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https://github.com/Bubberstation/Bubberstation.git
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f58b8511f0
## About The Pull Request This PR refactors ``effect_system``s to be a bit easier to use by getting rid of ``set_up``, allowing ``attach()`` to be chained into ``start()`` and refactoring most direct system usages in our code to use helper procs. ``set_up`` was unnecessary and only existed to allow ``New``'s behavior to be fully overriden, which is not required if we split sparks/lightning/steam into a new ``/datum/effect_system/basic`` subtype which houses the effect spreading behavior. This allows us to roll all logic from ``set_up`` into ``New`` and cut down on code complexity. Chaining setup as ``system.attach(src).start()`` also helps a bit in case no helper method exists I've added ``do_chem_smoke`` and ``do_foam`` helpers, which respectively allow chemical smoke or foam to be spawned easily without having to manually create effect datums and reagent holders. Also turns out we've had some nonfunctional effect systems which either never set themselves up, or never started, so I fixed those while I was at it (mostly by moving them to aforementioned helper procs) ## Why It's Good For The Game Cleaner code, makes it significantly easier for users to work with. Also most of our effect system usage was copypasta which was passing booleans as numbers, while perfectly fine helper procs existed in our code. ## Changelog 🆑 refactor: Refactored sparks, foam, smoke, and other miscellaneous effect systems. refactor: Vapes now have consistent rigging with cigs using the new system. fix: Fixed some effects never working. /🆑
624 lines
22 KiB
Plaintext
624 lines
22 KiB
Plaintext
//RAPID PIPE DISPENSER
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#define ATMOS_CATEGORY 0
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#define DISPOSALS_CATEGORY 1
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#define TRANSIT_CATEGORY 2
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#define BUILD_MODE (1<<0)
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#define WRENCH_MODE (1<<1)
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#define DESTROY_MODE (1<<2)
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#define REPROGRAM_MODE (1<<3)
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///Maximum number of pipe layers the RPD can support
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#define MAX_PIPE_LAYERS 5
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///Converts the pipe layer into a bitflag so we can append multiple layers into 1 bitfield
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#define PIPE_LAYER(num) (1 << (num - 1))
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///Sound to make when we use the item to build/destroy something
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#define RPD_USE_SOUND 'sound/items/deconstruct.ogg'
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/obj/item/pipe_dispenser
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name = "rapid pipe dispenser"
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desc = "A device used to rapidly pipe things."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rpd"
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worn_icon_state = "RPD"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 10
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*37.5, /datum/material/glass=SHEET_MATERIAL_AMOUNT*18.75)
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armor_type = /datum/armor/item_pipe_dispenser
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resistance_flags = FIRE_PROOF
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drop_sound = 'sound/items/handling/tools/rpd_drop.ogg'
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pickup_sound = 'sound/items/handling/tools/rpd_pickup.ogg'
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sound_vary = TRUE
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///Sparks system used when changing device in the UI
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var/datum/effect_system/basic/spark_spread/spark_system
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///Direction of the device we are going to spawn, set up in the UI
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var/p_dir = NORTH
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///Initial direction of the smart pipe we are going to spawn, set up in the UI
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var/p_init_dir = ALL_CARDINALS
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///Is the device of the flipped type?
