUCCESS
/obj/item/radio/intercom/screwdriver_act(mob/living/user, obj/item/tool)
if(isnull(keyslot))
return screwdriver_act_secondary(user, tool)
return ..()
/obj/item/radio/intercom/wrench_act(mob/living/user, obj/item/tool)
if(!unscrewed)
to_chat(user, span_warning("You need to unscrew [src] from the wall first!"))
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] starts unsecuring [src]..."), span_notice("You start unsecuring [src]..."))
tool.play_tool_sound(src)
if(tool.use_tool(src, user, 80))
user.visible_message(span_notice("[user] unsecures [src]!"), span_notice("You detach [src] from the wall."))
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
deconstruct(TRUE)
return ITEM_INTERACT_SUCCESS
/obj/item/radio/intercom/wrench_act_secondary(mob/living/user, obj/item/tool)
return wrench_act(user, tool)
/**
* Override attack_tk_grab instead of attack_tk because we actually want attack_tk's
* functionality. What we DON'T want is attack_tk_grab attempting to pick up the
* intercom as if it was an ordinary item.
*/
/obj/item/radio/intercom/attack_tk_grab(mob/user)
interact(user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/obj/item/radio/intercom/attack_ai(mob/user)
interact(user)
/obj/item/radio/intercom/attack_robot(mob/user)
interact(user)
/obj/item/radio/intercom/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
interact(user)
/obj/item/radio/intercom/ui_state(mob/user)
return GLOB.default_state
/obj/item/radio/intercom/can_receive(freq, list/levels)
if(levels != RADIO_NO_Z_LEVEL_RESTRICTION)
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in levels))
return FALSE
if(freq == FREQ_SYNDICATE)
if(!(special_channels &= RADIO_SPECIAL_SYNDIE))
return FALSE//Prevents broadcast of messages over devices lacking the encryption
return TRUE
/obj/item/radio/intercom/Hear(atom/movable/speaker, message_langs, raw_message, radio_freq, radio_freq_name, radio_freq_color, list/spans, list/message_mods = list(), message_range)
if(message_mods[RADIO_EXTENSION] == MODE_INTERCOM)
return // Avoid hearing the same thing twice
return ..()
/obj/item/radio/intercom/emp_act(severity)
. = ..() // Parent call here will set `on` to FALSE.
update_appearance()
/obj/item/radio/intercom/end_emp_effect(curremp)
. = ..()
AreaPowerCheck() // Make sure the area/local APC is powered first before we actually turn back on.
/obj/item/radio/intercom/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(obj_flags & EMAGGED)
return .
if(!freqlock && !keylock)
balloon_alert(user, "no locks to break!")
return .
var/message = ""
if(freqlock == RADIO_FREQENCY_EMAGGABLE_LOCK && keylock == RADIO_KEYSLOT_EMAGGABLE_LOCK)
message = "frequency and key lock"
else if(freqlock == RADIO_FREQENCY_EMAGGABLE_LOCK)
message = "frequency lock"
else if(keylock == RADIO_KEYSLOT_EMAGGABLE_LOCK)
message = "key lock"
if(!message)
balloon_alert(user, "can't break lock[(freqlock && keylock) ? "s" : ""]!")
playsound(src, 'sound/machines/buzz/buzz-two.ogg', 50, FALSE, SILENCED_SOUND_EXTRARANGE)
return .
balloon_alert(user, "[message] broken")
playsound(src, SFX_SPARKS, 75, TRUE, SILENCED_SOUND_EXTRARANGE)
if(freqlock == RADIO_FREQENCY_EMAGGABLE_LOCK)
freqlock = RADIO_FREQENCY_UNLOCKED
if(keylock == RADIO_KEYSLOT_EMAGGABLE_LOCK)
keylock = RADIO_KEYSLOT_UNLOCKED
obj_flags |= EMAGGED
return TRUE
/obj/item/radio/intercom/update_icon_state()
icon_state = on ? initial(icon_state) : icon_off
return ..()
/**
* Proc called whenever the intercom's area loses or gains power. Responsible for setting the `on` variable and calling `update_icon()`.
*
* Normally called after the intercom's area receives the `COMSIG_AREA_POWER_CHANGE` signal, but it can also be called directly.
* Arguments:
* * source - the area that just had a power change.
*/
/obj/item/radio/intercom/proc/AreaPowerCheck(datum/source)
SIGNAL_HANDLER
var/area/current_area = get_area(src)
if(!current_area)
set_on(FALSE)
else
set_on(current_area.powered(AREA_USAGE_EQUIP)) // set "on" to the equipment power status of our area.
update_appearance()
/**
* Called by the wall mount component and reused during the tool deconstruction proc.
*/
/obj/item/radio/intercom/atom_deconstruct(disassembled)
new/obj/item/wallframe/intercom(get_turf(src))
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
/obj/item/wallframe/intercom
name = "intercom frame"
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
icon = 'icons/obj/machines/wallmounts.dmi'
icon_state = "intercom"
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 26
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2)
// Used in the confessional booth in the chapel, locked to the confessional frequency and hides voices
/obj/item/radio/intercom/chapel
name = "Confessional intercom"
desc = "Talk through this... to confess your many sins. Conceals your voice, to keep them secret."
anonymize = TRUE
freqlock = RADIO_FREQENCY_EMAGGABLE_LOCK
/obj/item/radio/intercom/chapel/Initialize(mapload)
. = ..()
set_frequency(FREQ_CONFESSIONAL)
set_broadcasting(TRUE)
// Special type of intercom for use in the bridge that can tune into any frequency and has loudmic (NOT FOR PUBLIC AREAS)
/obj/item/radio/intercom/command
name = "command intercom"
desc = "The command's special free-frequency intercom. It's a versatile tool that can be tuned to any frequency, granting you access to channels you're not supposed to be on. Plus, it comes equipped with a built-in voice amplifier for crystal-clear communication."
icon_state = "intercom_command"
freerange = TRUE
command = TRUE
icon_off = "intercom_command-p"
// Set of intercoms for use in interrogation. Interior one starts broadcasting, exterior one hides voices.