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var/p_flipped = FALSE
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///Color of the device we are going to spawn
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var/paint_color = "green"
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///Speed of building atmos devices
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var/atmos_build_speed = 0.4 SECONDS
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///Speed of building disposal devices
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var/disposal_build_speed = 0.5 SECONDS
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///Speed of building transit devices
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var/transit_build_speed = 0.5 SECONDS
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///Category currently active (Atmos, disposal, transit)
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var/category = ATMOS_CATEGORY
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///All pipe layers we are going to spawn the atmos devices in
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var/pipe_layers = PIPE_LAYER(3)
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///Are we laying multiple layers per click
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var/multi_layer = FALSE
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///Stores the current device to spawn
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var/datum/pipe_info/recipe
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///Stores the first atmos device
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var/static/datum/pipe_info/first_atmos
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///Stores the first disposal device
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var/static/datum/pipe_info/first_disposal
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///Stores the first transit device
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var/static/datum/pipe_info/first_transit
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///The modes that are allowed for the RPD
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var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE | REPROGRAM_MODE
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/// Bitflags for upgrades
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var/upgrade_flags
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/datum/armor/item_pipe_dispenser
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fire = 100
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acid = 50
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/obj/item/pipe_dispenser/Initialize(mapload)
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. = ..()
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spark_system = new(src, 5, FALSE)
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spark_system.attach(src)
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if(!first_atmos)
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first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1]
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if(!first_disposal)
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first_disposal = GLOB.disposal_pipe_recipes[GLOB.disposal_pipe_recipes[1]][1]
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if(!first_transit)
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first_transit = GLOB.transit_tube_recipes[GLOB.transit_tube_recipes[1]][1]
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recipe = first_atmos
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register_item_context()
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/obj/item/pipe_dispenser/Destroy()
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QDEL_NULL(spark_system)
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return ..()
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/obj/item/pipe_dispenser/examine(mob/user)
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. = ..()
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. += span_notice("You can scroll your <b>mouse wheel</b> to change the piping layer.")
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. += span_notice("You can <b>right click</b> a pipe to set the RPD to its color and layer.")
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/obj/item/pipe_dispenser/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
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. = NONE
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if(istype(target, /obj/machinery/atmospherics))
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var/obj/machinery/atmospherics/atmos_target = target
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if(atmos_target.pipe_color && atmos_target.piping_layer)
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context[SCREENTIP_CONTEXT_RMB] = "Copy piping color and layer"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/pipe_dispenser/equipped(mob/user, slot, initial)
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. = ..()
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if(slot & ITEM_SLOT_HANDS)
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RegisterSignal(user, COMSIG_MOUSE_SCROLL_ON, PROC_REF(mouse_wheeled))
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else
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UnregisterSignal(user,COMSIG_MOUSE_SCROLL_ON)
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/obj/item/pipe_dispenser/dropped(mob/user, silent)
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UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
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return ..()
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/obj/item/pipe_dispenser/attack_self(mob/user)
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ui_interact(user)
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/obj/item/pipe_dispenser/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide..."))
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playsound(get_turf(user), SFX_TOOL_SWITCH, 20, TRUE)
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playsound(get_turf(user), RPD_USE_SOUND, 50, TRUE)
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return BRUTELOSS
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///Converts pipe_layers bitflag into its corresponding list of actual pipe layers
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/obj/item/pipe_dispenser/proc/get_active_pipe_layers()
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PRIVATE_PROC(TRUE)
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RETURN_TYPE(/list)
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var/list/layer_nums = list()
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for(var/pipe_layer_number in 1 to MAX_PIPE_LAYERS)
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if(PIPE_LAYER(pipe_layer_number) & pipe_layers)
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layer_nums += pipe_layer_number
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return layer_nums
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/obj/item/pipe_dispenser/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet_batched/pipes),
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)
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/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "RapidPipeDispenser", name)
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ui.open()
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/obj/item/pipe_dispenser/ui_static_data(mob/user)
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return list(
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"paint_colors" = GLOB.pipe_paint_colors,
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"max_pipe_layers" = MAX_PIPE_LAYERS,
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)
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/obj/item/pipe_dispenser/ui_data(mob/user)
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var/list/data = list(
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"category" = category,
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"multi_layer" = multi_layer,
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"pipe_layers" = pipe_layers,
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"categories" = list(),
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"selected_recipe" = recipe.name,
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"selected_color" = paint_color,
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"mode" = mode,
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)
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//currently selected category (atmos, disposal or transit)
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var/list/selected_major_category
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switch(category)
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if(ATMOS_CATEGORY)
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selected_major_category = GLOB.atmos_pipe_recipes
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if(DISPOSALS_CATEGORY)
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selected_major_category = GLOB.disposal_pipe_recipes
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if(TRANSIT_CATEGORY)
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selected_major_category = GLOB.transit_tube_recipes
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//selected subcategory (e.g. pipes/binary/devices/heat exchange for atmos)
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for(var/subcategory in selected_major_category)
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var/list/subcategory_recipes = selected_major_category[subcategory]
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var/list/available_recipe = list()
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for(var/i in 1 to subcategory_recipes.len)
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var/datum/pipe_info/info = subcategory_recipes[i]
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available_recipe += list(list(
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"pipe_name" = info.name,
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"pipe_index" = i,
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"previews" = info.get_preview(p_dir, info == recipe)
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))
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if(info == recipe)
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data["selected_category"] = subcategory
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data["categories"] += list(list("cat_name" = subcategory, "recipes" = available_recipe))
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var/list/init_directions = list("north" = FALSE, "south" = FALSE, "east" = FALSE, "west" = FALSE)
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for(var/direction in GLOB.cardinals)
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if(p_init_dir & direction)
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init_directions[dir2text(direction)] = TRUE
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data["init_directions"] = init_directions
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return data
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/obj/item/pipe_dispenser/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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playsound(src, SFX_TOOL_SWITCH, 20, TRUE)
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switch(action)
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if("color")
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paint_color = params["paint_color"]
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return TRUE
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if("category")
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category = text2num(params["category"])
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switch(category)
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if(DISPOSALS_CATEGORY)
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recipe = first_disposal
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if(ATMOS_CATEGORY)
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recipe = first_atmos
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if(TRANSIT_CATEGORY)
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recipe = first_transit
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p_dir = NORTH
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return TRUE
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if("pipe_layers")
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var/selected_layers = text2num(params["pipe_layers"])
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//is valid
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var/valid_layer = FALSE
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for(var/pipe_layer_number in 1 to MAX_PIPE_LAYERS)
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if(!(PIPE_LAYER(pipe_layer_number) & selected_layers))
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continue
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valid_layer = TRUE
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break
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if(!valid_layer)
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return FALSE
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//append or set the layer
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if(multi_layer)
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if(pipe_layers != selected_layers)
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pipe_layers ^= selected_layers
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else
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pipe_layers = selected_layers
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return TRUE
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if("toggle_multi_layer")
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if(multi_layer)
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pipe_layers = PIPE_LAYER(max(get_active_pipe_layers()))
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multi_layer = !multi_layer
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if("pipe_type")
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var/static/list/recipes
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if(!recipes)
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recipes = GLOB.disposal_pipe_recipes + GLOB.atmos_pipe_recipes + GLOB.transit_tube_recipes
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recipe = recipes[params["category"]][text2num(params["pipe_type"])]
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p_dir = NORTH
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if("setdir")
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p_dir = text2dir(params["dir"])
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p_flipped = text2num(params["flipped"])
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return TRUE
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if("mode")
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var/selected_mode = text2num(params["mode"])
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mode ^= selected_mode
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if("init_dir_setting")
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var/target_dir = p_init_dir ^ text2dir(params["dir_flag"])
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// Refuse to create a smart pipe that can only connect in one direction (it would act weirdly and lack an icon)
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if (ISNOTSTUB(target_dir))
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p_init_dir = target_dir
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else
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to_chat(ui.user, span_warning("\The [src]'s screen flashes a warning: Can't configure a pipe to only connect in one direction."))
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return FALSE
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if("init_reset")
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p_init_dir = ALL_CARDINALS
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spark_system.start()
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playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE)
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return TRUE
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/obj/item/pipe_dispenser/interact_with_atom(atom/attack_target, mob/living/user, list/modifiers)
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. = NONE
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if(!ISADVANCEDTOOLUSER(user) || HAS_TRAIT(attack_target, TRAIT_COMBAT_MODE_SKIP_INTERACTION) || istype(attack_target, /turf/open/space/transit))
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return
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if(istype(attack_target, /obj/item/rpd_upgrade))
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var/obj/item/rpd_upgrade/rpd_disk = attack_target
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// Check if the upgrade's already present
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if(rpd_disk.upgrade_flags & upgrade_flags)
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balloon_alert(user, "already installed!")