/obj/item/radio/intercom/interrogation
name = "interrogation intercom"
abstract_type = /obj/item/radio/intercom/interrogation
freqlock = RADIO_FREQENCY_LOCKED
/obj/item/radio/intercom/interrogation/Initialize(mapload)
. = ..()
set_frequency(FREQ_INTERROGATION)
/obj/item/radio/intercom/interrogation/inside
desc = "An intercom that broadcasts any ongoing interrogation to someone that's probably taking notes."
/obj/item/radio/intercom/interrogation/inside/Initialize(mapload)
. = ..()
set_broadcasting(TRUE)
set_listening(FALSE)
/obj/item/radio/intercom/interrogation/outside
desc = "An intercom that allows communication with the inside of the interrogation room, while scrambling voices for \"privacy\"."
anonymize = TRUE
// Subtype that simply has freerange enabled
/obj/item/radio/intercom/freerange
name = "free-range intercom"
desc = "A special intercom that can be tuned to any frequency, bypassing encryption."
freerange = TRUE
// For use in the AI core to allow the AI to tune into any encrypted frequency if comms are down
/obj/item/radio/intercom/freerange/ai_core
name = "\improper AI free-range intercom"
/obj/item/radio/intercom/freerange/ai_core/Initialize(mapload)
. = ..()
set_listening(FALSE)
// Intercom with loudmic and innate syndicate channel access
/obj/item/radio/intercom/syndicate
name = "syndicate intercom"
desc = "Talk smack through this."
command = TRUE
special_channels = RADIO_SPECIAL_SYNDIE
// Syndicate intercom that also has freefrange on top of syndicate channel
/obj/item/radio/intercom/syndicate/freerange
name = "syndicate wide-band intercom"
desc = "A custom-made Syndicate-issue intercom used to transmit on all Nanotrasen frequencies. Particularly expensive."
freerange = TRUE
/obj/item/radio/intercom/mi13
name = "intercom"
desc = "Talk through this to talk to whoever is in this facility with you."
freerange = TRUE
/obj/item/radio/intercom/ai_private
name = "\improper AI private intercom"
desc = "An intercom primarily used for a private line directly to the station's AI."
/obj/item/radio/intercom/ai_private/Initialize(mapload)
. = ..()
set_frequency(FREQ_AI_PRIVATE)
// For use in AI uploads: Tuned to AI private, actively broadcasting and relaying
/obj/item/radio/intercom/ai_private/broadcasting
/obj/item/radio/intercom/ai_private/broadcasting/Initialize(mapload)
. = ..()
set_broadcasting(TRUE)
// For use in AI chambers: Tuned to AI private, free-range allowed, otherwise doesn't broadcast or relay
/obj/item/radio/intercom/ai_private/freerange
desc = parent_type::desc + " This one can be tuned to any frequency, bypassing encryption."
freerange = TRUE
/obj/item/radio/intercom/ai_private/freerange/Initialize(mapload)
. = ..()
set_listening(FALSE)
// For use in AI antechambers: Tuned to AI private, actively broadcasting, but not relaying
/obj/item/radio/intercom/ai_private/quiet
/obj/item/radio/intercom/ai_private/quiet/Initialize(mapload)
. = ..()
set_listening(FALSE)
// Subtype that spawns with an encryption key and has a key lock
/obj/item/radio/intercom/departmental
desc = "A station intercom primarily intended for speaking with members of a department."
keylock = RADIO_KEYSLOT_EMAGGABLE_LOCK
abstract_type = /obj/item/radio/intercom/departmental
/obj/item/radio/intercom/departmental/Initialize(mapload)
. = ..()
if(length(keyslot?.channels) >= 1)
set_frequency(GLOB.default_radio_channels[keyslot.channels[1]])
/obj/item/radio/intercom/departmental/cargo
name = "cargo intercom"
keyslot = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/intercom/departmental/command
name = "command intercom"
keyslot = /obj/item/encryptionkey/headset_com
/obj/item/radio/intercom/departmental/engineering
name = "engineering intercom"
keyslot = /obj/item/encryptionkey/headset_eng
/obj/item/radio/intercom/departmental/medical
name = "medical intercom"
keyslot = /obj/item/encryptionkey/headset_med
/obj/item/radio/intercom/departmental/science
name = "science intercom"
keyslot = /obj/item/encryptionkey/headset_sci
/obj/item/radio/intercom/departmental/security
name = "security intercom"
keyslot = /obj/item/encryptionkey/headset_sec
/obj/item/radio/intercom/departmental/service
name = "service intercom"
keyslot = /obj/item/encryptionkey/headset_service
#define INTERCOM_OFFSET 27
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/prison, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/chapel, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/ai_private, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/ai_private/broadcasting, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/ai_private/freerange, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/ai_private/quiet, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/command, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/interrogation/inside, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/interrogation/outside, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/freerange, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/freerange/ai_core, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/syndicate, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/syndicate/freerange, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/mi13, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/cargo, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/command, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/engineering, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/medical, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/science, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/security, INTERCOM_OFFSET)
MAPPING_DIRECTIONAL_HELPERS(/obj/item/radio/intercom/departmental/service, INTERCOM_OFFSET)
#undef INTERCOM_OFFSET