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return ITEM_INTERACT_BLOCKING
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// Adds the upgrade from the disk and then deletes the disk
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upgrade_flags |= rpd_disk.upgrade_flags
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playsound(loc, 'sound/machines/click.ogg', 50, vary = TRUE)
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balloon_alert(user, "upgrade installed")
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qdel(rpd_disk)
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return ITEM_INTERACT_SUCCESS
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//So that changing the menu settings doesn't affect the pipes already being built.
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var/queued_pipe_type = recipe.id
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var/queued_pipe_dir = p_dir
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var/queued_pipe_flipped = p_flipped
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//Unwrench pipe before we build one over/paint it, but only if we're not already running a do_after on it already to prevent a potential runtime.
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if((mode & DESTROY_MODE) && (upgrade_flags & RPD_UPGRADE_UNWRENCH) && istype(attack_target, /obj/machinery/atmospherics) && !(DOING_INTERACTION_WITH_TARGET(user, attack_target)))
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attack_target = attack_target.wrench_act(user, src)
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if(!isatom(attack_target)) //can return null, FALSE if do_after() fails see /obj/machinery/atmospherics/wrench_act()
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return ITEM_INTERACT_FAILURE
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if(istype(attack_target, /obj/machinery/atmospherics) && (mode & BUILD_MODE))
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attack_target = get_turf(attack_target)
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var/can_destroy = FALSE
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if((mode & DESTROY_MODE) && istype(attack_target, /obj/item/pipe))
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can_destroy = TRUE
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if(!can_destroy)
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var/static/list/destroyables = list(
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/obj/structure/disposalconstruct,
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/obj/structure/c_transit_tube,
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/obj/structure/c_transit_tube_pod,
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/obj/item/pipe_meter,
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/obj/structure/disposalpipe/broken
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)
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can_destroy = is_type_in_list(attack_target, destroyables)
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if(can_destroy)
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var/turf/ground = get_turf(src)
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playsound(ground, SFX_TOOL_SWITCH, 20, TRUE)
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playsound(ground, RPD_USE_SOUND, 50, TRUE)
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qdel(attack_target)
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return ITEM_INTERACT_SUCCESS
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if(mode & REPROGRAM_MODE)
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// If this is a placed smart pipe, try to reprogram it
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var/obj/machinery/atmospherics/pipe/smart/target_smart_pipe = attack_target
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if(istype(target_smart_pipe))
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if(target_smart_pipe.dir == ALL_CARDINALS)
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balloon_alert(user, "has no unconnected directions!")
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return ITEM_INTERACT_FAILURE
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var/old_init_dir = target_smart_pipe.get_init_directions()
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if(old_init_dir == p_init_dir)
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balloon_alert(user, "already configured!")
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return ITEM_INTERACT_FAILURE
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// Check for differences in unconnected directions
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var/target_differences = (p_init_dir ^ old_init_dir) & ~target_smart_pipe.connections
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if(!target_differences)
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balloon_alert(user, "already configured for its directions!")
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return ITEM_INTERACT_FAILURE
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playsound(get_turf(src), SFX_TOOL_SWITCH, 20, TRUE)
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// Something else could have changed the target's state while we were waiting in do_after
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// Most of the edge cases don't matter, but atmos components being able to have live connections not described by initializable directions sounds like a headache at best and an exploit at worst
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// Double check to make sure that nothing has changed. If anything we were about to change was connected during do_after, abort
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if(target_differences & target_smart_pipe.connections)
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balloon_alert(user, "can't configure for its direction!")
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return ITEM_INTERACT_FAILURE
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// Grab the current initializable directions, which may differ from old_init_dir if someone else was working on the same pipe at the same time
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var/current_init_dir = target_smart_pipe.get_init_directions()
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// Access p_init_dir directly. The RPD can change target layer and initializable directions (though not pipe type or dir) while working to dispense and connect a component,
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// and have it reflected in the final result. Reprogramming should be similarly consistent.
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var/new_init_dir = (current_init_dir & ~target_differences) | (p_init_dir & target_differences)
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// Don't make a smart pipe with only one connection
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if(ISSTUB(new_init_dir))
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balloon_alert(user, "no one directional pipes allowed!")
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return ITEM_INTERACT_FAILURE
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target_smart_pipe.set_init_directions(new_init_dir)
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// We're now reconfigured.
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// We can never disconnect from existing connections, but we can connect to previously unconnected directions, and should immediately do so
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var/newly_permitted_connections = new_init_dir & ~current_init_dir
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if(newly_permitted_connections)
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// We're allowed to connect in new directions. Recompute our nodes
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// Disconnect from everything that is currently connected
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for(var/i in 1 to target_smart_pipe.device_type)
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// This is basically pipe.nullifyNode, but using it here would create a pitfall for others attempting to
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// copy and paste disconnection code for other components. Welcome to the atmospherics subsystem
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var/obj/machinery/atmospherics/node = target_smart_pipe.nodes[i]
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if(!node)
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continue
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node.disconnect(target_smart_pipe)
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target_smart_pipe.nodes[i] = null
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// Get our new connections
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target_smart_pipe.atmos_init()
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// Connect to our new connections
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for(var/obj/machinery/atmospherics/connected_device in target_smart_pipe.nodes)
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connected_device.atmos_init()
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connected_device.add_member(target_smart_pipe)
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SSair.add_to_rebuild_queue(target_smart_pipe)
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// Finally, update our internal state - update_pipe_icon also updates dir and connections
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target_smart_pipe.update_pipe_icon()
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user.visible_message(span_notice("[user] reprograms \the [target_smart_pipe]."), span_notice("You reprogram \the [target_smart_pipe]."))
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return ITEM_INTERACT_SUCCESS
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// If this is an unplaced smart pipe, try to reprogram it
|
|
var/obj/item/pipe/quaternary/target_unsecured_pipe = attack_target
|
|
if(istype(target_unsecured_pipe) && ispath(target_unsecured_pipe.pipe_type, /obj/machinery/atmospherics/pipe/smart))
|
|
// An unplaced pipe never has any existing connections, so just directly assign the new configuration
|
|
target_unsecured_pipe.p_init_dir = p_init_dir
|
|
target_unsecured_pipe.update()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
if(mode & BUILD_MODE)
|
|
switch(category) //if we've gotten this var, the target is valid
|
|
if(ATMOS_CATEGORY) //Making pipes
|
|
return do_pipe_build(attack_target, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_FAILURE
|
|
|
|
if(DISPOSALS_CATEGORY) //Making disposals pipes
|
|
if(!check_can_make_pipe(attack_target))
|
|
return ITEM_INTERACT_FAILURE
|
|
attack_target = get_turf(attack_target)
|
|
if(isclosedturf(attack_target))
|
|
balloon_alert(user, "target is blocked!")
|
|
return ITEM_INTERACT_FAILURE
|
|
playsound(get_turf(src), SFX_TOOL_SWITCH, 20, TRUE)
|
|
|
|
if(!do_after(user, disposal_build_speed, target = attack_target))
|
|
return ITEM_INTERACT_FAILURE
|
|
|
|
var/obj/structure/disposalconstruct/new_disposals_segment = new (attack_target, queued_pipe_type, queued_pipe_dir, queued_pipe_flipped)
|
|
|
|
if(!new_disposals_segment.can_place())
|
|
balloon_alert(user, "not enough room!")
|
|
qdel(new_disposals_segment)
|
|
return ITEM_INTERACT_FAILURE
|
|
|
|
playsound(get_turf(src), RPD_USE_SOUND, 50, TRUE)
|
|
|
|
new_disposals_segment.add_fingerprint(user)
|
|
new_disposals_segment.update_appearance()
|
|
if(mode & WRENCH_MODE)
|
|
new_disposals_segment.wrench_act(user, src)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
if(TRANSIT_CATEGORY) //Making transit tubes
|
|
if(!check_can_make_pipe(attack_target))
|
|
return ITEM_INTERACT_FAILURE
|
|
attack_target = get_turf(attack_target)
|
|
if(isclosedturf(attack_target))
|
|
balloon_alert(user, "something in the way!")
|
|
return ITEM_INTERACT_FAILURE
|
|
|
|
var/turf/target_turf = get_turf(attack_target)
|
|
if(target_turf.is_blocked_turf(exclude_mobs = TRUE))
|
|
balloon_alert(user, "something in the way!")
|
|
return ITEM_INTERACT_FAILURE
|
|
|
|
playsound(get_turf(src), SFX_TOOL_SWITCH, 20, TRUE)
|
|
if(!do_after(user, transit_build_speed, target = attack_target))
|
|
return ITEM_INTERACT_FAILURE
|
|
|
|
playsound(get_turf(src), RPD_USE_SOUND, 50, TRUE)
|
|
if(queued_pipe_type == /obj/structure/c_transit_tube_pod)
|
|
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(attack_target)
|
|
pod.add_fingerprint(user)
|
|
if(mode & WRENCH_MODE)
|
|
pod.wrench_act(user, src)
|
|
|
|
else
|
|
var/obj/structure/c_transit_tube/tube = new queued_pipe_type(attack_target)
|
|
tube.setDir(queued_pipe_dir)
|
|
|
|
if(queued_pipe_flipped)
|
|
tube.setDir(turn(queued_pipe_dir, 45 + ROTATION_FLIP))
|
|
tube.post_rotation(user, ROTATION_FLIP)
|
|
|
|
tube.add_fingerprint(user)
|
|
if(mode & WRENCH_MODE)
|
|
tube.wrench_act(user, src)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/pipe_dispenser/interact_with_atom_secondary(obj/machinery/atmospherics/target, mob/living/user, list/modifiers)
|
|
. = NONE
|
|
|
|
if(!istype(target))
|
|
return
|
|
|
|
if(target.pipe_color && target.piping_layer)
|
|
paint_color = GLOB.pipe_color_name[target.pipe_color]
|
|
pipe_layers = PIPE_LAYER(target.piping_layer)
|
|
balloon_alert(user, "color/layer copied")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/**
|
|
* Can we make a pipe on the target
|
|
* Arguments
|
|
*
|
|
* * atom/target_of_attack - the target we are trying to build a pipe on
|
|
*/
|
|
/obj/item/pipe_dispenser/proc/check_can_make_pipe(atom/target_of_attack)
|
|
PRIVATE_PROC(TRUE)
|
|
SHOULD_BE_PURE(TRUE)
|
|
|
|
if(isturf(target_of_attack))
|
|
return TRUE
|
|
|
|
//make sure what we're clicking is valid for the current category
|
|
var/static/list/make_pipe_whitelist = typecacheof(
|
|
list(
|
|
/obj/structure/lattice,
|
|
/obj/structure/girder,
|
|
/obj/item/pipe,
|
|
/obj/structure/window,
|
|
/obj/structure/grille
|
|
)
|
|
)
|
|
return is_type_in_typecache(target_of_attack, make_pipe_whitelist)
|
|
|
|
/**
|
|
* Build pipe on the target
|
|
* Arguments
|
|
*
|
|
* * atom/atom_to_target - the target we are trying to build the pipe on
|
|
* * mob/user - mob performing the action
|
|
*/
|
|
/obj/item/pipe_dispenser/proc/do_pipe_build(atom/atom_to_target, mob/user)
|
|
PRIVATE_PROC(TRUE)
|
|
|
|
if(!check_can_make_pipe(atom_to_target))
|
|
return FALSE
|
|
|
|
//So that changing the menu settings doesn't affect the pipes already being built.
|
|
var/queued_pipe_type = recipe.id
|
|
var/queued_pipe_dir = p_dir
|
|
var/queued_pipe_flipped = p_flipped
|
|
|
|
var/list/pipe_layer_numbers = get_active_pipe_layers()
|
|
for(var/layer_to_build in pipe_layer_numbers)
|
|
playsound(get_turf(src), SFX_TOOL_SWITCH, 20, vary = TRUE)
|
|
if(!do_after(user, atmos_build_speed, target = atom_to_target))
|
|
return FALSE
|
|
if(!recipe.all_layers && (layer_to_build == 1 || layer_to_build == MAX_PIPE_LAYERS))
|
|
balloon_alert(user, "can't build on layer [layer_to_build]!")
|
|
if(multi_layer)
|
|
continue
|
|
return FALSE
|
|
playsound(get_turf(src), RPD_USE_SOUND, 50, TRUE)
|
|
if(recipe.type == /datum/pipe_info/meter)
|
|
var/obj/item/pipe_meter/new_meter = new /obj/item/pipe_meter(get_turf(atom_to_target))
|
|
new_meter.setAttachLayer(layer_to_build)
|
|
if(mode & WRENCH_MODE)
|
|
new_meter.wrench_act(user, src)
|
|
else
|
|
var/obj/machinery/atmospherics/path = queued_pipe_type
|
|
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
|
|
var/obj/item/pipe/pipe_type = new pipe_item_type(
|
|
get_turf(atom_to_target),
|
|
queued_pipe_type,
|
|
queued_pipe_dir,
|
|
null,
|
|
GLOB.pipe_paint_colors[paint_color],
|
|
ispath(queued_pipe_type, /obj/machinery/atmospherics/pipe/smart) ? p_init_dir : null,
|
|
)
|
|
if(queued_pipe_flipped && istype(pipe_type, /obj/item/pipe/trinary/flippable))
|
|
var/obj/item/pipe/trinary/flippable/new_flippable_pipe = pipe_type
|
|
new_flippable_pipe.flipped = queued_pipe_flipped
|
|
|
|
pipe_type.update()
|
|
pipe_type.add_fingerprint(user)
|
|
pipe_type.set_piping_layer(layer_to_build)
|
|
if(ispath(queued_pipe_type, /obj/machinery/atmospherics) && !ispath(queued_pipe_type, /obj/machinery/atmospherics/pipe/color_adapter))
|
|
pipe_type.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
|
|
if(mode & WRENCH_MODE)
|
|
pipe_type.wrench_act(user, src)
|
|
return TRUE
|
|
|
|
///Changes the piping layer when the mousewheel is scrolled up or down.
|
|
/obj/item/pipe_dispenser/proc/mouse_wheeled(mob/source_mob, atom/A, delta_x, delta_y, params)
|
|
SIGNAL_HANDLER
|
|
if(multi_layer)
|
|
balloon_alert(source_mob, "turn off multi layer!")
|
|
return
|
|
if(INCAPACITATED_IGNORING(source_mob, INCAPABLE_RESTRAINTS|INCAPABLE_STASIS))
|
|
return
|
|
if(source_mob.get_active_held_item() != src)
|
|
return
|
|
|
|
if(delta_y < 0)
|
|
pipe_layers = min(PIPE_LAYER(MAX_PIPE_LAYERS), pipe_layers << 1)
|
|
else if(delta_y > 0)
|
|
pipe_layers = max(PIPE_LAYER(1), pipe_layers >> 1)
|
|
else //mice with side-scrolling wheels are apparently a thing and fuck this up
|
|
return
|
|
SStgui.update_uis(src)
|
|
balloon_alert(source_mob, "set pipe layer to [get_active_pipe_layers()[1]]")
|
|
|
|
|
|
/obj/item/rpd_upgrade
|
|
name = "RPD advanced design disk"
|
|
desc = "It seems to be empty."
|
|
icon = 'icons/obj/devices/floppy_disks.dmi'
|
|
icon_state = "datadisk3"
|
|
/// Bitflags for upgrades
|
|
var/upgrade_flags
|
|
|
|
/obj/item/rpd_upgrade/unwrench
|
|
name = "RPD advanced upgrade: wrench mode"
|
|
desc = "Adds reverse wrench mode to the RPD. Attention, due to budget cuts, the mode is hard linked to the destroy mode control button."
|
|
icon_state = "datadisk1"
|
|
upgrade_flags = RPD_UPGRADE_UNWRENCH
|
|
|
|
#undef ATMOS_CATEGORY
|
|
#undef DISPOSALS_CATEGORY
|
|
#undef TRANSIT_CATEGORY
|
|
|
|
#undef BUILD_MODE
|
|
#undef DESTROY_MODE
|
|
#undef WRENCH_MODE
|
|
#undef REPROGRAM_MODE
|
|
|
|
#undef PIPE_LAYER
|
|
|
|
#undef RPD_USE_SOUND
|
|
#undef MAX_PIPE_LAYERS
|